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Autore: | Wang Rui (Software engineer) |
Titolo: | Augmented reality with Kinect : develop your own hands-free and attractive augmented reality applications with Microsoft Kinect / / Rui Wang |
Pubblicazione: | Birmingham, : Packt Pub., 2013 |
Edizione: | 1st ed. |
Descrizione fisica: | 1 online resource (122 p.) |
Disciplina: | 006 |
Soggetto topico: | Kinect (Microcontroller) - Programming |
Multimodal user interfaces (Computer systems) | |
Note generali: | Includes index. |
Nota di contenuto: | Intro -- Augmented Reality with Kinect -- Table of Contents -- Augmented Reality with Kinect -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. Getting Started with Kinect -- Installation of Kinect -- Setting up your Kinect software on PCs -- Why did I do that? -- The idea of the AR-based Fruit Ninja game -- Summary -- 2. Creating Your First Program -- Preparing the development environment -- Building the Visual Studio project -- Starting the device -- Initializing and using Kinect in C++ -- Understanding the code -- Additional information -- Summary -- 3. Rendering the Player -- Choosing image stream types -- Obtaining color and depth images -- Drawing color and depth as textures -- Understanding the code -- An incorrect way to combine depth and color -- A traditional way for background subtraction -- Understanding the code -- Aligning color with depth -- Generating a color image from depth -- Understanding the code -- Additional information -- Using a green screen with Kinect -- Making a magic photographer -- Understanding the code -- Additional information -- Summary -- 4. Skeletal Motion and Face Tracking -- Understanding skeletal mapping -- Obtaining joint positions -- Drawing the skeleton -- Understanding the code -- Drawing the linetrails following the hands -- Drawing the path for specified joints -- Understanding the code -- Face tracking in Kinect -- Detecting a face from the camera -- Detecting and drawing the face rectangle -- Understanding the code -- Constructing the face model. |
Drawing the parametric face model -- Understanding the code -- Summary -- 5. Designing a Touchable User Interface -- Multitouch systems -- Locating the cursors -- Drawing cursors from two hands -- Understanding the code -- Additional information -- Common touching gestures -- Recognizing holding and swiping gestures -- Drawing cursors using two hands -- Understanding the code -- Additional information -- Sending cursors to external applications -- Emulating Windows mouse with cursors -- Understanding the code -- Summary -- 6. Implementing the Scene and Gameplay -- Integrating the current code -- Integrating existing elements in a scene -- Understanding the code -- Cutting the fruits -- Adding and handling fruit objects -- Understanding the code -- Playing the game -- Adding simple game logic -- Understanding the code -- Additional information -- Summary -- A. Where to Go from Here -- libfreenect - the pioneer of Kinect middleware -- OpenNI - a complete and powerful Kinect middleware -- Free and open source resources -- Commercial products using Kinect -- Index. | |
Sommario/riassunto: | This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications.This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used as it is simple enough to understand. |
Titolo autorizzato: | Augmented reality with Kinect |
ISBN: | 1-84969-439-7 |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910819178103321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |