Game-Based Learning, Gamification in Education and Serious Games
| Game-Based Learning, Gamification in Education and Serious Games |
| Autore | Vaz de Carvalho Carlos |
| Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
| Descrizione fisica | 1 online resource (182 p.) |
| Soggetto topico |
Education
Humanities |
| Soggetto non controllato |
12-year Basic Education
apps asynchronous learning augmented reality awareness Bebras computational thinking COVID-19 dental education diabetes self-management digital game-based learning digital games usefulness distance learning edutainment emotional intelligence emotions eye-tracking feedback game analytics game-based learning game-design-based gamification integrative review intelligent tutoring system media in education mobile app multiplication game n/a OMD physics primary school programming programming teaching RAD methodology reading comprehension rehabilitation remote learning rollover simulator seat belt serious game serious games Software Usability Scale strategy training sustainability teaching Swift Playgrounds traffic safety training usability virtual reality vision impairment vision teachers |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910566460103321 |
Vaz de Carvalho Carlos
|
||
| Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
The Acquisition of Chinese as a First and Second Language
| The Acquisition of Chinese as a First and Second Language |
| Autore | Wen Xiaohong |
| Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020 |
| Descrizione fisica | 1 online resource (174 p.) |
| Soggetto topico | Language and Linguistics |
| Soggetto non controllato |
accuracy
child language acquisition Chinese Chinese as a foreign language Chinese heritage speakers cohesion complexity consciousness-raising descriptive writing English CFL learners features fluency global information structure interactional interactive L2 Chinese L2 perception and production lexical access listening local Mandarin Mandarin Chinese Mandarin consonants metacognition metacognitive strategy metadiscourse n/a obligatory and forbidden contexts perfective aspect marker polysemy rule induction second language speech sentence-final particle strategy training text verb semantics word order |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910557514403321 |
Wen Xiaohong
|
||
| Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||