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Computer-Supported Collaboration : Theory and Practice



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Autore: Huang Weidong Visualizza persona
Titolo: Computer-Supported Collaboration : Theory and Practice Visualizza cluster
Pubblicazione: Newark : , : John Wiley & Sons, Incorporated, , 2024
©2024
Edizione: 1st ed.
Descrizione fisica: 1 online resource (346 pages)
Disciplina: 303.48/33
Soggetto topico: Augmented reality - Industrial applications
Virtual reality - Industrial applications
Altri autori: BillinghurstMark  
AlemLeila  
XiaoChun  
RasmussenTroels  
Nota di contenuto: Cover -- Title Page -- Copyright -- Contents -- About the Authors -- Acknowledgments -- Chapter 1 Remote Collaboration on Physical Tasks -- 1.1 Introduction -- 1.2 Remote Collaboration in Perspective -- 1.3 Book Audience -- References -- Chapter 2 Communication Models for Remote Guidance -- 2.1 Introduction -- 2.2 Overview of Communication Models -- 2.2.1 Linear Communication Models -- 2.2.2 Nonlinear Communication Models -- 2.2.3 Summary -- 2.3 Applying Communication Models -- 2.4 Communication Behaviors in AR Conferencing -- 2.5 A Communication Model for AR -- 2.6 Conclusions -- References -- Chapter 3 Communication Cues in Augmented Remote Collaboration -- 3.1 Introduction -- 3.2 The Research Landscape - Trends Over Time -- 3.3 Communication in Augmented Remote Collaboration -- 3.3.1 Context for Communication -- 3.3.2 Verbal Communication Cues -- 3.3.3 Visual Communication Cues -- 3.3.3.1 Annotations -- 3.3.3.2 Pointers -- 3.3.3.3 Body Gestures -- 3.3.3.4 Eye Gaze -- 3.3.3.5 Virtual Replica of Objects -- 3.3.4 Haptic Communication Cues -- 3.3.5 Empathic Communication Cues -- 3.3.5.1 Facial Expression -- 3.3.5.2 Eye Gaze and Body Gestures -- 3.3.5.3 Paralinguistic Speech Signals -- 3.3.5.4 Physiological Cues -- 3.4 Challenges -- 3.4.1 Multimodality Communication Modeling -- 3.4.2 Ease of Use: Embrace New Technologies -- 3.5 Future Directions -- 3.5.1 Natural Communication‐Based Remote Collaboration -- 3.5.2 Cloud‐Based Remote Collaboration -- 3.5.3 Empathic Remote Collaboration -- 3.6 Conclusion -- References -- Chapter 4 Communication Cues for Remote Guidance -- 4.1 Introduction -- 4.2 Explicit Communication Cues -- 4.2.1 Pointer -- 4.2.1.1 Cursor -- 4.2.1.2 Laser Pointer -- 4.2.1.3 Stick Mounted on a Robot -- 4.2.1.4 Eye‐Gaze pointer and Head Pointer -- 4.2.1.5 Tracked Marker Annotations -- 4.2.2 Sketches and Annotations.
4.2.2.1 Draw on Video -- 4.2.2.2 Draw into Workspace -- 4.2.2.3 Tracked Drawing Annotations -- 4.2.2.4 Combination -- 4.2.3 Hand Gesture -- 4.2.3.1 Video Feed of Hand Gestures -- 4.2.3.2 Superimposed Hand Gesture -- 4.2.3.3 Combination -- 4.2.4 Object Models -- 4.2.5 Comparison of Explicit Communication Cues -- 4.3 Implicit Communication Cues -- 4.4 Challenges and Future Directions -- 4.4.1 Technical and Technological Limitations -- 4.4.2 Empathic, Mental Effort, and Fatigue Cues -- 4.4.3 Evaluation Metrics and Methodologies -- 4.5 Conclusion -- Acknowledgment -- References -- Chapter 5 Communicating Eye Gaze Cues in Remote Collaboration on Physical Tasks -- 5.1 Introduction -- 5.2 The Changing Research Landscape - Research Topic Trends and Teams over the Past Two Decades -- 5.2.1 Method of Data Collection from Scopus -- 5.2.2 Bibliometric Dataset Cleaning for Topic and Coauthorship Network Visualization -- 5.2.3 An Overview of Research Topic Changes and Collaborations -- 5.2.4 Screening for Detailed Article Review -- 5.3 Categorization of System Setup Based on the Screened Publications -- 5.3.1 Eye Gaze Overlaid on a Fixed Screen or Head‐Mounted Display -- 5.3.2 Augmented Eye Gaze Projected on a Fixed Workspace -- 5.3.3 Augmented Eye Gaze in Virtual Environment -- 5.4 Gaze Visualization -- 5.4.1 Gaze Cursor in Two‐Dimensional View -- 5.4.2 Gaze Visible as a Projected Pointer in Physical Workspace -- 5.4.3 Gaze as a Cursor or Ray‐Cast in AR/VR/MR Carried by Avatars -- 5.4.4 Gaze Visualization with Controlled Visibility -- 5.4.5 Effectiveness of Gaze Visibility and Visualization -- 5.5 Functionality of Tracked Gaze in Remote Guidance on Physical Tasks -- 5.6 Challenges of Utilizing Eye Tracking in Remote Collaboration -- 5.7 Future Directions -- 5.8 Conclusion -- References -- Chapter 6 Evaluating Augmented Reality Remote Guidance Systems.
6.1 Introduction -- 6.2 Evaluation Methods for Collaborative AR -- 6.3 Case Studies From Example Systems -- 6.3.1 Impact of Gaze Tracking on Remote Guidance Collaboration -- 6.3.2 Sharing Awareness Cues in Collaborative Mixed Reality -- 6.4 Guidelines -- 6.5 Directions for Research -- 6.6 Conclusion -- References -- Chapter 7 Supporting Remote Hand Gestures over the Workspace Video -- 7.1 Introduction -- 7.2 Related Work -- 7.2.1 Systems for Remote Guidance -- 7.2.2 Supporting Remote Gestures -- 7.3 HandsOnVideo -- 7.3.1 Worker Interface Design -- 7.3.2 Helper Interface Design -- 7.3.3 The Platform and Technical Specifications -- 7.4 User Testing -- 7.4.1 Design -- 7.4.2 Participants -- 7.4.3 Tasks -- 7.4.4 Procedure -- 7.4.5 Observations -- 7.4.6 Questionnaire Results -- 7.5 Discussion -- 7.6 Conclusion and Future work -- Acknowledgment -- References -- Chapter 8 Gesturing in the Air in Supporting Full Mobility -- 8.1 Introduction -- 8.2 Background -- 8.2.1 Shared Visual Space -- 8.2.2 Remote Gestures -- 8.2.3 Supporting Remote Gestures -- 8.2.3.1 Agent‐Based Remote Gestures -- 8.2.3.2 Digital Annotations/Gestures -- 8.2.3.3 Projected Hands -- 8.2.3.4 Hands over Workspace Videos -- 8.3 System Overview -- 8.3.1 Hands in the Air -- 8.3.2 Hardware and Software Implementation -- 8.3.3 How the System Works -- 8.4 Usability Study -- 8.4.1 Design -- 8.4.2 Participants -- 8.4.3 Task -- 8.4.4 Procedure -- 8.4.5 Results -- 8.4.5.1 Observations -- 8.4.5.2 Usability Ratings -- 8.4.5.3 User Comments -- 8.5 Discussion -- 8.5.1 Usability -- 8.5.2 Gesturing in the Air -- 8.5.3 Limitation of the Studies -- 8.6 Concluding Remarks and Future Work -- Acknowledgment -- References -- Chapter 9 Sharing Hand Gesture and Sketch Cues with a Touch User Interface -- 9.1 Introduction -- 9.2 Related Work -- 9.2.1 Pointer Cues -- 9.2.2 Sketch Cues -- 9.2.3 Hand Gesture Cues.
9.2.4 Discussion -- 9.3 Methods and Materials -- 9.3.1 Prototype System -- 9.3.1.1 Hardware -- 9.3.1.2 The User Interfaces and How HandsInTouch Works -- 9.3.1.3 Hand Gestures and Sketches -- 9.3.2 User Study Design -- 9.3.2.1 Tasks -- 9.3.2.2 Measurement -- 9.3.2.3 Participants -- 9.3.2.4 Procedure -- 9.4 Results -- 9.4.1 Task Performance and Task Load -- 9.4.2 Overall Usability -- 9.4.3 Sketch Usefulness -- 9.4.4 Observations and Log Data Results -- 9.4.5 Qualitative Results -- 9.5 Discussion -- 9.5.1 Discussion of Our Results -- 9.5.2 Implications for the Design of Remote Guidance Systems -- 9.5.3 Implication for the Application of the System -- 9.6 Limitations -- 9.7 Conclusion -- Acknowledgment -- References -- Chapter 10 Augmenting Hand Gestures in 3D Mixed Reality -- 10.1 Introduction -- 10.2 Related Work -- 10.2.1 Remote Guidance Systems -- 10.2.2 Collaborative Virtual Environments -- 10.2.3 Implicit Visual Communication Cues and Cultural Factors -- 10.3 System Overview -- 10.3.1 Technical Challenges -- 10.3.2 Hardware, Software and Implementation -- 10.3.3 Overall Architecture -- 10.4 Evaluation -- 10.4.1 Method -- 10.4.2 Procedure -- 10.4.3 Results and Discussion -- 10.4.3.1 Observations -- 10.4.3.2 Usability Ratings -- 10.4.3.3 User Experiences -- 10.5 A Comparison of User Ratings between HandsInAir and HandsIn3D -- 10.6 Conclusion and Future Work -- Acknowledgment -- References -- Chapter 11 Supporting Tailorability to Meet Individual Task Needs -- 11.1 Introduction -- 11.2 Component‐Based Design of RemoteAssistKit -- 11.2.1 Helper App -- 11.2.2 Worker App -- 11.2.3 Supplementary Worker App -- 11.2.4 Tailoring Mounting Equipment -- 11.3 Identifying Tailorable Aspects of Remote Assistance -- 11.4 How Users Tailor Remote Assistance -- 11.4.1 Users Tailored Guidance Format and Task Space Capturing to the Requirements of Scenarios.
11.4.2 Awareness of the Collaborating Partner's Composition of Components Is Important -- 11.5 The Importance of Nonverbal Guidance Depends on the Knowledge Relationship -- 11.6 Sharing of Machine Sounds Is Important for Remote Troubleshooting -- 11.7 High‐Resolution Views Are Important for Remote Product Quality Optimization -- 11.8 The Manufacturing Context Poses a Challenge for Creating 3D Reconstructions with Depth Cameras -- 11.9 Multiple Cameras Support Workspace Awareness in Large Industrial Task Spaces -- 11.10 Concluding Remarks -- References -- Chapter 12 Supporting Workspace Awareness with Augmented Reality‐Based Multi‐camera Visualization and Tracking -- 12.1 Introduction -- 12.2 Augmented Reality for Supporting Awareness During Multi‐camera Remote Assistance -- 12.2.1 Core Functionality of SceneCam and CueCam -- 12.2.2 Supporting the Helper's Awareness with SceneCam -- 12.2.2.1 Ad Hoc Creation of (Scene Camera, Work Area)‐Pairs -- 12.2.2.2 Focus‐in‐Context Views -- 12.2.2.3 Automatic View Selection -- 12.2.3 Supporting the Workers Awareness with CueCam -- 12.3 Future Research on Multi‐camera Remote Assistance -- 12.3.1 Improving Focus‐in‐Context Views -- 12.3.1.1 Supporting Accurate Distal Pointing in Exocentric Focus‐in‐Context View -- 12.3.1.2 Combining Scene Cameras and Head‐Mounted Camera -- 12.3.1.3 Modeling the Environment in Exocentric Focus‐in‐Context View -- 12.3.2 Improved Automatic View Selection Algorithm -- 12.3.3 Automatic Camera Configuration Detection for Adaptive AR Multi‐camera Remote Assistance -- 12.3.4 Improving Color Cue to Ease Mapping of Helper's Location -- 12.3.5 Study of Multi‐camera Remote Assistance in the Manufacturing Industry -- 12.4 Discussion of 2D vs. 3D Workspace Information -- 12.5 Concluding Remarks -- References -- Chapter 13 Industrial Applications, Current Challenges, and Future Directions.
13.1 Introduction.
Sommario/riassunto: "Computer-supported collaboration (CSC) research focuses on technology that affects groups, organizations, communities and societies, e.g., voice mail and text chat. It grew from cooperative work study of supporting people's work activities and working relationships. As net technology increasingly supported a wide range of recreational and social activities, consumer markets expanded the user base, enabling more and more people to connect online to create what researchers have called a computer supported cooperative work, which includes "all contexts in which technology is used to mediate human activities such as communication, coordination, cooperation, competition, entertainment, games, art, and music."--
Titolo autorizzato: Computer-Supported Collaboration  Visualizza cluster
ISBN: 9781119719830
1119719836
9781119719748
1119719747
9781119719816
111971981X
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9911019266203321
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Serie: IEEE Press Series on Human-Machine Systems Series