Computers and games for mental health and well-being / / edited by Yasser Khazaal, Jerome Favrod, Anna Sort, Francois Borgeat and Stephane Bouchard ; published in Frontiers in Psychiatry and Frontiers in Public Health |
Pubbl/distr/stampa | Frontiers Media SA, 2018 |
Descrizione fisica | 1 electronic resource (311 p.) |
Disciplina | 371.33/7 |
Collana | Frontiers Research Topics |
Soggetto topico | Video games in education - Mental health |
Soggetto non controllato |
e-health
m-health virtual reality Internet treatment mental health smartphone apps cognitive behavior therapy augmented reality serious games schizophrenia |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Editorial -- Opportunities and Challenges -- Prevention of Mental Disorders -- Serious Games -- Sensor-Related Technologies -- Smartphone Apps -- Computer-Supported Treatments -- Virtual Reality and Augmented Reality -- Schizophrenia and Related Disorders. |
Record Nr. | UNINA-9910346735303321 |
Frontiers Media SA, 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Cyber Security of Critical Infrastructures |
Autore | Maglaras Leandros |
Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 |
Descrizione fisica | 1 electronic resource (316 p.) |
Soggetto topico | Technology: general issues |
Soggetto non controllato |
crypto-ransomware
locker-ransomware static analysis dynamic analysis machine learning assessment framework cybersecurity GDPR PCI-DSS DSPT NISD cyber-ranges security training security modelling serious games dynamic adaptation training programmes computers in education bloom STRIDE smart shipping military VMF hash chain T-OTP lightweight secure hash (LSH) CNR web application security vulnerability analysis security testing static analysis security testing dynamic analysis security testing interactive analysis security testing assessment methodology false positive false negative tools combination deep learning image classification transfer learning industrial control system fine-tuning testbeds cyber ranges cyber exercises education training research lattice cryptography code cryptography post quantum cryptography physical unclonable function public key infrastructure high performance computing malware analysis static malware analysis dynamic malware analysis malware classification random forest support vector machines smart grid risk assessment threat modeling formal verification probabilistic model checking cloud robotics image face recognition deep learning algorithms security encryption algorithms cybercrime Hasse diagram interval-valued complex intuitionistic fuzzy relations interval-valued complex intuitionistic fuzzy sets offensive cybersecurity cyber-attacks scoring model offensive cybersecurity framework |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910557336503321 |
Maglaras Leandros | ||
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Emerging Technology Applications to Promote Physical Activity and Health |
Autore | Lee Jung Eun |
Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2019 |
Descrizione fisica | 1 electronic resource (176 p.) |
Soggetto non controllato |
virtual reality
Amazon Web Services wrist-worn activity tracker sex difference motor skill competence mental health physical activity assessment mHealth augmented reality musculoskeletal fitness health navigator Google Glass cardiorespiratory fitness fitness safety moderate-to-vigorous physical activity young children serious games autism spectrum disorder physical exercise locomotor skills active video game air quality app perceived environmental factor motor activity active video gaming anxiety digital health narrative review preoperative experience real-time physical activity quality of life smartglasses Amazon intelligence quotient mobile phone-based health intervention Korean American immigrant women Fitbits exercise epoch wearable technology measurement active video games preoperative anxiety sedentary behaviour mammogram sedentary behavior heart rate social cognitive theory senior citizens social communication breast cancer technology physical activity Autism accelerometry socio-ecological model light physical activity recreational physical activity screen based sedentary behavior accelerometers placement site virtual reality game pedometers object control skills depression physical activity levels |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910346677803321 |
Lee Jung Eun | ||
MDPI - Multidisciplinary Digital Publishing Institute, 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Game-Based Learning, Gamification in Education and Serious Games |
Autore | Vaz de Carvalho Carlos |
Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
Descrizione fisica | 1 electronic resource (182 p.) |
Soggetto topico |
Humanities
Education |
Soggetto non controllato |
serious game
gamification game-based learning programming teaching sustainability teaching mobile app asynchronous learning COVID-19 dental education distance learning game analytics integrative review remote learning serious games reading comprehension strategy training intelligent tutoring system feedback diabetes self-management RAD methodology game-design-based Software Usability Scale OMD eye-tracking training vision impairment rehabilitation vision teachers edutainment virtual reality traffic safety rollover simulator seat belt awareness digital game-based learning media in education multiplication game digital games usefulness computational thinking Swift Playgrounds 12-year Basic Education Bebras programming emotions emotional intelligence apps augmented reality usability primary school physics |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910566460103321 |
Vaz de Carvalho Carlos | ||
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Gamification and Advanced Technology to Enhance Motivation in Education |
Autore | Llorens-Largo Faraón |
Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020 |
Descrizione fisica | 1 electronic resource (198 p.) |
Soggetto topico | Information technology industries |
Soggetto non controllato |
gamification
active methodologies secondary education evaluation rubric evaluation criteria Thomas W. Malone game design Sebastian Deterding Nick Pelling learning by doing serious games game design human computer-interaction HCI education entrepreneurship education FLIGBY Flow positive psychology higher education MOOC fun social networks virtual learning communities video games collaborative learning education teacher attitudes primary education technology ICT Likert scale game elements online learning MOOCs empirical studies systematic literature review university serious video games game-based learning professors video games design knowledge skills training digital technologies automated learning serious game usability game engagement virtual reality rubric capability approach capacity building enabling tools mental images motivation |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910557601903321 |
Llorens-Largo Faraón | ||
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Human Health Engineering Volume II |
Autore | Aerts Jean Marie |
Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 |
Descrizione fisica | 1 electronic resource (196 p.) |
Soggetto topico | Technology: general issues |
Soggetto non controllato |
vibratory stimulation device
local muscle vibration proprioceptors low back pain response frequency postural control Vater-Pacini corpuscles electroencephalography deep learning driving fatigue feature extraction convolutional neural network rehabilitation robotics technological devices upper limb impairment organizational model inkjet printing respiratory rate strain gauge stretchable and wearable sensors silver nanoparticles clinical evaluation body posture upper limb rehabilitation serious games haptic feedback electromyography sensors virtual reality smoothness wearable sensors gait analysis stumbling plantar visualization remote fetal monitor measurement uncertainty standard deviation Monte-Carlo method (MMC) efficient estimator automated assessment UE-FMA pinch force pulling force slip onset stroke anorexia nervosa electrodermal activity time-domain analysis frequency-domain analysis nonlinear analysis virtual reality exposure therapy driving phobia post-traumatic stress disorder physiological signal piezo-fluid-structural coupled simulation APS valveless micropump closed-loop insulin pump Individual verification Electrocardiogram (ECG) Interval based LDA biometrics |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910557392603321 |
Aerts Jean Marie | ||
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Serious Games and Mixed Reality Applications for Healthcare |
Autore | Gesi Marco |
Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
Descrizione fisica | 1 electronic resource (184 p.) |
Soggetto topico |
Research & information: general
Biology, life sciences Biochemistry |
Soggetto non controllato |
reaction time
accuracy rate serious game PC-based game MCI dementia elderly healthcare cognitive function surgical simulation augmented reality spine surgery hybrid simulator pedicle screws fixation training unity game engine healthcare simulation mixed reality hybrid medical training serious games rehabilitation elderly body tracking exercise games AMD salience virtual reality VR preventive care self-regulation assisted Neurofeedback neurostimulation mindfulness randomized serious games BCI exergames personalized exergames multicomponent training wearable sensors older adults game design interaction design mild cognitive impairment machine learning feature selection data transformations classification |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910576870703321 |
Gesi Marco | ||
MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Sustainable Assessment in Supply Chain and Infrastructure Management |
Autore | Kabir Golam |
Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
Descrizione fisica | 1 electronic resource (274 p.) |
Soggetto topico |
Technology: general issues
History of engineering & technology |
Soggetto non controllato |
green supply chain
performance measurement Bayesian belief network sustainability trenchless technologies pipelines construction social cost fuzzy QFD flexibility IT flexibility importance‒performance analysis partial least squared structured equation modelling performance gap sustainable growth higher educational institutions academic buildings environmental performance performance benchmarking fuzzy clustering analysis metabolic flows green supply chain management carbon tax and cap can-order policy mixed-integer programming fuzzy constraints social sustainability small- and medium-sized enterprises (SMEs) stakeholder support social sustainability awareness transport networks logistics simulation games serious games innovation ecosystem Port of Rotterdam complex systems truck platooning barge transport multi-sided platforms Bayesian geoadditive quantile P-splines boosting optimization resilience housing infrastructure flood hazard and sensitivity analysis shipping cost risk assessment and management conditional value-at-risk investment projects financial analysis economic analysis energy efficiency public buildings literature review multi-criteria decision-making MCDM methods sustainable supply chain management SSCM efficiency assessment operations strategy matrix data envelopment analysis healthcare systems COVID-19 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910580206603321 |
Kabir Golam | ||
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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The Impact of Virtual and Augmented Reality on Individuals and Society |
Autore | Slater Mel |
Pubbl/distr/stampa | Frontiers Media SA, 2019 |
Descrizione fisica | 1 electronic resource (335 p.) |
Soggetto topico |
Science: general issues
Psychology |
Soggetto non controllato |
virtual reality
VR virtual environments Societal impact Law Ethics Immersion presence serious games Medicine clinical psychology Journalism entertainment long term effects |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910557477603321 |
Slater Mel | ||
Frontiers Media SA, 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Trends on Educational Gamification: Challenges and Learning Opportunities |
Autore | Piñero Charlo José Carlos |
Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
Descrizione fisica | 1 electronic resource (218 p.) |
Soggetto topico |
Humanities
Education |
Soggetto non controllato |
gamification
education literature survey publication analysis teacher instruction motivation curricular integration mathematics instruction escape room review assessment computational thinking functions future teachers Scratch serious games game-based learning higher education teacher predispositions gamification in education gamifying learning STEAM education mathematics Brazil Spain traditional games ethnomathematics steam intercultural education primary education board games global change environmental engagement teacher training Education for sustainability role-playing games second language instruction educational game board game learning tool teaching-learning process interdisciplinary learning science learning marine environment environmental awareness skills development mathematical problem-solving video games emotions Portal 2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Trends on Educational Gamification |
Record Nr. | UNINA-9910566481003321 |
Piñero Charlo José Carlos | ||
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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