Augmented Reality, Virtual Reality & Semantic 3D Reconstruction |
Autore | Lv Zhihan |
Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
Descrizione fisica | 1 electronic resource (304 p.) |
Soggetto topico |
Technology: general issues
History of engineering & technology |
Soggetto non controllato |
feature tracking
superpixel structure from motion three-dimensional reconstruction local feature multi-view stereo construction hazard safety education photoreality virtual reality anatomization audio classification olfactory display deep learning transfer learning inception model augmented reality higher education scientific production web of science bibliometric analysis scientific mapping applications in subject areas interactive learning environments 3P model primary education educational technology mobile lip reading system lightweight neural network face correction virtual reality (VR) computer vision projection mapping 3D face model super-resolution radial curve Dynamic Time Warping semantic 3D reconstruction eye-in-hand vision system robotic manipulator probabilistic fusion graph-based refinement 3D modelling 3D representation game engine laser scanning panoramic photography super-resolution reconstruction generative adversarial networks dense convolutional networks texture loss WGAN-GP orientation positioning viewpoint image matching algorithm transformation ADHD EDAH assessment continuous performance test Photometric Stereo (PS) 3D reconstruction fully convolutional network (FCN) semi-immersive virtual reality children cooperative games empowerment perception motor planning problem-solving area of interest wayfinding spatial information one-shot learning gesture recognition GREN skeleton-based 3D composition pre-visualization stereo vision 360° video |
ISBN | 3-0365-6062-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910639985103321 |
Lv Zhihan
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Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
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Lo trovi qui: Univ. Federico II | ||
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Big Data in Dental Research and Oral Healthcare |
Autore | Joda Tim |
Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 |
Descrizione fisica | 1 electronic resource (112 p.) |
Soggetto topico | Medicine |
Soggetto non controllato |
digital transformation
rapid prototyping augmented and virtual reality (AR/VR) artificial intelligence (AI) machine learning (ML) personalized dental medicine tele-health patient-centered outcomes integrated care, medical–dental integration, simulation model, dental research oral medicine oral healthcare dentistry gerodontology elderly patient big data Big Data digital dentistry oral health ethical issues dental education augmented reality (AR) virtual reality (VR) artificial intelligence AI machine learning ML cone beam computed tomography (CBCT) intraoral scanning facial scanning healthcare cost medical healthcare cost dental healthcare cost zero-inflated model neural network |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910557123403321 |
Joda Tim
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Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 | ||
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Lo trovi qui: Univ. Federico II | ||
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The post-screen through virtual reality, holograms and light projections : where screen boundaries lie / / Jenna Ng |
Autore | Ng Jenna |
Pubbl/distr/stampa | Amsterdam University Press, 2021 |
Descrizione fisica | 1 online resource (281 pages) : digital, PDF file(s) |
Disciplina | 302.23 |
Collana | MediaMatters |
Soggetto topico | Visual communication |
Soggetto non controllato |
Screens
virtual reality (VR) Pepper's Ghost holograms projection mapping |
ISBN | 90-485-5256-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover -- Table of Contents -- Acknowledgements -- Introduction -- Post-Screen Media: Meshing the Chain Mail -- Eroding Boundaries in the Contemporary Mediascape -- Why Boundaries Matter -- Chapter Outlines -- The Post-what? -- 1. Screen Boundaries as Movement -- Re-placing the Screen: Play and Display, Appearance and Dis-appearance -- Screen Boundaries: Physical and Virtual, and of the Movement Betwixt -- Metaphors for the Screen -- Crossing Screen Boundaries: Love, Pleasure, Information, Transformation -- Interactivity and the Moveable Window -- Screen Boundaries Across Dimensions -- 2. Leaking at the Edges -- Protections and Partitions -- Rupturing Screen Boundaries -- Interplay between Fictional and Factual Threat -- Leaking at the Edges: The Merging of the Amalgamated Real -- Virtual Co-location in Real-time… and in the Era of Covid-19 -- The Screen Boundary Against the Algorithm -- Screen Boundaries in Flux -- 3. Virtual Reality: Confinement and Engulfment -- Replacement and Re-placement -- "Multitudes of Amys" -- On Immersion (Briefly) -- The Affective Surround: The Two Vectors of Immersion -- The Post-Screen Through VR (1): Confinement and Engulfment -- The Post-Screen Through VR (2): Replacement and Re-placement -- The Danger Paradox -- VR as Immersion: Travel, Escape, Fulfilment -- VR as Inversion: Witness, Empathy, Subjectivity -- Defeated by the Ghosts -- 4. Holograms/Holographic Projections : Ghosts Amongst the Living -- Ghosts of the Living -- How We See Ghosts, or, In Love with the Post-Screen -- Ghosts in the Media: Re-inventing the Afterlife -- The Post-Screen Through Holograms/Holographic Projections -- Holographic Projections (1): Ghosts Amongst the Living - Limbo Between Deadness and Aliveness -- Holographic Projections (2): Ghosts of the Living - Vivification of the Virtual Real.
A Funny Thing Happened on the Way to Substitution -- 4A. (Remix) True Holograms: A Different Kind of Screen -- A Different Kind of Ghost -- Screens and Ghosts, or, the Window and the Guy in the Basement -- True Holograms -- A Different Kind of Screen: Brains, Nerves, Thought -- A Different Kind of Ghost: "A Memory, A Daydream, A Secret," or, Digital Apparitions -- 5. Light Projections: On the Matter of Light and the Lightness of Matter -- The City Rises -- The Light Rises, or, Light as the Matter of Light -- Cities of Screens -- Light Projections (1): Light that Dissolves and Constructs… and of Latency -- Light Projections (2): Walls that Fall Apart… and Re-Form -- Light Projections (3): Particles that Gain a Body… and Transform -- Projection Mapping (1): The Image that Devours Structure -- the Voracity that is a Media History -- Projection Mapping (2): The Exterior that Reveals -- the Permanence that Fades -- The Ground Beneath Our Feet -- Conclusion/Coda -- Postscripts to the Post-Screen: The Holiday and the Global Pandemic -- Twin Obsessions (1): Difference -- Twin Obsessions (2): The Gluttony -- The Post-Screen in the Time of Covid-19 -- Index -- Backcover. |
Record Nr. | UNINA-9910548273403321 |
Ng Jenna
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Amsterdam University Press, 2021 | ||
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Lo trovi qui: Univ. Federico II | ||
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The post-screen through virtual reality, holograms and light projections : where screen boundaries lie / / Jenna Ng |
Autore | Ng Jenna |
Pubbl/distr/stampa | Amsterdam University Press, 2021 |
Descrizione fisica | 1 online resource (281 pages) : digital, PDF file(s) |
Disciplina | 302.23 |
Collana | MediaMatters |
Soggetto topico | Visual communication |
Soggetto non controllato |
Screens
virtual reality (VR) Pepper's Ghost holograms projection mapping |
ISBN | 90-485-5256-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover -- Table of Contents -- Acknowledgements -- Introduction -- Post-Screen Media: Meshing the Chain Mail -- Eroding Boundaries in the Contemporary Mediascape -- Why Boundaries Matter -- Chapter Outlines -- The Post-what? -- 1. Screen Boundaries as Movement -- Re-placing the Screen: Play and Display, Appearance and Dis-appearance -- Screen Boundaries: Physical and Virtual, and of the Movement Betwixt -- Metaphors for the Screen -- Crossing Screen Boundaries: Love, Pleasure, Information, Transformation -- Interactivity and the Moveable Window -- Screen Boundaries Across Dimensions -- 2. Leaking at the Edges -- Protections and Partitions -- Rupturing Screen Boundaries -- Interplay between Fictional and Factual Threat -- Leaking at the Edges: The Merging of the Amalgamated Real -- Virtual Co-location in Real-time… and in the Era of Covid-19 -- The Screen Boundary Against the Algorithm -- Screen Boundaries in Flux -- 3. Virtual Reality: Confinement and Engulfment -- Replacement and Re-placement -- "Multitudes of Amys" -- On Immersion (Briefly) -- The Affective Surround: The Two Vectors of Immersion -- The Post-Screen Through VR (1): Confinement and Engulfment -- The Post-Screen Through VR (2): Replacement and Re-placement -- The Danger Paradox -- VR as Immersion: Travel, Escape, Fulfilment -- VR as Inversion: Witness, Empathy, Subjectivity -- Defeated by the Ghosts -- 4. Holograms/Holographic Projections : Ghosts Amongst the Living -- Ghosts of the Living -- How We See Ghosts, or, In Love with the Post-Screen -- Ghosts in the Media: Re-inventing the Afterlife -- The Post-Screen Through Holograms/Holographic Projections -- Holographic Projections (1): Ghosts Amongst the Living - Limbo Between Deadness and Aliveness -- Holographic Projections (2): Ghosts of the Living - Vivification of the Virtual Real.
A Funny Thing Happened on the Way to Substitution -- 4A. (Remix) True Holograms: A Different Kind of Screen -- A Different Kind of Ghost -- Screens and Ghosts, or, the Window and the Guy in the Basement -- True Holograms -- A Different Kind of Screen: Brains, Nerves, Thought -- A Different Kind of Ghost: "A Memory, A Daydream, A Secret," or, Digital Apparitions -- 5. Light Projections: On the Matter of Light and the Lightness of Matter -- The City Rises -- The Light Rises, or, Light as the Matter of Light -- Cities of Screens -- Light Projections (1): Light that Dissolves and Constructs… and of Latency -- Light Projections (2): Walls that Fall Apart… and Re-Form -- Light Projections (3): Particles that Gain a Body… and Transform -- Projection Mapping (1): The Image that Devours Structure -- the Voracity that is a Media History -- Projection Mapping (2): The Exterior that Reveals -- the Permanence that Fades -- The Ground Beneath Our Feet -- Conclusion/Coda -- Postscripts to the Post-Screen: The Holiday and the Global Pandemic -- Twin Obsessions (1): Difference -- Twin Obsessions (2): The Gluttony -- The Post-Screen in the Time of Covid-19 -- Index -- Backcover. |
Record Nr. | UNISA-996465260903316 |
Ng Jenna
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Amsterdam University Press, 2021 | ||
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Lo trovi qui: Univ. di Salerno | ||
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