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Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius



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Autore: Yannakakis Georgios N Visualizza persona
Titolo: Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius Visualizza cluster
Pubblicazione: Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Edizione: 1st ed. 2018.
Descrizione fisica: xiv, 337 p
Disciplina: 794.8163
Soggetto topico: Artificial intelligence
Computer games—Programming
Computational intelligence
User interfaces (Computer systems)
Application software
Artificial Intelligence
Game Development
Computational Intelligence
User Interfaces and Human Computer Interaction
Computer Appl. in Arts and Humanities
Persona (resp. second.): TogeliusJulian
Nota di contenuto: Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index.
Sommario/riassunto: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Titolo autorizzato: Artificial Intelligence and Games  Visualizza cluster
ISBN: 3-319-63519-0
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910299283203321
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