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Infrastructure in Video Games / / by Daniel Punday



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Autore: Punday Daniel Visualizza persona
Titolo: Infrastructure in Video Games / / by Daniel Punday Visualizza cluster
Pubblicazione: Cham : , : Springer Nature Switzerland : , : Imprint : Palgrave Macmillan, , 2024
Edizione: 1st ed. 2024.
Descrizione fisica: 1 online resource (106 pages)
Disciplina: 306.487
Soggetto topico: Games
Popular culture
Prose literature
Digital media
Games Studies
Popular Culture
Narrative Text and Prose
Digital and New Media
Nota di contenuto: Chapter 1: Introduction: Infrastructure Studies -- Chapter 2: Inform, Game Rules, World State, and Interfaces -- Chapter 3: Levers and Watchtowers -- Chapter 4: Avatars and Governmentality -- Chapter 5: Maintenance and Scarcity -- Chapter 6: Interfaces and Fictional Worlds -- Chapter 7: Conclusion: The Occasion of New Infrastructure.
Sommario/riassunto: This book will sketch the dynamics of infrastructure in video games, focusing on the relationship between game rules, fictional world, and player interaction. It will discuss a variety of commercial video games, both mainstream and somewhat niche, that use infrastructure in different ways: Control, Wolfenstein, Fallout, This War of Mine, Exocolonist, Cyberpunk, and Frostpunk. Video games offer a particularly rich field for thinking about the relationship between narrative and infrastructure. The infrastructures that exist in the fictional worlds of these games define the experience of play in a very direct way: how players are instantiated in the game, how they move around the play space, the resources that are available, and so on. And those infrastructures in turn very directly definite the nature of the fictional world. In contrast to literary fiction, were infrastructures might remain on the periphery of some stories, by virtue of the centrality of player interaction video games are inherently infrastructural. Daniel Punday is Professor of English at Mississippi State University, USA. He is the author of six books, including Playing at Narratology: Digital Media as Narrative Theory, Five Strands of Fictionality: The Institutional Construction of Contemporary American Fiction and Writing at the Limit: The Novel in the New Media Ecology.
Titolo autorizzato: Infrastructure in Video Games  Visualizza cluster
ISBN: 9783031720925
9783031720918
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910908372603321
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