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Administering Windows server 2008 server core [[electronic resource] /] / John Paul Mueller
Administering Windows server 2008 server core [[electronic resource] /] / John Paul Mueller
Autore Mueller John <1958->
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, IN, : Wiley Pub., 2008
Descrizione fisica 1 online resource (698 p.)
Disciplina 005.446
005.7/1376
Collana Serious skills Administering Windows server 2008 server core
Soggetto topico Operating systems (Computers)
Soggetto genere / forma Electronic books.
ISBN 1-281-20440-4
9786611204402
0-470-28987-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Administering Windows Server 2008 Server Core; Acknowledgments; About the Author; Contents at a Glance; Contents; Introduction; Server Core Really Is Worth the Effort!; Goals for Writing This Book; Who Should Read This Book?; What You Need to Use this Book; Conventions Used in This Book; Part 1: Discovering Windows in a Command Prompt; Chapter 1: Understanding Windows Server 2008 Server Core; Considering the Command Prompt; Life without the Control Panel; Configuring the Server for Initial Use; Working with the Logon Screen; Using the Windows Task Manager to Your Advantage
A List of Helpful GUI Utilities Accessing DLLs Using the Run DLL32 Utility; Managing Windows in a New Way; Chapter 2: Using the Command Line Effectively; The Command Line Made Easy; Configuring the Command Window; Understanding Internal and External Commands; Working with the Remote Desktop Connection Application; Managing Windows in a New Way; Chapter 3: Performing Essential Maintenance Tasks; Performing Application Installations; Deciding How to Perform Maintenance; Performing Server Updates; Creating LNK Files; Setting Security; Configuring Server Core Using the WMIC Command
Using Maintenance Commands and Utilities Managing Activation with SLMGR; Managing Windows in a New Way; Chapter 4: Essential Registry Hacks; Starting and Configuring the Registry Editor; Performing Console Configuration; Setting the Environment; Modifying the Hardware Setup; Modifying the Software Setup; Managing Windows in a New Way; Part 2: Automation Essentials; Chapter 5: Creating CMD and BAT Files; Starting the Command Interpreter; Working at the Command Prompt; Creating Batch Files; Testing Batch Files; Managing Windows in a New Way; Chapter 6: Working with Scripts
Understanding Scripting Languages Executing Scripts; Scripting Networking Solutions with the NetSH Utility; Creating a Basic Script; Using the Scripting Objects; Impersonating a User with the Run As Utility; Changing the Environment; Testing Scripts; Managing Windows in a New Way; Chapter 7: Editing and Compiling Batch Files and Scripts; Editing All File Types with WinVi; Obtaining a Better Notepad with Notepad+; Creating Executable Batch Files with Batch File Compiler 5.2; Develop and Compile Batch Files with Quick Batch File Compiler; Understanding JavaScript and VBScript Compilers
Editing Script Files with Script Editor 2.1 Managing Windows in a New Way; Chapter 8: Performing Task Automation; Scheduling and Managing Tasks; Providing Fault Tolerance for an After Hours Batch or Script; Managing Windows in a New Way; Part 3: Working with the Hardware; Chapter 9: Managing the Hard Drive; Opening Remote Directories with the Append Utility; Determining the Current Directory and Changing Directories with the CD and ChDir Commands; Converting FAT Partitions to NTFS with the Convert Utility; Improving Disk Access Performance with the Defrag Utility
Managing Partitions with the DiskPart Command
Record Nr. UNINA-9910451119703321
Mueller John <1958->  
Indianapolis, IN, : Wiley Pub., 2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Administering Windows server 2008 server core [[electronic resource] /] / John Paul Mueller
Administering Windows server 2008 server core [[electronic resource] /] / John Paul Mueller
Autore Mueller John <1958->
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, IN, : Wiley Pub., 2008
Descrizione fisica 1 online resource (698 p.)
Disciplina 005.446
005.7/1376
Collana Serious skills Administering Windows server 2008 server core
Soggetto topico Operating systems (Computers)
Soggetto genere / forma Electronic books.
ISBN 1-281-20440-4
9786611204402
0-470-28987-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Administering Windows Server 2008 Server Core; Acknowledgments; About the Author; Contents at a Glance; Contents; Introduction; Server Core Really Is Worth the Effort!; Goals for Writing This Book; Who Should Read This Book?; What You Need to Use this Book; Conventions Used in This Book; Part 1: Discovering Windows in a Command Prompt; Chapter 1: Understanding Windows Server 2008 Server Core; Considering the Command Prompt; Life without the Control Panel; Configuring the Server for Initial Use; Working with the Logon Screen; Using the Windows Task Manager to Your Advantage
A List of Helpful GUI Utilities Accessing DLLs Using the Run DLL32 Utility; Managing Windows in a New Way; Chapter 2: Using the Command Line Effectively; The Command Line Made Easy; Configuring the Command Window; Understanding Internal and External Commands; Working with the Remote Desktop Connection Application; Managing Windows in a New Way; Chapter 3: Performing Essential Maintenance Tasks; Performing Application Installations; Deciding How to Perform Maintenance; Performing Server Updates; Creating LNK Files; Setting Security; Configuring Server Core Using the WMIC Command
Using Maintenance Commands and Utilities Managing Activation with SLMGR; Managing Windows in a New Way; Chapter 4: Essential Registry Hacks; Starting and Configuring the Registry Editor; Performing Console Configuration; Setting the Environment; Modifying the Hardware Setup; Modifying the Software Setup; Managing Windows in a New Way; Part 2: Automation Essentials; Chapter 5: Creating CMD and BAT Files; Starting the Command Interpreter; Working at the Command Prompt; Creating Batch Files; Testing Batch Files; Managing Windows in a New Way; Chapter 6: Working with Scripts
Understanding Scripting Languages Executing Scripts; Scripting Networking Solutions with the NetSH Utility; Creating a Basic Script; Using the Scripting Objects; Impersonating a User with the Run As Utility; Changing the Environment; Testing Scripts; Managing Windows in a New Way; Chapter 7: Editing and Compiling Batch Files and Scripts; Editing All File Types with WinVi; Obtaining a Better Notepad with Notepad+; Creating Executable Batch Files with Batch File Compiler 5.2; Develop and Compile Batch Files with Quick Batch File Compiler; Understanding JavaScript and VBScript Compilers
Editing Script Files with Script Editor 2.1 Managing Windows in a New Way; Chapter 8: Performing Task Automation; Scheduling and Managing Tasks; Providing Fault Tolerance for an After Hours Batch or Script; Managing Windows in a New Way; Part 3: Working with the Hardware; Chapter 9: Managing the Hard Drive; Opening Remote Directories with the Append Utility; Determining the Current Directory and Changing Directories with the CD and ChDir Commands; Converting FAT Partitions to NTFS with the Convert Utility; Improving Disk Access Performance with the Defrag Utility
Managing Partitions with the DiskPart Command
Record Nr. UNINA-9910528868503321
Mueller John <1958->  
Indianapolis, IN, : Wiley Pub., 2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Programming with Python For Dummies [[electronic resource]]
Beginning Programming with Python For Dummies [[electronic resource]]
Autore Mueller John <1958->
Pubbl/distr/stampa Hoboken, : Wiley, 2014
Descrizione fisica 1 online resource (412 p.)
Disciplina 004.109235
Collana For dummies,ª a Wiley brand Beginning programming with Pythonª for dummiesª
Soggetto topico Computer programming
Object-oriented programming (Computer science)
Python (Computer program language)
Engineering & Applied Sciences
Computer Science
Soggetto genere / forma Electronic books.
ISBN 1-118-89149-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Title Page; Copyright Page; Contents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Beyond the Book; Where to Go from Here; Part I: Getting Started with Python; Chapter 1: Talking to Your Computer; Understanding Why You Want to Talk to Your Computer; Knowing that an Application is a Form of Communication; Thinking about procedures you use daily; Writing procedures down; Seeing applications as being like any other procedure; Understanding that computers take things literally; Defining What an Application Is
Understanding that computers use a special languageHelping humans speak to the computer; Understanding Why Python is So Cool; Unearthing the reasons for using Python; Deciding how you can personally benefit from Python; Discovering which organizations use Python; Finding useful Python applications; Comparing Python to other languages; Chapter 2: Getting Your Own Copy of Python; Downloading the Version You Need; Installing Python; Working with Windows; Working with the Mac; Working with Linux; Accessing Python on Your Machine; Using Windows; Using the Mac; Using Linux
Testing Your InstallationChapter 3: Interacting with Python; Opening the Command Line; Starting Python; Using the command line to your advantage; Using Python environment variables to your advantage; Typing a Command; Telling the computer what to do; Telling the computer you're done; Seeing the result; Using Help; Getting into help mode; Asking for help; Leaving help mode; Obtaining help directly; Closing the Command Line; Chapter 4: Writing Your First Application; Understanding the Integrated DeveLopment Environment (IDLE); Starting IDLE; Using standard commands; Understanding color coding
Getting GUI helpConfiguring IDLE; Creating the Application; Opening a new window; Typing the command; Saving the file; Running the Application; Understanding the Use of Indentation; Adding Comments; Understanding comments; Using comments to leave yourself reminders; Using comments to keep code from executing; Loading and Running Existing Applications; Using the command line or terminal window; Using the Edit window; Using the Python Shell window or Python command line; Closing IDLE; Part II: Talking the Talk; Chapter 5: Storing and Modifying Information; Storing Information
Seeing variables as storage boxesUsing the right box to store the data; Defining the Essential Python Data Types; Putting information into variables; Understanding the numeric types; Understanding Boolean values; Understanding strings; Working with Dates and Times; Chapter 6: Managing Information; Controlling How Python Views Data; Making comparisons; Understanding how computers make comparisons; Working with Operators; Defining the operators; Understanding operator precedence; Creating and Using Functions; Viewing functions as code packages; Understanding code reusability
Defining a function
Record Nr. UNINA-9910459890903321
Mueller John <1958->  
Hoboken, : Wiley, 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Programming with Python For Dummies [[electronic resource]]
Beginning Programming with Python For Dummies [[electronic resource]]
Autore Mueller John <1958->
Pubbl/distr/stampa Hoboken, : Wiley, 2014
Descrizione fisica 1 online resource (412 p.)
Disciplina 004.109235
Collana For dummies,ª a Wiley brand Beginning programming with Pythonª for dummiesª
Soggetto topico Computer programming
Object-oriented programming (Computer science)
Python (Computer program language)
Engineering & Applied Sciences
Computer Science
Soggetto genere / forma Electronic books.
ISBN 1-118-89149-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Title Page; Copyright Page; Contents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Beyond the Book; Where to Go from Here; Part I: Getting Started with Python; Chapter 1: Talking to Your Computer; Understanding Why You Want to Talk to Your Computer; Knowing that an Application is a Form of Communication; Thinking about procedures you use daily; Writing procedures down; Seeing applications as being like any other procedure; Understanding that computers take things literally; Defining What an Application Is
Understanding that computers use a special languageHelping humans speak to the computer; Understanding Why Python is So Cool; Unearthing the reasons for using Python; Deciding how you can personally benefit from Python; Discovering which organizations use Python; Finding useful Python applications; Comparing Python to other languages; Chapter 2: Getting Your Own Copy of Python; Downloading the Version You Need; Installing Python; Working with Windows; Working with the Mac; Working with Linux; Accessing Python on Your Machine; Using Windows; Using the Mac; Using Linux
Testing Your InstallationChapter 3: Interacting with Python; Opening the Command Line; Starting Python; Using the command line to your advantage; Using Python environment variables to your advantage; Typing a Command; Telling the computer what to do; Telling the computer you're done; Seeing the result; Using Help; Getting into help mode; Asking for help; Leaving help mode; Obtaining help directly; Closing the Command Line; Chapter 4: Writing Your First Application; Understanding the Integrated DeveLopment Environment (IDLE); Starting IDLE; Using standard commands; Understanding color coding
Getting GUI helpConfiguring IDLE; Creating the Application; Opening a new window; Typing the command; Saving the file; Running the Application; Understanding the Use of Indentation; Adding Comments; Understanding comments; Using comments to leave yourself reminders; Using comments to keep code from executing; Loading and Running Existing Applications; Using the command line or terminal window; Using the Edit window; Using the Python Shell window or Python command line; Closing IDLE; Part II: Talking the Talk; Chapter 5: Storing and Modifying Information; Storing Information
Seeing variables as storage boxesUsing the right box to store the data; Defining the Essential Python Data Types; Putting information into variables; Understanding the numeric types; Understanding Boolean values; Understanding strings; Working with Dates and Times; Chapter 6: Managing Information; Controlling How Python Views Data; Making comparisons; Understanding how computers make comparisons; Working with Operators; Defining the operators; Understanding operator precedence; Creating and Using Functions; Viewing functions as code packages; Understanding code reusability
Defining a function
Record Nr. UNINA-9910534096703321
Mueller John <1958->  
Hoboken, : Wiley, 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C# design and development [[electronic resource] /] / John Paul Mueller
C# design and development [[electronic resource] /] / John Paul Mueller
Autore Mueller John <1958->
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, IN, : Wiley Pub., c2009
Descrizione fisica 1 online resource (676 p.)
Disciplina 005.13/3
005.133
Collana Expert one-on-one
Soggetto topico C# (Computer program language)
Object-oriented programming languages
Soggetto genere / forma Electronic books.
ISBN 1-282-36874-5
9786612368745
0-470-49373-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Expert One-on-One C# Design and Development; About the Author; About the Technical Editors; Credits; Acknowledgments; Contents; Introduction; Whom This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; p2p.wrox.com; Part I: Design Strategies; Chapter 1: Defining the Language Environment; Defining the Design Strategy Elements; Considering the C# Language; Inventorying Your Tools; Gathering Your Resources; Developing Your Design Strategy; Chapter 2: Understanding the Application Lifecycle
Understanding the Lifecycle StagesConsidering a Lifecycle Model; Using Agile Programming Techniques; Developing Your Design Strategy; Chapter 3: Defining a Design Strategy; Creating an Object Model; Building a Data Model; Considering User Requirements; Turning Your Design into UML; Developing Your Design Strategy; Chapter 4: Designing the User Interface; Understanding the Application Form Types; Understanding the Common User Interface Types; Developing a User Interaction Strategy; Considering Accessibility Requirements; Developing Your Design Strategy; Chapter 5: Designing with Speed in Mind
Considering Speed vs. PerformanceDeveloping a High Speed Application; Measuring Application Speed; Developing Your Design Strategy; Chapter 6: Designing with Reliability in Mind; Verifying Resource Availability; Saving Data, Settings, and State; Expecting the Unexpected; Considering the Reliability Benefits of RibbonX; Developing Your Design Strategy; Chapter 7: Designing with Security in Mind; Assuming the Worst-Case Scenario; Eliminating Errant Input; Hiding Data from View; Adding Application Monitoring; Using a Team Overview; Developing Your Design Strategy; Part II: Coding Strategies
Chapter 8: Customizing the IDEConfiguring the IDE; Using Snippets, Macros, and Add-ins; Using the Visual Studio Command Line; Coding Your Application; Chapter 9: Scripting; Considering the Scripting Options; Interacting with SQL Server; Scripting Your Application; Using C# Expressions; Developing Windows PowerShell Solutions; Coding Your Application; Chapter 10: Viewing Data in the IDE; Working with the IDE Elements; Understanding the Use of Visualizers; Obtaining Third-Party Visualizers; Creating a Custom Visualizer; Coding Your Application; Chapter 11: Working with Controls and Components
Understanding the Differences between Controls and ComponentsDefining the Control Types; Building Components; Testing Classes Using the Object Test Bench; Coding Your Application; Chapter 12: Coding the Application; Using an Appropriate Naming Convention; Adding Command Line Functionality; Exiting the Application Properly; Relying on Custom Features; Coding Your Application; Chapter 13: Considering the Documentation; Adding Documentation Support to Your Application; Creating Documentation Comments; Using the Resulting XML File; Alternative Uses for Documentation Output
Coding Your Application
Altri titoli varianti C sharp design and development
Record Nr. UNINA-9910453988503321
Mueller John <1958->  
Indianapolis, IN, : Wiley Pub., c2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C# design and development [[electronic resource] /] / John Paul Mueller
C# design and development [[electronic resource] /] / John Paul Mueller
Autore Mueller John <1958->
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, IN, : Wiley Pub., c2009
Descrizione fisica 1 online resource (676 p.)
Disciplina 005.13/3
005.133
Collana Expert one-on-one
Soggetto topico C# (Computer program language)
Object-oriented programming languages
Soggetto genere / forma Electronic books.
ISBN 1-282-36874-5
9786612368745
0-470-49373-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Expert One-on-One C# Design and Development; About the Author; About the Technical Editors; Credits; Acknowledgments; Contents; Introduction; Whom This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; p2p.wrox.com; Part I: Design Strategies; Chapter 1: Defining the Language Environment; Defining the Design Strategy Elements; Considering the C# Language; Inventorying Your Tools; Gathering Your Resources; Developing Your Design Strategy; Chapter 2: Understanding the Application Lifecycle
Understanding the Lifecycle StagesConsidering a Lifecycle Model; Using Agile Programming Techniques; Developing Your Design Strategy; Chapter 3: Defining a Design Strategy; Creating an Object Model; Building a Data Model; Considering User Requirements; Turning Your Design into UML; Developing Your Design Strategy; Chapter 4: Designing the User Interface; Understanding the Application Form Types; Understanding the Common User Interface Types; Developing a User Interaction Strategy; Considering Accessibility Requirements; Developing Your Design Strategy; Chapter 5: Designing with Speed in Mind
Considering Speed vs. PerformanceDeveloping a High Speed Application; Measuring Application Speed; Developing Your Design Strategy; Chapter 6: Designing with Reliability in Mind; Verifying Resource Availability; Saving Data, Settings, and State; Expecting the Unexpected; Considering the Reliability Benefits of RibbonX; Developing Your Design Strategy; Chapter 7: Designing with Security in Mind; Assuming the Worst-Case Scenario; Eliminating Errant Input; Hiding Data from View; Adding Application Monitoring; Using a Team Overview; Developing Your Design Strategy; Part II: Coding Strategies
Chapter 8: Customizing the IDEConfiguring the IDE; Using Snippets, Macros, and Add-ins; Using the Visual Studio Command Line; Coding Your Application; Chapter 9: Scripting; Considering the Scripting Options; Interacting with SQL Server; Scripting Your Application; Using C# Expressions; Developing Windows PowerShell Solutions; Coding Your Application; Chapter 10: Viewing Data in the IDE; Working with the IDE Elements; Understanding the Use of Visualizers; Obtaining Third-Party Visualizers; Creating a Custom Visualizer; Coding Your Application; Chapter 11: Working with Controls and Components
Understanding the Differences between Controls and ComponentsDefining the Control Types; Building Components; Testing Classes Using the Object Test Bench; Coding Your Application; Chapter 12: Coding the Application; Using an Appropriate Naming Convention; Adding Command Line Functionality; Exiting the Application Properly; Relying on Custom Features; Coding Your Application; Chapter 13: Considering the Documentation; Adding Documentation Support to Your Application; Creating Documentation Comments; Using the Resulting XML File; Alternative Uses for Documentation Output
Coding Your Application
Altri titoli varianti C sharp design and development
Record Nr. UNINA-9910538078403321
Mueller John <1958->  
Indianapolis, IN, : Wiley Pub., c2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C++ all-in-one for dummies / / by John Paul Mueller and Jeff Cogswell
C++ all-in-one for dummies / / by John Paul Mueller and Jeff Cogswell
Autore Mueller John <1958->
Edizione [3rd ed.]
Pubbl/distr/stampa Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014
Descrizione fisica 1 online resource (868 p.)
Disciplina 005.133
Collana For Dummies
Soggetto topico C (Computer program language)
C++ (Computer program language)
Soggetto genere / forma Electronic books.
ISBN 1-118-82385-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Table of Contents; Introduction; No Experience Necessary; Great for Advanced Folks, Too!; For All Computers; Conventions; Organization; Icons Galore; What's Next?; Beyond the Book; Book I: Getting Started with C++; Chapter 1: Configuring Your System; Obtaining a Copy of C++ 14; Obtaining Code::Blocks; Installing Code::Blocks; Touring the Essential Code::Blocks Features; Using Other IDEs; Chapter 2: Creating Your First C++ Application; Code::Blocks Creating a Project; Typing the Code; Starting with Main; Showing Information; Let Your Application Run Away
Chapter 3: Storing Data in C++Putting Your Data Places: Variables; Manipulating Integer Variables; Characters; Strings; Deciding between Conditional Operators; Telling the Truth with Boolean Variables; Reading from the Console; Chapter 4: Directing the Application Flow; Doing This or Doing That; Evaluating Conditions in C++; Including Evaluations in C++ Conditional Statements; Repeating Actions with Statements That Loop; Chapter 5: Dividing Your Work with Functions; Dividing Your Work; Calling a Function; Writing Your Own Functions; Calling All String Functions; Understanding main()
Chapter 6: Splitting Up Source Code FilesCreating Multiple Source Files; Sharing with Header Files; Sharing Variables among Source Files; Using the Mysterious Header Wrappers; Chapter 7: Referring to Your Data Through Pointers; Heaping and Stacking the Variables; Dynamically Allocating with new; Freeing Pointers; Passing Pointer Variables to Functions; Returning Pointer Variables from Functions; Returning a Pointer as a Nonpointer; Passing by Reference; Passing By const Reference; Remembering the Rules; Chapter 8: Working with Classes; Understanding Objects and Classes; Working with a Class
Starting and Ending with Constructors and DestructorsBuilding Hierarchies of Classes; Creating and Using Object Aliases; Chapter 9: Using Advanced C++ Features; Filling Your Code with Comments; Converting Types; Reading from the Console; Understanding Preprocessor Directives; Using Constants; Using Switch Statements; Supercharging enums with Classes; Working with Random Numbers; Storing Data in Arrays; Book II: Understanding Objects and Classes; Chapter 1: Planning and Building Objects; Recognizing Objects; Encapsulating Objects; Building Hierarchies; Discovering Classes
Chapter 2: Describing Your Program with UMLMoving Up to UML; Building with UML and the Rational Unified Process; Moving Forward with UML; Chapter 3: Structuring Your Classes with UML; Drawing Classes; Building Components; Deploying the Software; Chapter 4: Demonstrating Behavior with UML; Drawing Objects; Casing Out the Use Cases; Sequence Diagrams; Collaboration Diagrams; Activity Diagrams; State Diagrams; Chapter 5: Modeling Your Applications with UML; Using UML Goodies; Free to Be UML; C++ and UML; Chapter 6: Building with Design Patterns; Introducing a Simple Pattern: the Singleton
Watching an Instance with an Observer
Record Nr. UNINA-9910464601303321
Mueller John <1958->  
Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C++ all-in-one for dummies / / by John Paul Mueller and Jeff Cogswell
C++ all-in-one for dummies / / by John Paul Mueller and Jeff Cogswell
Autore Mueller John <1958->
Edizione [3rd ed.]
Pubbl/distr/stampa Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014
Descrizione fisica 1 online resource (868 p.)
Disciplina 005.133
Collana For Dummies
Soggetto topico C (Computer program language)
C++ (Computer program language)
Soggetto genere / forma Electronic books.
ISBN 1-118-82385-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Table of Contents; Introduction; No Experience Necessary; Great for Advanced Folks, Too!; For All Computers; Conventions; Organization; Icons Galore; What's Next?; Beyond the Book; Book I: Getting Started with C++; Chapter 1: Configuring Your System; Obtaining a Copy of C++ 14; Obtaining Code::Blocks; Installing Code::Blocks; Touring the Essential Code::Blocks Features; Using Other IDEs; Chapter 2: Creating Your First C++ Application; Code::Blocks Creating a Project; Typing the Code; Starting with Main; Showing Information; Let Your Application Run Away
Chapter 3: Storing Data in C++Putting Your Data Places: Variables; Manipulating Integer Variables; Characters; Strings; Deciding between Conditional Operators; Telling the Truth with Boolean Variables; Reading from the Console; Chapter 4: Directing the Application Flow; Doing This or Doing That; Evaluating Conditions in C++; Including Evaluations in C++ Conditional Statements; Repeating Actions with Statements That Loop; Chapter 5: Dividing Your Work with Functions; Dividing Your Work; Calling a Function; Writing Your Own Functions; Calling All String Functions; Understanding main()
Chapter 6: Splitting Up Source Code FilesCreating Multiple Source Files; Sharing with Header Files; Sharing Variables among Source Files; Using the Mysterious Header Wrappers; Chapter 7: Referring to Your Data Through Pointers; Heaping and Stacking the Variables; Dynamically Allocating with new; Freeing Pointers; Passing Pointer Variables to Functions; Returning Pointer Variables from Functions; Returning a Pointer as a Nonpointer; Passing by Reference; Passing By const Reference; Remembering the Rules; Chapter 8: Working with Classes; Understanding Objects and Classes; Working with a Class
Starting and Ending with Constructors and DestructorsBuilding Hierarchies of Classes; Creating and Using Object Aliases; Chapter 9: Using Advanced C++ Features; Filling Your Code with Comments; Converting Types; Reading from the Console; Understanding Preprocessor Directives; Using Constants; Using Switch Statements; Supercharging enums with Classes; Working with Random Numbers; Storing Data in Arrays; Book II: Understanding Objects and Classes; Chapter 1: Planning and Building Objects; Recognizing Objects; Encapsulating Objects; Building Hierarchies; Discovering Classes
Chapter 2: Describing Your Program with UMLMoving Up to UML; Building with UML and the Rational Unified Process; Moving Forward with UML; Chapter 3: Structuring Your Classes with UML; Drawing Classes; Building Components; Deploying the Software; Chapter 4: Demonstrating Behavior with UML; Drawing Objects; Casing Out the Use Cases; Sequence Diagrams; Collaboration Diagrams; Activity Diagrams; State Diagrams; Chapter 5: Modeling Your Applications with UML; Using UML Goodies; Free to Be UML; C++ and UML; Chapter 6: Building with Design Patterns; Introducing a Simple Pattern: the Singleton
Watching an Instance with an Observer
Record Nr. UNINA-9910544400403321
Mueller John <1958->  
Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C++ all-in-one for dummies [[electronic resource] /] / by John Paul Mueller and Jeff Cogswell
C++ all-in-one for dummies [[electronic resource] /] / by John Paul Mueller and Jeff Cogswell
Autore Mueller John <1958->
Edizione [2nd ed.]
Pubbl/distr/stampa Hoboken, N.J., : Wiley, c2009
Descrizione fisica 1 online resource (867 p.)
Disciplina 005.133
Altri autori (Persone) CogswellJeffrey M. <1968->
Collana --For dummies
Soggetto topico C++ (Computer program language)
Object-oriented programming languages
Soggetto genere / forma Electronic books.
ISBN 1-282-25937-7
9786612259371
0-470-55003-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto C++ All-In-One for Dummies, 2nd Edition; About the Authors; Dedication; Authors' Acknowledgments; Introduction; No Experience Necessary; Great for Advanced Folks, Too!; For All Computers; Conventions; Organization; Icons Galore; What's Next?; Book I: Introducing C++; Contents at a Glance; Chapter 1: Creating a First C++ Program; Creating a Project; Typing the Code; Starting with Main; Showing Information; Let Your Program Run Away; Chapter 2: Storing Data in C++; Putting Your Data Places: Variables; Manipulating Integer Variables; Characters; Strings; Deciding between Conditional Operators
Telling the Truth with Boolean VariablesReading from the Console; Chapter 3: Directing Your C++ Program Flow; Doing This or Doing That; Evaluating Conditions in C++; Including Evaluations in C++ Conditional Statements; Repeating Actions with Statements That Loop; Chapter 4: Dividing Your Work with Functions; Dividing Your Work; Calling a Function; Writing Your Own Functions; Calling All String Functions; Understanding main; Chapter 5: Dividing Between Source-Code Files; Creating Multiple Source Files; Sharing with Header Files; Sharing Variables Among Source Files
Using the Mysterious Header WrappersChapter 6: Referring to Your Data through Pointers; Heaping and Stacking the Variables; Dynamically Allocating with new; Freeing Pointers; Passing Pointer Variables to Functions; Returning Pointer Variables from Functions; Returning a Pointer as a Nonpointer; Passing by Reference; Remembering the Rules; Chapter 7: Working with Classes; Understanding Objects and Classes; Working with a Class; Starting and Ending with Constructors and Destructors; Building Hierarchies of Classes; Chapter 8: Using Advanced C++ Features; Filling Your Code with Comments
Converting TypesReading from the Console; Understanding Preprocessor Directives; Using Constants; Using Switch Statements; Supercharging enums with Classes; Working with Random Numbers; Storing Data in Arrays; Book II: Understanding Objects and Classes; Contents at a Glance; Chapter 1: Planning and Building Objects; Recognizing Objects; Encapsulating Objects; Building Hierarchies; Discovering Classes; Chapter 2: Describing Your Program with UML; Moving Up to UML; Building with UML and the Unified Process; Moving Forward with UML; Chapter 3: Structuring Your Classes with UML; Drawing Classes
Building ComponentsDeploying the Software; Chapter 4: Demonstrating Behavior with UML; Drawing Objects; Casing Out the Use Cases; Sequence Diagrams; Collaboration Diagrams; Activity Diagrams; State Diagrams; Chapter 5: Modeling Your Programs with UML; Using UML Goodies; Free to Be UML; C++ and UML; Chapter 6: Building with Design Patterns; Introducing a Simple Pattern: the Singleton; Watching an Instance with an Observer; Mediating with a Pattern; Book III: Fixing Problems; Contents at a Glance; Chapter 1: Dealing with Bugs; It's Not a Bug. It's a Feature!
Make Your Programming Features Look Like Features
Record Nr. UNINA-9910455043903321
Mueller John <1958->  
Hoboken, N.J., : Wiley, c2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C++ all-in-one for dummies [[electronic resource] /] / by John Paul Mueller and Jeff Cogswell
C++ all-in-one for dummies [[electronic resource] /] / by John Paul Mueller and Jeff Cogswell
Autore Mueller John <1958->
Edizione [2nd ed.]
Pubbl/distr/stampa Hoboken, N.J., : Wiley, c2009
Descrizione fisica 1 online resource (867 p.)
Disciplina 005.133
Altri autori (Persone) CogswellJeffrey M. <1968->
Collana --For dummies
Soggetto topico C++ (Computer program language)
Object-oriented programming languages
Soggetto genere / forma Electronic books.
ISBN 1-282-25937-7
9786612259371
0-470-55003-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto C++ All-In-One for Dummies, 2nd Edition; About the Authors; Dedication; Authors' Acknowledgments; Introduction; No Experience Necessary; Great for Advanced Folks, Too!; For All Computers; Conventions; Organization; Icons Galore; What's Next?; Book I: Introducing C++; Contents at a Glance; Chapter 1: Creating a First C++ Program; Creating a Project; Typing the Code; Starting with Main; Showing Information; Let Your Program Run Away; Chapter 2: Storing Data in C++; Putting Your Data Places: Variables; Manipulating Integer Variables; Characters; Strings; Deciding between Conditional Operators
Telling the Truth with Boolean VariablesReading from the Console; Chapter 3: Directing Your C++ Program Flow; Doing This or Doing That; Evaluating Conditions in C++; Including Evaluations in C++ Conditional Statements; Repeating Actions with Statements That Loop; Chapter 4: Dividing Your Work with Functions; Dividing Your Work; Calling a Function; Writing Your Own Functions; Calling All String Functions; Understanding main; Chapter 5: Dividing Between Source-Code Files; Creating Multiple Source Files; Sharing with Header Files; Sharing Variables Among Source Files
Using the Mysterious Header WrappersChapter 6: Referring to Your Data through Pointers; Heaping and Stacking the Variables; Dynamically Allocating with new; Freeing Pointers; Passing Pointer Variables to Functions; Returning Pointer Variables from Functions; Returning a Pointer as a Nonpointer; Passing by Reference; Remembering the Rules; Chapter 7: Working with Classes; Understanding Objects and Classes; Working with a Class; Starting and Ending with Constructors and Destructors; Building Hierarchies of Classes; Chapter 8: Using Advanced C++ Features; Filling Your Code with Comments
Converting TypesReading from the Console; Understanding Preprocessor Directives; Using Constants; Using Switch Statements; Supercharging enums with Classes; Working with Random Numbers; Storing Data in Arrays; Book II: Understanding Objects and Classes; Contents at a Glance; Chapter 1: Planning and Building Objects; Recognizing Objects; Encapsulating Objects; Building Hierarchies; Discovering Classes; Chapter 2: Describing Your Program with UML; Moving Up to UML; Building with UML and the Unified Process; Moving Forward with UML; Chapter 3: Structuring Your Classes with UML; Drawing Classes
Building ComponentsDeploying the Software; Chapter 4: Demonstrating Behavior with UML; Drawing Objects; Casing Out the Use Cases; Sequence Diagrams; Collaboration Diagrams; Activity Diagrams; State Diagrams; Chapter 5: Modeling Your Programs with UML; Using UML Goodies; Free to Be UML; C++ and UML; Chapter 6: Building with Design Patterns; Introducing a Simple Pattern: the Singleton; Watching an Instance with an Observer; Mediating with a Pattern; Book III: Fixing Problems; Contents at a Glance; Chapter 1: Dealing with Bugs; It's Not a Bug. It's a Feature!
Make Your Programming Features Look Like Features
Record Nr. UNINA-9910543366203321
Mueller John <1958->  
Hoboken, N.J., : Wiley, c2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui