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Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard
Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard
Autore Reinhard Andrew
Pubbl/distr/stampa New York ; ; Oxford : , : Berghahn Books, , [2018]
Descrizione fisica 1 online resource (236 pages)
Disciplina 930.10285
Soggetto topico Virtual reality in archaeology
Imaging systems in archaeology
Video games - Technological innovations
Archaeology - Computer simulation
Soggetto non controllato Archaeologists
Digital Heritage
Material Culture
archaeogaming
archaeology
digital archaeology
digital artifacts
gaming studies
gaming
media studies
video games
ISBN 1-78533-874-9
Classificazione NF 1129
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Real-world archaeogaming -- Playing as archaeologists -- Video games as archaeological sites -- Material culture of the immaterial.
Record Nr. UNINA-9910796820403321
Reinhard Andrew  
New York ; ; Oxford : , : Berghahn Books, , [2018]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard
Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard
Autore Reinhard Andrew
Pubbl/distr/stampa New York ; ; Oxford : , : Berghahn Books, , [2018]
Descrizione fisica 1 online resource (236 pages)
Disciplina 930.10285
Soggetto topico Virtual reality in archaeology
Imaging systems in archaeology
Video games - Technological innovations
Archaeology - Computer simulation
Soggetto non controllato Archaeologists
Digital Heritage
Material Culture
archaeogaming
archaeology
digital archaeology
digital artifacts
gaming studies
gaming
media studies
video games
ISBN 1-78533-874-9
Classificazione NF 1129
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Real-world archaeogaming -- Playing as archaeologists -- Video games as archaeological sites -- Material culture of the immaterial.
Record Nr. UNINA-9910816457403321
Reinhard Andrew  
New York ; ; Oxford : , : Berghahn Books, , [2018]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions
Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions
Autore Claudia Voelcker-Rehage
Pubbl/distr/stampa Frontiers Media SA, 2018
Descrizione fisica 1 online resource (646 p.)
Collana Frontiers Research Topics
Soggetto topico Neurosciences
Soggetto non controllato aging
cognitive training
combined interventions
ERPs
fMRI
neurofeedback
neuroplasticity
physical exercise
video games
working memory
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910346740403321
Claudia Voelcker-Rehage  
Frontiers Media SA, 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Contemporary Nostalgia / Niklas Salmose
Contemporary Nostalgia / Niklas Salmose
Autore Salmose Niklas
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2019
Descrizione fisica 1 electronic resource (194 p.)
Soggetto topico Films, cinema
Television
Soggetto non controllato illustrations
tropic reinvention
simulation
émigré writers
motherhood
nostalgic spaces
imagery
Naumann
contemporary nostalgia
grotesque
displacement
intermediality
nostalgic experience
F. Scott Fitzgerald
Second World War
North Africa Campaign
post-communism
railways
ostalgia
Partition fiction
retro aesthetics
India
Hollywood
Nubia
restorative nostalgia
narrative modes
Ian McEwan
Lars Gustafsson
post-Yugoslav music
Rickardsson
cosmopolitanism
idealisation
nostalgic dystopias
heritage cinema
advertisements
partition
responsibility
"The Rich Boy"
heterotopia
childhood
myths
spatial production
nostalgic narrative
popular literature
refugees
commodification of feelings and memories
modernism
ethics
first-person narrative
transnational adoption
Finland-Swedish literature
imperial nostalgia
Red Book Magazine
American literature
Atonement
modernity
disembodied territoriality
expatriation
the concept of love
independent style
narrative mediation
F.R. Gruger
nation-state
southern gothic
video games
Czech history
historical recreation
memory
Egypt
media
autobiography
Richard Ford
collective memory
Czech film
normalisation
Pakistan
Niklas Salmose
reflective nostalgia
text-image relations
Foucault
poetry
nostalgia
Yugonostalgia
nostalgic strategies
metanostalgia
lost ideal
colonial nostalgia
pastoral
landscape
territory
ISBN 9783039215577
3039215574
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910674374103321
Salmose Niklas  
MDPI - Multidisciplinary Digital Publishing Institute, 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Gamification and Advanced Technology to Enhance Motivation in Education
Gamification and Advanced Technology to Enhance Motivation in Education
Autore Llorens-Largo Faraón
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Descrizione fisica 1 online resource (198 p.)
Soggetto topico Information technology industries
Soggetto non controllato active methodologies
attitudes
automated learning
capability approach
capacity building
collaborative learning
design
digital technologies
education
empirical studies
enabling tools
entrepreneurship education
evaluation criteria
evaluation rubric
FLIGBY
Flow
fun
game
game design
game elements
game engagement
game-based learning
gamification
HCI education
higher education
human computer-interaction
ICT
knowledge
learning by doing
Likert scale
mental images
MOOC
MOOCs
motivation
Nick Pelling
online learning
positive psychology
primary education
professors
rubric
Sebastian Deterding
secondary education
serious game
serious games
serious video games
skills training
social networks
systematic literature review
teacher
technology
Thomas W. Malone
university
usability
video games
video games design
virtual learning communities
virtual reality
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557601903321
Llorens-Largo Faraón  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
Autore Lopez-Fernandez Olatz
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Descrizione fisica 1 online resource (614 p.)
Soggetto topico Humanities
Social interaction
Soggetto non controllato accessibility
addiction
addictive shopping
adolescence
adolescent
adolescent internet use
adolescents
alcohol
anxiety
attention deficit hyperactivity disorder (ADHD)
autonomy need dissatisfaction
behavior addiction
behavioral addiction
behavioural addiction research
bibliometric analysis
BMI percentile
body self-esteem
boredom proneness
case management
Child Behavior Check List
cluster analysis
cohort
college student
college students
comorbidity
comparative study
compulsive buying
confirmatory factor analysis
consensus development
COST action network
COVID-19
cutoff point
depression
depressive symptoms
dissociation
distraction
dry eye
e-gambling
e-gambling prevalence
EA
education
emotion regulation
emotional eating
environmental factors
escape
escape motivation
Europe
excessive internet use
Facebook
Facebook addiction
family factors
food addiction
forms of e-gambling
fsQCA models
gamification
gaming
gaming addiction
gaming disorder
generalized Internet addiction
health
impulsivity
internet
internet addiction
Internet addiction
internet addiction test
Internet game advertising
internet gaming disorder
Internet gaming disorder
Internet Gaming Disorder
Internet Gaming Disorder Scale-Short Form
internet pornography use
Internet problematic use
Internet use disorder
Internet use-related addiction problems
intervention
Malay version
manifesto
marketing
medical student
mental well-being
mixed methods research
mobile phone gaming
MPPUSA
multiple mediation
non-medical use of prescription drugs
online gambling
online gambling addiction
online gaming addiction
online shopping
pain
parental management
parental monitoring
parenting styles
pathological Internet use
personality
personality traits
Peruvian sample
phone
PI
poker
policy option
population-based study
prevention
pro-gamers
problem drinking
problem e-gambling
problematic Internet use
problematic mobile phone use
problematic phone use
problematic pornography consumption scale
problematic pornography use
problematic pornography use scale
problematic smartphone use
problematic usage of pornography
problematic usage of the internet
problematic use
prognosis
protective competences
psychological distress
psychometric properties
psychopathology
public health
public health model
quality of life
randomized controlled trial
recovery
resilience
responsible gambling
resting-state functional magnetic resonance imaging
ROC analysis
scale validation
scientific mapping
scientific production
self-exclusion
self-identity
self-perceived addiction
self-regulation
shyness
sleep quality
smartphone addiction
smartphone use
smartphone use disorder
smartphones
social exclusion
social media
social media addiction
social media use
social media/messenger apps
social needs
social networking
social networking site addiction
social networking sites
social-networks-use disorder
solution-focused group counseling
SPAI-Spain
stakeholder engagement
stress
suicide
suicide attempts
surveillance
technologies
the short internet addiction test adapted to online sexual activities
treatment
Twitter
unhook
university student
university students
validation study
video game
video game addiction
video games
Web of Science
WhatsApp
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Internet and Smartphone Use-Related Addiction Health Problems
Record Nr. UNINA-9910557562103321
Lopez-Fernandez Olatz  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Limits of horror [[electronic resource] ] : technology, bodies, Gothic / / Fred Botting
Limits of horror [[electronic resource] ] : technology, bodies, Gothic / / Fred Botting
Autore Botting Fred
Pubbl/distr/stampa Manchester ; ; New York, : Manchester University Press, 2008
Descrizione fisica 1 online resource (241 p.)
Disciplina 809.38738
Soggetto topico Gothic revival (Literature) - History and criticism
Horror tales - History and criticism
Soggetto non controllato Gothic horror
abjection
cultural production
cybergothic
death drive
fantasmagoria
sublime
terror
uncanny
video games
ISBN 1-78170-190-3
1-84779-450-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Copyright; Contents; Acknowledgements; IntroductionHorror now and then; 1. Daddy's dead; 2. Tech noir; 3. Dark bodies; 4. Beyond the Gothic principle; References; Index
Record Nr. UNINA-9910791949903321
Botting Fred  
Manchester ; ; New York, : Manchester University Press, 2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Millennial monsters [[electronic resource] ] : Japanese toys and the global imagination / / Anne Allison ; foreword by Gary Cross
Millennial monsters [[electronic resource] ] : Japanese toys and the global imagination / / Anne Allison ; foreword by Gary Cross
Autore Allison Anne <1950->
Pubbl/distr/stampa Berkeley, : University of California Press, c2006
Descrizione fisica 1 online resource (355 p.)
Disciplina 688.7/20952
Collana Asia--local studies/global themes
Soggetto topico Toys - Japan
Games - Japan
Animated films - Japan
Video games - Japan
Consumer goods - Japan
Toy industry - Japan
Toys - Japan - Marketing
Philosophy, Japanese
Soggetto non controllato america
animation
anime
canada
capitalism
comic books
cultural goods
cultural studies
global consumption
global culture
global imagination
global marketplace
globalization
hong kong
japan
japanese culture
japanese toys
karaoke
made in japan
manga
martial arts
media studies
millennials
nonfiction
popular toys
postindustrial
postwar japan
social science
sushi
technoware
toy industry
united states
video games
youth products
ISBN 1-282-77192-2
9786612771927
0-520-93899-2
1-60129-029-2
Classificazione 02.01
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front matter -- Contents -- Illustrations -- Foreword -- Acknowledgments -- 1. Enchanted Commodities -- 2. From Ashes To Cyborgs: The Era Of Reconstruction (1945-1960) -- 3. Millennial Japan: Intimate Alienation And New Age Intimacies -- 4. Mighty Morphin Power Rangers: The First Crossover Superheroes -- 5. Fierce Flesh: Sexy Schoolgirls In The Action Fantasy Of Sailor Moon -- 6. Tamagotchi: The Prosthetics Of Presence -- 7. Pokémon: Getting Monsters And Communicating Capitalism -- 8. "Gotta Catch 'Em All": The Pokémonization Of America (And The World) -- Epilogue -- Notes -- References -- Index
Record Nr. UNINA-9910783667003321
Allison Anne <1950->  
Berkeley, : University of California Press, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The Art of Adaptation in Film and Video Games
The Art of Adaptation in Film and Video Games
Autore Thomas Christian
Pubbl/distr/stampa Basel, : MDPI Books, 2022
Descrizione fisica 1 electronic resource (254 p.)
Soggetto topico Film, TV & radio
Soggetto non controllato Mulan
adaptation
Disney
Orientalism
cultural authenticity
cultural palimpsest
Chinese cinema
science fiction
The Wandering Earth
patricide
patrilineality
nationalism
media
mass culture
film
digital games
film adaptation
experimental game design
game design process documentation
T.S. Eliot
Prufrock
remediation
comic strip
animated film
split screen
video poem
YouTube dramatic monologue
photographic montage
Contagion
propaganda
pandemic
premediation
Steven Soderbergh
Scott Z. Burns
transit
migrants
empathy
liminal spaces
Bildungsroman
modernity
videogames
Shakespeare
Tale of a Forest
biodiversity
documentary
ecocriticism
environmental narrative
forest
nature photography
nostalgia
species
video games
game studies
Star Wars
George Lucas
game reviews
criticism
thematic analysis
Japanese video games
game localization
cultural adaptation
localization approaches
localization strategies
domestication
foreignization
reception
trauma
origin
psychoanalysis
repetition
impossibility
loss
representation
extremity
writing
image
failure
memoir
missed experience
creative writing studies
screenwriting
video game narrative design
interactive writing
horror film
horror video games
survival horror
character development
sci-fi
thriller
genre
tropes
methodology
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910595074903321
Thomas Christian  
Basel, : MDPI Books, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Trends on Educational Gamification: Challenges and Learning Opportunities
Trends on Educational Gamification: Challenges and Learning Opportunities
Autore Piñero Charlo José Carlos
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 online resource (218 p.)
Soggetto topico Education
History
Soggetto non controllato assessment
board game
board games
Brazil
computational thinking
curricular integration
education
Education for sustainability
educational game
emotions
environmental awareness
environmental engagement
escape room
ethnomathematics
functions
future teachers
game-based learning
gamification
gamification in education
gamifying learning
global change
higher education
intercultural education
interdisciplinary learning
learning tool
literature survey
marine environment
mathematical problem-solving
mathematics
mathematics instruction
motivation
n/a
Portal 2
primary education
publication analysis
review
role-playing games
science learning
Scratch
second language instruction
serious games
skills development
Spain
steam
STEAM education
teacher instruction
teacher predispositions
teacher training
teaching-learning process
traditional games
video games
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Trends on Educational Gamification
Record Nr. UNINA-9910566481003321
Piñero Charlo José Carlos  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
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