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Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard
Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard
Autore Reinhard Andrew
Pubbl/distr/stampa New York ; ; Oxford : , : Berghahn Books, , [2018]
Descrizione fisica 1 online resource (236 pages)
Disciplina 930.10285
Soggetto topico Virtual reality in archaeology
Imaging systems in archaeology
Video games - Technological innovations
Archaeology - Computer simulation
Soggetto non controllato Archaeologists
Digital Heritage
Material Culture
archaeogaming
archaeology
digital archaeology
digital artifacts
gaming studies
gaming
media studies
video games
ISBN 1-78533-874-9
Classificazione NF 1129
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Real-world archaeogaming -- Playing as archaeologists -- Video games as archaeological sites -- Material culture of the immaterial.
Record Nr. UNINA-9910796820403321
Reinhard Andrew  
New York ; ; Oxford : , : Berghahn Books, , [2018]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard
Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard
Autore Reinhard Andrew
Pubbl/distr/stampa New York ; ; Oxford : , : Berghahn Books, , [2018]
Descrizione fisica 1 online resource (236 pages)
Disciplina 930.10285
Soggetto topico Virtual reality in archaeology
Imaging systems in archaeology
Video games - Technological innovations
Archaeology - Computer simulation
Soggetto non controllato Archaeologists
Digital Heritage
Material Culture
archaeogaming
archaeology
digital archaeology
digital artifacts
gaming studies
gaming
media studies
video games
ISBN 1-78533-874-9
Classificazione NF 1129
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Real-world archaeogaming -- Playing as archaeologists -- Video games as archaeological sites -- Material culture of the immaterial.
Record Nr. UNINA-9910816457403321
Reinhard Andrew  
New York ; ; Oxford : , : Berghahn Books, , [2018]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions
Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions
Autore Claudia Voelcker-Rehage
Pubbl/distr/stampa Frontiers Media SA, 2018
Descrizione fisica 1 electronic resource (646 p.)
Collana Frontiers Research Topics
Soggetto non controllato ERPs
fMRI
working memory
combined interventions
aging
physical exercise
cognitive training
neuroplasticity
neurofeedback
video games
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910346740403321
Claudia Voelcker-Rehage  
Frontiers Media SA, 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Contemporary Nostalgia
Contemporary Nostalgia
Autore Salmose Niklas
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2019
Descrizione fisica 1 electronic resource (194 p.)
Soggetto non controllato illustrations
tropic reinvention
simulation
émigré writers
motherhood
nostalgic spaces
imagery
Naumann
contemporary nostalgia
grotesque
displacement
intermediality
nostalgic experience
F. Scott Fitzgerald
Second World War
North Africa Campaign
post-communism
railways
ostalgia
Partition fiction
retro aesthetics
India
Hollywood
Nubia
restorative nostalgia
narrative modes
Ian McEwan
Lars Gustafsson
post-Yugoslav music
Rickardsson
cosmopolitanism
idealisation
nostalgic dystopias
heritage cinema
advertisements
partition
responsibility
"The Rich Boy"
heterotopia
childhood
myths
spatial production
nostalgic narrative
popular literature
refugees
commodification of feelings and memories
modernism
ethics
first-person narrative
transnational adoption
Finland-Swedish literature
imperial nostalgia
Red Book Magazine
American literature
Atonement
modernity
disembodied territoriality
expatriation
the concept of love
independent style
narrative mediation
F.R. Gruger
nation-state
southern gothic
video games
Czech history
historical recreation
memory
Egypt
media
autobiography
Richard Ford
collective memory
Czech film
normalisation
Pakistan
Niklas Salmose
reflective nostalgia
text-image relations
Foucault
poetry
nostalgia
Yugonostalgia
nostalgic strategies
metanostalgia
lost ideal
colonial nostalgia
pastoral
landscape
territory
ISBN 3-03921-557-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910674374103321
Salmose Niklas  
MDPI - Multidisciplinary Digital Publishing Institute, 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamification and Advanced Technology to Enhance Motivation in Education
Gamification and Advanced Technology to Enhance Motivation in Education
Autore Llorens-Largo Faraón
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Descrizione fisica 1 electronic resource (198 p.)
Soggetto topico Information technology industries
Soggetto non controllato gamification
active methodologies
secondary education
evaluation rubric
evaluation criteria
Thomas W. Malone
game
design
Sebastian Deterding
Nick Pelling
learning by doing
serious games
game design
human computer-interaction
HCI education
entrepreneurship education
FLIGBY
Flow
positive psychology
higher education
MOOC
fun
social networks
virtual learning communities
video games
collaborative learning
education
teacher
attitudes
primary education
technology
ICT
Likert scale
game elements
online learning
MOOCs
empirical studies
systematic literature review
university
serious video games
game-based learning
professors
video games design
knowledge
skills training
digital technologies
automated learning
serious game
usability
game engagement
virtual reality
rubric
capability approach
capacity building
enabling tools
mental images
motivation
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557601903321
Llorens-Largo Faraón  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gaming and the arts of storytelling / / special issue editor, Darshana Jayemanne
Gaming and the arts of storytelling / / special issue editor, Darshana Jayemanne
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2019
Descrizione fisica 1 electronic resource (144 p.)
Disciplina 794.8
Soggetto topico Video games
Storytelling - Video games
Soggetto non controllato play
storytelling
poetics
roleplay
survival horror
game storytelling
game narrative
pornography
empathy games
games
ludonarrative dissonance
Larry McMurtry
digital games
AAA
mapping
ludology
fantasy
fifth look
choice poetics
film
musicals
literary adaptation
choices
video games
politics
gender
interactive storytelling
FPS
narrative games
Gamergate
transmedia
remediation
narrative theory
psychology
the uncanny
shared vocabulary
complicity
ability
Haraway
videogames
Twin Peaks
Deadly Premonition
Alien
gaming
defamiliarization
ludonarrative
Walter Benjamin
narratology
carnivalesque
Bakhtin
player goals
interactive digital narrative
game fiction
cyborg
ISBN 3-03921-232-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910346670903321
MDPI - Multidisciplinary Digital Publishing Institute, 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
Autore Lopez-Fernandez Olatz
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Descrizione fisica 1 electronic resource (614 p.)
Soggetto topico Humanities
Social interaction
Soggetto non controllato smartphone use
parental management
scale validation
attention deficit hyperactivity disorder (ADHD)
smartphone addiction
social media/messenger apps
Facebook
WhatsApp
Internet addiction
Internet use disorder
smartphone use disorder
internet gaming disorder
stress
resilience
escape
depression
internet addiction
PI
EA
self-identity
social exclusion
surveillance
Facebook addiction
online gambling
self-exclusion
responsible gambling
comparative study
poker
public health model
Internet game advertising
accessibility
environmental factors
e-gambling
e-gambling prevalence
forms of e-gambling
problem e-gambling
problematic smartphone use
pro-gamers
Child Behavior Check List
resting-state functional magnetic resonance imaging
problematic pornography use
internet pornography use
problematic pornography consumption scale
problematic pornography use scale
the short internet addiction test adapted to online sexual activities
problematic Internet use
non-medical use of prescription drugs
depressive symptoms
adolescents
anxiety
mental well-being
population-based study
parental monitoring
problematic mobile phone use
escape motivation
shyness
cluster analysis
video game
video game addiction
personality
comorbidity
Internet Gaming Disorder
gaming disorder
gaming addiction
behavioral addiction
Internet Gaming Disorder Scale-Short Form
adolescent internet use
excessive internet use
family factors
parenting styles
gaming
social media
behavior addiction
sleep quality
psychological distress
problematic use
addiction
Twitter
psychopathology
suicide
suicide attempts
intervention
case management
adolescence
marketing
unhook
gamification
social-networks-use disorder
social media use
social networking sites
protective competences
self-regulation
social needs
solution-focused group counseling
college students
scientific production
bibliometric analysis
scientific mapping
internet
Web of Science
phone
BMI percentile
food addiction
emotional eating
impulsivity
emotion regulation
compulsive buying
addictive shopping
online shopping
dissociation
problematic usage of pornography
manifesto
problematic usage of the internet
COST action network
behavioural addiction research
generalized Internet addiction
online gaming addiction
online gambling addiction
Europe
policy option
prevention
public health
confirmatory factor analysis
Malay version
medical student
validation study
smartphones
self-perceived addiction
ROC analysis
cutoff point
SPAI–Spain
video games
mixed methods research
stakeholder engagement
consensus development
social networking
body self-esteem
personality traits
fsQCA models
problematic phone use
pain
dry eye
quality of life
recovery
prognosis
cohort
college student
distraction
randomized controlled trial
social media addiction
autonomy need dissatisfaction
boredom proneness
mobile phone gaming
multiple mediation
university student
MPPUSA
internet addiction test
university students
Peruvian sample
psychometric properties
pathological Internet use
Internet gaming disorder
social networking site addiction
problem drinking
alcohol
adolescent
Internet problematic use
Internet use-related addiction problems
technologies
education
health
treatment
COVID-19
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Internet and Smartphone Use-Related Addiction Health Problems
Record Nr. UNINA-9910557562103321
Lopez-Fernandez Olatz  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Limits of horror [[electronic resource] ] : technology, bodies, Gothic / / Fred Botting
Limits of horror [[electronic resource] ] : technology, bodies, Gothic / / Fred Botting
Autore Botting Fred
Pubbl/distr/stampa Manchester ; ; New York, : Manchester University Press, 2008
Descrizione fisica 1 online resource (241 p.)
Disciplina 809.38738
Soggetto topico Gothic revival (Literature) - History and criticism
Horror tales - History and criticism
Soggetto non controllato Gothic horror
abjection
cultural production
cybergothic
death drive
fantasmagoria
sublime
terror
uncanny
video games
ISBN 1-78170-190-3
1-84779-450-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Copyright; Contents; Acknowledgements; IntroductionHorror now and then; 1. Daddy's dead; 2. Tech noir; 3. Dark bodies; 4. Beyond the Gothic principle; References; Index
Record Nr. UNINA-9910791949903321
Botting Fred  
Manchester ; ; New York, : Manchester University Press, 2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Limits of horror [[electronic resource] ] : technology, bodies, Gothic / / Fred Botting
Limits of horror [[electronic resource] ] : technology, bodies, Gothic / / Fred Botting
Autore Botting Fred
Pubbl/distr/stampa Manchester ; ; New York, : Manchester University Press, 2008
Descrizione fisica 1 online resource (241 p.)
Disciplina 809.38738
Soggetto topico Gothic revival (Literature) - History and criticism
Horror tales - History and criticism
Soggetto non controllato Gothic horror
abjection
cultural production
cybergothic
death drive
fantasmagoria
sublime
terror
uncanny
video games
ISBN 1-78170-190-3
1-84779-450-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Copyright; Contents; Acknowledgements; IntroductionHorror now and then; 1. Daddy's dead; 2. Tech noir; 3. Dark bodies; 4. Beyond the Gothic principle; References; Index
Record Nr. UNINA-9910807446903321
Botting Fred  
Manchester ; ; New York, : Manchester University Press, 2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Millennial monsters [[electronic resource] ] : Japanese toys and the global imagination / / Anne Allison ; foreword by Gary Cross
Millennial monsters [[electronic resource] ] : Japanese toys and the global imagination / / Anne Allison ; foreword by Gary Cross
Autore Allison Anne <1950->
Pubbl/distr/stampa Berkeley, : University of California Press, c2006
Descrizione fisica 1 online resource (355 p.)
Disciplina 688.7/20952
Collana Asia--local studies/global themes
Soggetto topico Toys - Japan
Games - Japan
Animated films - Japan
Video games - Japan
Consumer goods - Japan
Toy industry - Japan
Toys - Japan - Marketing
Philosophy, Japanese
Soggetto non controllato america
animation
anime
canada
capitalism
comic books
cultural goods
cultural studies
global consumption
global culture
global imagination
global marketplace
globalization
hong kong
japan
japanese culture
japanese toys
karaoke
made in japan
manga
martial arts
media studies
millennials
nonfiction
popular toys
postindustrial
postwar japan
social science
sushi
technoware
toy industry
united states
video games
youth products
ISBN 1-282-77192-2
9786612771927
0-520-93899-2
1-60129-029-2
Classificazione 02.01
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front matter -- Contents -- Illustrations -- Foreword -- Acknowledgments -- 1. Enchanted Commodities -- 2. From Ashes To Cyborgs: The Era Of Reconstruction (1945-1960) -- 3. Millennial Japan: Intimate Alienation And New Age Intimacies -- 4. Mighty Morphin Power Rangers: The First Crossover Superheroes -- 5. Fierce Flesh: Sexy Schoolgirls In The Action Fantasy Of Sailor Moon -- 6. Tamagotchi: The Prosthetics Of Presence -- 7. Pokémon: Getting Monsters And Communicating Capitalism -- 8. "Gotta Catch 'Em All": The Pokémonization Of America (And The World) -- Epilogue -- Notes -- References -- Index
Record Nr. UNINA-9910783667003321
Allison Anne <1950->  
Berkeley, : University of California Press, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
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