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Amazon Fargate quick start guide : learn how to use AWS Fargate to run containers with ease / / Deepak Vohra
Amazon Fargate quick start guide : learn how to use AWS Fargate to run containers with ease / / Deepak Vohra
Autore Vohra Deepak
Edizione [1st edition]
Pubbl/distr/stampa Birmingham ; ; Mumbai : , : Packt Publishing, , 2018
Descrizione fisica 1 online resource (183 pages) : illustrations
Disciplina 658.4038
Soggetto topico Information technology - Management
ISBN 1-78934-005-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910828446503321
Vohra Deepak  
Birmingham ; ; Mumbai : , : Packt Publishing, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android application development cookbook : over 100 recipes to help you solve the most common problems faced by Android developers today / / Rick Boyer, Kyle Mew
Android application development cookbook : over 100 recipes to help you solve the most common problems faced by Android developers today / / Rick Boyer, Kyle Mew
Autore Boyer Rick
Edizione [2nd ed.]
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2016
Descrizione fisica 1 online resource (428 p.)
Collana Quick answers to common problems
Soggetto topico Mobile computing
Application software - Development
Soggetto genere / forma Electronic books.
ISBN 1-78588-920-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; Disclaimer; About the Authors; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Activities; Chapter 2: Layouts; Chapter 3: Views, Widgets, and Styles; Chapter 4: Menus; Chapter 5: Exploring Fragments, AppWidgets, and the System UI; Chapter 6: Working with Data; Chapter 7: Alerts and Notifications; Chapter 8: Using the Touchscreen and Sensors; Chapter 9: Graphics and Animation; Chapter 10: A First Look at OpenGL ES; Chapter 11: Multimedia; Chapter 12: Telephony, Networks, and the Web; Chapter 13: Getting Location and Using Geofencing
Chapter 14: Getting your app ready for the Play StoreChapter 15: The Backend as a Service Options; Index; Introduction; Declaring an activity; Starting a new activity with an intent object; Switching between activities; Passing data to another activity; Returning a result from an activity; Saving an activity's state; Storing persistent activity data; Understanding the activity lifecycle; Introduction; Defining and inflating a layout; Using RelativeLayout; Using LinearLayout; Creating tables - TableLayout and GridLayout; Using ListView, GridView, and Adapters
Changing layout properties during runtimeOptimizing layouts with the Hierarchy Viewer; Introduction; Inserting a widget into a layout; Using graphics to show button state; Creating a widget at runtime; Creating a custom component; Applying a style to a View; Turning a style into a theme; Selecting theme based on the Android version; Introduction; Creating an Options menu; Modifying menus and menu items during runtime; Enabling Contextual Action Mode for a view; Using Contextual Batch Mode with a ListView; Creating a pop-up menu; Introduction; Creating and using a Fragment
Adding and removing Fragments during runtimePassing data between Fragments; Creating a shortcut on the Home screen; Creating a Home screen widget; Adding Search to the Action Bar; Showing your app full screen; Introduction; Storing simple data; Read and write a text file to internal storage; Read and write a text file to external storage; Including resource files in your project; Creating and using an SQLite database; Access data in the background using a Loader; Introduction; Lights, Action, and Sound - getting the user's attention!; Creating a Toast using a custom layout
Displaying a message box with AlertDialogDisplaying a progress dialog; Lights, Action, and Sound Redux using Notifications; Creating a Media Player Notification; Making a Flashlight with a Heads-Up Notification; Introduction; Listening for click and long-press events; Recognizing tap and other common gestures; Pinch-to-zoom with multi-touch gestures; Swipe-to-Refresh; Listing available sensors - an introduction to the Android Sensor Framework; Reading sensor data - using the Android Sensor Framework events; Reading device orientation; Introduction
Scaling down large images to avoid Out of Memory exceptions
Altri titoli varianti Android application development cookbook : over one hundred recipes to help you solve the most common problems faced by Android developers today
Record Nr. UNINA-9910465771403321
Boyer Rick  
Birmingham : , : Packt Publishing, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android application development cookbook : over 100 recipes to help you solve the most common problems faced by Android developers today / / Rick Boyer, Kyle Mew
Android application development cookbook : over 100 recipes to help you solve the most common problems faced by Android developers today / / Rick Boyer, Kyle Mew
Autore Boyer Rick
Edizione [2nd ed.]
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2016
Descrizione fisica 1 online resource (428 p.)
Collana Quick answers to common problems
Soggetto topico Mobile computing
Application software - Development
ISBN 1-78588-920-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; Disclaimer; About the Authors; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Activities; Chapter 2: Layouts; Chapter 3: Views, Widgets, and Styles; Chapter 4: Menus; Chapter 5: Exploring Fragments, AppWidgets, and the System UI; Chapter 6: Working with Data; Chapter 7: Alerts and Notifications; Chapter 8: Using the Touchscreen and Sensors; Chapter 9: Graphics and Animation; Chapter 10: A First Look at OpenGL ES; Chapter 11: Multimedia; Chapter 12: Telephony, Networks, and the Web; Chapter 13: Getting Location and Using Geofencing
Chapter 14: Getting your app ready for the Play StoreChapter 15: The Backend as a Service Options; Index; Introduction; Declaring an activity; Starting a new activity with an intent object; Switching between activities; Passing data to another activity; Returning a result from an activity; Saving an activity's state; Storing persistent activity data; Understanding the activity lifecycle; Introduction; Defining and inflating a layout; Using RelativeLayout; Using LinearLayout; Creating tables - TableLayout and GridLayout; Using ListView, GridView, and Adapters
Changing layout properties during runtimeOptimizing layouts with the Hierarchy Viewer; Introduction; Inserting a widget into a layout; Using graphics to show button state; Creating a widget at runtime; Creating a custom component; Applying a style to a View; Turning a style into a theme; Selecting theme based on the Android version; Introduction; Creating an Options menu; Modifying menus and menu items during runtime; Enabling Contextual Action Mode for a view; Using Contextual Batch Mode with a ListView; Creating a pop-up menu; Introduction; Creating and using a Fragment
Adding and removing Fragments during runtimePassing data between Fragments; Creating a shortcut on the Home screen; Creating a Home screen widget; Adding Search to the Action Bar; Showing your app full screen; Introduction; Storing simple data; Read and write a text file to internal storage; Read and write a text file to external storage; Including resource files in your project; Creating and using an SQLite database; Access data in the background using a Loader; Introduction; Lights, Action, and Sound - getting the user's attention!; Creating a Toast using a custom layout
Displaying a message box with AlertDialogDisplaying a progress dialog; Lights, Action, and Sound Redux using Notifications; Creating a Media Player Notification; Making a Flashlight with a Heads-Up Notification; Introduction; Listening for click and long-press events; Recognizing tap and other common gestures; Pinch-to-zoom with multi-touch gestures; Swipe-to-Refresh; Listing available sensors - an introduction to the Android Sensor Framework; Reading sensor data - using the Android Sensor Framework events; Reading device orientation; Introduction
Scaling down large images to avoid Out of Memory exceptions
Altri titoli varianti Android application development cookbook : over one hundred recipes to help you solve the most common problems faced by Android developers today
Record Nr. UNINA-9910798224703321
Boyer Rick  
Birmingham : , : Packt Publishing, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android application development cookbook : over 100 recipes to help you solve the most common problems faced by Android developers today / / Rick Boyer, Kyle Mew
Android application development cookbook : over 100 recipes to help you solve the most common problems faced by Android developers today / / Rick Boyer, Kyle Mew
Autore Boyer Rick
Edizione [2nd ed.]
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2016
Descrizione fisica 1 online resource (428 p.)
Collana Quick answers to common problems
Soggetto topico Mobile computing
Application software - Development
ISBN 1-78588-920-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; Disclaimer; About the Authors; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Activities; Chapter 2: Layouts; Chapter 3: Views, Widgets, and Styles; Chapter 4: Menus; Chapter 5: Exploring Fragments, AppWidgets, and the System UI; Chapter 6: Working with Data; Chapter 7: Alerts and Notifications; Chapter 8: Using the Touchscreen and Sensors; Chapter 9: Graphics and Animation; Chapter 10: A First Look at OpenGL ES; Chapter 11: Multimedia; Chapter 12: Telephony, Networks, and the Web; Chapter 13: Getting Location and Using Geofencing
Chapter 14: Getting your app ready for the Play StoreChapter 15: The Backend as a Service Options; Index; Introduction; Declaring an activity; Starting a new activity with an intent object; Switching between activities; Passing data to another activity; Returning a result from an activity; Saving an activity's state; Storing persistent activity data; Understanding the activity lifecycle; Introduction; Defining and inflating a layout; Using RelativeLayout; Using LinearLayout; Creating tables - TableLayout and GridLayout; Using ListView, GridView, and Adapters
Changing layout properties during runtimeOptimizing layouts with the Hierarchy Viewer; Introduction; Inserting a widget into a layout; Using graphics to show button state; Creating a widget at runtime; Creating a custom component; Applying a style to a View; Turning a style into a theme; Selecting theme based on the Android version; Introduction; Creating an Options menu; Modifying menus and menu items during runtime; Enabling Contextual Action Mode for a view; Using Contextual Batch Mode with a ListView; Creating a pop-up menu; Introduction; Creating and using a Fragment
Adding and removing Fragments during runtimePassing data between Fragments; Creating a shortcut on the Home screen; Creating a Home screen widget; Adding Search to the Action Bar; Showing your app full screen; Introduction; Storing simple data; Read and write a text file to internal storage; Read and write a text file to external storage; Including resource files in your project; Creating and using an SQLite database; Access data in the background using a Loader; Introduction; Lights, Action, and Sound - getting the user's attention!; Creating a Toast using a custom layout
Displaying a message box with AlertDialogDisplaying a progress dialog; Lights, Action, and Sound Redux using Notifications; Creating a Media Player Notification; Making a Flashlight with a Heads-Up Notification; Introduction; Listening for click and long-press events; Recognizing tap and other common gestures; Pinch-to-zoom with multi-touch gestures; Swipe-to-Refresh; Listing available sensors - an introduction to the Android Sensor Framework; Reading sensor data - using the Android Sensor Framework events; Reading device orientation; Introduction
Scaling down large images to avoid Out of Memory exceptions
Altri titoli varianti Android application development cookbook : over one hundred recipes to help you solve the most common problems faced by Android developers today
Record Nr. UNINA-9910814550303321
Boyer Rick  
Birmingham : , : Packt Publishing, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android application programming with OpenCV : build Android apps to capture, manipulate, and track objects in 2D and 3D / / Joseph Howse ; cover image by Ankita Jha
Android application programming with OpenCV : build Android apps to capture, manipulate, and track objects in 2D and 3D / / Joseph Howse ; cover image by Ankita Jha
Autore Howse Joseph
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (130 p.)
Disciplina 005.25
Altri autori (Persone) JhaAnkita
Collana Community experience distilled
Soggetto topico Application software - Development
Open source software
Soggetto genere / forma Electronic books.
ISBN 1-84969-521-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Cover""; ""Copyright""; ""Credits""; ""About the Author""; ""About the Reviewers""; ""www.PacktPub.com""; ""Table of Contents""; ""Preface""; ""Chapter 1: Setting Up OpenCV""; ""System requirements""; ""Setting up a development environment""; ""Getting a ready-made development environment: Tegra Android Development Pack (TAPD)""; ""Assembling a development environment piece-by-piece""; ""Getting the prebuilt OpenCV4Android""; ""Building OpenCV4Android from source""; ""Building the OpenCV samples with Eclipse""; ""Finding documentation and help""; ""Summary""
""Chapter 2: Working with Camera Frames""""Designing our app, Second Sight""; ""Creating the Eclipse project""; ""Enabling camera and disk access in the manifest""; ""Creating menu and string resources""; ""Previewing and saving photos in CameraActivity""; ""Deleting, editing, and sharing photos in LabActivity""; ""Summary""; ""Chapter 3: Applying Image Effects""; ""Adding files to the project""; ""Defining the Filter interface""; ""Mixing color channels""; ""Making subtle color shifts with curves""; ""Processing a neighborhood of pixels with convolution filters""
""Adding the filters to CameraActivity""""Summary""; ""Chapter 4: Recognizing and Tracking Images""; ""Adding files to the project""; ""Understanding image tracking""; ""Writing an image tracking filter""; ""Adding the tracker filters to CameraActivity""; ""Summary""; ""Chapter 5: Combining Image Tracking with 3D Rendering""; ""Adding files to the project""; ""Defining the ARFilter interface""; ""Building projection matrices in CameraProjectionAdapter""; ""Modifying ImageDetectionFilter for 3D tracking""; ""Rendering the cube in ARCubeRenderer""
""Adding 3D tracking and rendering to CameraActivity""""Learning more about 3D graphics on Android""; ""Summary""; ""Index""
Record Nr. UNINA-9910452397303321
Howse Joseph  
Birmingham, England : , : Packt Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android application programming with OpenCV : build Android apps to capture, manipulate, and track objects in 2D and 3D / / Joseph Howse ; cover image by Ankita Jha
Android application programming with OpenCV : build Android apps to capture, manipulate, and track objects in 2D and 3D / / Joseph Howse ; cover image by Ankita Jha
Autore Howse Joseph
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (130 p.)
Disciplina 005.25
Altri autori (Persone) JhaAnkita
Collana Community experience distilled
Soggetto topico Application software - Development
Open source software
ISBN 1-84969-521-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Cover""; ""Copyright""; ""Credits""; ""About the Author""; ""About the Reviewers""; ""www.PacktPub.com""; ""Table of Contents""; ""Preface""; ""Chapter 1: Setting Up OpenCV""; ""System requirements""; ""Setting up a development environment""; ""Getting a ready-made development environment: Tegra Android Development Pack (TAPD)""; ""Assembling a development environment piece-by-piece""; ""Getting the prebuilt OpenCV4Android""; ""Building OpenCV4Android from source""; ""Building the OpenCV samples with Eclipse""; ""Finding documentation and help""; ""Summary""
""Chapter 2: Working with Camera Frames""""Designing our app, Second Sight""; ""Creating the Eclipse project""; ""Enabling camera and disk access in the manifest""; ""Creating menu and string resources""; ""Previewing and saving photos in CameraActivity""; ""Deleting, editing, and sharing photos in LabActivity""; ""Summary""; ""Chapter 3: Applying Image Effects""; ""Adding files to the project""; ""Defining the Filter interface""; ""Mixing color channels""; ""Making subtle color shifts with curves""; ""Processing a neighborhood of pixels with convolution filters""
""Adding the filters to CameraActivity""""Summary""; ""Chapter 4: Recognizing and Tracking Images""; ""Adding files to the project""; ""Understanding image tracking""; ""Writing an image tracking filter""; ""Adding the tracker filters to CameraActivity""; ""Summary""; ""Chapter 5: Combining Image Tracking with 3D Rendering""; ""Adding files to the project""; ""Defining the ARFilter interface""; ""Building projection matrices in CameraProjectionAdapter""; ""Modifying ImageDetectionFilter for 3D tracking""; ""Rendering the cube in ARCubeRenderer""
""Adding 3D tracking and rendering to CameraActivity""""Learning more about 3D graphics on Android""; ""Summary""; ""Index""
Record Nr. UNINA-9910790693503321
Howse Joseph  
Birmingham, England : , : Packt Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android application programming with OpenCV : build Android apps to capture, manipulate, and track objects in 2D and 3D / / Joseph Howse ; cover image by Ankita Jha
Android application programming with OpenCV : build Android apps to capture, manipulate, and track objects in 2D and 3D / / Joseph Howse ; cover image by Ankita Jha
Autore Howse Joseph
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (130 p.)
Disciplina 005.25
Altri autori (Persone) JhaAnkita
Collana Community experience distilled
Soggetto topico Application software - Development
Open source software
ISBN 1-84969-521-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Cover""; ""Copyright""; ""Credits""; ""About the Author""; ""About the Reviewers""; ""www.PacktPub.com""; ""Table of Contents""; ""Preface""; ""Chapter 1: Setting Up OpenCV""; ""System requirements""; ""Setting up a development environment""; ""Getting a ready-made development environment: Tegra Android Development Pack (TAPD)""; ""Assembling a development environment piece-by-piece""; ""Getting the prebuilt OpenCV4Android""; ""Building OpenCV4Android from source""; ""Building the OpenCV samples with Eclipse""; ""Finding documentation and help""; ""Summary""
""Chapter 2: Working with Camera Frames""""Designing our app, Second Sight""; ""Creating the Eclipse project""; ""Enabling camera and disk access in the manifest""; ""Creating menu and string resources""; ""Previewing and saving photos in CameraActivity""; ""Deleting, editing, and sharing photos in LabActivity""; ""Summary""; ""Chapter 3: Applying Image Effects""; ""Adding files to the project""; ""Defining the Filter interface""; ""Mixing color channels""; ""Making subtle color shifts with curves""; ""Processing a neighborhood of pixels with convolution filters""
""Adding the filters to CameraActivity""""Summary""; ""Chapter 4: Recognizing and Tracking Images""; ""Adding files to the project""; ""Understanding image tracking""; ""Writing an image tracking filter""; ""Adding the tracker filters to CameraActivity""; ""Summary""; ""Chapter 5: Combining Image Tracking with 3D Rendering""; ""Adding files to the project""; ""Defining the ARFilter interface""; ""Building projection matrices in CameraProjectionAdapter""; ""Modifying ImageDetectionFilter for 3D tracking""; ""Rendering the cube in ARCubeRenderer""
""Adding 3D tracking and rendering to CameraActivity""""Learning more about 3D graphics on Android""; ""Summary""; ""Index""
Record Nr. UNINA-9910810721503321
Howse Joseph  
Birmingham, England : , : Packt Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The Android game developer's handbook : discover an all in one handbook to developing immersive and cross-platform Android games / / Avisekhar Roy
The Android game developer's handbook : discover an all in one handbook to developing immersive and cross-platform Android games / / Avisekhar Roy
Autore Roy Avisekhar
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2016
Descrizione fisica 1 online resource (369 pages) : color illustrations
Collana Community experience distilled
Soggetto topico Application software - Development
Mobile computing
Soggetto genere / forma Electronic books.
ISBN 1-78588-666-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910465955703321
Roy Avisekhar  
Birmingham : , : Packt Publishing, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The Android game developer's handbook : discover an all in one handbook to developing immersive and cross-platform Android games / / Avisekhar Roy
The Android game developer's handbook : discover an all in one handbook to developing immersive and cross-platform Android games / / Avisekhar Roy
Autore Roy Avisekhar
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2016
Descrizione fisica 1 online resource (369 pages) : color illustrations
Collana Community experience distilled
Soggetto topico Application software - Development
Mobile computing
ISBN 1-78588-666-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910798506403321
Roy Avisekhar  
Birmingham : , : Packt Publishing, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The Android game developer's handbook : discover an all in one handbook to developing immersive and cross-platform Android games / / Avisekhar Roy
The Android game developer's handbook : discover an all in one handbook to developing immersive and cross-platform Android games / / Avisekhar Roy
Autore Roy Avisekhar
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2016
Descrizione fisica 1 online resource (369 pages) : color illustrations
Collana Community experience distilled
Soggetto topico Application software - Development
Mobile computing
ISBN 1-78588-666-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910813744003321
Roy Avisekhar  
Birmingham : , : Packt Publishing, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui