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Video games as tools to achieve insight into cognitive processes / / edited by Walter R. Boot



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Autore: Walter R Boot Visualizza persona
Titolo: Video games as tools to achieve insight into cognitive processes / / edited by Walter R. Boot Visualizza cluster
Pubblicazione: Frontiers Media SA, 2015
[Lausanne, Switzerland] : , : Frontiers Media SA, , 2015
Descrizione fisica: 1 online resource (87 pages)
Disciplina: 794.801/9
Soggetto topico: Video games
Cognition
Soggetto non controllato: transfer
Video Games
skill acquisition
Perception
Cognition
training
Gaming
Persona (resp. second.): BootWalter Richard
Sommario/riassunto: Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradigms partly comes from their ability to present rich and complex cognitive challenges more representative of the demands of the complex everyday tasks we perform outside of the laboratory. However, this complexity also presents a host of methodological and analytic challenges. This Research Topic brings together research using games to explore cognitive processes, with a special focus on the challenges of this approach. Challenges are in terms of design, implementation, or data analysis.
Titolo autorizzato: Video games as tools to achieve insight into cognitive processes  Visualizza cluster
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910137538203321
Lo trovi qui: Univ. Federico II
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