02011oam 2200457zu 450 991014085190332120241212220030.09781424493425142449342097814244934181424493412(CKB)2670000000058840(SSID)ssj0000527786(PQKBManifestationID)12192393(PQKBTitleCode)TC0000527786(PQKBWorkID)10542285(PQKB)11021959(NjHacI)992670000000058840(EXLCZ)99267000000005884020160829d2010 uy engur|||||||||||txtccr2010 IEEE International Symposium on Mixed and Augmented Reality[Place of publication not identified]I E E E20101 online resourceBibliographic Level Mode of Issuance: Monograph9781424493395 1424493390 This paper outlines the development process of an augmented reality video game prototype that combines a classic arcade driving game with a real world vehicle. In this project the user, or driver, maneuvers the car-shaped arcade cabinet through actual physical space using a screen as a navigational guide which renders the real world in the style of an 8-bit video game. This case study is presented as a seamful augmented reality (AR) system: a project that exploits inevitable technical limitations of AR. We propose that the concept of seamfulness has important design implications for both AR and electronic media art projects and illustrate this through a description of the OutRun system development process.Augmented realityAugmented reality.006.8IEEE StaffPQKBPROCEEDING99101408519033212010 IEEE International Symposium on Mixed and Augmented Reality2525850UNINA