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C++ : fondamenti di programmazione / Harvey M. Deitel, Paul J. Deitel
C++ : fondamenti di programmazione / Harvey M. Deitel, Paul J. Deitel
Autore Deitel, Harvey M.
Edizione [2. ed.]
Pubbl/distr/stampa Milano : Apogeo, c2005
Descrizione fisica XXIII, 743 p. : ill. ; 24 cm
Disciplina 005.133
Altri autori (Persone) Deitel, Paul J.
Soggetto non controllato Linguaggi di programmazione
C++
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNINA-990008239240403321
Deitel, Harvey M.  
Milano : Apogeo, c2005
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C++ : Fondamenti di programmazione / Harvey M. Deitel, Paul J. Deitel
C++ : Fondamenti di programmazione / Harvey M. Deitel, Paul J. Deitel
Autore Deitel, Harvey M.
Pubbl/distr/stampa Milano : Apogeo, c2001
Descrizione fisica XXIII, 670 p. : ill. ; 24 cm + 1 CD-ROM
Disciplina 005.133
Altri autori (Persone) Deitel, Paul J.
Soggetto non controllato Linguaggi di programmazione
C++
Programmazione orientata agli oggetti
UML
ISBN 88-7303-670-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNINA-990001507070403321
Deitel, Harvey M.  
Milano : Apogeo, c2001
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C++ Fondamenti di programmazione / Harvey M. Deitel, Paul J. Deitel
C++ Fondamenti di programmazione / Harvey M. Deitel, Paul J. Deitel
Autore Deitel, Harvey M.
Edizione [2. ed]
Pubbl/distr/stampa Milano, : Apogeo, 2005
Descrizione fisica XXIII, 744 p. ; 24 cm
Disciplina 005.13
Altri autori (Persone) Deitel, Paul J.
ISBN 8850323867
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNICAS-RML0302954
Deitel, Harvey M.  
Milano, : Apogeo, 2005
Materiale a stampa
Lo trovi qui: Univ. di Cassino
Opac: Controlla la disponibilità qui
C++ how to program : introducing the new C++14 standard / Paul Deitel, Harvey Deitel
C++ how to program : introducing the new C++14 standard / Paul Deitel, Harvey Deitel
Autore Deitel, Paul J.
Edizione [10. ed.]
Pubbl/distr/stampa Boston [etc.], : Pearson, 2017
Descrizione fisica 1074 p. : ill. ; 23 cm
Altri autori (Persone) Deitel, Harvey M.
ISBN 9781292153346
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910488450403321
Deitel, Paul J.  
Boston [etc.], : Pearson, 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C++ How to program / H.M.Deitel, P.J.Deitel
C++ How to program / H.M.Deitel, P.J.Deitel
Autore Deitel, Harvey M.
Edizione [2. ed.]
Pubbl/distr/stampa New Jersey : Prentice Hall, 1998
Descrizione fisica LVII, 1130 p. ; 23 cm
Disciplina 005.13
ISBN 0-13-528910-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNINA-990000866500403321
Deitel, Harvey M.  
New Jersey : Prentice Hall, 1998
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C++ how to program / H. M. Deitel, P. J. Deitel
C++ how to program / H. M. Deitel, P. J. Deitel
Autore Deitel, Harvey M.
Edizione [2nd ed.]
Pubbl/distr/stampa Upper Saddle River : Prentice Hall, c1998
Descrizione fisica LVII, 1130 p. : ill. ; 23 cm + 1 CD-ROM
Disciplina 005.133
Altri autori (Persone) Deitel, Paul J.
Collana How to program series
Soggetto non controllato Elaboratori elettronici - Linguaggio C
Microelaboratori elettronici - Linguaggio C
ISBN 0-13-528910-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-990000123640403321
Deitel, Harvey M.  
Upper Saddle River : Prentice Hall, c1998
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C++ how to program / H.M. Deitel, P.J. Deitel
C++ how to program / H.M. Deitel, P.J. Deitel
Autore Deitel, Harvey M.
Edizione [2nd ed.]
Pubbl/distr/stampa Upper Saddle River : Prentice Hall, 1997
Descrizione fisica LVII,1130 p. ; 23 cm
Disciplina 005.133
Altri autori (Persone) Deitel, Paul J.
Soggetto non controllato C++
ISBN 0-13-528910-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-990000524060403321
Deitel, Harvey M.  
Upper Saddle River : Prentice Hall, 1997
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C++ how to program / H.M. Deitel and P.J. Deitel
C++ how to program / H.M. Deitel and P.J. Deitel
Autore Deitel, Harvey M.
Edizione [2nd ed.]
Pubbl/distr/stampa Upper Saddle River, NJ : Prentice-Hall, 1998
Descrizione fisica lvii, 1130 p. ; 23 cm.
Altri autori (Persone) Deitel, Paul J.author
Soggetto topico C++ (Computer program language)
ISBN 0135289106
Classificazione 005.13'3
621.3.8
QA76.73.C153D45
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISALENTO-991000839899707536
Deitel, Harvey M.  
Upper Saddle River, NJ : Prentice-Hall, 1998
Materiale a stampa
Lo trovi qui: Univ. del Salento
Opac: Controlla la disponibilità qui
C++ How to Program (Early Objects Version), International Edition: Early Objects Version
C++ How to Program (Early Objects Version), International Edition: Early Objects Version
Autore Deitel Harvey
Edizione [9th ed.]
Pubbl/distr/stampa [Place of publication not identified], : Pearson Education Limited, 2013
Descrizione fisica 1 online resource (1064 pages)
ISBN 0-273-79360-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Contents -- Preface -- 1 Introduction to Computers and C++ -- 1.1 Introduction -- 1.2 Computers and the Internet in Industry and Research -- 1.3 Hardware and Software -- 1.3.1 Moore's Law -- 1.3.2 Computer Organization -- 1.4 Data Hierarchy -- 1.5 Machine Languages, Assembly Languages and High-Level Languages -- 1.6 C++ -- 1.7 Programming Languages -- 1.8 Introduction to Object Technology -- 1.9 Typical C++ Development Environment -- 1.10 Test-Driving a C++ Application -- 1.11 Operating Systems -- 1.11.1 Windows-A Proprietary Operating System -- 1.11.2 Linux-An Open-Source Operating System -- 1.11.3 Apple's OS X -- Apple's iOS for iPhone®, iPad® and iPod Touch® Devices -- 1.11.4 Google's Android -- 1.12 The Internet and World Wide Web -- 1.13 Some Key Software Development Terminology -- 1.14 C++11 and the Open Source Boost Libraries -- 1.15 Keeping Up to Date with Information Technologies -- 1.16 Web Resources -- 2 Introduction to C++ Programming -- Input/Output and Operators -- 2.1 Introduction -- 2.2 First Program in C++: Printing a Line of Text -- 2.3 Modifying Our First C++ Program -- 2.4 Another C++ Program: Adding Integers -- 2.5 Memory Concepts -- 2.6 Arithmetic -- 2.7 Decision Making: Equality and Relational Operators -- 2.8 Wrap-Up -- 3 Introduction to Classes, Objects and Strings -- 3.1 Introduction -- 3.2 Defining a Class with a Member Function -- 3.3 Defining a Member Function with a Parameter -- 3.4 Data Members, set Member Functions and get Member Functions -- 3.5 Initializing Objects with Constructors -- 3.6 Placing a Class in a Separate File for Reusability -- 3.7 Separating Interface from Implementation -- 3.8 Validating Data with set Functions -- 3.9 Wrap-Up -- 4 Control Statements: Part 1 -- Assignment, ++ and -- Operators -- 4.1 Introduction -- 4.2 Algorithms -- 4.3 Pseudocode -- 4.4 Control Structures.
4.5 if Selection Statement -- 4.6 if...else Double-Selection Statement -- 4.7 while Repetition Statement -- 4.8 Formulating Algorithms: Counter-Controlled Repetition -- 4.9 Formulating Algorithms: Sentinel-Controlled Repetition -- 4.10 Formulating Algorithms: Nested Control Statements -- 4.11 Assignment Operators -- 4.12 Increment and Decrement Operators -- 4.13 Wrap-Up -- 5 Control Statements: Part 2 -- Logical Operators -- 5.1 Introduction -- 5.2 Essentials of Counter-Controlled Repetition -- 5.3 for Repetition Statement -- 5.4 Examples Using the for Statement -- 5.5 do...while Repetition Statement -- 5.6 switch Multiple-Selection Statement -- 5.7 break and continue Statements -- 5.8 Logical Operators -- 5.9 Confusing the Equality (==) and Assignment (=) Operators -- 5.10 Structured Programming Summary -- 5.11 Wrap-Up -- 6 Functions and an Introduction to Recursion -- 6.1 Introduction -- 6.2 Program Components in C++ -- 6.3 Math Library Functions -- 6.4 Function Definitions with Multiple Parameters -- 6.5 Function Prototypes and Argument Coercion -- 6.6 C++ Standard Library Headers -- 6.7 Case Study: Random Number Generation -- 6.8 Case Study: Game of Chance -- Introducing enum -- 6.9 C++11 Random Numbers -- 6.10 Storage Classes and Storage Duration -- 6.11 Scope Rules -- 6.12 Function Call Stack and Activation Records -- 6.13 Functions with Empty Parameter Lists -- 6.14 Inline Functions -- 6.15 References and Reference Parameters -- 6.16 Default Arguments -- 6.17 Unary Scope Resolution Operator -- 6.18 Function Overloading -- 6.19 Function Templates -- 6.20 Recursion -- 6.21 Example Using Recursion: Fibonacci Series -- 6.22 Recursion vs. Iteration -- 6.23 Wrap-Up -- 7 Class Templates array and vector -- Catching Exceptions -- 7.1 Introduction -- 7.2 arrays -- 7.3 Declaring arrays -- 7.4 Examples Using arrays.
7.4.1 Declaring an array and Using a Loop to Initialize the array's Elements -- 7.4.2 Initializing an array in a Declaration with an Initializer List -- 7.4.3 Specifying an array's Size with a Constant Variable and Setting array Elements with Calculations -- 7.4.4 Summing the Elements of an array -- 7.4.5 Using Bar Charts to Display array Data Graphically -- 7.4.6 Using the Elements of an array as Counters -- 7.4.7 Using arrays to Summarize Survey Results -- 7.4.8 Static Local arrays and Automatic Local arrays -- 7.5 Range-Based for Statement -- 7.6 Case Study: Class GradeBook Using an array to Store Grades -- 7.7 Sorting and Searching arrays -- 7.8 Multidimensional arrays -- 7.9 Case Study: Class GradeBook Using a Two-Dimensional array -- 7.10 Introduction to C++ Standard Library Class Template vector -- 7.11 Wrap-Up -- 8 Pointers -- 8.1 Introduction -- 8.2 Pointer Variable Declarations and Initialization -- 8.3 Pointer Operators -- 8.4 Pass-by-Reference with Pointers -- 8.5 Built-In Arrays -- 8.6 Using const with Pointers -- 8.6.1 Nonconstant Pointer to Nonconstant Data -- 8.6.2 Nonconstant Pointer to Constant Data -- 8.6.3 Constant Pointer to Nonconstant Data -- 8.6.4 Constant Pointer to Constant Data -- 8.7 sizeof Operator -- 8.8 Pointer Expressions and Pointer Arithmetic -- 8.9 Relationship Between Pointers and Built-In Arrays -- 8.10 Pointer-Based Strings -- 8.11 Wrap-Up -- 9 Classes: A Deeper Look -- Throwing Exceptions -- 9.1 Introduction -- 9.2 Time Class Case Study -- 9.3 Class Scope and Accessing Class Members -- 9.4 Access Functions and Utility Functions -- 9.5 Time Class Case Study: Constructors with Default Arguments -- 9.6 Destructors -- 9.7 When Constructors and Destructors Are Called -- 9.8 Time Class Case Study: A Subtle Trap-Returning a Reference or a Pointer to a private Data Member -- 9.9 Default Memberwise Assignment.
9.10 const Objects and const Member Functions -- 9.11 Composition: Objects as Members of Classes -- 9.12 friend Functions and friend Classes -- 9.13 Using the this Pointer -- 9.14 static Class Members -- 9.15 Wrap-Up -- 10 Operator Overloading -- Class string -- 10.1 Introduction -- 10.2 Using the Overloaded Operators of Standard Library Class string -- 10.3 Fundamentals of Operator Overloading -- 10.4 Overloading Binary Operators -- 10.5 Overloading the Binary Stream Insertion and Stream Extraction Operators -- 10.6 Overloading Unary Operators -- 10.7 Overloading the Unary Prefix and Postfix ++ and -- Operators -- 10.8 Case Study: A Date Class -- 10.9 Dynamic Memory Management -- 10.10 Case Study: Array Class -- 10.10.1 Using the Array Class -- 10.10.2 Array Class Definition -- 10.11 Operators as Member vs. Non-Member Functions -- 10.12 Converting Between Types -- 10.13 explicit Constructors and Conversion Operators -- 10.14 Overloading the Function Call Operator () -- 10.15 Wrap-Up -- 11 Object-Oriented Programming: Inheritance -- 11.1 Introduction -- 11.2 Base Classes and Derived Classes -- 11.3 Relationship between Base and Derived Classes -- 11.3.1 Creating and Using a CommissionEmployee Class -- 11.3.2 Creating a BasePlusCommissionEmployee Class Without Using Inheritance -- 11.3.3 Creating a CommissionEmployee- BasePlusCommissionEmployee Inheritance Hierarchy -- 11.3.4 CommissionEmployee-BasePlusCommissionEmployee Inheritance Hierarchy Using protected Data -- 11.3.5 CommissionEmployee-BasePlusCommissionEmployee Inheritance Hierarchy Using private Data -- 11.4 Constructors and Destructors in Derived Classes -- 11.5 public, protected and private Inheritance -- 11.6 Software Engineering with Inheritance -- 11.7 Wrap-Up -- 12 Object-Oriented Programming: Polymorphism -- 12.1 Introduction -- 12.2 Introduction to Polymorphism: Polymorphic Video Game.
12.3 Relationships Among Objects in an Inheritance Hierarchy -- 12.3.1 Invoking Base-Class Functions from Derived-Class Objects -- 12.3.2 Aiming Derived-Class Pointers at Base-Class Objects -- 12.3.3 Derived-Class Member-Function Calls via Base-Class Pointers -- 12.3.4 Virtual Functions and Virtual Destructors -- 12.4 Type Fields and switch Statements -- 12.5 Abstract Classes and Pure virtual Functions -- 12.6 Case Study: Payroll System Using Polymorphism -- 12.6.1 Creating Abstract Base Class Employee -- 12.6.2 Creating Concrete Derived Class SalariedEmployee -- 12.6.3 Creating Concrete Derived Class CommissionEmployee -- 12.6.4 Creating Indirect Concrete Derived Class BasePlusCommissionEmployee -- 12.6.5 Demonstrating Polymorphic Processing -- 12.7 (Optional) Polymorphism, Virtual Functions and Dynamic Binding "Under the Hood" -- 12.8 Case Study: Payroll System Using Polymorphism and Runtime Type Information with Downcasting, dynamic_cast, typeid and type_info -- 12.9 Wrap-Up -- 13 Stream Input/Output: A Deeper Look -- 13.1 Introduction -- 13.2 Streams -- 13.2.1 Classic Streams vs. Standard Streams -- 13.2.2 iostream Library Headers -- 13.2.3 Stream Input/Output Classes and Objects -- 13.3 Stream Output -- 13.3.1 Output of char * Variables -- 13.3.2 Character Output Using Member Function put -- 13.4 Stream Input -- 13.4.1 get and getline Member Functions -- 13.4.2 istream Member Functions peek, putback and ignore -- 13.4.3 Type-Safe I/O -- 13.5 Unformatted I/O Using read, write and gcount -- 13.6 Introduction to Stream Manipulators -- 13.6.1 Integral Stream Base: dec, oct, hex and setbase -- 13.6.2 Floating-Point Precision (precision, setprecision) -- 13.6.3 Field Width (width, setw) -- 13.6.4 User-Defined Output Stream Manipulators -- 13.7 Stream Format States and Stream Manipulators -- 13.7.1 Trailing Zeros and Decimal Points (showpoint).
13.7.2 Justification (left, right and internal).
Altri titoli varianti C++ How to Program
Record Nr. UNINA-9910151658003321
Deitel Harvey  
[Place of publication not identified], : Pearson Education Limited, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C++ tecniche avanzate di programmazione / Harvey M. Deitel, Paul J. Deitel
C++ tecniche avanzate di programmazione / Harvey M. Deitel, Paul J. Deitel
Autore Deitel, Harvey M.
Pubbl/distr/stampa Milano : Apogeo, 2001
Descrizione fisica XVI, 387 p. : ill. ; 24 cm
Disciplina 005.133
Altri autori (Persone) Deitel, Paul J.
Collana PerCorsi di studio
Soggetto non controllato Elaboratori elettronici - Linguaggio C
ISBN 88-7303-731-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNINA-990004005020403321
Deitel, Harvey M.  
Milano : Apogeo, 2001
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui