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Serious Games and Mixed Reality Applications for Healthcare



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Autore: Gesi Marco Visualizza persona
Titolo: Serious Games and Mixed Reality Applications for Healthcare Visualizza cluster
Pubblicazione: MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica: 1 electronic resource (184 p.)
Soggetto topico: Research & information: general
Biology, life sciences
Biochemistry
Soggetto non controllato: reaction time
accuracy rate
serious game
PC-based game
MCI
dementia
elderly healthcare
cognitive function
surgical simulation
augmented reality
spine surgery
hybrid simulator
pedicle screws fixation training
unity game engine
healthcare simulation
mixed reality
hybrid
medical training
serious games
rehabilitation
elderly
body tracking
exercise games
AMD
salience
virtual reality
VR
preventive care
self-regulation
assisted Neurofeedback
neurostimulation
mindfulness
randomized
serious games BCI
exergames
personalized exergames
multicomponent training
wearable sensors
older adults
game design
interaction design
mild cognitive impairment
machine learning
feature selection
data transformations
classification
Persona (resp. second.): CondinoSara
TuriniGiuseppe
ViglialoroRosanna Maria
CarboneMarina
GesiMarco
Sommario/riassunto: Virtual reality (VR) and augmented reality (AR) have long histories in the healthcare sector, offering the opportunity to develop a wide range of tools and applications aimed at improving the quality of care and efficiency of services for professionals and patients alike. The best-known examples of VR–AR applications in the healthcare domain include surgical planning and medical training by means of simulation technologies. Techniques used in surgical simulation have also been applied to cognitive and motor rehabilitation, pain management, and patient and professional education. Serious games are ones in which the main goal is not entertainment, but a crucial purpose, ranging from the acquisition of knowledge to interactive training.These games are attracting growing attention in healthcare because of their several benefits: motivation, interactivity, adaptation to user competence level, flexibility in time, repeatability, and continuous feedback. Recently, healthcare has also become one of the biggest adopters of mixed reality (MR), which merges real and virtual content to generate novel environments, where physical and digital objects not only coexist, but are also capable of interacting with each other in real time, encompassing both VR and AR applications.This Special Issue aims to gather and publish original scientific contributions exploring opportunities and addressing challenges in both the theoretical and applied aspects of VR–AR and MR applications in healthcare.
Titolo autorizzato: Serious Games and Mixed Reality Applications for Healthcare  Visualizza cluster
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910576870703321
Lo trovi qui: Univ. Federico II
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