Vai al contenuto principale della pagina

Human walking in virtual environments : perception, technology, and applications / / Frank Steinicke ... [et al.], editors



(Visualizza in formato marc)    (Visualizza in BIBFRAME)

Titolo: Human walking in virtual environments : perception, technology, and applications / / Frank Steinicke ... [et al.], editors Visualizza cluster
Pubblicazione: Dordrecht [Germany] ; ; New York, : Springer, 2013
Edizione: 1st ed. 2013.
Descrizione fisica: 1 online resource (x, 402 pages) : illustrations (some color)
Disciplina: 006.8
Soggetto topico: Motion - Computer simulation
Human locomotion
Virtual reality
Altri autori: SteinickeFrank  
Note generali: Description based upon print version of record.
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: pt. 1. Perception -- pt. 2. Technologies.
Sommario/riassunto: This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of virtual reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.
Titolo autorizzato: Human walking in virtual environments  Visualizza cluster
ISBN: 1-4419-8432-1
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910438055703321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui