Amazon Fargate quick start guide : learn how to use AWS Fargate to run containers with ease / / Deepak Vohra |
Autore | Vohra Deepak |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham ; ; Mumbai : , : Packt Publishing, , 2018 |
Descrizione fisica | 1 online resource (183 pages) : illustrations |
Disciplina | 658.4038 |
Soggetto topico | Information technology - Management |
ISBN | 1-78934-005-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910828446503321 |
Vohra Deepak | ||
Birmingham ; ; Mumbai : , : Packt Publishing, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Android application development cookbook : over 100 recipes to help you solve the most common problems faced by Android developers today / / Rick Boyer, Kyle Mew |
Autore | Boyer Rick |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Birmingham : , : Packt Publishing, , 2016 |
Descrizione fisica | 1 online resource (428 p.) |
Collana | Quick answers to common problems |
Soggetto topico |
Mobile computing
Application software - Development |
Soggetto genere / forma | Electronic books. |
ISBN | 1-78588-920-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; Disclaimer; About the Authors; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Activities; Chapter 2: Layouts; Chapter 3: Views, Widgets, and Styles; Chapter 4: Menus; Chapter 5: Exploring Fragments, AppWidgets, and the System UI; Chapter 6: Working with Data; Chapter 7: Alerts and Notifications; Chapter 8: Using the Touchscreen and Sensors; Chapter 9: Graphics and Animation; Chapter 10: A First Look at OpenGL ES; Chapter 11: Multimedia; Chapter 12: Telephony, Networks, and the Web; Chapter 13: Getting Location and Using Geofencing
Chapter 14: Getting your app ready for the Play StoreChapter 15: The Backend as a Service Options; Index; Introduction; Declaring an activity; Starting a new activity with an intent object; Switching between activities; Passing data to another activity; Returning a result from an activity; Saving an activity's state; Storing persistent activity data; Understanding the activity lifecycle; Introduction; Defining and inflating a layout; Using RelativeLayout; Using LinearLayout; Creating tables - TableLayout and GridLayout; Using ListView, GridView, and Adapters Changing layout properties during runtimeOptimizing layouts with the Hierarchy Viewer; Introduction; Inserting a widget into a layout; Using graphics to show button state; Creating a widget at runtime; Creating a custom component; Applying a style to a View; Turning a style into a theme; Selecting theme based on the Android version; Introduction; Creating an Options menu; Modifying menus and menu items during runtime; Enabling Contextual Action Mode for a view; Using Contextual Batch Mode with a ListView; Creating a pop-up menu; Introduction; Creating and using a Fragment Adding and removing Fragments during runtimePassing data between Fragments; Creating a shortcut on the Home screen; Creating a Home screen widget; Adding Search to the Action Bar; Showing your app full screen; Introduction; Storing simple data; Read and write a text file to internal storage; Read and write a text file to external storage; Including resource files in your project; Creating and using an SQLite database; Access data in the background using a Loader; Introduction; Lights, Action, and Sound - getting the user's attention!; Creating a Toast using a custom layout Displaying a message box with AlertDialogDisplaying a progress dialog; Lights, Action, and Sound Redux using Notifications; Creating a Media Player Notification; Making a Flashlight with a Heads-Up Notification; Introduction; Listening for click and long-press events; Recognizing tap and other common gestures; Pinch-to-zoom with multi-touch gestures; Swipe-to-Refresh; Listing available sensors - an introduction to the Android Sensor Framework; Reading sensor data - using the Android Sensor Framework events; Reading device orientation; Introduction Scaling down large images to avoid Out of Memory exceptions |
Altri titoli varianti | Android application development cookbook : over one hundred recipes to help you solve the most common problems faced by Android developers today |
Record Nr. | UNINA-9910465771403321 |
Boyer Rick | ||
Birmingham : , : Packt Publishing, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Android application development cookbook : over 100 recipes to help you solve the most common problems faced by Android developers today / / Rick Boyer, Kyle Mew |
Autore | Boyer Rick |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Birmingham : , : Packt Publishing, , 2016 |
Descrizione fisica | 1 online resource (428 p.) |
Collana | Quick answers to common problems |
Soggetto topico |
Mobile computing
Application software - Development |
ISBN | 1-78588-920-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; Disclaimer; About the Authors; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Activities; Chapter 2: Layouts; Chapter 3: Views, Widgets, and Styles; Chapter 4: Menus; Chapter 5: Exploring Fragments, AppWidgets, and the System UI; Chapter 6: Working with Data; Chapter 7: Alerts and Notifications; Chapter 8: Using the Touchscreen and Sensors; Chapter 9: Graphics and Animation; Chapter 10: A First Look at OpenGL ES; Chapter 11: Multimedia; Chapter 12: Telephony, Networks, and the Web; Chapter 13: Getting Location and Using Geofencing
Chapter 14: Getting your app ready for the Play StoreChapter 15: The Backend as a Service Options; Index; Introduction; Declaring an activity; Starting a new activity with an intent object; Switching between activities; Passing data to another activity; Returning a result from an activity; Saving an activity's state; Storing persistent activity data; Understanding the activity lifecycle; Introduction; Defining and inflating a layout; Using RelativeLayout; Using LinearLayout; Creating tables - TableLayout and GridLayout; Using ListView, GridView, and Adapters Changing layout properties during runtimeOptimizing layouts with the Hierarchy Viewer; Introduction; Inserting a widget into a layout; Using graphics to show button state; Creating a widget at runtime; Creating a custom component; Applying a style to a View; Turning a style into a theme; Selecting theme based on the Android version; Introduction; Creating an Options menu; Modifying menus and menu items during runtime; Enabling Contextual Action Mode for a view; Using Contextual Batch Mode with a ListView; Creating a pop-up menu; Introduction; Creating and using a Fragment Adding and removing Fragments during runtimePassing data between Fragments; Creating a shortcut on the Home screen; Creating a Home screen widget; Adding Search to the Action Bar; Showing your app full screen; Introduction; Storing simple data; Read and write a text file to internal storage; Read and write a text file to external storage; Including resource files in your project; Creating and using an SQLite database; Access data in the background using a Loader; Introduction; Lights, Action, and Sound - getting the user's attention!; Creating a Toast using a custom layout Displaying a message box with AlertDialogDisplaying a progress dialog; Lights, Action, and Sound Redux using Notifications; Creating a Media Player Notification; Making a Flashlight with a Heads-Up Notification; Introduction; Listening for click and long-press events; Recognizing tap and other common gestures; Pinch-to-zoom with multi-touch gestures; Swipe-to-Refresh; Listing available sensors - an introduction to the Android Sensor Framework; Reading sensor data - using the Android Sensor Framework events; Reading device orientation; Introduction Scaling down large images to avoid Out of Memory exceptions |
Altri titoli varianti | Android application development cookbook : over one hundred recipes to help you solve the most common problems faced by Android developers today |
Record Nr. | UNINA-9910798224703321 |
Boyer Rick | ||
Birmingham : , : Packt Publishing, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Android application development cookbook : over 100 recipes to help you solve the most common problems faced by Android developers today / / Rick Boyer, Kyle Mew |
Autore | Boyer Rick |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Birmingham : , : Packt Publishing, , 2016 |
Descrizione fisica | 1 online resource (428 p.) |
Collana | Quick answers to common problems |
Soggetto topico |
Mobile computing
Application software - Development |
ISBN | 1-78588-920-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; Disclaimer; About the Authors; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Activities; Chapter 2: Layouts; Chapter 3: Views, Widgets, and Styles; Chapter 4: Menus; Chapter 5: Exploring Fragments, AppWidgets, and the System UI; Chapter 6: Working with Data; Chapter 7: Alerts and Notifications; Chapter 8: Using the Touchscreen and Sensors; Chapter 9: Graphics and Animation; Chapter 10: A First Look at OpenGL ES; Chapter 11: Multimedia; Chapter 12: Telephony, Networks, and the Web; Chapter 13: Getting Location and Using Geofencing
Chapter 14: Getting your app ready for the Play StoreChapter 15: The Backend as a Service Options; Index; Introduction; Declaring an activity; Starting a new activity with an intent object; Switching between activities; Passing data to another activity; Returning a result from an activity; Saving an activity's state; Storing persistent activity data; Understanding the activity lifecycle; Introduction; Defining and inflating a layout; Using RelativeLayout; Using LinearLayout; Creating tables - TableLayout and GridLayout; Using ListView, GridView, and Adapters Changing layout properties during runtimeOptimizing layouts with the Hierarchy Viewer; Introduction; Inserting a widget into a layout; Using graphics to show button state; Creating a widget at runtime; Creating a custom component; Applying a style to a View; Turning a style into a theme; Selecting theme based on the Android version; Introduction; Creating an Options menu; Modifying menus and menu items during runtime; Enabling Contextual Action Mode for a view; Using Contextual Batch Mode with a ListView; Creating a pop-up menu; Introduction; Creating and using a Fragment Adding and removing Fragments during runtimePassing data between Fragments; Creating a shortcut on the Home screen; Creating a Home screen widget; Adding Search to the Action Bar; Showing your app full screen; Introduction; Storing simple data; Read and write a text file to internal storage; Read and write a text file to external storage; Including resource files in your project; Creating and using an SQLite database; Access data in the background using a Loader; Introduction; Lights, Action, and Sound - getting the user's attention!; Creating a Toast using a custom layout Displaying a message box with AlertDialogDisplaying a progress dialog; Lights, Action, and Sound Redux using Notifications; Creating a Media Player Notification; Making a Flashlight with a Heads-Up Notification; Introduction; Listening for click and long-press events; Recognizing tap and other common gestures; Pinch-to-zoom with multi-touch gestures; Swipe-to-Refresh; Listing available sensors - an introduction to the Android Sensor Framework; Reading sensor data - using the Android Sensor Framework events; Reading device orientation; Introduction Scaling down large images to avoid Out of Memory exceptions |
Altri titoli varianti | Android application development cookbook : over one hundred recipes to help you solve the most common problems faced by Android developers today |
Record Nr. | UNINA-9910814550303321 |
Boyer Rick | ||
Birmingham : , : Packt Publishing, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Android application programming with OpenCV : build Android apps to capture, manipulate, and track objects in 2D and 3D / / Joseph Howse ; cover image by Ankita Jha |
Autore | Howse Joseph |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2013 |
Descrizione fisica | 1 online resource (130 p.) |
Disciplina | 005.25 |
Altri autori (Persone) | JhaAnkita |
Collana | Community experience distilled |
Soggetto topico |
Application software - Development
Open source software |
Soggetto genere / forma | Electronic books. |
ISBN | 1-84969-521-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""Cover""; ""Copyright""; ""Credits""; ""About the Author""; ""About the Reviewers""; ""www.PacktPub.com""; ""Table of Contents""; ""Preface""; ""Chapter 1: Setting Up OpenCV""; ""System requirements""; ""Setting up a development environment""; ""Getting a ready-made development environment: Tegra Android Development Pack (TAPD)""; ""Assembling a development environment piece-by-piece""; ""Getting the prebuilt OpenCV4Android""; ""Building OpenCV4Android from source""; ""Building the OpenCV samples with Eclipse""; ""Finding documentation and help""; ""Summary""
""Chapter 2: Working with Camera Frames""""Designing our app, Second Sight""; ""Creating the Eclipse project""; ""Enabling camera and disk access in the manifest""; ""Creating menu and string resources""; ""Previewing and saving photos in CameraActivity""; ""Deleting, editing, and sharing photos in LabActivity""; ""Summary""; ""Chapter 3: Applying Image Effects""; ""Adding files to the project""; ""Defining the Filter interface""; ""Mixing color channels""; ""Making subtle color shifts with curves""; ""Processing a neighborhood of pixels with convolution filters"" ""Adding the filters to CameraActivity""""Summary""; ""Chapter 4: Recognizing and Tracking Images""; ""Adding files to the project""; ""Understanding image tracking""; ""Writing an image tracking filter""; ""Adding the tracker filters to CameraActivity""; ""Summary""; ""Chapter 5: Combining Image Tracking with 3D Rendering""; ""Adding files to the project""; ""Defining the ARFilter interface""; ""Building projection matrices in CameraProjectionAdapter""; ""Modifying ImageDetectionFilter for 3D tracking""; ""Rendering the cube in ARCubeRenderer"" ""Adding 3D tracking and rendering to CameraActivity""""Learning more about 3D graphics on Android""; ""Summary""; ""Index"" |
Record Nr. | UNINA-9910452397303321 |
Howse Joseph | ||
Birmingham, England : , : Packt Publishing, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Android application programming with OpenCV : build Android apps to capture, manipulate, and track objects in 2D and 3D / / Joseph Howse ; cover image by Ankita Jha |
Autore | Howse Joseph |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2013 |
Descrizione fisica | 1 online resource (130 p.) |
Disciplina | 005.25 |
Altri autori (Persone) | JhaAnkita |
Collana | Community experience distilled |
Soggetto topico |
Application software - Development
Open source software |
ISBN | 1-84969-521-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""Cover""; ""Copyright""; ""Credits""; ""About the Author""; ""About the Reviewers""; ""www.PacktPub.com""; ""Table of Contents""; ""Preface""; ""Chapter 1: Setting Up OpenCV""; ""System requirements""; ""Setting up a development environment""; ""Getting a ready-made development environment: Tegra Android Development Pack (TAPD)""; ""Assembling a development environment piece-by-piece""; ""Getting the prebuilt OpenCV4Android""; ""Building OpenCV4Android from source""; ""Building the OpenCV samples with Eclipse""; ""Finding documentation and help""; ""Summary""
""Chapter 2: Working with Camera Frames""""Designing our app, Second Sight""; ""Creating the Eclipse project""; ""Enabling camera and disk access in the manifest""; ""Creating menu and string resources""; ""Previewing and saving photos in CameraActivity""; ""Deleting, editing, and sharing photos in LabActivity""; ""Summary""; ""Chapter 3: Applying Image Effects""; ""Adding files to the project""; ""Defining the Filter interface""; ""Mixing color channels""; ""Making subtle color shifts with curves""; ""Processing a neighborhood of pixels with convolution filters"" ""Adding the filters to CameraActivity""""Summary""; ""Chapter 4: Recognizing and Tracking Images""; ""Adding files to the project""; ""Understanding image tracking""; ""Writing an image tracking filter""; ""Adding the tracker filters to CameraActivity""; ""Summary""; ""Chapter 5: Combining Image Tracking with 3D Rendering""; ""Adding files to the project""; ""Defining the ARFilter interface""; ""Building projection matrices in CameraProjectionAdapter""; ""Modifying ImageDetectionFilter for 3D tracking""; ""Rendering the cube in ARCubeRenderer"" ""Adding 3D tracking and rendering to CameraActivity""""Learning more about 3D graphics on Android""; ""Summary""; ""Index"" |
Record Nr. | UNINA-9910790693503321 |
Howse Joseph | ||
Birmingham, England : , : Packt Publishing, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Android application programming with OpenCV : build Android apps to capture, manipulate, and track objects in 2D and 3D / / Joseph Howse ; cover image by Ankita Jha |
Autore | Howse Joseph |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2013 |
Descrizione fisica | 1 online resource (130 p.) |
Disciplina | 005.25 |
Altri autori (Persone) | JhaAnkita |
Collana | Community experience distilled |
Soggetto topico |
Application software - Development
Open source software |
ISBN | 1-84969-521-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""Cover""; ""Copyright""; ""Credits""; ""About the Author""; ""About the Reviewers""; ""www.PacktPub.com""; ""Table of Contents""; ""Preface""; ""Chapter 1: Setting Up OpenCV""; ""System requirements""; ""Setting up a development environment""; ""Getting a ready-made development environment: Tegra Android Development Pack (TAPD)""; ""Assembling a development environment piece-by-piece""; ""Getting the prebuilt OpenCV4Android""; ""Building OpenCV4Android from source""; ""Building the OpenCV samples with Eclipse""; ""Finding documentation and help""; ""Summary""
""Chapter 2: Working with Camera Frames""""Designing our app, Second Sight""; ""Creating the Eclipse project""; ""Enabling camera and disk access in the manifest""; ""Creating menu and string resources""; ""Previewing and saving photos in CameraActivity""; ""Deleting, editing, and sharing photos in LabActivity""; ""Summary""; ""Chapter 3: Applying Image Effects""; ""Adding files to the project""; ""Defining the Filter interface""; ""Mixing color channels""; ""Making subtle color shifts with curves""; ""Processing a neighborhood of pixels with convolution filters"" ""Adding the filters to CameraActivity""""Summary""; ""Chapter 4: Recognizing and Tracking Images""; ""Adding files to the project""; ""Understanding image tracking""; ""Writing an image tracking filter""; ""Adding the tracker filters to CameraActivity""; ""Summary""; ""Chapter 5: Combining Image Tracking with 3D Rendering""; ""Adding files to the project""; ""Defining the ARFilter interface""; ""Building projection matrices in CameraProjectionAdapter""; ""Modifying ImageDetectionFilter for 3D tracking""; ""Rendering the cube in ARCubeRenderer"" ""Adding 3D tracking and rendering to CameraActivity""""Learning more about 3D graphics on Android""; ""Summary""; ""Index"" |
Record Nr. | UNINA-9910810721503321 |
Howse Joseph | ||
Birmingham, England : , : Packt Publishing, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The Android game developer's handbook : discover an all in one handbook to developing immersive and cross-platform Android games / / Avisekhar Roy |
Autore | Roy Avisekhar |
Pubbl/distr/stampa | Birmingham : , : Packt Publishing, , 2016 |
Descrizione fisica | 1 online resource (369 pages) : color illustrations |
Collana | Community experience distilled |
Soggetto topico |
Application software - Development
Mobile computing |
Soggetto genere / forma | Electronic books. |
ISBN | 1-78588-666-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910465955703321 |
Roy Avisekhar | ||
Birmingham : , : Packt Publishing, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The Android game developer's handbook : discover an all in one handbook to developing immersive and cross-platform Android games / / Avisekhar Roy |
Autore | Roy Avisekhar |
Pubbl/distr/stampa | Birmingham : , : Packt Publishing, , 2016 |
Descrizione fisica | 1 online resource (369 pages) : color illustrations |
Collana | Community experience distilled |
Soggetto topico |
Application software - Development
Mobile computing |
ISBN | 1-78588-666-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910798506403321 |
Roy Avisekhar | ||
Birmingham : , : Packt Publishing, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The Android game developer's handbook : discover an all in one handbook to developing immersive and cross-platform Android games / / Avisekhar Roy |
Autore | Roy Avisekhar |
Pubbl/distr/stampa | Birmingham : , : Packt Publishing, , 2016 |
Descrizione fisica | 1 online resource (369 pages) : color illustrations |
Collana | Community experience distilled |
Soggetto topico |
Application software - Development
Mobile computing |
ISBN | 1-78588-666-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910813744003321 |
Roy Avisekhar | ||
Birmingham : , : Packt Publishing, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|