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Universal access in human-computer interaction . Part I : design methods and user experience : 15th International Conference, UAHCI 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual event, July 24-29, 2021, Proceedings / / Margherita Antona, Constantine Stephanidis (editors)



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Titolo: Universal access in human-computer interaction . Part I : design methods and user experience : 15th International Conference, UAHCI 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual event, July 24-29, 2021, Proceedings / / Margherita Antona, Constantine Stephanidis (editors) Visualizza cluster
Pubblicazione: Cham, Switzerland : , : Springer, , [2021]
©2021
Descrizione fisica: 1 online resource (675 pages)
Disciplina: 004.019
Soggetto topico: Human-computer interaction
Persona (resp. second.): AntonaMargherita
StephanidisConstantine
Nota di contenuto: Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part I -- Contents - Part II -- Universal Access Methods, Techniques and Practices -- Implicit Measures as a Useful Tool for Evaluating User Experience -- 1 Introduction -- 2 Implicit Attitudes and Their Possible Influence on the Interaction Between Humans and Non-humans -- 2.1 Social Reactions to Technological Devices -- 3 Developing Different Versions of a Chatbot with Different Gender and Tone of Voice: An Experimental Study -- 3.1 Pretest -- 3.2 The Experiment -- References -- The Ecosystem's Involvement in the Appropriation Phase of Assistive Technology: Choice and Adjustment of Interaction Techniques -- 1 Introduction -- 2 Related Work on Codesign -- 3 The SoKeyTo Platform -- 4 Codesign with the Ecosystem -- 5 Codesign and Appropriation of the AAC for P1: A Case Study -- 5.1 P1 Profile -- 5.2 Design of a Customized Communication Notebook -- 5.3 Device Interaction -- 5.4 Scanning Strategies -- 5.5 Discussion -- 5.6 Integration of the Interface into the Wheelchair Environment -- 6 Discussion on the Methodology -- 7 Conclusion -- References -- Setting Diversity at the Core of HCI -- 1 Introduction -- 2 Understanding Diversity in HCI -- 2.1 Meanings of Diversity -- 2.2 Diversity in HCI -- 2.3 Agendas for Diversity in HCI -- 3 Diversity Driven HCI -- 4 The Framework for Diversity Driven HCI -- 4.1 Confronting the Structures -- 4.2 Questioning the Methods -- 4.3 Advocating for Power -- 5 Conclusion -- References -- A Systematic Mapping of Guidelines for the Development of Accessible Digital Games to People with Disabilities -- 1 Introduction -- 2 Fundamental Concepts -- 2.1 Digital Games -- 2.2 Guidelines -- 2.3 People with Disabilities -- 3 Related Works -- 4 Methodology -- 4.1 Research Questions -- 4.2 Search Strings.
4.3 Selection Criteria and Process -- 5 Analysis and Results -- 5.1 Guidelines for DGs Accessible to People with Cognitive Disabilities -- 6 Threats to Validity -- 7 Conclusions and Future Works -- References -- Discount Evaluation of Preliminary Versions of Systems Dedicated to Users with Cerebral Palsy: Simulation of Involuntary Movements in Non-disabled Participants -- 1 Introduction -- 2 Background -- 2.1 Users with Dyskinetic Cerebral Palsy -- 2.2 Evaluation by Simulation of Disabled User Characteristic -- 2.3 Presentation of the User Interface of the Tested Preliminary System and Design Principles -- 3 Discount Evaluation with Simulation of Involuntary Movements: Illustration of a Usable Method -- 3.1 Participants -- 3.2 Equipment Used for This Discount Evaluation Approach -- 3.3 Procedure -- 3.4 Data Collection and Analysis -- 4 Results -- 4.1 Chronometric Analysis -- 4.2 Quantification of Clicks -- 4.3 Subjective Assessments and Link with the Use of the Device -- 5 Discussion -- 6 Conclusion -- References -- Accessibility Practices for Prototype Creation and Testing -- 1 Introduction -- 2 Background and Related Work -- 3 Additional Project Background -- 3.1 Summary of User Needs -- 3.2 Key Insights -- 3.3 Design Considerations -- 4 Methods and Processes -- 4.1 Evaluate Tools -- 4.2 Information Architecture (IA) -- 4.3 WCAG Guidelines and Accessibility -- 4.4 Content Design -- 4.5 Website Design -- 4.6 Feedback -- 5 Discussion -- 6 Conclusion -- References -- Methods of Usability Testing for Users with Cognitive Impairments -- 1 Introduction and Research Question -- 2 Related Work -- 2.1 Analysis of Procedures for the Assessment of People with Impairments -- 2.2 Analysis of the Procedure and Aspects of Usability Testing -- 3 Method -- 3.1 Case Study - Modified Usability Testing -- 3.2 Case Study - On Site vs. Remote -- 4 Results.
4.1 Case Study - Modified Usability Testing - Advantages and Disadvantages -- 4.2 Case Study - On Site vs. Remote - Advantages and Disadvantages -- 5 Discussion -- References -- Remote Evaluation in Universal Design Using Video Conferencing Systems During the COVID-19 Pandemic -- 1 Introduction -- 2 Related Work -- 3 Protocol for Remote Evaluation of Usability and Accessibility -- 3.1 Preparations -- 3.2 Recruiting Participants -- 3.3 Running Synchronous Evaluations -- 3.4 Debriefing the Participant -- 4 Pilot Study Implementing the Protocol -- 4.1 Study Preparation -- 4.2 Recruitment for the Pilot Study -- 4.3 Running the Synchronous Evaluation -- 4.4 Running the Asynchronous Evaluation -- 4.5 Debriefing -- 4.6 Analysis -- 5 Results and Discussion -- 5.1 Flexibility in Performing the Evaluation -- 5.2 System Preferences -- 5.3 Technical Challenges and Pitfalls -- 5.4 Obtaining Informed Consent -- 5.5 Richness of Data in Synchronous and Asynchronous Evaluations -- 5.6 Use of Questionnaires -- 5.7 Limitations -- 6 Future Work and Conclusion -- References -- A Multidisciplinary User-Centered Approach to Designing an Information Platform for Accessible Tourism: Understanding User Needs and Motivations -- 1 Introduction -- 2 Literature Review -- 2.1 People with Disabilities: Relevance, Constraints and Needs -- 2.2 The Importance of a User-Centered Approach in the Development of Accessible Tourism Information Systems -- 3 Problem Contextualization and Methodology -- 3.1 Problem and Methodology -- 3.2 Data Collection Methods -- 4 Personas and Scenarios -- 4.1 Personas -- 4.2 Scenarios -- 5 Conclusion -- References -- Accessibility, Usability, User Experience and Technology Acceptance -- Users Perceptions of Headphones and Earbuds in Norway and Brazil: An Empirical Study Based on a Kahoot Quiz -- 1 Introduction -- 2 Related Work -- 3 Method.
3.1 Experimental Design -- 3.2 Participants -- 3.3 Materials -- 3.4 Procedure -- 3.5 Analysis -- 4 Results -- 4.1 Perception of Audio Device Characteristics -- 4.2 Cultural Differences -- 4.3 Response Time -- 5 Discussions -- 5.1 Perception of Audio Device Characteristics -- 5.2 Cultural Differences -- 5.3 Response Time -- 6 Conclusions -- References -- Extended Analysis Procedure for Inclusive Game Elements: Accessibility Features in the Last of Us Part 2 -- 1 Introduction -- 2 Background -- 2.1 Related Work -- 2.2 The Last of Us Part II -- 3 Analysis Procedure -- 4 The Last of Us Part II Evaluation -- 4.1 Selected PANELI' Original Topics -- 4.2 PANELI Extended Topics -- 4.3 Analysis Overview -- 4.4 Limitations of This Study -- 5 Extended Process and Potential Game Accessibility Improvements -- 5.1 Potential Advancement Initiated with TLOU2 Accessibility Features -- 5.2 PANELI Extension and Utilization -- 6 Concluding Remarks -- References -- Image Search Versus Text Search Revisited: A Simple Experiment Using a Kahoot Quiz -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Experimental Design -- 3.2 Participants -- 3.3 Materials -- 3.4 Procedure -- 3.5 Analysis -- 4 Results -- 5 Discussions -- 5.1 Limitations -- 6 Conclusions -- References -- Disadvantaged by Disability: Examining the Accessibility of Cyber Security -- 1 Introduction -- 2 User Authentication and Disability -- 3 Comparing Current Methods and ICF List Features -- 4 Validation of User Needs -- 4.1 Results of the Questionnaire Study -- 5 Existing Frameworks for Accessible Authentication -- 6 Discussion -- 7 Conclusion -- Appendix -- References -- Web Accessibility and Web Developer Attitudes Towards Accessibility in Mozambique -- 1 Introduction -- 2 Literature Review -- 2.1 Disability, Web Accessibility and Mozambique.
2.2 Related Work on National Legislation and Policy Making, Promoting Web Accessibility -- 3 Methodology -- 3.1 Website Evaluation (Automatic Testing) -- 3.2 Interview and Interaction with Web Developers -- 4 Results and Analysis -- 4.1 Summarization of Results from All Three Automatic Testing Tools -- 4.2 Results from Interviewing and Interacting with Web Developers in Mozambique -- 5 Discussion -- 6 Limitations and Future Work -- 7 Conclusion -- References -- Screen Reader Accessibility Study of Interactive Maps -- 1 Introduction -- 2 Literature Review -- 2.1 Accessibility and Design Guidelines -- 2.2 User Diversity and Visual Impairment -- 2.3 Maps Design Evaluations -- 3 Methodology -- 3.1 Research Design Approaches -- 3.2 Systematic Literature Review -- 3.3 Semi-structured Interview -- 4 Results -- 4.1 Systematic Literature Review -- 4.2 Interviews -- 5 Discussion -- 5.1 Systematic Literature Review -- 5.2 Interviews -- 5.3 Limitations -- 6 Conclusion -- References -- How Young People Living with Disability Experience the Use of Assistive Technology -- 1 Introduction -- 2 Background -- 2.1 Disability and Assistive Technology (AT) -- 2.2 Sustainability, User Experience Design, and DIX -- 2.3 Cultural-Historical Activity Theory (CHAT) -- 3 Methods -- 3.1 Study Approach -- 4 Findings -- 4.1 Young people's Experience of ICT -- 4.2 Comparison of Young people's Experience and Their Parents' Experience of ICT Usage -- 4.3 Identified Deficits of Sustainable Accessibility -- 5 Discussion and Conclusions -- References -- Game Accessibility: Taking Inclusion to the Next Level -- 1 Introduction -- 2 What is Game Accessibility? -- 3 Accessibility Issues -- 4 Current State of the Art in Game Accessibility -- 5 Future Perspectives -- 6 Conclusions -- References -- E-commerce Usability Guidelines for Visually Impaired Users -- 1 Introduction.
2 Motivation and Background.
Titolo autorizzato: Universal access in human-computer interaction  Visualizza cluster
ISBN: 3-030-78092-9
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 996464403503316
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Serie: Lecture Notes in Computer Science