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Emotion-Driven Innovation : A Methodology to Envision Emotion-Focused New Product Ideas
Emotion-Driven Innovation : A Methodology to Envision Emotion-Focused New Product Ideas
Autore Alaniz Teresa
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer, , 2024
Descrizione fisica 1 online resource (185 pages)
Altri autori (Persone) BiazzoStefano
Collana Future of Business and Finance Series
ISBN 3-031-49877-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Contents -- Chapter 1: The Challenges of Generating Emotion-Focused Product Idea -- 1.1 Why Emotions Are Relevant in Product Innovation -- 1.2 Creating a Process for Designing Emotionally Relevant Products -- 1.3 State-of-the-Art Review -- Identification of Research, Selection of Studies, and Study Quality Assessment -- Data Analysis -- Data Findings -- Data Synthesis -- References -- Chapter 2: Process Creation: Structuring the Emotion-Driven Innovation -- 2.1 The Structure of the Emotion-Driven Innovation Process -- 2.2 Understanding and Using the Knowledge of Emotions -- Learning Game Method -- Dots Game Method -- 2.3 Defining the Emotional Intentions for New Emotion-Focused Product Ideas -- Filter Game Method -- Transform Game Method -- 2.4 Triggering Creativity Using the Knowledge of Emotions -- Translate Game Method -- References -- Chapter 3: The Language of Emotion-Driven Innovation -- 3.1 The Creation of an Emotion-Based Language in Product Design -- 3.2 The Framework of Positive Emotions and Its Emotional-Jobs-to-Be-Done -- 3.3 The Human-Product Emotional Interactions -- Aesthetic Interaction -- Behavioural Interaction -- Symbolic Interaction -- References -- Chapter 4: Process Development: Testing the E-DI in Academic Environments -- 4.1 Testing the Process: Three Key Decisions -- 4.2 The Approach to Testing -- 4.3 Exploring Language Used to Discuss Emotions in Product Innovation -- Study 1 at the University of Minho, Portugal -- Direct Observations -- Participants' Feedback -- Study 2 at the Faculty of Engineering of the University of Porto, Portugal -- Direct Observations -- Participants' Feedback -- 4.4 Creating Emotion-Focused New Product Ideas -- Study 3 at Design Studio FEUP -- Direct Observation and Participants' Feedback -- Transform Game Method (Emotion Goal Definition Phase).
Translate Game Method (Idea Generation Phase) -- Worksheet Outputs -- Study 4 at Scuola Italiana Design -- Direct Observation and Participants' Feedback -- Dots Game Method (Emotion Goal Definition Phase) -- Worksheet Outputs -- 4.5 Conclusions -- Understanding and Using the Language of Emotions -- Achieving the Objectives of Every Phase -- Supporting Emotion-Focused Idea Generation -- References -- Chapter 5: Process Validation: Towards the Application of E-DI in Real Design Practice -- 5.1 Validating the Process -- Study 1 -- Direct Observation and Participant's Feedback -- Outputs of Worksheets -- Conclusions of Study 1 -- Study 2 -- Direct Observation and Participant's Feedback -- Outputs of Worksheets -- Conclusions of Study 2 -- 5.2 Consolidation of the Emotion-Driven Innovation Process -- Direct Observation and Participant's Feedback -- Outputs of Worksheets -- Conclusion of Study 3 -- 5.3 Conclusions -- References -- Chapter 6: Emotion-Driven Innovation: The Process -- 6.1 Emotion Knowledge Acquisition -- Learning Game Method -- Dots Game Method -- 6.2 Emotion Goal Definition -- Filter Game Method -- Transform Game Method -- 6.3 Idea Generation Based on Emotion Knowledge -- Translate Game Method -- 6.4 Emotional Intelligence and Product Innovation: A Journey Through Competence, Intentions, and Ideas -- Developing the Competence of Emotional Granularity -- Defining Emotional Intentions for the New Product -- Generating Emotion-Focused New Product Ideas -- References -- Chapter 7: Emotion-Driven Innovation: An Inside-Out Approach to Design -- 7.1 Emotion-Driven Innovation: An Inside-Out Process -- Outside-in Process -- Learning Section -- Defining Section -- Ideating Section -- Inside-out Process -- Learning Section -- Defining Section -- Ideating Section -- Comparing the Processes -- Learning Section -- Defining Section -- Ideating Section.
7.2 Innovation Through the Frequency of Emotions -- The Frequency of Positive Emotions in a Sample of Products -- Generating New Product Ideas Applying Frequent and Infrequent Emotions -- Ideas Generated to Provoke Admiration and Amusement -- Ideas Generated to Provoke Love and Hope -- Identifying the Level of Innovation -- 7.3 Emotional Design Factors -- 7.4 Emotion-Driven Innovation: Final Remarks -- References.
Record Nr. UNINA-9910838276803321
Alaniz Teresa  
Cham : , : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Management dell'innovazione / Stefano Biazzo, Roberto Filippini
Management dell'innovazione / Stefano Biazzo, Roberto Filippini
Autore BIAZZO, Stefano
Pubbl/distr/stampa [Torino] : Isedi
Descrizione fisica X, 202 p. ; 24 cm
Disciplina 658.406
Altri autori (Persone) FILIPPINI, Roberto
Soggetto topico Aziende - Processi innovativi
ISBN 978-88-8008-386-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNISA-996276949503316
BIAZZO, Stefano  
[Torino] : Isedi
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Management dell'innovazione / Stefano Biazzo, Roberto Filippini
Management dell'innovazione / Stefano Biazzo, Roberto Filippini
Autore Biazzo, Stefano
Pubbl/distr/stampa Novara, : Isedi, 2018
Descrizione fisica X, 202 p. ; 24 cm
Disciplina 658.8
Altri autori (Persone) Filippini, Roberto
ISBN 978-88-8008-386-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNINA-9910283153303321
Biazzo, Stefano  
Novara, : Isedi, 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Performance measurement with the balanced scorecard : a practical approach to implemetation within SMEs / Stefano Biazzo, Patrizia Garengo
Performance measurement with the balanced scorecard : a practical approach to implemetation within SMEs / Stefano Biazzo, Patrizia Garengo
Autore Biazzo, Stefano
Pubbl/distr/stampa Heidelberg [etc.] : Springer, c2012
Descrizione fisica 132 p. ; 22 cm
Disciplina 658.15
Altri autori (Persone) Garengo, Patrizia
Collana SpringerBriefs in Business
Soggetto non controllato Economia
ISBN 978-3-642-24760-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-990009606550403321
Biazzo, Stefano  
Heidelberg [etc.] : Springer, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Product innovation management : intelligence, discovery, development / / Stefano Biazzo, Roberto Filippini
Product innovation management : intelligence, discovery, development / / Stefano Biazzo, Roberto Filippini
Autore Biazzo Stefano
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (vii, 194 pages) : illustrations
Disciplina 658.575
Collana Management for Professionals
Soggetto topico New products
Product design - Management
ISBN 3-030-75011-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Contents -- 1: Introduction -- Reference -- 2: The Challenge of Product Innovation -- 2.1 Why Innovate? -- Case Study 2.1 -- 2.2 Who Innovates? -- 2.3 What Kind of Innovation? -- 2.4 Towards Successful New Products -- Case Study 2.2 -- Case Study 2.3 -- Case Study 2.4 -- Case Study 2.5 -- References -- 3: Managing Product Innovation: A Framework -- 3.1 The Innovation Pyramid -- 3.2 Intelligence: Absorbing Information -- Case Study 3.1 -- Case Study 3.2 -- 3.3 Discovery: Exploring Opportunities for Innovation -- Case Study 3.3 -- 3.4 Development: Bringing New Products to the Market -- Process Management -- Project Management -- Portfolio Management -- 3.5 Managing Product Innovation: A Challenge Between Continuity and Discontinuity -- References -- 4: Intelligence: Uncovering Innovation Opportunities Through Customer Involvement -- 4.1 Customers´ Voices: Need-Information and Solution-Information -- 4.2 Involve Customers to Capture Their Needs -- Case Study 4.1 -- Case Study 4.2 -- 4.3 Involve Customers to Capture Solution-Information -- Case Study 4.3 -- References -- 5: Searching for Innovation Opportunities: Idea Generation and Technology Development -- 5.1 Innovation Workshop -- Case Study 5.1 (by Mauro De Bona) -- 5.2 Innovation Contest -- Case Study 5.2 -- Case Study 5.3 -- 5.3 Exploring the Technology Space -- Managing Technology Development -- Technological Collaborations -- References -- 6: Product Development: Managing Uncertainty and Knowledge Integration -- 6.1 The Strategic Problem of Uncertainty Reduction: The Stage-Gate Model -- 6.2 Flexible Product Development and the Evolution of Stage-Gate Systems -- 6.3 Spiral Development Processes: The Emergence of Agile Approaches -- 6.4 The Organizational Problem of Cross-Functional Integration in the Formulation of Key Design Decisions -- Case Study 6.1 -- Case Study 6.2.
6.5 Lean Thinking in Product Development -- Principle 1. Focus on Customer-Defined Value -- Principle 2. Early Identification of Manufacturability Problems -- Principle 3. Focus on Integration Events -- Principle 4. Intensive Supplier Involvement (Co-Design) -- Principle 5. Focus on Modular Architectures and Variety Reduction -- Principle 6. Focus on Set-Based Design -- Principle 7. Create a ``Supermarket´´ of Reusable Knowledge -- Principle 8. Search for Heavyweight Project Managers -- Principle 9. Establish Teams of Responsible Experts -- Principle 10. Decentralized, Iterative and Visual Project Planning and Control -- Principle 11. Takt Time in Portfolio Planning -- Principle 12. One-Piece Flow in Project Execution -- References -- 7: Creating the Project Value Proposition -- 7.1 Product Concept Definition -- Case Study 7.1 -- 7.2 Concept Selection -- 7.3 Concept Test -- Verify the Coherence of Product Attributes -- Case Study 7.2 -- Measure the Purchase Intent to Forecast Sales Volume -- 7.4 System-Level Design -- 7.5 Project Economic Analysis -- References -- 8: Organizing Development Projects: Structural Choices and Planning Approaches -- 8.1 Organizing Product Development: The Structural Choices -- Case Study 8.1 -- The Structural Choices: Organizational Contingency or Ideal Configuration? -- 8.2 Managing Product Development Projects: Rational and Relational Approaches -- 8.3 The Agile Revolution: From Scrum to Agile-Stage-Gate -- 8.4 The Relational Paradigm in Hardware Product Development: The Lean Approach -- Visual Management -- Case Study 8.2 -- Management Cadence -- Virtual Visual Planning -- 8.5 Development Speed and Overlapping -- References -- 9: Managing the Development Portfolio -- 9.1 Project Classification -- 9.2 Portfolio Visualization and Project Selection -- 9.3 Project Portfolio Planning -- Case Study 9.1 -- References.
10: Product Innovation and Business Models -- 10.1 Innovation and Digital Transformation -- 10.2 Business Model: The Company´s ``Way of Being´´ in the Competitive Environment -- 10.3 Business Model Canvas: A Visualization Tool -- Customer Segments -- Value Propositions -- Channels -- Customer Relationships -- Revenue Streams -- Key Resources -- Key Activities -- Key Partnerships -- Cost Structure -- Case Study 10.1 -- 10.4 Business Model Innovation -- 10.5 Product and Business Model Innovation: The Case of a Connected Product -- References.
Record Nr. UNINA-9910488696703321
Biazzo Stefano  
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui