Vai al contenuto principale della pagina

Unit operations : an approach to videogame criticism / / Ian Bogost



(Visualizza in formato marc)    (Visualizza in BIBFRAME)

Autore: Bogost Ian Visualizza persona
Titolo: Unit operations : an approach to videogame criticism / / Ian Bogost Visualizza cluster
Pubblicazione: Cambridge, Mass., : MIT Press, c2006
Edizione: 1st ed.
Descrizione fisica: 1 online resource (260 p.)
Disciplina: 794.8
Soggetto topico: Computer games - Design
Computer games - Philosophy
Computer games - Sociological aspects
Classificazione: 54.02
Note generali: Bibliographic Level Mode of Issuance: Monograph
Nota di bibliografia: Includes bibliographical references (p. [215]-238) and index.
Nota di contenuto: Intro -- Contents -- Acknowledgments -- Introduction -- I From Systems to Units -- 1 Unit Operations -- 2 Structuralism and Computation -- 3 Humanism and Object Technology -- II Procedural Criticism -- 4 Comparative Videogame Criticism -- 5 Videogames and Expression -- 6 Encounters across Platforms -- III Procedural Subjectivity -- 7 Cellular Automata and Simulation -- 8 An Alternative to Fun -- 9 The Simulation Gap -- IV From Design to Configuration -- 10 Complex Networks -- 11 Complex Worlds -- 12 Critical Networks -- Notes -- Bibliography -- Index.
Sommario/riassunto: In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium--from videogames to poetry, literature, cinema, or art--can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies."The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.
Titolo autorizzato: Unit operations  Visualizza cluster
ISBN: 0-262-26189-8
1-282-09779-2
9786612097799
0-262-26892-2
1-4237-7250-4
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910809774203321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui