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Au-delà de l’art et du patrimoine : Expériences, passages et engagements / / Jean-Philippe Garric
Au-delà de l’art et du patrimoine : Expériences, passages et engagements / / Jean-Philippe Garric
Autore Aterianus-Owanga Alice
Pubbl/distr/stampa Paris, : Éditions de la Sorbonne, 2018
Descrizione fisica 1 online resource (272 p.)
Altri autori (Persone) BarguesCécile
GreaniNora
HennautBenoît
KreplakYaël
LevyOphir
MoreauYoann
OllagnierClaire
RieufVincent
GarricJean-Philippe
Soggetto topico Humanities, Multidisciplinary
Cultural studies
patrimonialisation
Dada
Bwiti
Congo
art et politique
écologie de l’art
cinéma
architecture domestique
jeux sérieux
art and politics
ecology of art
film
domestic architecture
serious game
Soggetto non controllato Bwiti
serious game
domestic architecture
patrimonialisation
Dada
art and politics
film
Congo
ecology of art
ISBN 979-1-03-510293-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione fre
Record Nr. UNINA-9910297031203321
Aterianus-Owanga Alice  
Paris, : Éditions de la Sorbonne, 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Child Obesity and Nutrition Promotion Intervention
Child Obesity and Nutrition Promotion Intervention
Autore Rito Ana Isabel
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Descrizione fisica 1 online resource (319 p.)
Soggetto topico Biology, life sciences
Food & society
Research & information: general
Soggetto non controllato adolescent girls
adolescents
advertising
allergic rhinitis
allergy
asthma
availability and accessibility
Black/African American
BMI
canteen
child
childhood obesity
childhood overweight
children
cluster randomised controlled trial
community
community-based program
cooking
data science
deep learning
diet
dietary habit
dietary habits
dietary intakes
Eastern Mediterranean Region
eating behavior
energy balance-related behaviors
family
family environment
fish
food acceptance
food and nutrition
food availability
food consumption patterns
food environment
food intake
food neophobia
fruit
gamification
health
health behavior
health intervention
health promotion
healthy diet
healthy eating
healthy lifestyle intervention
Hispanic
home
implementation
intervention
intervention effects
intervention mapping
Japan
machine learning
macronutrients
mental health
micronutrients
minority
multicomponent intervention
MVPA
noncommunicable diseases
nutrition
nutrition promotion
nutritional status
obesity
overweight
overweight and obesity
parent-child dyads
parental educational level
parental role modelling
parents
preschool children
preschoolers
prevention
promotion programs
pulmonary function
purchase behaviour
qualitative
randomized controlled trial
review
risk
salt intake
school
school children
school meals
school-based intervention
schools
screening
self-efficacy
self-regulation skills
serious game
sodium consumption
soft drinks
statistical models
stress
surveillance
tactile play
tool
vegetable consumption
vegetables
willingness to taste
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557338503321
Rito Ana Isabel  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game-Based Learning, Gamification in Education and Serious Games
Game-Based Learning, Gamification in Education and Serious Games
Autore Vaz de Carvalho Carlos
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 online resource (182 p.)
Soggetto topico Education
Humanities
Soggetto non controllato 12-year Basic Education
apps
asynchronous learning
augmented reality
awareness
Bebras
computational thinking
COVID-19
dental education
diabetes self-management
digital game-based learning
digital games usefulness
distance learning
edutainment
emotional intelligence
emotions
eye-tracking
feedback
game analytics
game-based learning
game-design-based
gamification
integrative review
intelligent tutoring system
media in education
mobile app
multiplication game
n/a
OMD
physics
primary school
programming
programming teaching
RAD methodology
reading comprehension
rehabilitation
remote learning
rollover simulator
seat belt
serious game
serious games
Software Usability Scale
strategy training
sustainability teaching
Swift Playgrounds
traffic safety
training
usability
virtual reality
vision impairment
vision teachers
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910566460103321
Vaz de Carvalho Carlos  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamification and Advanced Technology to Enhance Motivation in Education
Gamification and Advanced Technology to Enhance Motivation in Education
Autore Llorens-Largo Faraón
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Descrizione fisica 1 online resource (198 p.)
Soggetto topico Information technology industries
Soggetto non controllato active methodologies
attitudes
automated learning
capability approach
capacity building
collaborative learning
design
digital technologies
education
empirical studies
enabling tools
entrepreneurship education
evaluation criteria
evaluation rubric
FLIGBY
Flow
fun
game
game design
game elements
game engagement
game-based learning
gamification
HCI education
higher education
human computer-interaction
ICT
knowledge
learning by doing
Likert scale
mental images
MOOC
MOOCs
motivation
Nick Pelling
online learning
positive psychology
primary education
professors
rubric
Sebastian Deterding
secondary education
serious game
serious games
serious video games
skills training
social networks
systematic literature review
teacher
technology
Thomas W. Malone
university
usability
video games
video games design
virtual learning communities
virtual reality
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557601903321
Llorens-Largo Faraón  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serious Games and Mixed Reality Applications for Healthcare
Serious Games and Mixed Reality Applications for Healthcare
Autore Gesi Marco
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 online resource (184 p.)
Soggetto topico Biochemistry
Biology, life sciences
Research & information: general
Soggetto non controllato accuracy rate
AMD
assisted Neurofeedback
augmented reality
body tracking
classification
cognitive function
data transformations
dementia
elderly
elderly healthcare
exercise games
exergames
feature selection
game design
healthcare simulation
hybrid
hybrid simulator
interaction design
machine learning
MCI
medical training
mild cognitive impairment
mindfulness
mixed reality
multicomponent training
n/a
neurostimulation
older adults
PC-based game
pedicle screws fixation training
personalized exergames
preventive care
randomized
reaction time
rehabilitation
salience
self-regulation
serious game
serious games
serious games BCI
spine surgery
surgical simulation
unity game engine
virtual reality
VR
wearable sensors
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910576870703321
Gesi Marco  
MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
Autore Adamowski Jan Franklin
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2020
Descrizione fisica 1 online resource (272 p.)
Soggetto topico History of engineering and technology
Soggetto non controllato active learning
aquaculture
assessment
Blue Growth
capacity building
decision making
decision-making processes
drinking water
drinking water management
ecology education
educational videogames
experimental social research
flood
game-based learning
gamification
gaming-simulation
Good Environmental Status
groundwater
infrastructure
institutions
integrated water resource management (IWRM)
Integrated Water Resource Management (IWRM)
integrated water resources management
knowledge co-creation
learning-based intervention
mangrove
maritime spatial planning
Maritime Spatial Planning (MSP)
Mekong Delta
multi-party collaboration
natural resource management
nexus
online games
participatory modelling
peri-urban
planning support systems
policy analysis
psychosocial perspectives
Q-method
relational practices
river basin management
role-play
role-playing games
rural
Schwartz's Value Survey (SVS)
serious game
serious games
serious games (SGs)
serious gaming
simulation
simulations
social equity
social learning
social simulation
stakeholder collaboration
stakeholder participation
stakeholders
sustainability
system dynamics
transcendental values
transformative change
urban
value change
water
water governance
water management
Water Safety Plan
water supply
water-food-land-energy-climate
ISBN 3-03928-763-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Understanding Game-based Approaches for Improving Sustainable Water Governance
Record Nr. UNINA-9910404085703321
Adamowski Jan Franklin  
MDPI - Multidisciplinary Digital Publishing Institute, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders
Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders
Autore Riva Giuseppe
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Descrizione fisica 1 online resource (316 p.)
Soggetto topico Information technology industries
Soggetto non controllato adults
aging
Alzheimer disease
amputee patients
anorexia nervosa
anxiety disorders
autism spectrum disorder
bodily-self
body anxiety
body dissatisfaction
body image distortion
body image disturbances
body movements
body representation
cognitive and physical rehabilitation
cognitive assessment
cognitive exposure
cognitive rehabilitation
computational models
computerized assessment
cross-validation
decision tree
dementia
dental anxiety
derealization
digital biomarker
distraction systems
electroencephalogram
embodied cognition
embodiment
emotion regulation
enactment
episodic memory
executive functions
exposure in virtual reality
fear of gaining weight
fMRI
full body illusion
Generalized Anxiety Disorder (GAD)
hallucinations
health
hippocampus
interpersonal multisensory stimulation
machine learning
memory rehabilitation
mental health
metacognition
mild cognitive impairment
MRI
multiple errands test
n/a
navigation
neuroimaging
neurorehabilitation
obesity
Obsessive-compulsive disorders
oldest old person
pain
pain perception
personalized scenario
presence
psychosis
real phobic images
repetitive behaviors
sense of agency
sense of reality
serious game
spatial memory
specific phobia
standardized scenario
stress
systematic review
telescoped effect
treatment
virtual environment
virtual reality
wellbeing intervention
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557760003321
Riva Giuseppe  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui