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Digital games and learning [[electronic resource] /] / edited by Sara de Freitas and Paul Maharg



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Titolo: Digital games and learning [[electronic resource] /] / edited by Sara de Freitas and Paul Maharg Visualizza cluster
Pubblicazione: New York, : Continuum, 2010
Descrizione fisica: 1 online resource (309 p.)
Disciplina: 371.33/70285
Soggetto topico: Education - Computer-assisted instruction
Video games
Educational games
Altri autori: FreitasSara de  
MahargPaul  
Note generali: Description based upon print version of record.
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: pt. 1. Theoria : theoretical positions -- pt. 2. Cultura : cultural perspectives -- pt. 3. Praxis : theory into practice.
Sommario/riassunto: The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and acc
Titolo autorizzato: Digital games and learning  Visualizza cluster
ISBN: 1-282-97767-9
9786612977671
1-4411-7719-1
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910817539303321
Lo trovi qui: Univ. Federico II
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