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Titolo: |
Social computing and social media : experience design and social network analysis : 13th international conference, SCSM 2021, held as part of the 23rd HCI international conference, HCII 2021, virtual event, July 24-29, 2021, proceedings, part I / / Gabriele Meiselwitz (editor)
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Pubblicazione: | Cham, Switzerland : , : Springer, , [2021] |
©2021 | |
Descrizione fisica: | 1 online resource (585 pages) |
Disciplina: | 006.7 |
Soggetto topico: | Social media |
User-generated content | |
Online social networks | |
Persona (resp. second.): | MeiselwitzGabriele H. |
Nota di contenuto: | Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents -- Part I -- Contents -- Part II -- Computer Mediated Communication -- Social Media, Leadership and Organizational Culture: The Case of Romanian Leaders -- 1 Introduction -- 2 Literature Review -- 3 Data and Results -- 4 Discussion -- 5 Conclusions -- References -- Adolescent Sexting and Its Associations with Parenting Styles and Sense of Parental Social Control -- 1 Introduction -- 1.1 Sexting -- 1.2 Sexting and Gender -- 1.3 Parenting and Parenting Styles -- 1.4 Control Theory and Parental Social Control -- 1.5 The Current Study -- 2 Methods -- 2.1 Participants -- 2.2 Instruments -- 2.3 Data Analysis -- 3 Results -- 3.1 Sexting -- 3.2 Sexting-By Gender, Age Group, and School Sector -- 3.3 Parenting Style and Social Control -- 4 Discussion -- 4.1 Limitations and Further Research -- References -- Up for Debate: Effects of Formal Structure on Argumentation Quality in a Crowdsourcing Platform -- 1 Introduction -- 1.1 Crowdsourcing and Collective Intelligence -- 1.2 The Toulmin Model -- 1.3 Abstraction Laddering -- 1.4 Assessing the Quality of Argumentation -- 1.5 Use Case and Research Goals -- 2 Methods -- 2.1 Experimental Design -- 2.2 Procedure -- 2.3 Participants -- 2.4 Dependent Measures -- 3 Results -- 3.1 Toulmin Model and Argument Quality -- 4 Discussion -- 4.1 Prevailing Explanations for Findings -- 4.2 Limitations -- 4.3 Implications for Design -- References -- The Faceless Vicinity: Who Uses Location-Based Anonymous Social Networks Like Jodel and Why? -- 1 Introduction -- 1.1 Jodel -- 1.2 User Roles -- 1.3 Uses and Gratifications Theory -- 1.4 Gamification -- 2 Methods -- 2.1 Quantitative User Survey -- 2.2 Data Preparation and Evaluation -- 3 Results -- 3.1 Different User Roles on Jodel -- 3.2 Detecting New User Types. |
3.3 Motivations of Jodel's Users -- 3.4 Impact of Gamification on Jodel's Users -- 4 Discussion -- 5 Implications and Limitations -- References -- A Study on Influencing Factors on Internet Banking Usage During the SARS-CoV-2 Pandemic in Romania -- 1 Introduction -- 2 Literature Review -- 3 Analysis of Influencing Factors on Internet Banking Usage During the SARS-CoV-2 Pandemic in Romania -- 3.1 Research Design -- 3.2 Data and Sample -- 4 Results: Interpretation and Discussions -- 5 Conclusions -- 5.1 Original Contribution -- 5.2 Limitations -- 5.3 Future Approach -- References -- Empirical Modeling of e-Participation Services as Media Ecosystems -- 1 Introduction -- 2 Beyond the Web Media: Literature Review -- 3 Applying an Ecosystem Approach to e-Participation -- 4 e-Participation Research in Russia -- 5 Methodology -- 5.1 Research Hypothesis and Questions -- 5.2 Description of Case Studies -- 5.3 Ecosystem elements -- 5.4 Examples of e-Participation Instruments -- 6 Results -- 6.1 Gatchina Municipality -- 6.2 Moskovskaya Zastava Municipality -- 6.3 Suojarvi Municipality -- 7 Discussion of Results and Conclusions -- 7.1 Modeling e-Participation Ecosystem -- 7.2 Validation of Hypothesis and Research Questions -- 8 Conclusion -- Appendix 1. List of e-Participation Instruments -- References -- Optimal Community-Generation Methods for Acquiring Extensive Knowledge on Twitter -- 1 Introduction -- 1.1 Motivation -- 1.2 Related Research -- 2 Basic Scheme -- 2.1 Overview -- 2.2 Knapsack Problem -- 2.3 Solutions to the Knapsack Problems -- 2.4 Proposed Method for Optimized Multiple User List -- 3 Community Evaluation Method -- 3.1 System Overview -- 3.2 Word2vec -- 3.3 Knowledge Volume -- 3.4 Generating Knowledge Area Clusters -- 3.5 Optimization -- 3.6 Improving the Accuracy of Thesaurus Lists by Upper-Level Concept Filtering. | |
4 Verification of the Effectiveness of the Proposed System Through Subject Experiments -- 4.1 Experiment 1: Validation of Surrounding Words -- 4.2 Experiment 2: Validation of Optimized Communities Using Surrounding Words -- 4.3 Experiment 3: Verification of Knowledge Spread Using Knowledge Domain Clusters -- 5 Conclusion -- References -- Being Part of an "Intermediate Community" and Aggressive Behavior on the Net: A Study on Cyberbullying Inside the Contrade of Siena in Italy -- 1 Introduction -- 1.1 Cyberbullying -- 2 Method -- 2.1 Aim of the Study -- 2.2 Measures -- 3 Results and Discussion -- 3.1 Experience Using Social Media -- 3.2 Life and Values of the Contrada -- 3.3 Perception and Experiences of Cyberbullying and Cybervictimization -- 3.4 Moral Disengagement -- 3.5 Predictive Factors of Cyberbullying and Cybervictimization -- 4 Conclusions -- References -- Fake News Detection via English-to-Spanish Translation: Is It Really Useful? -- 1 Introduction -- 2 Related Work -- 2.1 Machine Translation -- 2.2 Fake News Detection -- 3 Study Methodology -- 3.1 Data Description -- 3.2 Preprocessing Step -- 3.3 Translation Step -- 3.4 Classification Step -- 4 Results -- 4.1 Performance on Twitter16-ES -- 4.2 Comparison Between Twitter16-EN and Twitter16-ES -- 5 Conclusions -- References -- The Presumed Happiness of the Smiling Pile of Poo - How Emojis are Perceived by People -- 1 Introduction -- 2 Foundation and Related Work -- 2.1 Emotions -- 2.2 Emojis -- 2.3 Studies on Emojis -- 3 Study Design -- 4 Study Execution -- 5 Analysis Procedure -- 6 Results -- 6.1 Overview of Our Participants -- 6.2 Usage of Emojis -- 6.3 Emojis with Sentiments Under Investigation -- 6.4 Emojis with Emotions Under Investigation -- 7 Threats to Validity -- 8 Concept for an Additional Investigation -- 9 Conclusion and Future Work -- References. | |
Commenting or Discussing? Comment Sections of German Russian-Speaking News Media on Facebook -- 1 Introduction -- 2 Theoretical Framework -- 2.1 Online Comments in the Deliberation Process -- 2.2 Why Some Comments Threads Are More Interactive? -- 2.3 Migrant Media in a Mediatized Public Sphere -- 2.4 Russian Speaking Residents in Germany -- 3 Data Sampling -- 4 Findings -- 4.1 RQ1. How Often the Posts Get Commented? -- 4.2 RQ2. Does the Geo-Ethnic Storytelling Lead to More Interactive Commenting? -- 5 Conclusion -- References -- Queermuseu - Frameworks in Social Network -- 1 First Section -- 2 Second Section -- 3 Methodology -- 4 Data Analysis -- 5 Conclusions -- References -- Human-Machine Interaction for Autonomous Vehicles: A Review -- 1 Introduction -- 2 Building Trust in Autonomous Driving Systems -- 3 Human Machine Interface on Autonomous Vehicles -- 3.1 External Human-Machine Interfaces -- 3.2 Automotive User Interfaces -- 4 Driver Activity Detection -- 5 Discussion -- 6 Conclusions -- References -- Social Network Analysis -- Public Opinion Dynamics in Online Discussions: Cumulative Commenting and Micro-level Spirals of Silence -- 1 Introduction -- 2 Cumulative Foundations and Deliberative Features of Online Opinion Formation -- 2.1 Cumulative Patterns in Online Opinion Formation -- 2.2 User Comments on YouTube and Other Social Media: The Issue of Deliberative Quality of Communicative Micro-action -- 3 Research Questions -- 4 Data Collection and Methods -- 4.1 Case Description: Belarusian Oppositional YouTube -- 4.2 Data Collection and the Dataset -- 4.3 Research Procedures and Methods Used -- 5 Results -- 6 Discussion and Conclusion -- References -- Global Agendas: Detection of Agenda Shifts in Cross-National Discussions Using Neural-Network Text Summarization for Twitter -- 1 Introduction. | |
2 Agenda Detection vs. Topicality Detection: Current Approaches -- 2.1 Public Agendas on Social Media: Do They Matter? -- 2.2 Automated Agenda Detection -- 2.3 Text Summarization in Agenda Detection Studies -- 3 Research Questions and the Datasets -- 3.1 The Case Under Scrutiny and the Language-Based Datasets -- 3.2 Research Questions -- 4 Methods and Data Processing -- 4.1 Application of Text Summarization -- 4.2 Quality Assessment of Summarization by Sentiment Detection -- 5 Results: Global Interpretational Agendas vs. Local News Agendas in a Global Twitter Discussion -- 5.1 RQ1: Quality of Representation of Agendas by Tweet Summaries -- 5.2 RQ2: Agenda Nature and Agenda Shifts -- 5.3 RQ3. Contextualization of Agendas -- 6 Discussion and Conclusion -- References -- Identifiability as an "Antidote": Exploring Emotional Contagion and the Role of Anonymity in Twitter Discussions on Misinformation -- 1 Introduction -- 2 COVID-19 Misinformation and Negative Emotion -- 2.1 Emotional Contagion -- 2.2 Emotional Contagion in the Era of COVID-19 -- 2.3 The SIDE Model: Depersonalization Versus Deindividualization -- 2.4 The Influence of Anonymity Based on the Cognitive Dimension of the SIDE Model -- 3 Method -- 3.1 Data Collection -- 3.2 Measure -- 4 Result -- 5 Discussion -- 6 Limitations and Future Research -- 7 Conclusion -- References -- Citizen Analytics: Statistical Tools for Studying Multicultural Environments and Distributed Cognition on Social Media -- 1 Introduction -- 2 The Data: JHU CSSE COVID-19 Data -- 3 The Analysis Tools: R and R Studio -- 4 Analysis Skills -- 4.1 Skill Proposition 1: Citizens Need the Ability to Read in a Data Set -- 4.2 Skill Proposition 2: Citizens Need the Ability to Clean the Data -- 4.3 Skill Proposition 3: The Ability to Transform Daily Cumulative Data to Daily Difference Data. | |
4.4 Skill Proposition 4: The Ability to Graph the Data. | |
Titolo autorizzato: | Social computing and social media ![]() |
ISBN: | 3-030-77626-3 |
Formato: | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 996464392603316 |
Lo trovi qui: | Univ. di Salerno |
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