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| Titolo: |
2010 IEEE International Symposium on Mixed and Augmented Reality
|
| Pubblicazione: | [Place of publication not identified], : I E E E, 2010 |
| Descrizione fisica: | 1 online resource |
| Disciplina: | 006.8 |
| Soggetto topico: | Augmented reality |
| Persona (resp. second.): | IEEE Staff |
| Note generali: | Bibliographic Level Mode of Issuance: Monograph |
| Sommario/riassunto: | This paper outlines the development process of an augmented reality video game prototype that combines a classic arcade driving game with a real world vehicle. In this project the user, or driver, maneuvers the car-shaped arcade cabinet through actual physical space using a screen as a navigational guide which renders the real world in the style of an 8-bit video game. This case study is presented as a seamful augmented reality (AR) system: a project that exploits inevitable technical limitations of AR. We propose that the concept of seamfulness has important design implications for both AR and electronic media art projects and illustrate this through a description of the OutRun system development process. |
| Titolo autorizzato: | 2010 IEEE International Symposium on Mixed and Augmented Reality ![]() |
| ISBN: | 9781424493425 |
| 1424493420 | |
| 9781424493418 | |
| 1424493412 | |
| Formato: | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione: | Inglese |
| Record Nr.: | 9910140851903321 |
| Lo trovi qui: | Univ. Federico II |
| Opac: | Controlla la disponibilità qui |