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Computers and games for mental health and well-being / / edited by Yasser Khazaal, Jerome Favrod, Anna Sort, Francois Borgeat and Stephane Bouchard ; published in Frontiers in Psychiatry and Frontiers in Public Health
Computers and games for mental health and well-being / / edited by Yasser Khazaal, Jerome Favrod, Anna Sort, Francois Borgeat and Stephane Bouchard ; published in Frontiers in Psychiatry and Frontiers in Public Health
Pubbl/distr/stampa Frontiers Media SA, 2018
Descrizione fisica 1 electronic resource (311 p.)
Disciplina 371.33/7
Collana Frontiers Research Topics
Soggetto topico Video games in education - Mental health
Soggetto non controllato e-health
m-health
virtual reality
Internet treatment
mental health
smartphone apps
cognitive behavior therapy
augmented reality
serious games
schizophrenia
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Editorial -- Opportunities and Challenges -- Prevention of Mental Disorders -- Serious Games -- Sensor-Related Technologies -- Smartphone Apps -- Computer-Supported Treatments -- Virtual Reality and Augmented Reality -- Schizophrenia and Related Disorders.
Record Nr. UNINA-9910346735303321
Frontiers Media SA, 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Cyber Security of Critical Infrastructures
Cyber Security of Critical Infrastructures
Autore Maglaras Leandros
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Descrizione fisica 1 electronic resource (316 p.)
Soggetto topico Technology: general issues
Soggetto non controllato crypto-ransomware
locker-ransomware
static analysis
dynamic analysis
machine learning
assessment framework
cybersecurity
GDPR
PCI-DSS
DSPT
NISD
cyber-ranges
security training
security modelling
serious games
dynamic adaptation
training programmes
computers in education
bloom
STRIDE
smart shipping
military
VMF
hash chain
T-OTP
lightweight secure hash (LSH)
CNR
web application
security vulnerability
analysis security testing
static analysis security testing
dynamic analysis security testing
interactive analysis security testing
assessment methodology
false positive
false negative
tools combination
deep learning
image classification
transfer learning
industrial control system
fine-tuning
testbeds
cyber ranges
cyber exercises
education
training
research
lattice cryptography
code cryptography
post quantum cryptography
physical unclonable function
public key infrastructure
high performance computing
malware analysis
static malware analysis
dynamic malware analysis
malware classification
random forest
support vector machines
smart grid
risk assessment
threat modeling
formal verification
probabilistic model checking
cloud robotics
image face recognition
deep learning algorithms
security
encryption algorithms
cybercrime
Hasse diagram
interval-valued complex intuitionistic fuzzy relations
interval-valued complex intuitionistic fuzzy sets
offensive cybersecurity
cyber-attacks
scoring model
offensive cybersecurity framework
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557336503321
Maglaras Leandros  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Emerging Technology Applications to Promote Physical Activity and Health
Emerging Technology Applications to Promote Physical Activity and Health
Autore Lee Jung Eun
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2019
Descrizione fisica 1 electronic resource (176 p.)
Soggetto non controllato virtual reality
Amazon Web Services
wrist-worn activity tracker
sex difference
motor skill competence
mental health
physical activity assessment
mHealth
augmented reality
musculoskeletal fitness
health navigator
Google Glass
cardiorespiratory fitness
fitness
safety
moderate-to-vigorous physical activity
young children
serious games
autism spectrum disorder
physical exercise
locomotor skills
active video game
air quality
app
Google
perceived environmental factor
motor activity
active video gaming
anxiety
digital health
narrative review
preoperative experience
real-time physical activity
quality of life
smartglasses
Amazon
intelligence quotient
mobile phone-based health intervention
Korean American immigrant women
Fitbits
exercise
epoch
wearable technology
measurement
active video games
preoperative anxiety
sedentary behaviour
mammogram
sedentary behavior
heart rate
social cognitive theory
senior citizens
social communication
breast cancer
technology
physical activity
Autism
accelerometry
socio-ecological model
light physical activity
recreational physical activity
screen based sedentary behavior
accelerometers
placement site
virtual reality game
pedometers
object control skills
depression
physical activity levels
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910346677803321
Lee Jung Eun  
MDPI - Multidisciplinary Digital Publishing Institute, 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game-Based Learning, Gamification in Education and Serious Games
Game-Based Learning, Gamification in Education and Serious Games
Autore Vaz de Carvalho Carlos
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (182 p.)
Soggetto topico Humanities
Education
Soggetto non controllato serious game
gamification
game-based learning
programming teaching
sustainability teaching
mobile app
asynchronous learning
COVID-19
dental education
distance learning
game analytics
integrative review
remote learning
serious games
reading comprehension
strategy training
intelligent tutoring system
feedback
diabetes self-management
RAD methodology
game-design-based
Software Usability Scale
OMD
eye-tracking
training
vision impairment
rehabilitation
vision teachers
edutainment
virtual reality
traffic safety
rollover simulator
seat belt
awareness
digital game-based learning
media in education
multiplication game
digital games usefulness
computational thinking
Swift Playgrounds
12-year Basic Education
Bebras
programming
emotions
emotional intelligence
apps
augmented reality
usability
primary school
physics
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910566460103321
Vaz de Carvalho Carlos  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Gamification and Advanced Technology to Enhance Motivation in Education
Gamification and Advanced Technology to Enhance Motivation in Education
Autore Llorens-Largo Faraón
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Descrizione fisica 1 electronic resource (198 p.)
Soggetto topico Information technology industries
Soggetto non controllato gamification
active methodologies
secondary education
evaluation rubric
evaluation criteria
Thomas W. Malone
game
design
Sebastian Deterding
Nick Pelling
learning by doing
serious games
game design
human computer-interaction
HCI education
entrepreneurship education
FLIGBY
Flow
positive psychology
higher education
MOOC
fun
social networks
virtual learning communities
video games
collaborative learning
education
teacher
attitudes
primary education
technology
ICT
Likert scale
game elements
online learning
MOOCs
empirical studies
systematic literature review
university
serious video games
game-based learning
professors
video games design
knowledge
skills training
digital technologies
automated learning
serious game
usability
game engagement
virtual reality
rubric
capability approach
capacity building
enabling tools
mental images
motivation
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557601903321
Llorens-Largo Faraón  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human Health Engineering Volume II
Human Health Engineering Volume II
Autore Aerts Jean Marie
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Descrizione fisica 1 electronic resource (196 p.)
Soggetto topico Technology: general issues
Soggetto non controllato vibratory stimulation device
local muscle vibration
proprioceptors
low back pain
response frequency
postural control
Vater-Pacini corpuscles
electroencephalography
deep learning
driving fatigue
feature extraction
convolutional neural network
rehabilitation
robotics
technological devices
upper limb impairment
organizational model
inkjet printing
respiratory rate
strain gauge
stretchable and wearable sensors
silver nanoparticles
clinical evaluation
body posture
upper limb rehabilitation
serious games
haptic feedback
electromyography sensors
virtual reality
smoothness
wearable sensors
gait analysis
stumbling
plantar visualization
remote fetal monitor
measurement uncertainty
standard deviation
Monte-Carlo method (MMC)
efficient estimator
automated assessment
UE-FMA
pinch force
pulling force
slip onset
stroke
anorexia nervosa
electrodermal activity
time-domain analysis
frequency-domain analysis
nonlinear analysis
virtual reality exposure therapy
driving phobia
post-traumatic stress disorder
physiological signal
piezo-fluid-structural coupled simulation
APS
valveless micropump
closed-loop insulin pump
Individual verification
Electrocardiogram (ECG)
Interval based LDA
biometrics
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557392603321
Aerts Jean Marie  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serious Games and Mixed Reality Applications for Healthcare
Serious Games and Mixed Reality Applications for Healthcare
Autore Gesi Marco
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (184 p.)
Soggetto topico Research & information: general
Biology, life sciences
Biochemistry
Soggetto non controllato reaction time
accuracy rate
serious game
PC-based game
MCI
dementia
elderly healthcare
cognitive function
surgical simulation
augmented reality
spine surgery
hybrid simulator
pedicle screws fixation training
unity game engine
healthcare simulation
mixed reality
hybrid
medical training
serious games
rehabilitation
elderly
body tracking
exercise games
AMD
salience
virtual reality
VR
preventive care
self-regulation
assisted Neurofeedback
neurostimulation
mindfulness
randomized
serious games BCI
exergames
personalized exergames
multicomponent training
wearable sensors
older adults
game design
interaction design
mild cognitive impairment
machine learning
feature selection
data transformations
classification
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910576870703321
Gesi Marco  
MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Sustainable Assessment in Supply Chain and Infrastructure Management
Sustainable Assessment in Supply Chain and Infrastructure Management
Autore Kabir Golam
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (274 p.)
Soggetto topico Technology: general issues
History of engineering & technology
Soggetto non controllato green supply chain
performance measurement
Bayesian belief network
sustainability
trenchless technologies
pipelines
construction
social cost
fuzzy QFD
flexibility
IT flexibility
importance‒performance analysis
partial least squared structured equation modelling
performance gap
sustainable growth
higher educational institutions
academic buildings
environmental performance
performance benchmarking
fuzzy clustering analysis
metabolic flows
green supply chain management
carbon tax and cap
can-order policy
mixed-integer programming
fuzzy constraints
social sustainability
small- and medium-sized enterprises (SMEs)
stakeholder support
social sustainability awareness
transport networks
logistics
simulation games
serious games
innovation ecosystem
Port of Rotterdam
complex systems
truck platooning
barge transport
multi-sided platforms
Bayesian
geoadditive
quantile
P-splines
boosting optimization
resilience
housing infrastructure
flood hazard and sensitivity analysis
shipping cost
risk assessment and management
conditional value-at-risk
investment projects
financial analysis
economic analysis
energy efficiency
public buildings
literature review
multi-criteria decision-making
MCDM methods
sustainable supply chain management
SSCM
efficiency assessment
operations strategy matrix
data envelopment analysis
healthcare systems
COVID-19
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910580206603321
Kabir Golam  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
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The Impact of Virtual and Augmented Reality on Individuals and Society
The Impact of Virtual and Augmented Reality on Individuals and Society
Autore Slater Mel
Pubbl/distr/stampa Frontiers Media SA, 2019
Descrizione fisica 1 electronic resource (335 p.)
Soggetto topico Science: general issues
Psychology
Soggetto non controllato virtual reality
VR
virtual environments
Societal impact
Law
Ethics
Immersion
presence
serious games
Medicine
clinical psychology
Journalism
entertainment
long term effects
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557477603321
Slater Mel  
Frontiers Media SA, 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Trends on Educational Gamification: Challenges and Learning Opportunities
Trends on Educational Gamification: Challenges and Learning Opportunities
Autore Piñero Charlo José Carlos
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (218 p.)
Soggetto topico Humanities
Education
Soggetto non controllato gamification
education
literature survey
publication analysis
teacher instruction
motivation
curricular integration
mathematics instruction
escape room
review
assessment
computational thinking
functions
future teachers
Scratch
serious games
game-based learning
higher education
teacher predispositions
gamification in education
gamifying learning
STEAM education
mathematics
Brazil
Spain
traditional games
ethnomathematics
steam
intercultural education
primary education
board games
global change
environmental engagement
teacher training
Education for sustainability
role-playing games
second language instruction
educational game
board game
learning tool
teaching-learning process
interdisciplinary learning
science learning
marine environment
environmental awareness
skills development
mathematical problem-solving
video games
emotions
Portal 2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Trends on Educational Gamification
Record Nr. UNINA-9910566481003321
Piñero Charlo José Carlos  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui