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Titolo: | 2022 IEEE/ACM 6th International Workshop on Games and Software Engineering (GAS) / / Institute of Electrical and Electronics Engineers |
Pubblicazione: | [Place of publication not identified] : , : IEEE, , 2022 |
Descrizione fisica: | 1 online resource |
Disciplina: | 005.1 |
Soggetto topico: | Software engineering |
Sommario/riassunto: | Games are a popular form of entertainment and, due to their nature (i e , interactive, immersive, etc ), strongly lend themselves for use beyond this original intent Serious games, or games with a purpose, have been introduced to integrate the entertainment value games with domain specific objectives on important topics within education, health, and the environment to mention a few In addition, gamification has been used to enhance non entertainment applications with game elements it aspires to foster behavioral changes, engagement, motivation, and participation in activities In this context, the actions performed have meaning value in the game experience in order to improve workplace performance or learn something in real life The growing adoption of gameful experiences in all of the previous contexts make their design and development increasingly complex due to, for example, the number and variety of users, and their potential mission criticality This complexity is nurtured, am. |
Altri titoli varianti: | Proceedings of the 6th International ICSE Workshop on Games and Software Engineering |
2022 IEEE/ACM 6th International Workshop on Games and Software Engineering | |
Titolo autorizzato: | 2022 IEEE |
ISBN: | 1-4503-9293-8 |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 996575025003316 |
Lo trovi qui: | Univ. di Salerno |
Opac: | Controlla la disponibilità qui |