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Creative Crowds : Perspektiven der Fanforschung im deutschsprachigen Raum / / Vera Cuntz-Leng (Hg.)
Creative Crowds : Perspektiven der Fanforschung im deutschsprachigen Raum / / Vera Cuntz-Leng (Hg.)
Pubbl/distr/stampa Darmstadt : , : Büchner-Verlag, , 2014
Descrizione fisica 1 online resource (408 pages) : illustrations
Disciplina 306.487
Soggetto topico Fans (Persons)
Mass media and culture
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Altri titoli varianti Creative Crowds
Record Nr. UNINA-9910774722903321
Darmstadt : , : Büchner-Verlag, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Das Senet-Brettspiel im alten Aegypten. Teil 1. : Das inschriftliche und archaeologische Material / von Edgar B. Push
Das Senet-Brettspiel im alten Aegypten. Teil 1. : Das inschriftliche und archaeologische Material / von Edgar B. Push
Autore PUSCH, Edgar B.
Edizione [Munchen [etc.] : Deutscher Kunstverlag]
Pubbl/distr/stampa 2 v., p. di tav., : ill. ; 30 cm
Descrizione fisica 1.1. : Textband; 1.2.
Disciplina 306.487(SOCIOLOGIA DEI PASSATEMPI E GIOCHI)
Soggetto topico GIOCHI - Egitto antico
GIOCO DEL SENET - Studi
ISBN 34-220-0831-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Record Nr. UNIOR-UON00106960
PUSCH, Edgar B.  
2 v., p. di tav., : ill. ; 30 cm
Materiale a stampa
Lo trovi qui: Univ. L'Orientale
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Donne e videogiochi : una questione di genere / Marco Accordi Rickards, Micaela Romanini
Donne e videogiochi : una questione di genere / Marco Accordi Rickards, Micaela Romanini
Autore Accordi Rickards, Marco
Pubbl/distr/stampa Roma, : Carocci, 2023
Descrizione fisica 126 p. ; 22 cm
Disciplina 305.4
306.487
Altri autori (Persone) Romanini, Micaela
Collana Quality paperbacks
Soggetto non controllato Donne - Utilizzazione nei Videogiochi
ISBN 978-88-290-2129-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNINA-9910764901203321
Accordi Rickards, Marco  
Roma, : Carocci, 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Ethnographies of the videogame : gender, narrative and praxis / by Helen Thornham
Ethnographies of the videogame : gender, narrative and praxis / by Helen Thornham
Autore Thornham, Helen
Pubbl/distr/stampa Farnham, Surrey, England ; Burlington, VT : Ashgate Pub. Company, c2011
Descrizione fisica 207 p. ; 24 cm
Disciplina 306.487
Soggetto topico Videogiochi - Studio sociologico
ISBN 9780754679783 (hardback : alk. paper)
9780754699408 (ebook)
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISALENTO-991001577409707536
Thornham, Helen  
Farnham, Surrey, England ; Burlington, VT : Ashgate Pub. Company, c2011
Materiale a stampa
Lo trovi qui: Univ. del Salento
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Fandom unbound [[electronic resource] ] : otaku culture in a connected world / / edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji
Fandom unbound [[electronic resource] ] : otaku culture in a connected world / / edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji
Pubbl/distr/stampa New Haven, : Yale University Press, c2012
Descrizione fisica 1 online resource (353 p.)
Disciplina 306.487
Altri autori (Persone) ItōMizuko
OkabeDaisuke
TsujiIzumi <1976->
Soggetto topico Subculture - Japan
Fans (Persons)
Popular culture - Japan
Popular culture - Japanese influences
Animated films - Japan - History and criticism
Comic books, strips, etc - Japan - History and criticism
Soggetto genere / forma Electronic books.
ISBN 1-280-57138-1
9786613600981
0-300-17826-3
Classificazione 306.1 FAN
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Acknowledgments -- Editors' Note On Translation -- Introduction -- 1. Why Study Train Otaku? A Social History Of Imagination -- 2. Database Animals -- 3. Japan's Cynical Nationalism -- 4. Strategies Of Engagement: Discovering, Defining, And Describing Otaku Culture In The United States -- 5. Comic Market As Space For Self- Expression In Otaku Culture -- 6. Otaku And The City: The Rebirth Of Akihabara -- 7. Anime And Manga Fandom As Networked Culture -- 8. Contributors Versus Leechers: Fansubbing Ethics And A Hybrid Public Culture -- 9. Making Fujoshi Identity Visible And Invisible -- 10. Cosplay, Learning, And Cultural Practice -- 11. The Fighting Gamer Otaku Community: What Are They "Fighting" About? -- 12. "As Long As It'S Not Linkin Park Z ": Popularity, Distinction, And Status In The AMV Subculture -- Contributors -- Index
Record Nr. UNINA-9910461393503321
New Haven, : Yale University Press, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Fandom unbound [[electronic resource] ] : otaku culture in a connected world / / edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji
Fandom unbound [[electronic resource] ] : otaku culture in a connected world / / edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji
Pubbl/distr/stampa New Haven, : Yale University Press, c2012
Descrizione fisica 1 online resource (353 p.)
Disciplina 306.487
Altri autori (Persone) ItōMizuko
OkabeDaisuke
TsujiIzumi <1976->
Soggetto topico Subculture
Fans (Persons)
Popular culture - Japan
Popular culture - Japanese influences
Animated films - History and criticism
Comic books, strips, etc - Japan - History and criticism
ISBN 1-280-57138-1
9786613600981
0-300-17826-3
Classificazione 306.1 FAN
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Acknowledgments -- Editors' Note On Translation -- Introduction -- 1. Why Study Train Otaku? A Social History Of Imagination -- 2. Database Animals -- 3. Japan's Cynical Nationalism -- 4. Strategies Of Engagement: Discovering, Defining, And Describing Otaku Culture In The United States -- 5. Comic Market As Space For Self- Expression In Otaku Culture -- 6. Otaku And The City: The Rebirth Of Akihabara -- 7. Anime And Manga Fandom As Networked Culture -- 8. Contributors Versus Leechers: Fansubbing Ethics And A Hybrid Public Culture -- 9. Making Fujoshi Identity Visible And Invisible -- 10. Cosplay, Learning, And Cultural Practice -- 11. The Fighting Gamer Otaku Community: What Are They "Fighting" About? -- 12. "As Long As It'S Not Linkin Park Z ": Popularity, Distinction, And Status In The AMV Subculture -- Contributors -- Index
Record Nr. UNINA-9910790274603321
New Haven, : Yale University Press, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Fandom unbound [[electronic resource] ] : otaku culture in a connected world / / edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji
Fandom unbound [[electronic resource] ] : otaku culture in a connected world / / edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji
Pubbl/distr/stampa New Haven, : Yale University Press, c2012
Descrizione fisica 1 online resource (353 p.)
Disciplina 306.487
Altri autori (Persone) ItōMizuko
OkabeDaisuke
TsujiIzumi <1976->
Soggetto topico Subculture
Fans (Persons)
Popular culture - Japan
Popular culture - Japanese influences
Animated films - History and criticism
Comic books, strips, etc - Japan - History and criticism
ISBN 1-280-57138-1
9786613600981
0-300-17826-3
Classificazione 306.1 FAN
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Acknowledgments -- Editors' Note On Translation -- Introduction -- 1. Why Study Train Otaku? A Social History Of Imagination -- 2. Database Animals -- 3. Japan's Cynical Nationalism -- 4. Strategies Of Engagement: Discovering, Defining, And Describing Otaku Culture In The United States -- 5. Comic Market As Space For Self- Expression In Otaku Culture -- 6. Otaku And The City: The Rebirth Of Akihabara -- 7. Anime And Manga Fandom As Networked Culture -- 8. Contributors Versus Leechers: Fansubbing Ethics And A Hybrid Public Culture -- 9. Making Fujoshi Identity Visible And Invisible -- 10. Cosplay, Learning, And Cultural Practice -- 11. The Fighting Gamer Otaku Community: What Are They "Fighting" About? -- 12. "As Long As It'S Not Linkin Park Z ": Popularity, Distinction, And Status In The AMV Subculture -- Contributors -- Index
Record Nr. UNINA-9910816074703321
New Haven, : Yale University Press, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The game culture reader / / edited by Jason C. Thompson and Marc A. Ouellette
The game culture reader / / edited by Jason C. Thompson and Marc A. Ouellette
Pubbl/distr/stampa Newcastle upon Tyne : , : Cambridge Scholars Publishing, , 2013
Descrizione fisica 1 online resource (282 p.)
Disciplina 306.487
Soggetto topico Video games - Social aspects
Computer games - Social aspects
Soggetto genere / forma Electronic books.
ISBN 1-4438-6437-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""TABLE OF CONTENTS""; ""LIST OF ILLUSTRATIONS""; ""LIST OF TABLES""; ""ACKNOWLEDGEMENTS""; ""INTRODUCTION""; ""PART I""; ""CHAPTER ONE""; ""CHAPTER TWO""; ""CHAPTER THREE""; ""CHAPTER FOUR""; ""PART II""; ""CHAPTER FIVE""; ""CHAPTER SIX""; ""CHAPTER SEVEN""; ""CHAPTER EIGHT""; ""PART III""; ""CHAPTER NINE""; ""CHAPTER TEN""; ""CHAPTER ELEVEN""; ""CHAPTER TWELVE""; ""REFERENCES""; ""GAMES CITED""; ""CONTRIBUTORS""; ""INDEX""
Record Nr. UNINA-9910458513203321
Newcastle upon Tyne : , : Cambridge Scholars Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
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The game culture reader / / edited by Jason C. Thompson and Marc A. Ouellette
The game culture reader / / edited by Jason C. Thompson and Marc A. Ouellette
Pubbl/distr/stampa Newcastle upon Tyne : , : Cambridge Scholars Publishing, , 2013
Descrizione fisica 1 online resource (282 p.)
Disciplina 306.487
Soggetto topico Video games - Social aspects
ISBN 1-4438-6437-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""TABLE OF CONTENTS""; ""LIST OF ILLUSTRATIONS""; ""LIST OF TABLES""; ""ACKNOWLEDGEMENTS""; ""INTRODUCTION""; ""PART I""; ""CHAPTER ONE""; ""CHAPTER TWO""; ""CHAPTER THREE""; ""CHAPTER FOUR""; ""PART II""; ""CHAPTER FIVE""; ""CHAPTER SIX""; ""CHAPTER SEVEN""; ""CHAPTER EIGHT""; ""PART III""; ""CHAPTER NINE""; ""CHAPTER TEN""; ""CHAPTER ELEVEN""; ""CHAPTER TWELVE""; ""REFERENCES""; ""GAMES CITED""; ""CONTRIBUTORS""; ""INDEX""
Record Nr. UNINA-9910791010503321
Newcastle upon Tyne : , : Cambridge Scholars Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
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The game culture reader / / edited by Jason C. Thompson and Marc A. Ouellette
The game culture reader / / edited by Jason C. Thompson and Marc A. Ouellette
Pubbl/distr/stampa Newcastle upon Tyne : , : Cambridge Scholars Publishing, , 2013
Descrizione fisica 1 online resource (282 p.)
Disciplina 306.487
Soggetto topico Video games - Social aspects
ISBN 1-4438-6437-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""TABLE OF CONTENTS""; ""LIST OF ILLUSTRATIONS""; ""LIST OF TABLES""; ""ACKNOWLEDGEMENTS""; ""INTRODUCTION""; ""PART I""; ""CHAPTER ONE""; ""CHAPTER TWO""; ""CHAPTER THREE""; ""CHAPTER FOUR""; ""PART II""; ""CHAPTER FIVE""; ""CHAPTER SIX""; ""CHAPTER SEVEN""; ""CHAPTER EIGHT""; ""PART III""; ""CHAPTER NINE""; ""CHAPTER TEN""; ""CHAPTER ELEVEN""; ""CHAPTER TWELVE""; ""REFERENCES""; ""GAMES CITED""; ""CONTRIBUTORS""; ""INDEX""
Record Nr. UNINA-9910813434303321
Newcastle upon Tyne : , : Cambridge Scholars Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui