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| Titolo: |
Design, User Experience, and Usability : 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I / / edited by Martin Schrepp
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| Pubblicazione: | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Edizione: | 1st ed. 2025. |
| Descrizione fisica: | 1 online resource (XXI, 424 p. 203 illus., 158 illus. in color.) |
| Disciplina: | 005.437 |
| 004.019 | |
| Soggetto topico: | User interfaces (Computer systems) |
| Human-computer interaction | |
| Application software | |
| Computer networks | |
| Software engineering | |
| User Interfaces and Human Computer Interaction | |
| Computer and Information Systems Applications | |
| Computer Communication Networks | |
| Software Engineering | |
| Persona (resp. second.): | SchreppMartin |
| Nota di contenuto: | Information Design and Visualization: Enhancing Public Awareness of Air Quality: Evaluating Communication Strategies and Design Prototypes using a Design-Based Implementation Research Approach -- From Displays to Real Environments: Research and Design Guidelines for the Application of the Monk-White Illusion -- Visualizing Peace and Transition Process Trajectories: Enhancing Decision-Making through PeaceTech and Iterative Design -- Mapping Nordic Design Policy Evolution: A Visual Analytics Approach to Governance Transitions -- Attention Characteristics of Dynamic Content by Visual Elements -- Utilization of CMF Elements as Kansei Value in UI design -- Visualization Analysis of Literature in the Design Issues Journal from the Perspective of Sustainable Development -- From Drawings-centered to Space-centered: The Application of a Model-based Spatial Database and Visualization in the Interior Design of the Palace Buildings in Yuanmingyuan -- A Study on the Visualization of Parts Manufacturing Prognoses Based on Machine-Learning Algorithms for Supporting Decision-Making in CAD Modelling -- Visualization of the Relationship-Creation Process in Online Environment -- Nudging with Narrative Visualization: Communicating to a Student in the MOOC Courseware. Emotional Interaction and Persuasive Design: The Influence of Emotional Elements on UI Cognition Through Interaction -- Research on the Role of Personalized Desig of Digital Humans in Museums in Enhancing Users' Emotional Experience -- Emotional Interaction in Urban Public Art: A Symbiotic Relationship Between Human-Computer Interaction and Emotional Publics -- Research on the Application of Emotional Interaction Design in Charity Posters -- Children's Chess Robots Design Based on CAPS Theory and Kansei Engineering: Constructing Intelligent Educational Tools to Promote Children's Cognitive and Emotional Development -- Competition, Cooperation, or Both? A Field Study on a Persuasive Smartwatch Fitness Application with Intergroup Competition for Promoting Physical Activity -- AI-Enhanced Emotional Design: Transferring Biosignal Data to Music by Integrating Artificial Intelligence -- Designing Emotional Interaction in Smart Homes: Actor-Network Theory for Enhanced User Experience. Interactive Systems and User Behavior: Honesty or Harmony? How Friendships Shape Frustration Reporting in Usability Tests -- Speaking Fast, Speaking More: How Personality and Social Context Affect User Interview Dynamics - A Transcript Text Analysis -- Interactive Behavior and Experience in Social Activities within Virtual Spaces: An Exploratory Study -- Promoting Healthy Hydration Among College Students: A Behaviour Design Approach Integrating the Fogg Behavior Model for Sustainable Development Goals -- Wearable Product Design for Pain Management and Behavioural Support in Bipolar Disorder -- User Interaction Behavior Analysis for Cognitive Load Detection in Online Learning Processes -- An Empirical Study of Video Duration on Users’ Discontinuous Sage Intention: Based on the TAM Model. |
| Sommario/riassunto: | This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The six volumes cover the following topics: Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior. Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design. Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences. Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation. Part V: Design education and professional practice; and human-centered design and interactive experiences. Part VI: AI and the future of UX design; and UX in AI and emerging technologies. |
| Titolo autorizzato: | Design, user experience, and usability ![]() |
| ISBN: | 3-031-93221-8 |
| Formato: | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione: | Inglese |
| Record Nr.: | 9911007486903321 |
| Lo trovi qui: | Univ. Federico II |
| Opac: | Controlla la disponibilità qui |