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| Autore: |
Auer Michael E
|
| Titolo: |
Towards a Hybrid, Flexible and Socially Engaged Higher Education : Proceedings of the 26th International Conference on Interactive Collaborative Learning (ICL2023), Volume 1 / / edited by Michael E. Auer, Uriel R. Cukierman, Eduardo Vendrell Vidal, Edmundo Tovar Caro
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| Pubblicazione: | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
| Edizione: | 1st ed. 2024. |
| Descrizione fisica: | 1 online resource (567 pages) |
| Disciplina: | 378.17 |
| Soggetto topico: | Computational intelligence |
| Education - Data processing | |
| Computational Intelligence | |
| Computers and Education | |
| Altri autori: |
CukiermanUriel R
Vendrell VidalEduardo
Tovar CaroEdmundo
|
| Nota di contenuto: | Intro -- Preface -- Committees -- Contents -- Collaborative Learning -- Work in Progress: Course Design and E-Learning-Environment for Scientific Competency Development for Bachelor's Degree Students Within the Framework of Self-determination Theory -- 1 Introduction -- 2 Context and Theory -- 2.1 Theory -- 2.2 Evaluation Results of Preceding Semester -- 2.3 Requirements for Course Design -- 3 Approach -- 3.1 Course Objectives -- 3.2 Differences in This Semester's Student Group -- 3.3 Course Planning and Structure -- 3.4 Coherence with the Social Environment -- 4 Evaluation -- 4.1 Questionnaire -- 4.2 TAP -- 5 (Anticipated) Outcomes and Discussion -- 6 Conclusion -- References -- Fostering Self-directed Learning in Engineering Undergraduates: A Collaborative Approach -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 4 Results and Discussion -- 5 Conclusion -- References -- Collaborative Learning Spaces from Research to Practice: The KAEBUP Platform -- 1 Introduction -- 1.1 Addressing Urban Challenges in Academia and the Profession -- 1.2 Collaborative Blended Learning Approaches in Urban Form Studies -- 1.3 Related Work on Collaborative ICT Platforms -- 2 The Research to Practice Platform (R2P) -- 2.1 R2P Platform Architecture -- 2.2 Platform Testing and Evaluation -- 2.3 Other Platform Functionalities/Features -- 3 Conclusions - Learning, Co-construction, and Co-evolution of Knowledge through CLAs -- References -- How Many Roads? Critical Thinking and Creativity in Higher Education and Mathematics -- 1 Introduction and Context -- 2 Methodology -- 3 Data Collection and Analysis -- 3.1 Implemented Learning Methodologies -- 3.2 Exploratory Studies -- 3.3 Project Results -- 4 Discussion and Conclusions -- References. |
| Assessing the Development of Soft Skills Among HEI Students in the VAKEN Process Preliminary Findings from Three Sprint weeks -- 1 Introduction -- 2 Developing and Assessing Soft Skills -- 2.1 Developing and Learning Soft Skills -- 2.2 Assessing the Development of Soft Skills -- 3 Method -- 3.1 The Assessment Tool Construction and Procedure in VAKEN -- 3.2 Procedure -- 3.3 Method for Analysing Data -- 4 Empirical Analysis and Results -- 5 Discussion -- 6 Conclusions -- References -- Learning-by-Doing as a Method for Teaching the Fundamentals of Light to Physics Educators and Students Online -- 1 Introduction -- 1.1 Education in Physics and Physics Experiments -- 1.2 Hands-on Physics Education in Greece -- 1.3 Hands-on Online Education -- 2 The Online Course in Light -- 2.1 Description of the Online Experiments on Light and Optics -- 2.2 Description of Experiments on Light and Optics for K-5 and K-6 Students -- 3 Research Questions -- 4 Methodology -- 4.1 Participants -- 4.2 Research Method -- 5 Results -- 5.1 Students' Results -- 6 Discussion and Conclusion -- References -- Transferring Analogue Teaching to Digital Delivery: Blended Learning Across an International Network for Socio-cultural Sustainability -- 1 Introduction -- 2 Purpose -- 3 Approach -- 4 Actual Outcomes -- 5 Conclusions and Recommendations -- References -- Motivations for Becoming a Voluntary Mentor: A Case Study on What Experienced Scholars Gain from Mentoring Their Peers -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 4 Conclusion -- References -- Integrating Collaborative Annotation into Higher Education Courses for Social Engagement -- 1 Introduction -- 2 Background/Literature Review -- 3 Software Implementation -- 3.1 Pedagogical Aspects -- 4 Research Study -- 4.1 Sampling -- 4.2 Instrumentation -- 4.3 Preparation -- 5 Conclusions -- 6 Discussion and Future Work. | |
| References -- Norms for Team Process and Outcome Measures by Race/Ethnicity and Gender -- 1 Teamwork in STEM Education and the Goal of This Work -- 1.1 The Benefits and Challenges of Teamwork in STEM Education -- 1.2 The Particular Challenges for Minoritized Populations in Teams -- 1.3 The Goal of This Work - Norms for Various Process and Outcome Measures -- 2 Team Processes and Outcomes -- 2.1 Conflict -- 2.2 Psychological Safety -- 2.3 Cohesion -- 2.4 Team Satisfaction -- 2.5 Warmth and Liking -- 2.6 Competence -- 2.7 Task Interdependence -- 2.8 Team Viability -- 2.9 Team Processes and Outcomes in Diverse Teams -- 3 Methods -- 3.1 Participants -- 3.2 Data -- 4 Findings -- 4.1 Findings by Gender -- 4.2 Findings by Race/Ethnicity -- 5 Discussion and Conclusion -- 5.1 Discussion of Findings by Gender -- 5.2 Discussion of Findings by Race/Ethnicity -- 5.3 Conclusion -- References -- Learning to Research Through Inquiry-Based Learning - A Field Report from Exploratory Sexual Research in Psychology -- 1 Introduction -- 2 Competence-Oriented Research and Education and Inquiry-Based Learning -- 2.1 Competence-Oriented Research and Education (CORE) -- 2.2 Inquiry-Based Learning -- 3 Context and Intended Learning Outcomes -- 3.1 Context -- 3.2 Intended Learning Outcomes -- 4 Capstone-Research-Project in Explorative Sexual Research -- 4.1 Teaching and Learning Concept -- 4.2 Four Student Sub-Projects -- 5 Conclusion, Summary and Outlook -- References -- Collaborating Towards Humanizing Pedagogies in Teaching and Learning: Case of Universities of Technology in South Africa -- 1 Introduction -- 2 Overview of Higher Education in South Africa -- 3 Methodology -- 4 Our Stories Through Academic Lenses -- 5 Conclusion -- References -- Gamification Based Collaborative Learning: The Impact of Rewards on Student Motivation -- 1 Introduction -- 2 Methodology. | |
| 2.1 Participants -- 2.2 Collaborative Game-Based Learning Activity -- 3 Results -- 4 Discussion -- 4.1 Student Motivation Outcomes -- 4.2 Collaboration Between Team Members Outcomes -- 4.3 Increasing Students Challenge -- 5 Conclusion -- References -- Job Lab Collaborative Approach: An Innovative Model for Enhancing Graduates' English Language Skills -- 1 Introduction -- 2 Collaborative Approach -- 2.1 Five Principles of Collaborative Learning (CL) -- 3 JobLab - Innovative English Learning Model -- 3.1 Five Pillars of Job Lab's Collaborative Approach -- 3.2 Speaking Anxiety -- 3.3 JobLab Collaborative Approach -- 4 Methodology -- 4.1 Experiment -- 4.2 Participants -- 4.3 Study Design -- 4.4 The Aim and Objectives -- 4.5 Hypotheses of the Research -- 4.6 Hypotheses of the Research -- 5 Discussions -- 6 Conclusion -- References -- Integrating DGBL and Collaborative Learning in Enterprise Resource Planning Courses for Students with Engineering Background -- 1 Introduction -- 2 Literature Reviews -- 2.1 DGBL Pedagogy and Related Application -- 3 Research Methods -- 3.1 Digital Situation Operation -- 3.2 Digital Enterprise Resource Management Operation Simulation Platform -- 4 Instructional Content and Game Characteristics Design for ERP Learning -- 4.1 Instructional Content of ERP -- 4.2 Game Characteristics of ERP with MonsoonSIM -- 4.3 Develop New Teaching Materials and Plans -- 4.4 Integrate Online Business Simulation Competition, ERP, and Data Analysis Tools into Teaching Plan -- 5 Results and Analysis -- 6 Conclusion -- References -- Collegial Video-Based Reflection on Teaching in Teacher Education - Reflection Processes and Levels of Reflection Quality -- 1 Theoretical and Empirical Background -- 2 Research Subject and Research Questions -- 3 Method -- 3.1 Design -- 3.2 Sample -- 3.3 Qualitative Analysis -- 4 Results -- 5 Discussion -- References. | |
| Digital Transition in Education -- Digitization in the Field of Engineering Teacher Training -- 1 Introduction -- 2 Problem Statement and Research Question -- 2.1 Problem Statement -- 2.2 Research Question -- 3 Technical Vocational Teacher Education at University of Siegen and Upper Austrian University of Teacher Education -- 4 The Siegen Model of Teacher Education: The Principle of Academic Learning (AL) -- 5 Further Procedure Regarding Collaboration and Content Transfer -- 6 Conclusion and Outlook -- References -- Students' Views on the Internet of Things in Engineering Education -- 1 Introduction -- 2 Internet of Things -- 2.1 Industrial and Consumer Internet of Things -- 2.2 IoT Architectures -- 3 Problem Statement and Research Overview -- 4 Methodology and Design of the Empirical Survey -- 4.1 Design of the Questionnaire -- 4.2 Hypotheses -- 4.3 Selection of the Participants -- 5 Results -- 5.1 Reliability of the Questionnaire -- 5.2 Description of the Participants -- 5.3 Student Specific Results -- 5.4 Answer to the Research Question -- 6 Conclusions, Limitations, and Recommendations -- References -- A Collaborative Learning Model in Engineering Science Based on a Cyber-Physical Production System Line -- 1 Theoretical Implementation -- 1.1 Competencies-Based Approach -- 1.2 Approach Implementation -- 2 Pedagogical Implementation -- 2.1 Pedagogical Professionalization -- 2.2 Collaborative Model -- 2.3 Pedagogical Process -- 3 Technical Implementation -- 4 Pre-seminar Survey -- 5 Conclusion -- References -- Digital Learning Environments to Support Autonomous Learning Processes of Mathematically Creative and Gifted Students -- 1 Introduction -- 2 Context -- 2.1 Digital Interactive Mathematical Maps (DIMM) -- 2.2 Autonomy of the Mathematically Creative and Gifted -- 2.3 Work and Education 4.0 -- 3 Purpose -- 3.1 Traditional Fostering. | |
| 3.2 Digital Transition. | |
| Sommario/riassunto: | This book contains papers in the fields of collaborative learning, digital transition in education, and AI and learning analytics in engineering education. The authors are currently witnessing a significant transformation in the development of education on all levels and especially in post-secondary education. To face these challenges, higher education must find innovative and effective ways to respond in a proper way. The pandemic period left us with profound changes in the way we teach and learn, including the massive use of new means of communication, such as videoconferencing and other technological tools. Moreover, the current explosion of artificial intelligence tools, mainly used by students, is challenging teaching practices maintained for centuries. Scientifically based statements as well as excellent best practice examples are absolutely necessary. The 26th International Conference on Interactive Collaborative Learning (ICL2023), which took place in Madrid, Spain, between September 26 and 30, 2023, was the perfect place where current trends in higher education were presented and discussed. Since its beginning in 1998, this conference has been devoted to new approaches in learning with a focus on collaborative learning in higher education. Nowadays, the ICL conferences are a forum of the exchange of relevant trends and research results as well as the presentation of practical experiences in learning and engineering pedagogy. In this way, the authors try to bridge the gap between ‘pure’ scientific research and the everyday work of educators. Interested readership includes policy makers, academics, educators, researchers in pedagogy and learning theory, schoolteachers, learning industry, further and continuing education lecturers, etc. |
| Titolo autorizzato: | Towards a Hybrid, Flexible and Socially Engaged Higher Education ![]() |
| ISBN: | 9783031519796 |
| 3031519795 | |
| Formato: | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione: | Inglese |
| Record Nr.: | 9910831497203321 |
| Lo trovi qui: | Univ. Federico II |
| Opac: | Controlla la disponibilità qui |