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ECRTS 2015 : 27th Euromicro Conference on Real-Time Systems : proceedings : 7-10 July 2015, Lund, Sweden / / Institute of Electrical and Electronics Engineers
ECRTS 2015 : 27th Euromicro Conference on Real-Time Systems : proceedings : 7-10 July 2015, Lund, Sweden / / Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2015
Descrizione fisica 1 online resource (xiii, 288 pages)
Disciplina 004.33
Soggetto topico Real-time data processing
Real-time programming
ISBN 1-4673-7570-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910135159703321
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Getting Started with WebRTC : explore WebRTC for real-time peer-to-peer communication / / Rob Manson ; cover image by Suresh Mogre
Getting Started with WebRTC : explore WebRTC for real-time peer-to-peer communication / / Rob Manson ; cover image by Suresh Mogre
Autore Manson Rob
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (114 p.)
Disciplina 004.33
Altri autori (Persone) MogreSuresh
Collana Community experience distilled
Soggetto topico Real-time programming
Web applications
Soggetto genere / forma Electronic books.
ISBN 1-78216-631-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910452393103321
Manson Rob  
Birmingham, England : , : Packt Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Getting Started with WebRTC : explore WebRTC for real-time peer-to-peer communication / / Rob Manson ; cover image by Suresh Mogre
Getting Started with WebRTC : explore WebRTC for real-time peer-to-peer communication / / Rob Manson ; cover image by Suresh Mogre
Autore Manson Rob
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (114 p.)
Disciplina 004.33
Altri autori (Persone) MogreSuresh
Collana Community experience distilled
Soggetto topico Real-time programming
Web applications
ISBN 1-78216-631-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910790692803321
Manson Rob  
Birmingham, England : , : Packt Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Getting Started with WebRTC : explore WebRTC for real-time peer-to-peer communication / / Rob Manson ; cover image by Suresh Mogre
Getting Started with WebRTC : explore WebRTC for real-time peer-to-peer communication / / Rob Manson ; cover image by Suresh Mogre
Autore Manson Rob
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (114 p.)
Disciplina 004.33
Altri autori (Persone) MogreSuresh
Collana Community experience distilled
Soggetto topico Real-time programming
Web applications
ISBN 1-78216-631-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910816434103321
Manson Rob  
Birmingham, England : , : Packt Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Handbook of real-time computing. Volume 1 / / editors, Yuchu Tian, David Charles Levy
Handbook of real-time computing. Volume 1 / / editors, Yuchu Tian, David Charles Levy
Pubbl/distr/stampa Singapore : , : Springer, , 2022
Descrizione fisica 1 online resource (xxiv, 1515 pages) : illustrations (chiefly color)
Disciplina 004.33
Altri autori (Persone) TianYu-Chu
LevyDavid Charles
Soggetto topico Real-time data processing
Real-time programming
ISBN 981-287-251-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto From the Contents: Principles and Theories of Real-Time Computing Introduction to real-time computing Timing and timing control Hard, firm and soft real-time computing Multi-tasking and concurrency for real-time computing Finite state machines Time Petri nets Markov chain modeling
Record Nr. UNINA-9910586589503321
Singapore : , : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
JTRES 2016 : proceedings of the 14th International Workshop on Java Technologies for Real-Time and Embedded Systems : August 29-September 2, 2016, Lugano, Switzerland / / workshop chair, Walter Binder : program chair, Martin Schoeberl
JTRES 2016 : proceedings of the 14th International Workshop on Java Technologies for Real-Time and Embedded Systems : August 29-September 2, 2016, Lugano, Switzerland / / workshop chair, Walter Binder : program chair, Martin Schoeberl
Pubbl/distr/stampa New York : , : ACM, , 2016
Descrizione fisica 1 online resource (56 pages)
Disciplina 005.133
Collana ACM International Conference Proceeding Series
Soggetto topico Java (Computer program language)
Real-time programming
Embedded computer systems
ISBN 1-4503-4800-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Java Technologies for Real-Time and Embedded Systems 2016
Proceedings of the 14th International Workshop on Java Technologies for Real-Time and Embedded Systems
Record Nr. UNINA-9910376444403321
New York : , : ACM, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Learning Unity 2D game development by example : create your own line of successful 2D games with Unity! / / Venita Pereira ; cover image by Kerrie Woollhouse
Learning Unity 2D game development by example : create your own line of successful 2D games with Unity! / / Venita Pereira ; cover image by Kerrie Woollhouse
Autore Pereira Venita
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (266 p.)
Disciplina 794.81526
Collana Community Experience Distilled
Soggetto topico Computer games - Programming
Real-time programming
Computer graphics
Soggetto genere / forma Electronic books.
ISBN 1-78355-905-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting to Know Unity; Overview; Game development''s background; Introducing Unity; Setting up Unity; Creating a new 2D project; Unity Editor interface; Toolbar; Scene View; Game View; Project Browser; Creating assets; Searching assets; Setting favorites; The Unity Asset Store; Importing assets; Hierarchy; Parenting; Creating GameObjects; The Inspector; Adding components; Extra Views; Console; Animation; Sprite Editor; Animator; Profiler; Summary
Chapter 2: Setting the SceneOverview; What is a background?; Two methods to set a background; Setting a background using a static image; Importing our asset; Sprite settings within the Inspector; Texture Type; Sprite Mode; Packing Tag; Pixels to Units; Pivot; Filter Mode; Platform settings; Applying our settings; Assigning our asset to a GameObject; The toolbar method; The quick alternative method; GameObject Inspector settings; Position background; Color background; Layer background; Setting a background using a tileset; Seamless textures; Corner pieces; The grid settings; Creating a prefab
The resulting environmentCamera settings; Setting the foreground; Summary; Chapter 3: Add Some Character; Overview; What is a sprite?; Creating a sprite; Image editing software; Sprite sheet; Raster versus vector; File formats; Importing a sprite; Slicing sprite sheets; Sprite Editor; Manual slicing; Adding and removing a selection area; Toolbar controls; Automatic slicing; Slicing type - automatic; Slicing type - grid; Texture atlasing; What is a texture atlas?; Sprite packer; Adding our character; Sprite Renderer; Animating a sprite; Animation Editor; Dopesheet 2D animation; Animator
SummaryChapter 4: Code Control; Overview; Why do we need code?; Programming languages; Levels of programming languages; Machine language; Assembly language; High-level languages; Scripting languages; UnityScript versus C# versus Boo; Code fundamentals; Data types; Operators; Functions; Conditional statements; If...else; Using comments; Classes; Private versus public; Importing external libraries; Code editor; Hello world; Controlling the character; Destroying the enemy; Coroutines; Namespaces; Unity Scripting Reference; Summary; Chapter 5: What''s Your Input?; Overview; Input versus output
Input in gamesOutput in games; Input types; Output types; Visual output; Audio; Controller vibration; Unity Input Manager; Detecting input; Buttons; OnGui; GUILayout.Button; Game controls; Raycasting; Summary; Chapter 6: Game #1 - Roguelike; Overview; What is Roguelike?; Adding a background; Animating the hero; The Walking Down animation; The Walking Left animation; The Walking Right animation; The Walking Up animation; Movement controls; Movement Controls Animator; Movement controls script; Randomly spawning enemies; Animating the enemy; Enemy movement; Shooting projectiles
Detecting collisions
Record Nr. UNINA-9910458937303321
Pereira Venita  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Linux for embedded and real-time applications [[electronic resource] /] / by Doug Abbot
Linux for embedded and real-time applications [[electronic resource] /] / by Doug Abbot
Autore Abbott Doug
Edizione [2nd ed.]
Pubbl/distr/stampa Burlington, MA, : Newnes, c2006
Descrizione fisica 1 online resource (321 p.)
Disciplina 005.4/32
Collana Embedded technology series
Soggetto topico Operating systems (Computers)
Embedded computer systems - Programming
Real-time programming
ISBN 1-281-01470-2
9786611014704
0-08-049615-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Linux for Embedded and Real-Time Applications; Copyright Page; Contents; Preface; About the Author; What's on the CD-ROM?; Chapter 1. The Embedded and Real-Time Space; What is Embedded?; What is Real-Time?; How and Why Does Linux Fit In?; Where is Linux Embedded?; Open Source Licensing; Resources; Chapter 2. Introducing Linux; Features; Protected Mode Architecture; The Linux Process Model; The Linux File system; System Configuration; The Shell; Getting Help; Resources; Chapter 3. The Host Development Environment; Linux Distributions; Dual-Booting
Cross-Development Tools-The GNU Tool Chain Resources; Chapter 4. Configuring and Building the Kernel; Getting Started; Where is the Source Code?; Configuring the Kernel-make config, menuconfig, xconfig; Behind the Scenes-What's Really Happening; Booting the New Kernel; What Can Go Wrong?; Resources; Chapter 5. Blue Cat Linux; The "Less is More" Philosophy; Installing BlueCat Linux; X86 Target for BlueCat Linux; Configuring the Workstation; First Test Program; The "Shell" Kernel; Resources; Chapter 6. Debugging Embedded Software; The Target Setup; GDB; The Host as a Debug Environment
Adding Programmable Setpoint and Limit Resources; Chapter 7. Kernel Modules and Device Drivers; Kernel Modules; What's a Device Driver Anyway?; Linux Device Drivers; Internal Driver Structure; The Hardware; The Target Version of Thermostat; Debugging Kernel Code; Building Your Driver into the Kernel; An Alternative-uCLinux; The "Old Way"; Resources; Chapter 8. Embedded Networking; Sockets; A Simple Example; A Remote Thermostat; Embedded Web Servers; A Web-Enabled Thermostat; Embedded email; Other Application-Level Protocols; Resources; Chapter 9. Introduction to Real-Time Programming
Polling vs. Interrupts Tasks; Scheduling; Aperiodic Scheduling; Kernel Services; Inter-Task Communication; Problems with Solving the Resource Sharing Problem-Priority Inversion; Interrupts and Exceptions; Critical Sections; Resources; Chapter 10. Linux and Real-Time; Why Linux Isn't Real-Time; Two Approaches; Resources; Chapter 11. The RTAI Environment; Installing RTAI; Inter-Task Communication and Synchronization; Communicating with Linux Processes; Real-Time in User Space-LXRT; One Shot vs. Periodic Timing; Moving to Kernel Space; Real-Time FIFOs and Shared Memory; Suggested Exercises
Resources Chapter 12. Posix Threads; Threads; Thread Attributes; Synchronization-Mutexes; Communication-Condition Variables; Pthreads in User Space; Moving to RTAI Kernel Space; Message Queues; Suggestions for Further Exploration; Resources; Chapter 13. Cutting It Down to Size; BusyBox; TinyLogin; uClinux; Summary; Resources; Chapter 14. Eclipse Integrated Development Environment; Overview; Installation; Using Eclipse; The C Development Environment (CDT); Summary; Resources; Appendix A. RTAI Application Programming Interface (API); Appendix B. Posix Threads (Pthreads) Application
Appendix C. Why Software Should Not Have Owners
Record Nr. UNINA-9910784364903321
Abbott Doug  
Burlington, MA, : Newnes, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Linux for embedded and real-time applications [[electronic resource] /] / by Doug Abbot
Linux for embedded and real-time applications [[electronic resource] /] / by Doug Abbot
Autore Abbott Doug
Edizione [2nd ed.]
Pubbl/distr/stampa Burlington, MA, : Newnes, c2006
Descrizione fisica 1 online resource (321 p.)
Disciplina 005.4/32
Collana Embedded technology series
Soggetto topico Operating systems (Computers)
Embedded computer systems - Programming
Real-time programming
ISBN 1-281-01470-2
9786611014704
0-08-049615-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Linux for Embedded and Real-Time Applications; Copyright Page; Contents; Preface; About the Author; What's on the CD-ROM?; Chapter 1. The Embedded and Real-Time Space; What is Embedded?; What is Real-Time?; How and Why Does Linux Fit In?; Where is Linux Embedded?; Open Source Licensing; Resources; Chapter 2. Introducing Linux; Features; Protected Mode Architecture; The Linux Process Model; The Linux File system; System Configuration; The Shell; Getting Help; Resources; Chapter 3. The Host Development Environment; Linux Distributions; Dual-Booting
Cross-Development Tools-The GNU Tool Chain Resources; Chapter 4. Configuring and Building the Kernel; Getting Started; Where is the Source Code?; Configuring the Kernel-make config, menuconfig, xconfig; Behind the Scenes-What's Really Happening; Booting the New Kernel; What Can Go Wrong?; Resources; Chapter 5. Blue Cat Linux; The "Less is More" Philosophy; Installing BlueCat Linux; X86 Target for BlueCat Linux; Configuring the Workstation; First Test Program; The "Shell" Kernel; Resources; Chapter 6. Debugging Embedded Software; The Target Setup; GDB; The Host as a Debug Environment
Adding Programmable Setpoint and Limit Resources; Chapter 7. Kernel Modules and Device Drivers; Kernel Modules; What's a Device Driver Anyway?; Linux Device Drivers; Internal Driver Structure; The Hardware; The Target Version of Thermostat; Debugging Kernel Code; Building Your Driver into the Kernel; An Alternative-uCLinux; The "Old Way"; Resources; Chapter 8. Embedded Networking; Sockets; A Simple Example; A Remote Thermostat; Embedded Web Servers; A Web-Enabled Thermostat; Embedded email; Other Application-Level Protocols; Resources; Chapter 9. Introduction to Real-Time Programming
Polling vs. Interrupts Tasks; Scheduling; Aperiodic Scheduling; Kernel Services; Inter-Task Communication; Problems with Solving the Resource Sharing Problem-Priority Inversion; Interrupts and Exceptions; Critical Sections; Resources; Chapter 10. Linux and Real-Time; Why Linux Isn't Real-Time; Two Approaches; Resources; Chapter 11. The RTAI Environment; Installing RTAI; Inter-Task Communication and Synchronization; Communicating with Linux Processes; Real-Time in User Space-LXRT; One Shot vs. Periodic Timing; Moving to Kernel Space; Real-Time FIFOs and Shared Memory; Suggested Exercises
Resources Chapter 12. Posix Threads; Threads; Thread Attributes; Synchronization-Mutexes; Communication-Condition Variables; Pthreads in User Space; Moving to RTAI Kernel Space; Message Queues; Suggestions for Further Exploration; Resources; Chapter 13. Cutting It Down to Size; BusyBox; TinyLogin; uClinux; Summary; Resources; Chapter 14. Eclipse Integrated Development Environment; Overview; Installation; Using Eclipse; The C Development Environment (CDT); Summary; Resources; Appendix A. RTAI Application Programming Interface (API); Appendix B. Posix Threads (Pthreads) Application
Appendix C. Why Software Should Not Have Owners
Record Nr. UNINA-9910811284503321
Abbott Doug  
Burlington, MA, : Newnes, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Linux for embedded and real-time appplications [[electronic resource] /] / by Doug Abbot
Linux for embedded and real-time appplications [[electronic resource] /] / by Doug Abbot
Autore Abbott Doug
Edizione [2nd ed.]
Pubbl/distr/stampa Burlington, MA, : Newnes, c2006
Descrizione fisica 1 online resource (321 p.)
Disciplina 005.4/32
Collana Embedded technology series
Soggetto topico Operating systems (Computers)
Embedded computer systems - Programming
Real-time programming
Soggetto genere / forma Electronic books.
ISBN 1-281-01470-2
9786611014704
0-08-049615-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Linux for Embedded and Real-Time Applications; Copyright Page; Contents; Preface; About the Author; What's on the CD-ROM?; Chapter 1. The Embedded and Real-Time Space; What is Embedded?; What is Real-Time?; How and Why Does Linux Fit In?; Where is Linux Embedded?; Open Source Licensing; Resources; Chapter 2. Introducing Linux; Features; Protected Mode Architecture; The Linux Process Model; The Linux File system; System Configuration; The Shell; Getting Help; Resources; Chapter 3. The Host Development Environment; Linux Distributions; Dual-Booting
Cross-Development Tools-The GNU Tool Chain Resources; Chapter 4. Configuring and Building the Kernel; Getting Started; Where is the Source Code?; Configuring the Kernel-make config, menuconfig, xconfig; Behind the Scenes-What's Really Happening; Booting the New Kernel; What Can Go Wrong?; Resources; Chapter 5. Blue Cat Linux; The "Less is More" Philosophy; Installing BlueCat Linux; X86 Target for BlueCat Linux; Configuring the Workstation; First Test Program; The "Shell" Kernel; Resources; Chapter 6. Debugging Embedded Software; The Target Setup; GDB; The Host as a Debug Environment
Adding Programmable Setpoint and Limit Resources; Chapter 7. Kernel Modules and Device Drivers; Kernel Modules; What's a Device Driver Anyway?; Linux Device Drivers; Internal Driver Structure; The Hardware; The Target Version of Thermostat; Debugging Kernel Code; Building Your Driver into the Kernel; An Alternative-uCLinux; The "Old Way"; Resources; Chapter 8. Embedded Networking; Sockets; A Simple Example; A Remote Thermostat; Embedded Web Servers; A Web-Enabled Thermostat; Embedded email; Other Application-Level Protocols; Resources; Chapter 9. Introduction to Real-Time Programming
Polling vs. InterruptsTasks; Scheduling; Aperiodic Scheduling; Kernel Services; Inter-Task Communication; Problems with Solving the Resource Sharing Problem-Priority Inversion; Interrupts and Exceptions; Critical Sections; Resources; Chapter 10. Linux and Real-Time; Why Linux Isn't Real-Time; Two Approaches; Resources; Chapter 11. The RTAI Environment; Installing RTAI; Inter-Task Communication and Synchronization; Communicating with Linux Processes; Real-Time in User Space-LXRT; One Shot vs. Periodic Timing; Moving to Kernel Space; Real-Time FIFOs and Shared Memory; Suggested Exercises
Resources Chapter 12. Posix Threads; Threads; Thread Attributes; Synchronization-Mutexes; Communication-Condition Variables; Pthreads in User Space; Moving to RTAI Kernel Space; Message Queues; Suggestions for Further Exploration; Resources; Chapter 13. Cutting It Down to Size; BusyBox; TinyLogin; uClinux; Summary; Resources; Chapter 14. Eclipse Integrated Development Environment; Overview; Installation; Using Eclipse; The C Development Environment (CDT); Summary; Resources; Appendix A. RTAI Application Programming Interface (API); Appendix B. Posix Threads (Pthreads) Application
Appendix C. Why Software Should Not Have Owners
Record Nr. UNINA-9910457359903321
Abbott Doug  
Burlington, MA, : Newnes, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui