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Human-computer interaction : theory, methods and tools, thematic area, HCI 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021, Proceedings. Part I / / edited by Masaaki Kurosu



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Titolo: Human-computer interaction : theory, methods and tools, thematic area, HCI 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021, Proceedings. Part I / / edited by Masaaki Kurosu Visualizza cluster
Pubblicazione: Cham, Switzerland : , : Springer, , [2021]
©2021
Descrizione fisica: 1 online resource (680 pages)
Disciplina: 004.019
Soggetto topico: Human-computer interaction
Persona (resp. second.): KurosuMasaaki <1948->
Note generali: Includes index.
Nota di contenuto: Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part I -- Contents - Part II -- Contents - Part III -- HCI Theory, Education and Practice -- Human-Computer Natural Interaction Design Practice Based on Unconscious Design Concept -- 1 Introduction -- 1.1 Human-Computer Natural Interaction -- 1.2 Unconscious Behavior Design -- 2 Research Summary -- 2.1 The Theoretical Background of Unconscious Behavior Design -- 2.2 Pervasive Computing -- 3 Human Computer Natural Interaction Design Framework Based on Unconscious Behavior -- 4 Design Practice of Intelligent Voice Bracelet for Cognitive Aging -- 4.1 Mental Model Analysis of the Elderly with Cognitive Impairment -- 4.2 Human Computer Natural Interaction Mode of Intelligent Voice Bracelet -- 4.3 Design of Intelligent Voice Bracelet -- 5 Conclusion -- References -- Implementation of Lean Product Development in a University Course and an Industry Project: Lessons Learned from a Comparative Study -- 1 Introduction -- 2 Literature Review -- 2.1 Insufficient Innovation Capacity of Enterprises -- 2.2 Potential Problems in Product Development -- 2.3 Lean Product Development -- 3 Method -- 3.1 LPD in University Course -- 3.2 LPD in Industry Project -- 3.3 Observation and Record -- 3.4 Data Analysis -- 4 Results -- 4.1 Reflection on the Practice of "Student Team" -- 4.2 Reflection on the Practice of "Enterprise Team" -- 5 Discussion -- References -- Human Computer Interacting Through a Game Engine: Qualifying Inclusive Design in Architecture -- 1 Introduction -- 2 Starting Point of the Project -- 2.1 Comparative Studies -- 2.2 Selecting of Test Subjects -- 2.3 Basic Research in Digital Representation Models -- 3 The Foundation of the Virtual Scenario Responder -- 3.1 Eye Tracking -- 3.2 Extended Eye Tracking in Areas of Interest.
3.3 Comparison to a Plan and Section Scenario -- 3.4 Neurological EEG Pilot Study -- 3.5 Tracking Behavior -- 4 Implementing Universal Design in VSR with a Game Engine -- 4.1 The "Fitness for All" VSR Reports -- 5 Conclusive Remarks -- References -- Human-Computer Interaction in Education: Keyword and Discipline Network in 20 Years -- 1 Introduction -- 2 Definitions of HCI and the Four Approaches -- 3 Method and Procedure -- 4 Results -- 5 Discussion -- References -- Building Common Ground: Applying Mutual Learning in the UI/UX Education -- 1 Introduction -- 2 Background -- 2.1 UI/UX in HCI -- 2.2 UI/UX Education in HCI and Design Fields -- 2.3 Interdisciplinary Collaboration and Mutual Learning -- 3 Interdisciplinary Curriculum Design -- 3.1 Contexts -- 3.2 Course Design -- 3.3 Students' Design Outcomes -- 4 Interviews and Findings -- 4.1 Interviews with Students and Teaching Assistants -- 4.2 Findings -- 5 Conclusion -- References -- Smart Speakers for Inclusion: How Can Intelligent Virtual Assistants Really Assist Everybody? -- 1 Introduction -- 2 Background -- 3 Issues and Challenges -- 4 Interaction -- 5 Inclusive Design -- 6 Conclusion -- References -- A Panel to Confront the Differences in Intersectional HCI -- 1 Introduction -- 2 Situating the Feminist Technoscience -- 2.1 Third-Wave HCI -- 3 Research Methodology -- 4 Data Analysis -- 4.1 Intersectional HCI -- 4.2 A Panel to Confront Differences in Intersectional HCI -- 5 Results -- References -- Information Differentiation in the Information Society: From the Perspective of All Stages of Human Information Activities -- 1 Introduction -- 2 Theoretical Basis and Literature Review -- 2.1 Information Differentiation -- 2.2 Social Stratification Theory -- 2.3 Age Stratification Theory -- 3 Put Forward a Hypothesis -- 3.1 The Influence of Age on the Status of Individual Information Society.
3.2 The Influence of the Level of Education and the Status of Individual Information Society -- 3.3 The Influence of Personal Income and Individual Information Society Status -- 3.4 The Influence of the Degree of Social Support and the Status of Individual Information Society -- 3.5 The Influence of Information Consumption and Individual Information Society Status -- 3.6 The Influence of Occupation on the Status of Individual Information Society -- 4 Research Design -- 4.1 Data Resource -- 4.2 Research Ideas and Methods -- 4.3 Explanatory Variables and Expanded Variables -- 5 Research Results -- 5.1 Factor Analysis -- 5.2 Single Factor Analysis of Variance -- 5.3 Multiple Linear Regression Analysis -- 6 Discussion -- References -- Machine-Human Interaction: A Paradigm Shift? -- 1 Introduction -- 2 Background -- 3 Related Works -- 4 Methods -- 4.1 Measurement -- 5 Discussion -- 5.1 On Human-Computer Interaction -- 5.2 Black Twitter? -- 5.3 Measuring Marginalisation in HCI -- 6 Conclusion -- References -- Understanding Agency in Human-Computer Interaction Design -- 1 Introduction -- 2 The Concept of Agency -- 3 Towards a Framework for Agency in Interaction Design -- 4 Mapping Agency to Interaction Design -- 5 Discussion and Conclusions -- References -- Grounding of Concept, Indexical, and Name -- 1 Apparent Terminological Redundany -- 1.1 Three Times Three Related Notions -- 1.2 1st Correlation: Semantic and Syntactic Kind -- 1.3 2nd Correlation: Content Kind and Comput. Mechanism -- 1.4 Cognitive Square of DBS -- 1.5 Closer View of the Cognitive Square -- 1.6 Proplets Instantiating the Cognitive Square of DBS -- 2 Restriction of Figurative Use to Concepts -- 2.1 Three Content Kinds for the Semantic Kind Referent -- 2.2 Two Content Kinds for the Semantic Kind Property -- 2.3 One Content Kind for the Semantic Kind Relation.
3 Additional Constraint on Figurative Use -- 3.1 Invariance Constraint -- 3.2 Syntactic-Semantic Invariance of Figurative Use -- 3.3 Example Using All Three Semantic Kinds Figuratively -- 4 Declarative Specification of Concepts for Recognition -- 4.1 Declarative Specification for Recognizing the Color Blue -- 4.2 Place Holder Value of Concept Used for Lexical Lookup -- 4.3 Sensor Interacting with Lang. Concept Type (Surface) -- 5 Declarative Specification of Concepts for Action -- 5.1 Rule for Producing the Color Blue -- 5.2 Realizing Letter Tokens as Raw Data in Vision Medium -- 6 Indirect Grounding of Indexicals and Names -- 6.1 Similarity and Difference Between Color Concept Types -- 7 Conclusion -- References -- Ethics in Human-Centered Design -- 1 Introduction -- 2 Research Questions -- 3 The Questionnaire Survey -- 3.1 The Questions -- 3.2 Responses to the Questionnaire -- 4 Discussions -- 5 Conclusions and Future Work -- References -- AI Creativity and the Human-AI Co-creation Model -- 1 Introduction -- 2 Related Work -- 2.1 The Rise of AI and Potential Impacts -- 2.2 Collaboration Between Humans and AI -- 2.3 AI and Creativity -- 2.4 The Study of Creativity -- 3 The "AI Creativity" -- 3.1 Preliminary Definition of AI Creativity -- 3.2 AI Creativity Reshapes Creative Process -- 4 The Application of "AI Creativity" -- 4.1 AI Creativity Prospering Across Industries -- 4.2 Examples Throughout the Human-AI Co-creation Model -- 5 The Future of AI Creativity -- 5.1 Developing AI Creativity -- 5.2 Challenges and Opportunities -- 6 Conclusion -- References -- Two-Way Human-Agent Trust Relationships in Adaptive Cognitive Agent, Adaptive Tasking Scenarios: Literature Metadata Analysis -- 1 Introduction -- 1.1 Agent Capabilities -- 1.2 Importance of Trust -- 2 Method -- 3 Results -- 4 Discussion -- 4.1 Measurement of Human Trust.
4.2 Measurement of Agent Trust -- 4.3 Adaptive Scenario Mechanism -- 4.4 Adaptive Agent Mechanism -- 4.5 Type of Collaborative Tasking -- 4.6 Level of Automation of Agent -- 4.7 Embodiment of Agent -- 4.8 Trust in Adaptive Agent -- 4.9 Limitations -- 5 Conclusion -- References -- A Review of Multimodal Interaction in Intelligent Systems -- 1 Introduction -- 2 Method -- 2.1 Information Source -- 2.2 Inclusion and Prescreening Criteria -- 2.3 Eligibility Criteria -- 2.4 Data Synthesis -- 3 Results -- 3.1 XR Systems -- 3.2 Robot Systems -- 4 Discussion -- 5 Conclusion -- References -- An Unheimlich Media: Bringing the Uncanny into the World -- 1 Introduction -- 2 The Uncanny and Montage -- 2.1 The Unheimlich -- 2.2 The Montage -- 3 Montage and Otherness -- 3.1 The Self and the Other -- 3.2 The Uncanny as Facing Otherness -- 4 The Uncanny as an Artistic Form -- 4.1 The Montage Becomes Presence -- 5 The Montage as the Pataphysical Object -- References -- Implementation Goals for Multimodal Interfaces in Human-Computer Interaction -- 1 Introduction -- 2 Potentialities and Constraints of Multimodal Interfaces -- 3 Development Requirements -- 4 Objectives for Multimodal Interfaces Implementation -- 5 Conclusion -- References -- UX Evaluation Methods, Techniques and Tools -- Guidelines for Collecting Automatic Facial Expression Detection Data Synchronized with a Dynamic Stimulus in Remote Moderated User Tests -- 1 Introduction -- 2 Background Literature: Remote Moderated User Testing -- 3 Method -- 3.1 Remote User Testing Platform Selection -- 3.2 Automatic Facial Expression Analysis (AFEA) -- 3.3 User Test Prerequisites and Instructions -- 3.4 Data Analysis and Synchronization -- 4 Results -- 4.1 Lessons Learned -- 5 Discussion and Conclusion -- References -- Distributed Remote Psychophysiological Data Collection for UX Evaluation: A Pilot Project.
1 Introduction.
Titolo autorizzato: Human-computer interaction  Visualizza cluster
ISBN: 3-030-78462-2
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 996464515903316
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Serie: Lecture Notes in Computer Science