Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
| Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management |
| Autore | Pallavicini Federica |
| Pubbl/distr/stampa | Frontiers Media SA, 2020 |
| Descrizione fisica | 1 online resource (127 p.) |
| Soggetto topico |
Psychology
Science: general issues |
| Soggetto non controllato |
emotion
emotion regulation stress stress management video game virtual reality |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910557259503321 |
Pallavicini Federica
|
||
| Frontiers Media SA, 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
C++ Programming Fundamentals
| C++ Programming Fundamentals |
| Autore | Malhotra D |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | New York : , : Mercury Learning & Information, , 2022 |
| Descrizione fisica | 1 online resource (289 pages) |
| Disciplina | 005.133 |
| Altri autori (Persone) | MalhotraN |
| Soggetto topico | COMPUTERS / Programming Languages / C++ |
| Soggetto non controllato |
AI
arrays computer science developers embedded systems file handling game design pointers polymorphism programming video game |
| ISBN |
1-68392-974-8
1-68392-975-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover -- Title -- Copyright -- Contents -- Preface -- Acknowledgments -- Chapter 1 C++ and Beyond -- Introduction -- 1.1 The Origin of C++ -- 1.2 Why Use C++? -- 1.3 Various Programming Paradigms -- 1.3.1 Structural Programming -- 1.3.2 Procedural Programming -- 1.3.3 Object Oriented Programming -- 1.4 C++ Basics -- 1.4.1 Variables -- 1.4.2 Data Types -- 1.4.3 Data Modifiers -- 1.t C++ Execution Flow -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Application -- References -- Books -- Websites -- Chapter 2 Basic Play in C++ -- 2.1 Literals, Constants, and Qualifiers -- 2.2 Stream-Based IO -- 2.3 Comments -- 2.4 Operators and Types -- 2.4.1 Types of Operators in C++ -- 2.5 Type Conversion -- 2.6 Keywords -- 2.7 Loops in C++ -- 2.9 Control Statements -- 2.9 Defining Functions -- 2.9.1 Why Use Functions? -- 2.10 C vs. C++ -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Questions -- References -- Books -- Websites -- Chapter 3 Arrays and Strings -- 3.1 What is an Array? -- 3.1.1 Ways to Declare Arrays -- 3.1.2 Ways to Access Array Members -- 3.1.3 Traversing a 1D Array -- 3.2 Operations on an Array -- 3.2.1 Passing an Array to Functions -- 3.2.2 Finding the Length -- 3.2.3 Enum in C++ -- 3.2.4 Searching -- 3.3 Multi-Dimensional Array -- 3.4 Strings -- 3.5 String Functions -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Questions -- References -- Books -- Websites -- Chapter 4 Pointers in C++ -- 4.1 Introduction -- 4.2 Pointers: Declaration and Initialization -- 4.3 Casting and Passing Pointers -- 4.3.1 Typecasting -- 4.3.2 Passing -- 4.4 Using Pointers with Arrays -- 4.5 Pointer Use -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 5 Classes in C++ -- 5.1 Class Making.
5.2 Constructors and Destructors -- 5.3 The This Pointer -- 5.4 Class Methods -- 5.5 The static Keyword -- 5.6 Memory Management and Garbage Collection in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 6 Inheritance -- 6.1 Introduction -- 6.2 Inheritance -- 6.2.1 Access Specifiers -- 6.2.2 Inheritance Modes -- 6.3 Types of Inheritance -- 6.4 Constructor Calling -- 6.5 Implementing Inheritance -- Summary -- Exercises -- Theory Questions -- Practial Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 7 Polymorphism -- 7.1 Introduction -- 7.2 Dynamic vs. Static Binding -- 7.3 Interface and Implementation -- 7.4 Function Overriding and Overloading -- 7.5 Friend and Generic Functions -- 7.5.1 Friend Functions -- 7.5.2 Generic Functions -- 7.6 Namespaces -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 8 Operator Overloading -- 8.1 Basics -- 8.2 How to Overload an Operator? -- 8.3 Overloading Unary Operators -- 8.4 Overloading Binary Operators -- 8.5 Overloading by Friend Function -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 9 Structure and Union -- 9.1 Structure: Declaration and Definition -- 9.2 Accessing a Structure -- 9.3 Union -- 9.4 Differences Between Structure and Union -- 9.5 Enum in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 10 Exception Handling -- 10.1 Errors and Exceptions -- 10.2 Exception Handling -- 10.3 Various Exceptions -- 10.4 Custom Exceptions in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 11 File Handling. 11.1 Files and Streams -- 11.2 File Operations -- 11.3 Random Access and Object Serialization -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Index. |
| Record Nr. | UNINA-9910838375803321 |
Malhotra D
|
||
| New York : , : Mercury Learning & Information, , 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
| Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research |
| Autore | Lopez-Fernandez Olatz |
| Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 |
| Descrizione fisica | 1 online resource (614 p.) |
| Soggetto topico |
Humanities
Social interaction |
| Soggetto non controllato |
accessibility
addiction addictive shopping adolescence adolescent adolescent internet use adolescents alcohol anxiety attention deficit hyperactivity disorder (ADHD) autonomy need dissatisfaction behavior addiction behavioral addiction behavioural addiction research bibliometric analysis BMI percentile body self-esteem boredom proneness case management Child Behavior Check List cluster analysis cohort college student college students comorbidity comparative study compulsive buying confirmatory factor analysis consensus development COST action network COVID-19 cutoff point depression depressive symptoms dissociation distraction dry eye e-gambling e-gambling prevalence EA education emotion regulation emotional eating environmental factors escape escape motivation Europe excessive internet use Facebook addiction family factors food addiction forms of e-gambling fsQCA models gamification gaming gaming addiction gaming disorder generalized Internet addiction health impulsivity internet internet addiction Internet addiction internet addiction test Internet game advertising internet gaming disorder Internet gaming disorder Internet Gaming Disorder Internet Gaming Disorder Scale-Short Form internet pornography use Internet problematic use Internet use disorder Internet use-related addiction problems intervention Malay version manifesto marketing medical student mental well-being mixed methods research mobile phone gaming MPPUSA multiple mediation non-medical use of prescription drugs online gambling online gambling addiction online gaming addiction online shopping pain parental management parental monitoring parenting styles pathological Internet use personality personality traits Peruvian sample phone PI poker policy option population-based study prevention pro-gamers problem drinking problem e-gambling problematic Internet use problematic mobile phone use problematic phone use problematic pornography consumption scale problematic pornography use problematic pornography use scale problematic smartphone use problematic usage of pornography problematic usage of the internet problematic use prognosis protective competences psychological distress psychometric properties psychopathology public health public health model quality of life randomized controlled trial recovery resilience responsible gambling resting-state functional magnetic resonance imaging ROC analysis scale validation scientific mapping scientific production self-exclusion self-identity self-perceived addiction self-regulation shyness sleep quality smartphone addiction smartphone use smartphone use disorder smartphones social exclusion social media social media addiction social media use social media/messenger apps social needs social networking social networking site addiction social networking sites social-networks-use disorder solution-focused group counseling SPAI-Spain stakeholder engagement stress suicide suicide attempts surveillance technologies the short internet addiction test adapted to online sexual activities treatment unhook university student university students validation study video game video game addiction video games Web of Science |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Altri titoli varianti | Internet and Smartphone Use-Related Addiction Health Problems |
| Record Nr. | UNINA-9910557562103321 |
Lopez-Fernandez Olatz
|
||
| Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||