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Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
Autore Pallavicini Federica
Pubbl/distr/stampa Frontiers Media SA, 2020
Descrizione fisica 1 online resource (127 p.)
Soggetto topico Psychology
Science: general issues
Soggetto non controllato emotion
emotion regulation
stress
stress management
video game
virtual reality
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557259503321
Pallavicini Federica  
Frontiers Media SA, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C++ Programming Fundamentals
C++ Programming Fundamentals
Autore Malhotra D
Edizione [1st ed.]
Pubbl/distr/stampa New York : , : Mercury Learning & Information, , 2022
Descrizione fisica 1 online resource (289 pages)
Disciplina 005.133
Altri autori (Persone) MalhotraN
Soggetto topico COMPUTERS / Programming Languages / C++
Soggetto non controllato AI
arrays
computer science
developers
embedded systems
file handling
game design
pointers
polymorphism
programming
video game
ISBN 1-68392-974-8
1-68392-975-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Title -- Copyright -- Contents -- Preface -- Acknowledgments -- Chapter 1 C++ and Beyond -- Introduction -- 1.1 The Origin of C++ -- 1.2 Why Use C++? -- 1.3 Various Programming Paradigms -- 1.3.1 Structural Programming -- 1.3.2 Procedural Programming -- 1.3.3 Object Oriented Programming -- 1.4 C++ Basics -- 1.4.1 Variables -- 1.4.2 Data Types -- 1.4.3 Data Modifiers -- 1.t C++ Execution Flow -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Application -- References -- Books -- Websites -- Chapter 2 Basic Play in C++ -- 2.1 Literals, Constants, and Qualifiers -- 2.2 Stream-Based IO -- 2.3 Comments -- 2.4 Operators and Types -- 2.4.1 Types of Operators in C++ -- 2.5 Type Conversion -- 2.6 Keywords -- 2.7 Loops in C++ -- 2.9 Control Statements -- 2.9 Defining Functions -- 2.9.1 Why Use Functions? -- 2.10 C vs. C++ -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Questions -- References -- Books -- Websites -- Chapter 3 Arrays and Strings -- 3.1 What is an Array? -- 3.1.1 Ways to Declare Arrays -- 3.1.2 Ways to Access Array Members -- 3.1.3 Traversing a 1D Array -- 3.2 Operations on an Array -- 3.2.1 Passing an Array to Functions -- 3.2.2 Finding the Length -- 3.2.3 Enum in C++ -- 3.2.4 Searching -- 3.3 Multi-Dimensional Array -- 3.4 Strings -- 3.5 String Functions -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Questions -- References -- Books -- Websites -- Chapter 4 Pointers in C++ -- 4.1 Introduction -- 4.2 Pointers: Declaration and Initialization -- 4.3 Casting and Passing Pointers -- 4.3.1 Typecasting -- 4.3.2 Passing -- 4.4 Using Pointers with Arrays -- 4.5 Pointer Use -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 5 Classes in C++ -- 5.1 Class Making.
5.2 Constructors and Destructors -- 5.3 The This Pointer -- 5.4 Class Methods -- 5.5 The static Keyword -- 5.6 Memory Management and Garbage Collection in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 6 Inheritance -- 6.1 Introduction -- 6.2 Inheritance -- 6.2.1 Access Specifiers -- 6.2.2 Inheritance Modes -- 6.3 Types of Inheritance -- 6.4 Constructor Calling -- 6.5 Implementing Inheritance -- Summary -- Exercises -- Theory Questions -- Practial Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 7 Polymorphism -- 7.1 Introduction -- 7.2 Dynamic vs. Static Binding -- 7.3 Interface and Implementation -- 7.4 Function Overriding and Overloading -- 7.5 Friend and Generic Functions -- 7.5.1 Friend Functions -- 7.5.2 Generic Functions -- 7.6 Namespaces -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 8 Operator Overloading -- 8.1 Basics -- 8.2 How to Overload an Operator? -- 8.3 Overloading Unary Operators -- 8.4 Overloading Binary Operators -- 8.5 Overloading by Friend Function -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 9 Structure and Union -- 9.1 Structure: Declaration and Definition -- 9.2 Accessing a Structure -- 9.3 Union -- 9.4 Differences Between Structure and Union -- 9.5 Enum in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 10 Exception Handling -- 10.1 Errors and Exceptions -- 10.2 Exception Handling -- 10.3 Various Exceptions -- 10.4 Custom Exceptions in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 11 File Handling.
11.1 Files and Streams -- 11.2 File Operations -- 11.3 Random Access and Object Serialization -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Index.
Record Nr. UNINA-9910838375803321
Malhotra D  
New York : , : Mercury Learning & Information, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
Autore Lopez-Fernandez Olatz
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Descrizione fisica 1 online resource (614 p.)
Soggetto topico Humanities
Social interaction
Soggetto non controllato accessibility
addiction
addictive shopping
adolescence
adolescent
adolescent internet use
adolescents
alcohol
anxiety
attention deficit hyperactivity disorder (ADHD)
autonomy need dissatisfaction
behavior addiction
behavioral addiction
behavioural addiction research
bibliometric analysis
BMI percentile
body self-esteem
boredom proneness
case management
Child Behavior Check List
cluster analysis
cohort
college student
college students
comorbidity
comparative study
compulsive buying
confirmatory factor analysis
consensus development
COST action network
COVID-19
cutoff point
depression
depressive symptoms
dissociation
distraction
dry eye
e-gambling
e-gambling prevalence
EA
education
emotion regulation
emotional eating
environmental factors
escape
escape motivation
Europe
excessive internet use
Facebook
Facebook addiction
family factors
food addiction
forms of e-gambling
fsQCA models
gamification
gaming
gaming addiction
gaming disorder
generalized Internet addiction
health
impulsivity
internet
internet addiction
Internet addiction
internet addiction test
Internet game advertising
internet gaming disorder
Internet gaming disorder
Internet Gaming Disorder
Internet Gaming Disorder Scale-Short Form
internet pornography use
Internet problematic use
Internet use disorder
Internet use-related addiction problems
intervention
Malay version
manifesto
marketing
medical student
mental well-being
mixed methods research
mobile phone gaming
MPPUSA
multiple mediation
non-medical use of prescription drugs
online gambling
online gambling addiction
online gaming addiction
online shopping
pain
parental management
parental monitoring
parenting styles
pathological Internet use
personality
personality traits
Peruvian sample
phone
PI
poker
policy option
population-based study
prevention
pro-gamers
problem drinking
problem e-gambling
problematic Internet use
problematic mobile phone use
problematic phone use
problematic pornography consumption scale
problematic pornography use
problematic pornography use scale
problematic smartphone use
problematic usage of pornography
problematic usage of the internet
problematic use
prognosis
protective competences
psychological distress
psychometric properties
psychopathology
public health
public health model
quality of life
randomized controlled trial
recovery
resilience
responsible gambling
resting-state functional magnetic resonance imaging
ROC analysis
scale validation
scientific mapping
scientific production
self-exclusion
self-identity
self-perceived addiction
self-regulation
shyness
sleep quality
smartphone addiction
smartphone use
smartphone use disorder
smartphones
social exclusion
social media
social media addiction
social media use
social media/messenger apps
social needs
social networking
social networking site addiction
social networking sites
social-networks-use disorder
solution-focused group counseling
SPAI-Spain
stakeholder engagement
stress
suicide
suicide attempts
surveillance
technologies
the short internet addiction test adapted to online sexual activities
treatment
Twitter
unhook
university student
university students
validation study
video game
video game addiction
video games
Web of Science
WhatsApp
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Internet and Smartphone Use-Related Addiction Health Problems
Record Nr. UNINA-9910557562103321
Lopez-Fernandez Olatz  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui