Creative Crowds : Perspektiven der Fanforschung im deutschsprachigen Raum / / Vera Cuntz-Leng (Hg.) |
Pubbl/distr/stampa | Darmstadt : , : Büchner-Verlag, , 2014 |
Descrizione fisica | 1 online resource (408 pages) : illustrations |
Disciplina | 306.487 |
Soggetto topico |
Fans (Persons)
Mass media and culture |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Altri titoli varianti | Creative Crowds |
Record Nr. | UNINA-9910774722903321 |
Darmstadt : , : Büchner-Verlag, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Das Senet-Brettspiel im alten Aegypten. Teil 1. : Das inschriftliche und archaeologische Material / von Edgar B. Push |
Autore | PUSCH, Edgar B. |
Edizione | [Munchen [etc.] : Deutscher Kunstverlag] |
Pubbl/distr/stampa | 2 v., p. di tav., : ill. ; 30 cm |
Descrizione fisica | 1.1. : Textband; 1.2. |
Disciplina | 306.487(SOCIOLOGIA DEI PASSATEMPI E GIOCHI) |
Soggetto topico |
GIOCHI - Egitto antico
GIOCO DEL SENET - Studi |
ISBN | 34-220-0831-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Record Nr. | UNIOR-UON00106960 |
PUSCH, Edgar B. | ||
2 v., p. di tav., : ill. ; 30 cm | ||
Materiale a stampa | ||
Lo trovi qui: Univ. L'Orientale | ||
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Donne e videogiochi : una questione di genere / Marco Accordi Rickards, Micaela Romanini |
Autore | Accordi Rickards, Marco |
Pubbl/distr/stampa | Roma, : Carocci, 2023 |
Descrizione fisica | 126 p. ; 22 cm |
Disciplina |
305.4
306.487 |
Altri autori (Persone) | Romanini, Micaela |
Collana | Quality paperbacks |
Soggetto non controllato | Donne - Utilizzazione nei Videogiochi |
ISBN | 978-88-290-2129-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Record Nr. | UNINA-9910764901203321 |
Accordi Rickards, Marco | ||
Roma, : Carocci, 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Ethnographies of the videogame : gender, narrative and praxis / by Helen Thornham |
Autore | Thornham, Helen |
Pubbl/distr/stampa | Farnham, Surrey, England ; Burlington, VT : Ashgate Pub. Company, c2011 |
Descrizione fisica | 207 p. ; 24 cm |
Disciplina | 306.487 |
Soggetto topico | Videogiochi - Studio sociologico |
ISBN |
9780754679783 (hardback : alk. paper)
9780754699408 (ebook) |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISALENTO-991001577409707536 |
Thornham, Helen | ||
Farnham, Surrey, England ; Burlington, VT : Ashgate Pub. Company, c2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. del Salento | ||
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Fandom unbound [[electronic resource] ] : otaku culture in a connected world / / edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji |
Pubbl/distr/stampa | New Haven, : Yale University Press, c2012 |
Descrizione fisica | 1 online resource (353 p.) |
Disciplina | 306.487 |
Altri autori (Persone) |
ItōMizuko
OkabeDaisuke TsujiIzumi <1976-> |
Soggetto topico |
Subculture - Japan
Fans (Persons) Popular culture - Japan Popular culture - Japanese influences Animated films - Japan - History and criticism Comic books, strips, etc - Japan - History and criticism |
Soggetto genere / forma | Electronic books. |
ISBN |
1-280-57138-1
9786613600981 0-300-17826-3 |
Classificazione | 306.1 FAN |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Acknowledgments -- Editors' Note On Translation -- Introduction -- 1. Why Study Train Otaku? A Social History Of Imagination -- 2. Database Animals -- 3. Japan's Cynical Nationalism -- 4. Strategies Of Engagement: Discovering, Defining, And Describing Otaku Culture In The United States -- 5. Comic Market As Space For Self- Expression In Otaku Culture -- 6. Otaku And The City: The Rebirth Of Akihabara -- 7. Anime And Manga Fandom As Networked Culture -- 8. Contributors Versus Leechers: Fansubbing Ethics And A Hybrid Public Culture -- 9. Making Fujoshi Identity Visible And Invisible -- 10. Cosplay, Learning, And Cultural Practice -- 11. The Fighting Gamer Otaku Community: What Are They "Fighting" About? -- 12. "As Long As It'S Not Linkin Park Z ": Popularity, Distinction, And Status In The AMV Subculture -- Contributors -- Index |
Record Nr. | UNINA-9910461393503321 |
New Haven, : Yale University Press, c2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Fandom unbound [[electronic resource] ] : otaku culture in a connected world / / edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji |
Pubbl/distr/stampa | New Haven, : Yale University Press, c2012 |
Descrizione fisica | 1 online resource (353 p.) |
Disciplina | 306.487 |
Altri autori (Persone) |
ItōMizuko
OkabeDaisuke TsujiIzumi <1976-> |
Soggetto topico |
Subculture
Fans (Persons) Popular culture - Japan Popular culture - Japanese influences Animated films - History and criticism Comic books, strips, etc - Japan - History and criticism |
ISBN |
1-280-57138-1
9786613600981 0-300-17826-3 |
Classificazione | 306.1 FAN |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Acknowledgments -- Editors' Note On Translation -- Introduction -- 1. Why Study Train Otaku? A Social History Of Imagination -- 2. Database Animals -- 3. Japan's Cynical Nationalism -- 4. Strategies Of Engagement: Discovering, Defining, And Describing Otaku Culture In The United States -- 5. Comic Market As Space For Self- Expression In Otaku Culture -- 6. Otaku And The City: The Rebirth Of Akihabara -- 7. Anime And Manga Fandom As Networked Culture -- 8. Contributors Versus Leechers: Fansubbing Ethics And A Hybrid Public Culture -- 9. Making Fujoshi Identity Visible And Invisible -- 10. Cosplay, Learning, And Cultural Practice -- 11. The Fighting Gamer Otaku Community: What Are They "Fighting" About? -- 12. "As Long As It'S Not Linkin Park Z ": Popularity, Distinction, And Status In The AMV Subculture -- Contributors -- Index |
Record Nr. | UNINA-9910790274603321 |
New Haven, : Yale University Press, c2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Fandom unbound [[electronic resource] ] : otaku culture in a connected world / / edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji |
Pubbl/distr/stampa | New Haven, : Yale University Press, c2012 |
Descrizione fisica | 1 online resource (353 p.) |
Disciplina | 306.487 |
Altri autori (Persone) |
ItōMizuko
OkabeDaisuke TsujiIzumi <1976-> |
Soggetto topico |
Subculture
Fans (Persons) Popular culture - Japan Popular culture - Japanese influences Animated films - History and criticism Comic books, strips, etc - Japan - History and criticism |
ISBN |
1-280-57138-1
9786613600981 0-300-17826-3 |
Classificazione | 306.1 FAN |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Acknowledgments -- Editors' Note On Translation -- Introduction -- 1. Why Study Train Otaku? A Social History Of Imagination -- 2. Database Animals -- 3. Japan's Cynical Nationalism -- 4. Strategies Of Engagement: Discovering, Defining, And Describing Otaku Culture In The United States -- 5. Comic Market As Space For Self- Expression In Otaku Culture -- 6. Otaku And The City: The Rebirth Of Akihabara -- 7. Anime And Manga Fandom As Networked Culture -- 8. Contributors Versus Leechers: Fansubbing Ethics And A Hybrid Public Culture -- 9. Making Fujoshi Identity Visible And Invisible -- 10. Cosplay, Learning, And Cultural Practice -- 11. The Fighting Gamer Otaku Community: What Are They "Fighting" About? -- 12. "As Long As It'S Not Linkin Park Z ": Popularity, Distinction, And Status In The AMV Subculture -- Contributors -- Index |
Record Nr. | UNINA-9910816074703321 |
New Haven, : Yale University Press, c2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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The game culture reader / / edited by Jason C. Thompson and Marc A. Ouellette |
Pubbl/distr/stampa | Newcastle upon Tyne : , : Cambridge Scholars Publishing, , 2013 |
Descrizione fisica | 1 online resource (282 p.) |
Disciplina | 306.487 |
Soggetto topico |
Video games - Social aspects
Computer games - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN | 1-4438-6437-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | ""TABLE OF CONTENTS""; ""LIST OF ILLUSTRATIONS""; ""LIST OF TABLES""; ""ACKNOWLEDGEMENTS""; ""INTRODUCTION""; ""PART I""; ""CHAPTER ONE""; ""CHAPTER TWO""; ""CHAPTER THREE""; ""CHAPTER FOUR""; ""PART II""; ""CHAPTER FIVE""; ""CHAPTER SIX""; ""CHAPTER SEVEN""; ""CHAPTER EIGHT""; ""PART III""; ""CHAPTER NINE""; ""CHAPTER TEN""; ""CHAPTER ELEVEN""; ""CHAPTER TWELVE""; ""REFERENCES""; ""GAMES CITED""; ""CONTRIBUTORS""; ""INDEX"" |
Record Nr. | UNINA-9910458513203321 |
Newcastle upon Tyne : , : Cambridge Scholars Publishing, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The game culture reader / / edited by Jason C. Thompson and Marc A. Ouellette |
Pubbl/distr/stampa | Newcastle upon Tyne : , : Cambridge Scholars Publishing, , 2013 |
Descrizione fisica | 1 online resource (282 p.) |
Disciplina | 306.487 |
Soggetto topico | Video games - Social aspects |
ISBN | 1-4438-6437-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | ""TABLE OF CONTENTS""; ""LIST OF ILLUSTRATIONS""; ""LIST OF TABLES""; ""ACKNOWLEDGEMENTS""; ""INTRODUCTION""; ""PART I""; ""CHAPTER ONE""; ""CHAPTER TWO""; ""CHAPTER THREE""; ""CHAPTER FOUR""; ""PART II""; ""CHAPTER FIVE""; ""CHAPTER SIX""; ""CHAPTER SEVEN""; ""CHAPTER EIGHT""; ""PART III""; ""CHAPTER NINE""; ""CHAPTER TEN""; ""CHAPTER ELEVEN""; ""CHAPTER TWELVE""; ""REFERENCES""; ""GAMES CITED""; ""CONTRIBUTORS""; ""INDEX"" |
Record Nr. | UNINA-9910791010503321 |
Newcastle upon Tyne : , : Cambridge Scholars Publishing, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The game culture reader / / edited by Jason C. Thompson and Marc A. Ouellette |
Pubbl/distr/stampa | Newcastle upon Tyne : , : Cambridge Scholars Publishing, , 2013 |
Descrizione fisica | 1 online resource (282 p.) |
Disciplina | 306.487 |
Soggetto topico | Video games - Social aspects |
ISBN | 1-4438-6437-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | ""TABLE OF CONTENTS""; ""LIST OF ILLUSTRATIONS""; ""LIST OF TABLES""; ""ACKNOWLEDGEMENTS""; ""INTRODUCTION""; ""PART I""; ""CHAPTER ONE""; ""CHAPTER TWO""; ""CHAPTER THREE""; ""CHAPTER FOUR""; ""PART II""; ""CHAPTER FIVE""; ""CHAPTER SIX""; ""CHAPTER SEVEN""; ""CHAPTER EIGHT""; ""PART III""; ""CHAPTER NINE""; ""CHAPTER TEN""; ""CHAPTER ELEVEN""; ""CHAPTER TWELVE""; ""REFERENCES""; ""GAMES CITED""; ""CONTRIBUTORS""; ""INDEX"" |
Record Nr. | UNINA-9910813434303321 |
Newcastle upon Tyne : , : Cambridge Scholars Publishing, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|