03515nam 2200973z- 450 991056646010332120231214133108.0(CKB)5680000000037780(oapen)https://directory.doabooks.org/handle/20.500.12854/80965(EXLCZ)99568000000003778020202205d2022 |y 0engurmn|---annantxtrdacontentcrdamediacrrdacarrierGame-Based Learning, Gamification in Education and Serious GamesBaselMDPI - Multidisciplinary Digital Publishing Institute20221 electronic resource (182 p.)3-0365-3810-0 3-0365-3809-7 The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based learning, but also on the use of game elements and game design techniques to gamify the learning process. The published contributions really demonstrate the wide scope of application of game-based approaches in terms of purpose, target groups, technologies and domains and one aspect they have in common is that they provide evidence of how effective serious games, game-based learning and gamification can be.HumanitiesbicsscEducationbicsscserious gamegamificationgame-based learningprogramming teachingsustainability teachingmobile appasynchronous learningCOVID-19dental educationdistance learninggame analyticsintegrative reviewremote learningserious gamesreading comprehensionstrategy trainingintelligent tutoring systemfeedbackdiabetes self-managementRAD methodologygame-design-basedSoftware Usability ScaleOMDeye-trackingtrainingvision impairmentrehabilitationvision teachersedutainmentvirtual realitytraffic safetyrollover simulatorseat beltawarenessdigital game-based learningmedia in educationmultiplication gamedigital games usefulnesscomputational thinkingSwift Playgrounds12-year Basic EducationBebrasprogrammingemotionsemotional intelligenceappsaugmented realityusabilityprimary schoolphysicsHumanitiesEducationVaz de Carvalho Carlosedt1326244Coelho AntonioedtVaz de Carvalho CarlosothCoelho AntonioothBOOK9910566460103321Game-Based Learning, Gamification in Education and Serious Games3037205UNINA