Avviamento all'attività intellettuale e motrice mediante i giuochi educativi : contributi alla pedagogia dei bambini e degli anormali / Ovide Decroly e Eugénie Monchamp ; [trad. di Elisa Lodovici] |
Autore | Decroly, Ovide <1871-1932> |
Edizione | [3. ristampa] |
Pubbl/distr/stampa | Firenze : La Nuova Italia, 1958 |
Descrizione fisica | XX, 126 p. : ill. ; 20 cm |
Disciplina | 371.397 |
Altri autori (Persone) | Monchamp, Eugénie |
Collana | Educatori antichi e moderni |
Soggetto non controllato |
Pedagogia - Aspetti psicologici
Giochi educativi |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Record Nr. | UNINA-990005091880403321 |
Decroly, Ovide <1871-1932>
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Firenze : La Nuova Italia, 1958 | ||
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Lo trovi qui: Univ. Federico II | ||
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Avviamento all'attività intellettuale e motrice mediante i giuochi educativi : contributi alla pedagogia dei bambini e degli anormali / Ovide Decroly e Eugénie Monchamp |
Autore | Decroly, Ovide |
Pubbl/distr/stampa | Firenze : La nuova Italia, stampa 1974 |
Descrizione fisica | XX, 129 p. : ill. ; 20 cm. |
Disciplina | 371.397 |
Altri autori (Persone) | Monchamp, Eugénieauthor |
Collana | Educatori antichi e moderni ; 84 |
Soggetto topico | Giochi educativi |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Record Nr. | UNISALENTO-b10959762 |
Decroly, Ovide
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Firenze : La nuova Italia, stampa 1974 | ||
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Lo trovi qui: Univ. del Salento | ||
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Can you beat Churchill? : teaching history through simulations / / Michael A. Barnhart [[electronic resource]] |
Autore | Barnhart Michael A. <1951-> |
Pubbl/distr/stampa | Ithaca : , : Cornell University Press, , 2021 |
Descrizione fisica | 1 online resource (199 pages) : illustrations |
Disciplina | 371.397 |
Collana | Cornell scholarship online |
Soggetto topico |
Simulation games in education
Role playing History - Study and teaching (Secondary) - Simulation methods History - Study and teaching (Higher) - Simulation methods |
Soggetto non controllato | simulation design, Simulations in the classroom, classroom simulation, student engagement, participatory history, |
ISBN |
1-5017-5564-1
1-5017-5565-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Acknowledgments -- Introduction -- 1. From Game to Simulation -- 2. Roles -- 3. Rules -- 4. Requirements -- 5. Room -- 6. The A.I. -- 7. Under the Hood -- 8. Simulations for an Afternoon -- 9. Can You Beat Churchill? -- Appendix: Finding Historical Simulations -- Notes -- Index |
Record Nr. | UNINA-9910651679903321 |
Barnhart Michael A. <1951->
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Ithaca : , : Cornell University Press, , 2021 | ||
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Lo trovi qui: Univ. Federico II | ||
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Come giocare con immagini e parole : otto laboratori sulla comunicazione / Alfabeto Studio [a cura di Fernando Manfredini, Marina Parma, Giambattista Tirelli] |
Autore | ALFABETO STUDIO |
Pubbl/distr/stampa | Milano : Bibliografica, 1991 |
Descrizione fisica | 75 p. : ill. ; 24 cm |
Disciplina | 371.397 |
Collana | Quaderni di sfoglialibro |
ISBN | 88-7075-272-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Record Nr. | UNISA-990000391960203316 |
ALFABETO STUDIO
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Milano : Bibliografica, 1991 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Dentro il gioco / Carla Grazzini Hoffmann, Gianfranco Staccioli |
Autore | Grazzini Hoffmann, Carla |
Pubbl/distr/stampa | Firenze : La nuova Italia, 1985 |
Descrizione fisica | X, 138 p. ; 21 cm |
Disciplina | 371.397 |
Altri autori (Persone) | Staccioli, Gianfrancoauthor |
Collana | Didattica viva. Guide per la scuola di base ; 65 |
Soggetto topico | Didattica - Scuola elementare |
ISBN | 8822100247 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Record Nr. | UNISALENTO-b12605438 |
Grazzini Hoffmann, Carla
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Firenze : La nuova Italia, 1985 | ||
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Lo trovi qui: Univ. del Salento | ||
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Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson |
Autore | Nelson Brian C. |
Pubbl/distr/stampa | New York, N.Y. : , : Routledge, , 2012 |
Descrizione fisica | 1 online resource (241 p.) |
Disciplina | 371.397 |
Altri autori (Persone) | ErlandsonBenjamin E |
Collana | Interdisciplinary approaches to educational technology |
Soggetto topico |
Virtual reality in education
Educational innovations |
Soggetto genere / forma | Electronic books. |
ISBN |
1-136-86304-4
0-203-83637-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources
Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction Virtual-World Curriculum Design Document |
Record Nr. | UNINA-9910457703803321 |
Nelson Brian C.
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New York, N.Y. : , : Routledge, , 2012 | ||
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Lo trovi qui: Univ. Federico II | ||
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Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson |
Autore | Nelson Brian C. |
Pubbl/distr/stampa | New York, N.Y. : , : Routledge, , 2012 |
Descrizione fisica | 1 online resource (241 p.) |
Disciplina | 371.397 |
Altri autori (Persone) | ErlandsonBenjamin E |
Collana | Interdisciplinary approaches to educational technology |
Soggetto topico |
Virtual reality in education
Educational innovations |
Soggetto genere / forma | Electronic books. |
ISBN |
1-136-86303-6
1-136-86304-4 0-203-83637-5 |
Classificazione | EDU000000EDU039000 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources
Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction Virtual-World Curriculum Design Document |
Record Nr. | UNINA-9910649781103321 |
Nelson Brian C.
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New York, N.Y. : , : Routledge, , 2012 | ||
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Lo trovi qui: Univ. Federico II | ||
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Game-based learning across the disciplines / / Carmela Aprea, Dirk Ifenthaler, editors |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (427 pages) |
Disciplina | 371.397 |
Collana | Advances in game-based learning |
Soggetto topico | Educational games - Design and construction |
Soggetto genere / forma | Electronic books. |
ISBN | 3-030-75142-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910495169403321 |
Cham, Switzerland : , : Springer, , [2021] | ||
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Lo trovi qui: Univ. Federico II | ||
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Games of history : games and gaming as historical sources / / Apostolos Spanos |
Autore | Spanos Apostolos |
Pubbl/distr/stampa | Abingdon, Oxon ; ; New York, NY : , : Routledge, , 2021 |
Descrizione fisica | 1 online resource : illustrations (black and white) |
Disciplina | 371.397 |
Collana | Routledge guides to using historical sources |
Soggetto topico |
Games - History
History - Simulation games Simulation games in education History - Study and teaching |
ISBN |
0-429-34247-0
1-000-39743-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910617319003321 |
Spanos Apostolos
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Abingdon, Oxon ; ; New York, NY : , : Routledge, , 2021 | ||
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Lo trovi qui: Univ. Federico II | ||
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Games-To-Teach or Games-To-Learn [[electronic resource] ] : Unlocking the Power of Digital Game-Based Learning Through Performance / / by Yam San Chee |
Autore | Chee Yam San |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Singapore : , : Springer Singapore : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (199 p.) |
Disciplina | 371.397 |
Collana | Gaming Media and Social Effects |
Soggetto topico |
Computational intelligence
Educational technology Artificial intelligence Computational Intelligence Educational Technology Artificial Intelligence |
ISBN | 981-287-518-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction -- Games-to-teach or games-to-learn: What’s the difference and why it matters -- Theory of game-based learning as performance -- Statecraft X: Learning governance by governing -- Legends of Alkhimia: Engaging in scientific inquiry by being a chemist -- Escape from Centauri 7: Reifying electromagnetic forces through simulation -- Game-based learning and the challenges of school reform -- Conclusion: Future prospects and educational opportunities. |
Record Nr. | UNINA-9910254180903321 |
Chee Yam San
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Singapore : , : Springer Singapore : , : Imprint : Springer, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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