1.

Record Nr.

UNINA9910817539303321

Titolo

Digital games and learning / / edited by Sara de Freitas and Paul Maharg

Pubbl/distr/stampa

New York, : Continuum, 2010

ISBN

1-282-97767-9

9786612977671

1-4411-7719-1

Edizione

[1st ed.]

Descrizione fisica

1 online resource (309 p.)

Altri autori (Persone)

FreitasSara de

MahargPaul

Disciplina

371.33/70285

Soggetti

Education - Computer-assisted instruction

Video games

Educational games

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

pt. 1. Theoria : theoretical positions -- pt. 2. Cultura : cultural perspectives -- pt. 3. Praxis : theory into practice.

Sommario/riassunto

The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and acc