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Game-Based Learning, Gamification in Education and Serious Games



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Autore: Vaz de Carvalho Carlos Visualizza persona
Titolo: Game-Based Learning, Gamification in Education and Serious Games Visualizza cluster
Pubblicazione: Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica: 1 electronic resource (182 p.)
Soggetto topico: Humanities
Education
Soggetto non controllato: serious game
gamification
game-based learning
programming teaching
sustainability teaching
mobile app
asynchronous learning
COVID-19
dental education
distance learning
game analytics
integrative review
remote learning
serious games
reading comprehension
strategy training
intelligent tutoring system
feedback
diabetes self-management
RAD methodology
game-design-based
Software Usability Scale
OMD
eye-tracking
training
vision impairment
rehabilitation
vision teachers
edutainment
virtual reality
traffic safety
rollover simulator
seat belt
awareness
digital game-based learning
media in education
multiplication game
digital games usefulness
computational thinking
Swift Playgrounds
12-year Basic Education
Bebras
programming
emotions
emotional intelligence
apps
augmented reality
usability
primary school
physics
Persona (resp. second.): CoelhoAntonio
Vaz de CarvalhoCarlos
Sommario/riassunto: The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based learning, but also on the use of game elements and game design techniques to gamify the learning process. The published contributions really demonstrate the wide scope of application of game-based approaches in terms of purpose, target groups, technologies and domains and one aspect they have in common is that they provide evidence of how effective serious games, game-based learning and gamification can be.
Titolo autorizzato: Game-Based Learning, Gamification in Education and Serious Games  Visualizza cluster
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910566460103321
Lo trovi qui: Univ. Federico II
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