Vai al contenuto principale della pagina
Autore: | Doran John P |
Titolo: | UDK iOS game development beginner's guide [[electronic resource] /] / John P. Doran, Christos Gatzidis |
Pubblicazione: | Birmingham, : Packt Publishing, 2012 |
Descrizione fisica: | 1 online resource (281 p.) |
Disciplina: | 794.8 |
794.81526 | |
Soggetto topico: | Computer games - Programming |
iPhone (Smartphone) - Programming | |
iPad (Computer) - Programming | |
Soggetto genere / forma: | Electronic books. |
Altri autori: | GatzidisChristos |
Note generali: | Includes index. |
Nota di contenuto: | Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started on UDK with iOS; Defining UDK; Don't expect to make Gears of War; Downloading and installing UDK; Time for action - installing UDK on your PC; UDK directory overview; Binaries; Development; Engine; UDKGame; Setting up for iOS development with UDK; Walkthrough of Unreal Remote; Time for action - downloading and installing UDK Remote; Time for action - matching the Mobile Previewer settings with your iOS device |
Describing the concept of Urban Warrior, a third-person shooter titleSummary; Chapter 2: Beginning Urban Warrior, a Third-person Shooter; Starting out; Brief walkthrough of the UDK interface; Toolbox sidebar; Modes; Brushes; Volumes and Select; Go to and Builder Brush; Viewport toolbar; The toolbar; Exploring the main menu bar; File; Edit; View; Brush; Build; Play; Tools; Preferences; Help; The console bar; Keyboard shortcuts; Creating environments and the basics of level design; CSG brushes; Static meshes; The differences between CSG brushes and static meshes; Moving around viewports | |
Adding world geometry and texturing to the gameTime for action - creating a basic room; Time for action - texturing the level; Creating lighting for the game; Time for action - lighting the level; Creating actors and static meshes for the game; Time for action - adding static mesh detail; Progress in Urban Warrior so far; Summary; Chapter 3: Taking It To The Next Level: Enriching With Content; The outside world; Time for action - creating an exterior; Previewing the mobile editor; Particles make everything better; Time for action - adding a particle system; Foggy weather | |
Time for action - adding fogSummary; Chapter 4: Using Kismet and Matinee; Defining Kismet; Creating your first Kismet sequence; Time for action - changing the level to a third person perspective; Kismet primer; Parts of a sequence object; Benefits and drawbacks of using Kismet; Benefits of using Kismet; Drawbacks; Defining Matinee; Creating your first Matinee movie; Time for action - opening cutscene; With our powers combined...; Time for action - creating an automatic door; Kismet for mobile devices; Mobile Kismet - actions; Add Input Zone; Clear Input Zones; Remove Input Zone | |
Save/Load ValuesMobile Kismet - events; Analog Input; Mobile Button Access; Mobile Input Access; Mobile Look; Mobile Object Picker; Mobile Simple Swipes; Touch Input; Draw Image; Draw Text; Give some input to the situation; Time for action - adding input; Summary; Chapter 5: Action Sequences for Urban Warrior; Sequences and you; Life, or something like it; Time for action - spawning an AI into our level; It lives! but...; Time for action - base enemy AI; Improvements to be made; Time for action - base enemy AI; Exporting subsequences; Time for action - creating a second enemy; Remote events | |
When we can use it | |
Sommario/riassunto: | Create your own third-person shooter game using the Unreal Development Kit to create your own game on Apple's iOS devices, such as the iPhone, iPad, and iPod Touch |
Titolo autorizzato: | UDK iOS game development beginner's guide |
ISBN: | 1-283-59403-X |
9786613906489 | |
1-84969-191-6 | |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910462120103321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |