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Go nation [[electronic resource] ] : Chinese masculinities and the game of weiqi in China / / Marc L. Moskowitz
Go nation [[electronic resource] ] : Chinese masculinities and the game of weiqi in China / / Marc L. Moskowitz
Autore Moskowitz Marc L
Pubbl/distr/stampa Berkeley, Calif., : University of California Press, 2013
Descrizione fisica 1 online resource (207 p.)
Disciplina 794.4
Collana Asia: local studies/global themes
Soggetto topico Go (Game) - China
Games - Social aspects - China
Soggetto non controllato asia scholars
asian studies
board games
china
chinese culture
chinese games
chinese nationalism
chinese traditions
class differences
competitive culture
cultural revolution
culture and politics
east asia
feudalism
four noble arts
game historians
game history
games and sports
gentlemen
go players
go
imperial times
logic games
manhood
masculinity
popular games
recreation and games
religious enlightenment
traditional games
weiqi
ISBN 0-520-27631-0
0-520-95693-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- List of illustrations -- Preface -- Acknowledgments -- 1, Introduction -- 2. Multiple Metaphors and Mystical Imaginaries: A Cultural History of Weiqi -- 3. Nation, Race, and Man -- 4. Becoming Men: Children's Training in Contemporary China -- 5. A Certain Man: University Students, Amateurs, and Professionals -- 6. Retirement and Constructions of Masculinity among Working-Class Weiqi Players -- 7. Conclusion: Looking Forward to a Bygone Age -- Notes -- Glossary of Terms -- Bibliography -- Index
Record Nr. UNINA-9910790594103321
Moskowitz Marc L  
Berkeley, Calif., : University of California Press, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Go nation [[electronic resource] ] : Chinese masculinities and the game of weiqi in China / / Marc L. Moskowitz
Go nation [[electronic resource] ] : Chinese masculinities and the game of weiqi in China / / Marc L. Moskowitz
Autore Moskowitz Marc L
Pubbl/distr/stampa Berkeley, Calif., : University of California Press, 2013
Descrizione fisica 1 online resource (207 p.)
Disciplina 794.4
Collana Asia: local studies/global themes
Soggetto topico Go (Game) - China
Games - Social aspects - China
Soggetto non controllato asia scholars
asian studies
board games
china
chinese culture
chinese games
chinese nationalism
chinese traditions
class differences
competitive culture
cultural revolution
culture and politics
east asia
feudalism
four noble arts
game historians
game history
games and sports
gentlemen
go players
go
imperial times
logic games
manhood
masculinity
popular games
recreation and games
religious enlightenment
traditional games
weiqi
ISBN 0-520-27631-0
0-520-95693-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- List of illustrations -- Preface -- Acknowledgments -- 1, Introduction -- 2. Multiple Metaphors and Mystical Imaginaries: A Cultural History of Weiqi -- 3. Nation, Race, and Man -- 4. Becoming Men: Children's Training in Contemporary China -- 5. A Certain Man: University Students, Amateurs, and Professionals -- 6. Retirement and Constructions of Masculinity among Working-Class Weiqi Players -- 7. Conclusion: Looking Forward to a Bygone Age -- Notes -- Glossary of Terms -- Bibliography -- Index
Record Nr. UNINA-9910826231003321
Moskowitz Marc L  
Berkeley, Calif., : University of California Press, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Trends on Educational Gamification: Challenges and Learning Opportunities
Trends on Educational Gamification: Challenges and Learning Opportunities
Autore Piñero Charlo José Carlos
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (218 p.)
Soggetto topico Humanities
Education
Soggetto non controllato gamification
education
literature survey
publication analysis
teacher instruction
motivation
curricular integration
mathematics instruction
escape room
review
assessment
computational thinking
functions
future teachers
Scratch
serious games
game-based learning
higher education
teacher predispositions
gamification in education
gamifying learning
STEAM education
mathematics
Brazil
Spain
traditional games
ethnomathematics
steam
intercultural education
primary education
board games
global change
environmental engagement
teacher training
Education for sustainability
role-playing games
second language instruction
educational game
board game
learning tool
teaching-learning process
interdisciplinary learning
science learning
marine environment
environmental awareness
skills development
mathematical problem-solving
video games
emotions
Portal 2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Trends on Educational Gamification
Record Nr. UNINA-9910566481003321
Piñero Charlo José Carlos  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui