03552nam 2200997z- 450 991056646010332120220506(CKB)5680000000037780(oapen)https://directory.doabooks.org/handle/20.500.12854/80965(oapen)doab80965(EXLCZ)99568000000003778020202205d2022 |y 0engurmn|---annantxtrdacontentcrdamediacrrdacarrierGame-Based Learning, Gamification in Education and Serious GamesBaselMDPI - Multidisciplinary Digital Publishing Institute20221 online resource (182 p.)3-0365-3810-0 3-0365-3809-7 The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based learning, but also on the use of game elements and game design techniques to gamify the learning process. The published contributions really demonstrate the wide scope of application of game-based approaches in terms of purpose, target groups, technologies and domains and one aspect they have in common is that they provide evidence of how effective serious games, game-based learning and gamification can be.EducationbicsscHumanitiesbicssc12-year Basic Educationappsasynchronous learningaugmented realityawarenessBebrascomputational thinkingCOVID-19dental educationdiabetes self-managementdigital game-based learningdigital games usefulnessdistance learningedutainmentemotional intelligenceemotionseye-trackingfeedbackgame analyticsgame-based learninggame-design-basedgamificationintegrative reviewintelligent tutoring systemmedia in educationmobile appmultiplication gamen/aOMDphysicsprimary schoolprogrammingprogramming teachingRAD methodologyreading comprehensionrehabilitationremote learningrollover simulatorseat beltserious gameserious gamesSoftware Usability Scalestrategy trainingsustainability teachingSwift Playgroundstraffic safetytrainingusabilityvirtual realityvision impairmentvision teachersEducationHumanitiesVaz de Carvalho Carlosedt1326244Coelho AntonioedtVaz de Carvalho CarlosothCoelho AntonioothBOOK9910566460103321Game-Based Learning, Gamification in Education and Serious Games3037205UNINA