1.

Record Nr.

UNINA9910438055703321

Titolo

Human walking in virtual environments : perception, technology, and applications / / Frank Steinicke ... [et al.], editors

Pubbl/distr/stampa

Dordrecht [Germany] ; ; New York, : Springer, 2013

ISBN

1-4419-8432-1

Edizione

[1st ed. 2013.]

Descrizione fisica

1 online resource (x, 402 pages) : illustrations (some color)

Collana

Gale eBooks

Altri autori (Persone)

SteinickeFrank

Disciplina

006.8

Soggetti

Motion - Computer simulation

Human locomotion

Virtual reality

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

pt. 1. Perception -- pt. 2. Technologies.

Sommario/riassunto

This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of virtual reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and



interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.