top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
3D shape analysis : fundamentals, theory, and applications / / Hamid Laga [and four others]
3D shape analysis : fundamentals, theory, and applications / / Hamid Laga [and four others]
Autore Laga Hamid
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, NJ, USA : , : Wiley, , 2019
Descrizione fisica 1 online resource (346 pages)
Disciplina 006.6/93
Soggetto topico Three-dimensional imaging
Pattern recognition systems
Shapes - Computer simulation
Machine learning
ISBN 1-119-40518-1
1-119-40520-3
1-119-40519-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910544695803321
Laga Hamid  
Hoboken, NJ, USA : , : Wiley, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3D shape analysis : fundamentals, theory, and applications / / Hamid Laga [and four others]
3D shape analysis : fundamentals, theory, and applications / / Hamid Laga [and four others]
Autore Laga Hamid
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, NJ, USA : , : Wiley, , 2019
Descrizione fisica 1 online resource (346 pages)
Disciplina 006.6/93
Soggetto topico Three-dimensional imaging
Pattern recognition systems
Shapes - Computer simulation
Machine learning
ISBN 1-119-40518-1
1-119-40520-3
1-119-40519-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910810056803321
Laga Hamid  
Hoboken, NJ, USA : , : Wiley, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3D video : from capture to diffusion / / edited by Laurent Lucas, Céline Loscos, Yannick Remion
3D video : from capture to diffusion / / edited by Laurent Lucas, Céline Loscos, Yannick Remion
Edizione [1st edition]
Pubbl/distr/stampa London ; ; Hoboken, New Jersey : , : ISTE : , : Wiley, , 2013
Descrizione fisica 1 online resource (482 p.)
Disciplina 006.696
Altri autori (Persone) LucasLaurent
LoscosCéline
RemionYannick
Collana Computer engineering series
Soggetto topico Three-dimensional display systems
3-D video (Three-dimensional imaging)
ISBN 1-118-76191-X
1-118-76192-8
1-118-76186-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title page; Contents; Foreword; Notations; Acknowledgments; Introduction; PART 1. 3D ACQUISITION OF SCENES; Chapter 1. Foundation; 1.1. Introduction; 1.2. A short history; 1.2.1. The pinhole model; 1.2.2. Depth perception and binocular vision; 1.2.3. Multiview systems; 1.3. Stereopsis and 3D physiological aspects; 1.3.1. Psychophysical indices; 1.3.2. Monocular indices; 1.3.3. Ocular indices; 1.3.4. Binocular indices; 1.4. 3D computer vision; 1.5. Conclusion; 1.6. Bibliography; Chapter 2. Digital Cameras: Definitions and Principles; 2.1. Introduction
2.2. Capturing light: physical fundamentals2.2.1. Radiometry and photometry; 2.2.2. Wavelengths and color spaces; 2.3. Digital camera; 2.3.1. Optical components; 2.3.2. Electrical components; 2.3.3. Principal functions and their control; 2.3.4. Storage formats for images; 2.4. Cameras, human vision and color; 2.4.1. Adapting optics and electronics to human perception; 2.4.2. Controlling color; 2.5. Improving current performance; 2.5.1. HDR imaging; 2.5.2. Hyperspectral acquisition; 2.6. Conclusion; 2.7. Bibliography; Chapter 3. Multiview Acquisition Systems
3.1. Introduction: what is a multiview acquisition system?3.2. Binocular systems; 3.2.1. Technical description; 3.2.2. Principal uses; 3.2.3. Related databases; 3.3. Lateral or directional multiview systems; 3.3.1. Technical description; 3.3.2. Principal uses; 3.3.3. Related databases; 3.4. Global or omnidirectional multiview systems; 3.4.1. Technical description; 3.4.2. Principal uses; 3.4.3. Related databases; 3.5. Conclusion; 3.6. Bibliography; Chapter 4. Shooting and Viewing Geometries in 3DTV; 4.1. Introduction; 4.2. The geometry of 3D viewing; 4.2.1. Description
4.2.2. Setting the parametric model4.3. The geometry of 3D shooting; 4.3.1. Choosing a convenient geometry; 4.3.2. Setting the parametric model; 4.4. Geometric impact of the 3D workflow; 4.4.1. Rendered-to-shot space mapping; 4.4.2. 3D space distortion model; 4.5. Specification methodology for multiscopic shooting; 4.5.1. Controlling depth distortion; 4.5.2. Accurate depth effect; 4.6. OpenGL implementation; 4.7. Conclusion; 4.8. Bibliography; Chapter 5. Camera Calibration: Geometric and Colorimetric Correction; 5.1. Introduction; 5.2. Camera calibration; 5.2.1. Introduction
5.2.2. Camera model5.2.3. Calibration using a sight; 5.2.4. Automatic methods; 5.3. Radial distortion; 5.3.1. Introduction; 5.3.2. When to correct distortion?; 5.3.3. Radial distortion correction models; 5.4. Image rectification; 5.4.1. Introduction; 5.4.2. Problems; 5.4.3. Image-based methods; 5.4.4. Camera-based methods; 5.4.5. Correcting more than two images simultaneously; 5.5. Colorimetric considerations in cameras; 5.5.1. Elements of applied colorimetry; 5.5.2. Colorimetric calibration in cameras; 5.6. Conclusion; 5.7. Bibliography; PART 2. DESCRIPTION/RECONSTRUCTION OF 3D SCENES
Chapter 6. Feature Points Detection and Image Matching
Record Nr. UNINA-9910140183603321
London ; ; Hoboken, New Jersey : , : ISTE : , : Wiley, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3D video : from capture to diffusion / / edited by Laurent Lucas, Céline Loscos, Yannick Remion
3D video : from capture to diffusion / / edited by Laurent Lucas, Céline Loscos, Yannick Remion
Edizione [1st edition]
Pubbl/distr/stampa London ; ; Hoboken, New Jersey : , : ISTE : , : Wiley, , 2013
Descrizione fisica 1 online resource (482 p.)
Disciplina 006.696
Altri autori (Persone) LucasLaurent
LoscosCéline
RemionYannick
Collana Computer engineering series
Soggetto topico Three-dimensional display systems
3-D video (Three-dimensional imaging)
ISBN 1-118-76191-X
1-118-76192-8
1-118-76186-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title page; Contents; Foreword; Notations; Acknowledgments; Introduction; PART 1. 3D ACQUISITION OF SCENES; Chapter 1. Foundation; 1.1. Introduction; 1.2. A short history; 1.2.1. The pinhole model; 1.2.2. Depth perception and binocular vision; 1.2.3. Multiview systems; 1.3. Stereopsis and 3D physiological aspects; 1.3.1. Psychophysical indices; 1.3.2. Monocular indices; 1.3.3. Ocular indices; 1.3.4. Binocular indices; 1.4. 3D computer vision; 1.5. Conclusion; 1.6. Bibliography; Chapter 2. Digital Cameras: Definitions and Principles; 2.1. Introduction
2.2. Capturing light: physical fundamentals2.2.1. Radiometry and photometry; 2.2.2. Wavelengths and color spaces; 2.3. Digital camera; 2.3.1. Optical components; 2.3.2. Electrical components; 2.3.3. Principal functions and their control; 2.3.4. Storage formats for images; 2.4. Cameras, human vision and color; 2.4.1. Adapting optics and electronics to human perception; 2.4.2. Controlling color; 2.5. Improving current performance; 2.5.1. HDR imaging; 2.5.2. Hyperspectral acquisition; 2.6. Conclusion; 2.7. Bibliography; Chapter 3. Multiview Acquisition Systems
3.1. Introduction: what is a multiview acquisition system?3.2. Binocular systems; 3.2.1. Technical description; 3.2.2. Principal uses; 3.2.3. Related databases; 3.3. Lateral or directional multiview systems; 3.3.1. Technical description; 3.3.2. Principal uses; 3.3.3. Related databases; 3.4. Global or omnidirectional multiview systems; 3.4.1. Technical description; 3.4.2. Principal uses; 3.4.3. Related databases; 3.5. Conclusion; 3.6. Bibliography; Chapter 4. Shooting and Viewing Geometries in 3DTV; 4.1. Introduction; 4.2. The geometry of 3D viewing; 4.2.1. Description
4.2.2. Setting the parametric model4.3. The geometry of 3D shooting; 4.3.1. Choosing a convenient geometry; 4.3.2. Setting the parametric model; 4.4. Geometric impact of the 3D workflow; 4.4.1. Rendered-to-shot space mapping; 4.4.2. 3D space distortion model; 4.5. Specification methodology for multiscopic shooting; 4.5.1. Controlling depth distortion; 4.5.2. Accurate depth effect; 4.6. OpenGL implementation; 4.7. Conclusion; 4.8. Bibliography; Chapter 5. Camera Calibration: Geometric and Colorimetric Correction; 5.1. Introduction; 5.2. Camera calibration; 5.2.1. Introduction
5.2.2. Camera model5.2.3. Calibration using a sight; 5.2.4. Automatic methods; 5.3. Radial distortion; 5.3.1. Introduction; 5.3.2. When to correct distortion?; 5.3.3. Radial distortion correction models; 5.4. Image rectification; 5.4.1. Introduction; 5.4.2. Problems; 5.4.3. Image-based methods; 5.4.4. Camera-based methods; 5.4.5. Correcting more than two images simultaneously; 5.5. Colorimetric considerations in cameras; 5.5.1. Elements of applied colorimetry; 5.5.2. Colorimetric calibration in cameras; 5.6. Conclusion; 5.7. Bibliography; PART 2. DESCRIPTION/RECONSTRUCTION OF 3D SCENES
Chapter 6. Feature Points Detection and Image Matching
Record Nr. UNINA-9910820287503321
London ; ; Hoboken, New Jersey : , : ISTE : , : Wiley, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3D videocommunication [[electronic resource] ] : algorithms, concepts, and real-time systems in human centred communication / / edited by Oliver Schreer, Peter Kauff, Thomas Sikora
3D videocommunication [[electronic resource] ] : algorithms, concepts, and real-time systems in human centred communication / / edited by Oliver Schreer, Peter Kauff, Thomas Sikora
Pubbl/distr/stampa Chichester, England ; ; Hoboken, NJ, : Wiley, 2005
Descrizione fisica 1 online resource (366 p.)
Disciplina 006.7
621.38833
Altri autori (Persone) SchreerOliver
KauffPeter
SikoraThomas
Soggetto topico Telematics
Three-dimensional imaging
Videoconferencing
Virtual reality
Soggetto genere / forma Electronic books.
ISBN 1-280-24277-9
9786610242771
0-470-02273-6
0-470-02272-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 3D Videocommunication; Contents; List of Contributors; Symbols; Abbreviations; Introduction; Section I Applications of 3D Videocommunication; 1 History of Telepresence; 1.1 Introduction; 1.2 The Art of Immersion: Barker's Panoramas; 1.3 Cinerama and Sensorama; 1.4 Virtual Environments; 1.5 Teleoperation and Telerobotics; 1.6 Telecommunications; 1.7 Conclusion; References; 2 3D TV Broadcasting; 2.1 Introduction; 2.2 History of 3D TV Research; 2.3 A Modern Approach to 3D TV; 2.3.1 A Comparison with a Stereoscopic Video Chain; 2.4 Stereoscopic View Synthesis; 2.4.1 3D Image Warping
2.4.2 A 'Virtual' Stereo Camera2.4.3 The Disocclusion Problem; 2.5 Coding of 3D Imagery; 2.5.1 Human Factor Experiments; 2.6 Conclusions; Acknowledgements; References; 3 3D in Content Creation and Post-production; 3.1 Introduction; 3.2 Current Techniques for Integrating Real and Virtual Scene Content; 3.3 Generation of 3D Models of Dynamic Scenes; 3.4 Implementation of a Bidirectional Interface Between Real and Virtual Scenes; 3.4.1 Head Tracking; 3.4.2 View-dependent Rendering; 3.4.3 Mask Generation; 3.4.4 Texturing; 3.4.5 Collision Detection; 3.5 Conclusions; References
4 Free Viewpoint Systems4.1 General Overview of Free Viewpoint Systems; 4.2 Image Domain System; 4.2.1 EyeVision; 4.2.2 3D-TV; 4.2.3 Free Viewpoint Play; 4.3 Ray-space System; 4.3.1 FTV (Free Viewpoint TV); 4.3.2 Bird's-eye View System; 4.3.3 Light Field Video Camera System; 4.4 Surface Light Field System; 4.5 Model-based System; 4.5.1 3D Room; 4.5.2 3D Video; 4.5.3 Multi-texturing; 4.6 Integral Photography System; 4.6.1 NHK System; 4.6.2 1D-II 3D Display System; 4.7 Summary; References; 5 Immersive Videoconferencing; 5.1 Introduction; 5.2 The Meaning of Telepresence in Videoconferencing
5.3 Multi-party Communication Using the Shared Table Concept5.4 Experimental Systems for Immersive Videoconferencing; 5.5 Perspective and Trends; Acknowledgements; References; Section II 3D Data Representation and Processing; 6 Fundamentals of Multiple-view Geometry; 6.1 Introduction; 6.2 Pinhole Camera Geometry; 6.3 Two-view Geometry; 6.3.1 Introduction; 6.3.2 Epipolar Geometry; 6.3.3 Rectification; 6.3.4 3D Reconstruction; 6.4 N-view Geometry; 6.4.1 Trifocal Geometry; 6.4.2 The Trifocal Tensor; 6.4.3 Multiple-view Constraints; 6.4.4 Uncalibrated Reconstruction from N views
6.4.5 Autocalibration6.5 Summary; References; 7 Stereo Analysis; 7.1 Stereo Analysis Using Two Cameras; 7.1.1 Standard Area-based Stereo Analysis; 7.1.2 Fast Real-time Approaches; 7.1.3 Post-processing; 7.2 Disparity From Three or More Cameras; 7.2.1 Two-camera versus Three-camera Disparity; 7.2.2 Correspondence Search with Three Views; 7.2.3 Post-processing; 7.3 Conclusion; References; 8 Reconstruction of Volumetric 3D Models; 8.1 Introduction; 8.2 Shape-from-Silhouette; 8.2.1 Rendering of Volumetric Models; 8.2.2 Octree Representation of Voxel Volumes
8.2.3 Camera Calibration from Silhouettes
Record Nr. UNINA-9910143745003321
Chichester, England ; ; Hoboken, NJ, : Wiley, 2005
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3D videocommunication [[electronic resource] ] : algorithms, concepts, and real-time systems in human centred communication / / edited by Oliver Schreer, Peter Kauff, Thomas Sikora
3D videocommunication [[electronic resource] ] : algorithms, concepts, and real-time systems in human centred communication / / edited by Oliver Schreer, Peter Kauff, Thomas Sikora
Pubbl/distr/stampa Chichester, England ; ; Hoboken, NJ, : Wiley, 2005
Descrizione fisica 1 online resource (366 p.)
Disciplina 006.7
621.38833
Altri autori (Persone) SchreerOliver
KauffPeter
SikoraThomas
Soggetto topico Telematics
Three-dimensional imaging
Videoconferencing
Virtual reality
ISBN 1-280-24277-9
9786610242771
0-470-02273-6
0-470-02272-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 3D Videocommunication; Contents; List of Contributors; Symbols; Abbreviations; Introduction; Section I Applications of 3D Videocommunication; 1 History of Telepresence; 1.1 Introduction; 1.2 The Art of Immersion: Barker's Panoramas; 1.3 Cinerama and Sensorama; 1.4 Virtual Environments; 1.5 Teleoperation and Telerobotics; 1.6 Telecommunications; 1.7 Conclusion; References; 2 3D TV Broadcasting; 2.1 Introduction; 2.2 History of 3D TV Research; 2.3 A Modern Approach to 3D TV; 2.3.1 A Comparison with a Stereoscopic Video Chain; 2.4 Stereoscopic View Synthesis; 2.4.1 3D Image Warping
2.4.2 A 'Virtual' Stereo Camera2.4.3 The Disocclusion Problem; 2.5 Coding of 3D Imagery; 2.5.1 Human Factor Experiments; 2.6 Conclusions; Acknowledgements; References; 3 3D in Content Creation and Post-production; 3.1 Introduction; 3.2 Current Techniques for Integrating Real and Virtual Scene Content; 3.3 Generation of 3D Models of Dynamic Scenes; 3.4 Implementation of a Bidirectional Interface Between Real and Virtual Scenes; 3.4.1 Head Tracking; 3.4.2 View-dependent Rendering; 3.4.3 Mask Generation; 3.4.4 Texturing; 3.4.5 Collision Detection; 3.5 Conclusions; References
4 Free Viewpoint Systems4.1 General Overview of Free Viewpoint Systems; 4.2 Image Domain System; 4.2.1 EyeVision; 4.2.2 3D-TV; 4.2.3 Free Viewpoint Play; 4.3 Ray-space System; 4.3.1 FTV (Free Viewpoint TV); 4.3.2 Bird's-eye View System; 4.3.3 Light Field Video Camera System; 4.4 Surface Light Field System; 4.5 Model-based System; 4.5.1 3D Room; 4.5.2 3D Video; 4.5.3 Multi-texturing; 4.6 Integral Photography System; 4.6.1 NHK System; 4.6.2 1D-II 3D Display System; 4.7 Summary; References; 5 Immersive Videoconferencing; 5.1 Introduction; 5.2 The Meaning of Telepresence in Videoconferencing
5.3 Multi-party Communication Using the Shared Table Concept5.4 Experimental Systems for Immersive Videoconferencing; 5.5 Perspective and Trends; Acknowledgements; References; Section II 3D Data Representation and Processing; 6 Fundamentals of Multiple-view Geometry; 6.1 Introduction; 6.2 Pinhole Camera Geometry; 6.3 Two-view Geometry; 6.3.1 Introduction; 6.3.2 Epipolar Geometry; 6.3.3 Rectification; 6.3.4 3D Reconstruction; 6.4 N-view Geometry; 6.4.1 Trifocal Geometry; 6.4.2 The Trifocal Tensor; 6.4.3 Multiple-view Constraints; 6.4.4 Uncalibrated Reconstruction from N views
6.4.5 Autocalibration6.5 Summary; References; 7 Stereo Analysis; 7.1 Stereo Analysis Using Two Cameras; 7.1.1 Standard Area-based Stereo Analysis; 7.1.2 Fast Real-time Approaches; 7.1.3 Post-processing; 7.2 Disparity From Three or More Cameras; 7.2.1 Two-camera versus Three-camera Disparity; 7.2.2 Correspondence Search with Three Views; 7.2.3 Post-processing; 7.3 Conclusion; References; 8 Reconstruction of Volumetric 3D Models; 8.1 Introduction; 8.2 Shape-from-Silhouette; 8.2.1 Rendering of Volumetric Models; 8.2.2 Octree Representation of Voxel Volumes
8.2.3 Camera Calibration from Silhouettes
Record Nr. UNINA-9910829830403321
Chichester, England ; ; Hoboken, NJ, : Wiley, 2005
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3D videocommunication [[electronic resource] ] : algorithms, concepts, and real-time systems in human centred communication / / edited by Oliver Schreer, Peter Kauff, Thomas Sikora
3D videocommunication [[electronic resource] ] : algorithms, concepts, and real-time systems in human centred communication / / edited by Oliver Schreer, Peter Kauff, Thomas Sikora
Pubbl/distr/stampa Chichester, England ; ; Hoboken, NJ, : Wiley, 2005
Descrizione fisica 1 online resource (366 p.)
Disciplina 006.7
621.38833
Altri autori (Persone) SchreerOliver
KauffPeter
SikoraThomas
Soggetto topico Telematics
Three-dimensional imaging
Videoconferencing
Virtual reality
ISBN 1-280-24277-9
9786610242771
0-470-02273-6
0-470-02272-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 3D Videocommunication; Contents; List of Contributors; Symbols; Abbreviations; Introduction; Section I Applications of 3D Videocommunication; 1 History of Telepresence; 1.1 Introduction; 1.2 The Art of Immersion: Barker's Panoramas; 1.3 Cinerama and Sensorama; 1.4 Virtual Environments; 1.5 Teleoperation and Telerobotics; 1.6 Telecommunications; 1.7 Conclusion; References; 2 3D TV Broadcasting; 2.1 Introduction; 2.2 History of 3D TV Research; 2.3 A Modern Approach to 3D TV; 2.3.1 A Comparison with a Stereoscopic Video Chain; 2.4 Stereoscopic View Synthesis; 2.4.1 3D Image Warping
2.4.2 A 'Virtual' Stereo Camera2.4.3 The Disocclusion Problem; 2.5 Coding of 3D Imagery; 2.5.1 Human Factor Experiments; 2.6 Conclusions; Acknowledgements; References; 3 3D in Content Creation and Post-production; 3.1 Introduction; 3.2 Current Techniques for Integrating Real and Virtual Scene Content; 3.3 Generation of 3D Models of Dynamic Scenes; 3.4 Implementation of a Bidirectional Interface Between Real and Virtual Scenes; 3.4.1 Head Tracking; 3.4.2 View-dependent Rendering; 3.4.3 Mask Generation; 3.4.4 Texturing; 3.4.5 Collision Detection; 3.5 Conclusions; References
4 Free Viewpoint Systems4.1 General Overview of Free Viewpoint Systems; 4.2 Image Domain System; 4.2.1 EyeVision; 4.2.2 3D-TV; 4.2.3 Free Viewpoint Play; 4.3 Ray-space System; 4.3.1 FTV (Free Viewpoint TV); 4.3.2 Bird's-eye View System; 4.3.3 Light Field Video Camera System; 4.4 Surface Light Field System; 4.5 Model-based System; 4.5.1 3D Room; 4.5.2 3D Video; 4.5.3 Multi-texturing; 4.6 Integral Photography System; 4.6.1 NHK System; 4.6.2 1D-II 3D Display System; 4.7 Summary; References; 5 Immersive Videoconferencing; 5.1 Introduction; 5.2 The Meaning of Telepresence in Videoconferencing
5.3 Multi-party Communication Using the Shared Table Concept5.4 Experimental Systems for Immersive Videoconferencing; 5.5 Perspective and Trends; Acknowledgements; References; Section II 3D Data Representation and Processing; 6 Fundamentals of Multiple-view Geometry; 6.1 Introduction; 6.2 Pinhole Camera Geometry; 6.3 Two-view Geometry; 6.3.1 Introduction; 6.3.2 Epipolar Geometry; 6.3.3 Rectification; 6.3.4 3D Reconstruction; 6.4 N-view Geometry; 6.4.1 Trifocal Geometry; 6.4.2 The Trifocal Tensor; 6.4.3 Multiple-view Constraints; 6.4.4 Uncalibrated Reconstruction from N views
6.4.5 Autocalibration6.5 Summary; References; 7 Stereo Analysis; 7.1 Stereo Analysis Using Two Cameras; 7.1.1 Standard Area-based Stereo Analysis; 7.1.2 Fast Real-time Approaches; 7.1.3 Post-processing; 7.2 Disparity From Three or More Cameras; 7.2.1 Two-camera versus Three-camera Disparity; 7.2.2 Correspondence Search with Three Views; 7.2.3 Post-processing; 7.3 Conclusion; References; 8 Reconstruction of Volumetric 3D Models; 8.1 Introduction; 8.2 Shape-from-Silhouette; 8.2.1 Rendering of Volumetric Models; 8.2.2 Octree Representation of Voxel Volumes
8.2.3 Camera Calibration from Silhouettes
Record Nr. UNINA-9910841678503321
Chichester, England ; ; Hoboken, NJ, : Wiley, 2005
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock
3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock
Autore Murdock Kelly
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, 2011
Descrizione fisica 1 online resource (1314 p.)
Disciplina 006.696
Collana Bible
Soggetto topico Computer animation
Soggetto genere / forma Electronic books.
ISBN 1-283-20414-2
9786613204141
1-118-12332-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering.
Record Nr. UNINA-9910456265703321
Murdock Kelly  
Indianapolis, Ind., : Wiley, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock
3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock
Autore Murdock Kelly
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, 2011
Descrizione fisica 1 online resource (1314 p.)
Disciplina 006.696
Collana Bible
Soggetto topico Computer animation
ISBN 1-283-20414-2
9786613204141
1-118-12332-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering.
Record Nr. UNINA-9910781697503321
Murdock Kelly  
Indianapolis, Ind., : Wiley, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock
3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock
Autore Murdock Kelly
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, 2011
Descrizione fisica 1 online resource (1314 p.)
Disciplina 006.696
Collana Bible
Soggetto topico Computer animation
ISBN 1-283-20414-2
9786613204141
1-118-12332-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering.
Record Nr. UNINA-9910818366103321
Murdock Kelly  
Indianapolis, Ind., : Wiley, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui

Data di pubblicazione

Altro...