04976nam 2200685Ia 450 991046212010332120200520144314.01-283-59403-X97866139064891-84969-191-6(CKB)2670000000246108(EBL)1019539(OCoLC)823134297(SSID)ssj0000739653(PQKBManifestationID)11476314(PQKBTitleCode)TC0000739653(PQKBWorkID)10697598(PQKB)10119291(MiAaPQ)EBC1019539(PPN)228009138(Au-PeEL)EBL1019539(CaPaEBR)ebr10598987(CaONFJC)MIL390648(EXLCZ)99267000000024610820111102d2012 uy 0engur|n|---|||||txtccrUDK iOS game development beginner's guide[electronic resource] /John P. Doran, Christos GatzidisBirmingham Packt Publishing20121 online resource (281 p.)Includes index.1-84969-190-8 Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started on UDK with iOS; Defining UDK; Don't expect to make Gears of War; Downloading and installing UDK; Time for action - installing UDK on your PC; UDK directory overview; Binaries; Development; Engine; UDKGame; Setting up for iOS development with UDK; Walkthrough of Unreal Remote; Time for action - downloading and installing UDK Remote; Time for action - matching the Mobile Previewer settings with your iOS deviceDescribing the concept of Urban Warrior, a third-person shooter titleSummary; Chapter 2: Beginning Urban Warrior, a Third-person Shooter; Starting out; Brief walkthrough of the UDK interface; Toolbox sidebar; Modes; Brushes; Volumes and Select; Go to and Builder Brush; Viewport toolbar; The toolbar; Exploring the main menu bar; File; Edit; View; Brush; Build; Play; Tools; Preferences; Help; The console bar; Keyboard shortcuts; Creating environments and the basics of level design; CSG brushes; Static meshes; The differences between CSG brushes and static meshes; Moving around viewportsAdding world geometry and texturing to the gameTime for action - creating a basic room; Time for action - texturing the level; Creating lighting for the game; Time for action - lighting the level; Creating actors and static meshes for the game; Time for action - adding static mesh detail; Progress in Urban Warrior so far; Summary; Chapter 3: Taking It To The Next Level: Enriching With Content; The outside world; Time for action - creating an exterior; Previewing the mobile editor; Particles make everything better; Time for action - adding a particle system; Foggy weatherTime for action - adding fogSummary; Chapter 4: Using Kismet and Matinee; Defining Kismet; Creating your first Kismet sequence; Time for action - changing the level to a third person perspective; Kismet primer; Parts of a sequence object; Benefits and drawbacks of using Kismet; Benefits of using Kismet; Drawbacks; Defining Matinee; Creating your first Matinee movie; Time for action - opening cutscene; With our powers combined...; Time for action - creating an automatic door; Kismet for mobile devices; Mobile Kismet - actions; Add Input Zone; Clear Input Zones; Remove Input ZoneSave/Load ValuesMobile Kismet - events; Analog Input; Mobile Button Access; Mobile Input Access; Mobile Look; Mobile Object Picker; Mobile Simple Swipes; Touch Input; Draw Image; Draw Text; Give some input to the situation; Time for action - adding input; Summary; Chapter 5: Action Sequences for Urban Warrior; Sequences and you; Life, or something like it; Time for action - spawning an AI into our level; It lives! but...; Time for action - base enemy AI; Improvements to be made; Time for action - base enemy AI; Exporting subsequences; Time for action - creating a second enemy; Remote eventsWhen we can use itCreate your own third-person shooter game using the Unreal Development Kit to create your own game on Apple's iOS devices, such as the iPhone, iPad, and iPod TouchComputer gamesProgrammingiPhone (Smartphone)ProgrammingiPad (Computer)ProgrammingElectronic books.Computer gamesProgramming.iPhone (Smartphone)Programming.iPad (Computer)Programming.794.8794.81526Doran John P918414Gatzidis Christos1042779MiAaPQMiAaPQMiAaPQBOOK9910462120103321UDK iOS game development beginner's guide2467274UNINA