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The Palgrave Handbook of Everyday Digital Life



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Autore: Dunn Hopeton S
Titolo: The Palgrave Handbook of Everyday Digital Life
Pubblicazione: Cham : , : Springer International Publishing AG, , 2024
©2024
Edizione: 1st ed.
Descrizione fisica: 1 online resource (514 pages)
Altri autori: RagneddaMassimo  
RuiuMaria Laura  
RobinsonLaura  
Nota di contenuto: Intro -- Foreword -- Acknowledgements -- Contents -- Notes on Contributors -- List of Figures -- List of Tables -- Chapter 1: Living Digitally: Mapping the Everyday Contours of a Still-Emerging Data-Driven Era -- The Internet -- Digital Communities -- Digital Disruption -- Alternative Periodisation -- Digital Transitioning and Sharing -- Caution and Contestation -- Digital Access and National Development -- Features of the Handbook -- Book Structure and Chapter Summaries -- Section 1: Social Media and Digital Lifeworlds -- Section 2: Digital Affordances and Contestations -- Section 3: Digital Divides and Inclusion Strategies -- Section 4: Work, Culture and Digital Consumption -- Section 5: New Media and Digital Journalism -- References -- Part I: Social Media and Digital Lifeworlds -- Chapter 2: Artificial Intelligence and Everyday Knowledge -- Introduction -- Artificial Intelligence and Scientific Knowledge: An Old Relationship -- Unpacking the Concept of "Knowledge" Besides Scientific Knowledge -- Artificial Intelligence and "Everyday" Knowledge: An Emerging Relationship -- Conclusion -- References -- Chapter 3: Economic Aspects of Social Media: Facebook's Potential for Generating Business in Iran -- Introduction -- Research Question -- Research Background -- Social Media and the External Dimension -- Conceptual Model of Research -- Research Methodology -- Operationalization of Variables -- Validity and Reliability of Scales -- Research Findings -- Evaluation of the Research Question -- Iranian Brands and Companies on Facebook -- Small Business Assessment on Facebook -- Business 'Migration' from Social Media to Other Social Media -- Conclusion -- References -- Chapter 4: The Digital Shaping of a City: A Biography of 'Cyberabad' in Three Acts -- Introduction -- The Digital (Re)makes the City -- Traversing the City, Wired and Unwired.
The Commercial Center of Old: Dismantled, Silenced and Empty -- High-Tech City: A Node in the Planetary Economy -- Secunderabad's CTC: The Nerve Center of the Local Digital Economy -- It's [Not] Business as Usual in the City -- Endnote: The city's Shifting Centre(s) -- References -- Chapter 5: Social Media, Space and Place in South Africa: #egoli (Johannesburg) on Instagram -- Introduction -- Johannesburg, 'City of Gold': The Context -- Instagram and City Spaces -- Methodology -- Findings and Discussion -- Selfies, Race and Gender -- Cityscapes, Skylines and Modern Joburg -- Conclusion -- References -- Chapter 6: Mapping the Digital Fabric of Cities: 'Site Codes' as Spatial Identifiers in Urban China in the COVID-19 Pandemic -- Introduction-"Codes" as Epidemic Prevention and Control Measures -- Site Code: Reconstruct the Sense of Place by Programming Language -- New Identifiability -- New Accessibility -- Code's Extension? A Holistic Perspective from Political Economy -- Digital Governance Woven by Multiple Subjects during the Epidemic -- Conclusion -- References -- Part II: Digital Affordances and Contestations -- Chapter 7: Hidden Abodes: Digital Lives and Distant Others -- Communication and Catastrophe: Connectivity, Climate and Corona -- Carbon Capitalism: Networks and Markets -- The Global Rise of Digital Oligopolies -- Destructive Devices: Accumulating Carbon Emissions -- Corona Consumption: Fast Foods and Vanishing Forests -- Confronting Catastrophe: The Conditions of Sustainability -- References -- Chapter 8: The Din and Stealth of the Digital Revolution -- Introduction -- The Revolution -- The Din: AI Everywhere -- Stealth: The Changing Labour Market -- The Consequences: A New Social World -- Conclusion -- References -- Chapter 9: Contentious Content on Messaging Apps: Actualising Social Affordances for Normative Processes on Telegram.
Introduction -- Social Affordances and Normative Processes -- Methodology -- Telegram and Its Users? -- Findings: Walkthrough Method -- Interactability: Who Participates -- Many-to-Many Groups -- One-to-Many Channels -- One-to-Many Channels with Discussion Section -- Visibility: What Content Influences Normative Processes -- Ephemerality: When Can Users Participate -- Interventionability: How Can Users Intervene -- Conclusion -- References -- Chapter 10: Glimpses of the Greek 'Me Too' Movement on Facebook: Tracking Digital Interactivity and the Quest for Equity and Empowerment -- Introduction -- Greek 'Me Too' Rapes in Interactions of Facebook Users -- Facebook as 'Social Space' and as Tool for Content Analysis -- Sampling 'Friends' for Analysis -- Delving into Interactions and Content -- Discussing Findings -- Conclusion -- References -- Chapter 11: Non-Consensual Intimate Image Sharing on the Internet: Regulating Betrayal in Jamaica and India -- Introduction -- New Everyday Terms -- Defining NCII -- Everyday Impacts of NCII -- Global Regulation of NCII -- The Jamaican Case -- Background -- The Donovan Powell Case -- The Indian Case -- Background -- The Animesh Boxi Case -- Challenges and Considerations -- NCII Inflicts Irreparable Harm -- Emphasize Prevention and Deterrence -- Re-Assessing Sentencing Recommendations -- Conclusion -- References -- Part III: Digital Divides and Inclusion Strategies -- Chapter 12: Indigenizing a Developing Country's Digitization Agenda: Re-visioning ICTs in Ghana -- Introduction -- Digital Inclusion: A Conceptual and Literature Review -- Ghana's Digitization Efforts -- Ghana's Digitization Efforts versus Digital Inclusion Best Practices -- Conclusion and Policy Implications -- References -- Chapter 13: Nurturing the Transformative Agency and Activism of Children Through Digital Technology -- Introduction.
Theoretical Background -- Approaching Children's Agency -- Research on Children's Activism -- Research on Children's Participation in the Design, Development and Innovation of Digital Technology -- Research Design -- Agency and Activism in Digital Technology Development Projects -- Project Raising Children's Interest in Reading Through Game Design -- Addressing Agency with Digital Technology -- Addressing Activism -- Project Offering Children Design, Programming, and Making Experiences of an Interactive Board Game -- Addressing Agency with Digital Technology -- Addressing Activism -- Project Offering Children Genuine Experiences in Game Design -- Addressing Agency with Digital Technology -- Addressing Activism -- Project Offering Experiences in Artificial Intelligence and its Application in Sustainable Development -- Addressing Agency with Digital Technology -- Addressing Activism -- Project Tackling Bullying at School Through Digital Technology -- Addressing Agency with Digital Technology -- Addressing Activism -- Summary of the Results -- Towards a Framework for Nurturing Children's Digital Technology Development Agency and Activism -- Conclusion -- References -- Chapter 14: The Challenges of Gamification in Brazil's Educational Delivery During Covid 19 -- Introduction -- Gamification -- The COVID-19 Pandemic and Gamification in Brazil -- Digital Work and Remote Work -- Working in a Connected Brazil -- Gamification of Work: Vulnerabilities Before and During the Pandemic -- To Gamify Or Not: That Is the Question -- Conclusion -- References -- Chapter 15: Re-thinking Critical Digital Literacies in the Context of Compulsory Education -- Introduction -- An Overview of Critical Digital Literacies -- Data Literacies -- Digital Content Creation -- Sustainable Use -- Digital Civic Engagement -- Digital Wellbeing and Digital Identity -- Digital Empathy.
The Uncongenial Rhetoric of Transformation in Policy-making -- Some Implications of Re-thinking Critical Digital Literacies for Compulsory Education -- Conclusion -- References -- Chapter 16: Universal Design and Assistive Digital Technologies: Enhancing Inclusion of Persons with Disabilities -- Introduction -- Participation, Inclusion and Non-Discrimination -- Universal Design and Assistive Digital Technology -- Policy Advocacy for Technology Inclusion -- The Theoretical Framework -- Methodology -- The Development of Modern Assistive Technology -- Personal Experiences -- Policy Advocacy for Assistive Technology at the National Level -- Policy Advocacy at the Global Level -- Modern Assistive Technologies as a Preeminent Enabler to Work and Study -- Conclusion -- Recommendations -- References -- Chapter 17: Digital Divides and Policy Interventions in a Pandemic World: Issues of Social Inclusion in Argentina -- Introduction -- Conceptual Framework -- Overview of Connectivity Services in Argentina -- Public Actions Regarding ICT Services During the Pandemic -- The Declaration of ICT Services as Essential Public Services -- Basic ICT Services for Low-Income Sectors -- Discussions and Conclusions: Insights on Digital Policies in a Pandemic Context -- References -- Part IV: Work, Culture and Digital Consumption -- Chapter 18: The Changing Nature of Work in Digital Everyday Life -- Introduction -- The Changing Nature of Work in Digital Everyday Life -- Industry 5.0 and Industrial 'Up-Cycling' -- The Future of Work Is Actually the Present -- Reflections on Pandemic Challenges and the Role of ICTs -- Workplace Transformation, AI and Hybrid Working -- 'The Great Resignation', Covid 19 and Emerging Occupational Trends -- The Dispersed Workforce and Virtual Teams: Changes to How and Where We Work -- The Evolving not so 'New Normal'.
Leveraging Digital Technologies: Exploring Benefits and Occupational and Health Challenges.
ISBN: 3-031-30438-1
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910835053103321
Lo trovi qui: Univ. Federico II
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