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Au-delà de l’art et du patrimoine : Expériences, passages et engagements / / Jean-Philippe Garric
Au-delà de l’art et du patrimoine : Expériences, passages et engagements / / Jean-Philippe Garric
Autore Aterianus-Owanga Alice
Pubbl/distr/stampa Paris, : Éditions de la Sorbonne, 2018
Descrizione fisica 1 online resource (272 p.)
Altri autori (Persone) BarguesCécile
GreaniNora
HennautBenoît
KreplakYaël
LevyOphir
MoreauYoann
OllagnierClaire
RieufVincent
GarricJean-Philippe
Soggetto topico Humanities, Multidisciplinary
Cultural studies
patrimonialisation
Dada
Bwiti
Congo
art et politique
écologie de l’art
cinéma
architecture domestique
jeux sérieux
art and politics
ecology of art
film
domestic architecture
serious game
Soggetto non controllato Bwiti
serious game
domestic architecture
patrimonialisation
Dada
art and politics
film
Congo
ecology of art
ISBN 979-1-03-510293-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione fre
Record Nr. UNINA-9910297031203321
Aterianus-Owanga Alice  
Paris, : Éditions de la Sorbonne, 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Child Obesity and Nutrition Promotion Intervention
Child Obesity and Nutrition Promotion Intervention
Autore Rito Ana Isabel
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Descrizione fisica 1 electronic resource (319 p.)
Soggetto topico Research & information: general
Biology, life sciences
Food & society
Soggetto non controllato serious game
gamification
eating behavior
food neophobia
willingness to taste
nutritional status
obesity
dietary habits
allergy
pulmonary function
allergic rhinitis
asthma
dietary habit
vegetable consumption
food intake
preschool children
Japan
nutrition
stress
mental health
family
health behavior
childhood obesity
health intervention
healthy lifestyle intervention
school-based intervention
MVPA
overweight and obesity
self-efficacy
adolescent girls
parent–child dyads
food availability
advertising
healthy diet
promotion programs
community-based program
school meals
salt intake
sodium consumption
schools
canteen
adolescents
implementation
purchase behaviour
overweight
machine learning
deep learning
statistical models
data science
BMI
child
surveillance
health
noncommunicable diseases
children
fruit
vegetables
soft drinks
energy balance-related behaviors
self-regulation skills
preschoolers
randomized controlled trial
intervention effects
parental educational level
intervention mapping
multicomponent intervention
school children
food and nutrition
intervention
healthy eating
food acceptance
tactile play
cooking
fish
health promotion
childhood overweight
risk
community
screening
tool
food environment
home
school
food consumption patterns
dietary intakes
macronutrients
micronutrients
Eastern Mediterranean Region
review
parental role modelling
family environment
availability and accessibility
cluster randomised controlled trial
minority
parents
prevention
diet
nutrition promotion
Black/African American
Hispanic
qualitative
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557338503321
Rito Ana Isabel  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game-Based Learning, Gamification in Education and Serious Games
Game-Based Learning, Gamification in Education and Serious Games
Autore Vaz de Carvalho Carlos
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (182 p.)
Soggetto topico Humanities
Education
Soggetto non controllato serious game
gamification
game-based learning
programming teaching
sustainability teaching
mobile app
asynchronous learning
COVID-19
dental education
distance learning
game analytics
integrative review
remote learning
serious games
reading comprehension
strategy training
intelligent tutoring system
feedback
diabetes self-management
RAD methodology
game-design-based
Software Usability Scale
OMD
eye-tracking
training
vision impairment
rehabilitation
vision teachers
edutainment
virtual reality
traffic safety
rollover simulator
seat belt
awareness
digital game-based learning
media in education
multiplication game
digital games usefulness
computational thinking
Swift Playgrounds
12-year Basic Education
Bebras
programming
emotions
emotional intelligence
apps
augmented reality
usability
primary school
physics
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910566460103321
Vaz de Carvalho Carlos  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamification and Advanced Technology to Enhance Motivation in Education
Gamification and Advanced Technology to Enhance Motivation in Education
Autore Llorens-Largo Faraón
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Descrizione fisica 1 electronic resource (198 p.)
Soggetto topico Information technology industries
Soggetto non controllato gamification
active methodologies
secondary education
evaluation rubric
evaluation criteria
Thomas W. Malone
game
design
Sebastian Deterding
Nick Pelling
learning by doing
serious games
game design
human computer-interaction
HCI education
entrepreneurship education
FLIGBY
Flow
positive psychology
higher education
MOOC
fun
social networks
virtual learning communities
video games
collaborative learning
education
teacher
attitudes
primary education
technology
ICT
Likert scale
game elements
online learning
MOOCs
empirical studies
systematic literature review
university
serious video games
game-based learning
professors
video games design
knowledge
skills training
digital technologies
automated learning
serious game
usability
game engagement
virtual reality
rubric
capability approach
capacity building
enabling tools
mental images
motivation
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557601903321
Llorens-Largo Faraón  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serious Games and Mixed Reality Applications for Healthcare
Serious Games and Mixed Reality Applications for Healthcare
Autore Gesi Marco
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (184 p.)
Soggetto topico Research & information: general
Biology, life sciences
Biochemistry
Soggetto non controllato reaction time
accuracy rate
serious game
PC-based game
MCI
dementia
elderly healthcare
cognitive function
surgical simulation
augmented reality
spine surgery
hybrid simulator
pedicle screws fixation training
unity game engine
healthcare simulation
mixed reality
hybrid
medical training
serious games
rehabilitation
elderly
body tracking
exercise games
AMD
salience
virtual reality
VR
preventive care
self-regulation
assisted Neurofeedback
neurostimulation
mindfulness
randomized
serious games BCI
exergames
personalized exergames
multicomponent training
wearable sensors
older adults
game design
interaction design
mild cognitive impairment
machine learning
feature selection
data transformations
classification
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910576870703321
Gesi Marco  
MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
Autore Adamowski Jan Franklin
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2020
Descrizione fisica 1 electronic resource (272 p.)
Soggetto non controllato psychosocial perspectives
integrated water resources management
maritime spatial planning
decision-making processes
simulation
rural
water-food-land-energy-climate
Good Environmental Status
assessment
active learning
ecology education
social simulation
educational videogames
gaming-simulation
serious games
transformative change
Q-method
serious games (SGs)
social equity
learning-based intervention
sustainability
water
flood
institutions
planning support systems
system dynamics
Blue Growth
stakeholder participation
serious game
decision making
social learning
serious gaming
nexus
Water Safety Plan
game-based learning
stakeholders
mangrove
participatory modelling
integrated water resource management (IWRM)
experimental social research
river basin management
online games
drinking water management
drinking water
multi-party collaboration
water management
Schwartz’s Value Survey (SVS)
water supply
groundwater
role-play
simulations
stakeholder collaboration
relational practices
Maritime Spatial Planning (MSP)
gamification
aquaculture
transcendental values
peri-urban
urban
Integrated Water Resource Management (IWRM)
infrastructure
knowledge co-creation
policy analysis
role-playing games
water governance
value change
Mekong Delta
natural resource management
capacity building
ISBN 3-03928-763-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Understanding Game-based Approaches for Improving Sustainable Water Governance
Record Nr. UNINA-9910404085703321
Adamowski Jan Franklin  
MDPI - Multidisciplinary Digital Publishing Institute, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders
Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders
Autore Riva Giuseppe
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Descrizione fisica 1 electronic resource (316 p.)
Soggetto topico Information technology industries
Soggetto non controllato Generalized Anxiety Disorder (GAD)
virtual reality
exposure in virtual reality
cognitive exposure
standardized scenario
personalized scenario
spatial memory
episodic memory
enactment
memory rehabilitation
embodied cognition
aging
body image disturbances
body anxiety
fear of gaining weight
full body illusion
body representation
obesity
health
navigation
neurorehabilitation
systematic review
virtual environment
cognitive and physical rehabilitation
oldest old person
Obsessive-compulsive disorders
multiple errands test
cognitive assessment
executive functions
computational models
decision tree
cross-validation
real phobic images
anxiety disorders
specific phobia
fMRI
neuroimaging
anorexia nervosa
body image distortion
body dissatisfaction
embodiment
interpersonal multisensory stimulation
pain perception
telescoped effect
amputee patients
emotion regulation
treatment
wellbeing intervention
adults
distraction systems
dental anxiety
pain
autism spectrum disorder
body movements
repetitive behaviors
machine learning
dementia
mild cognitive impairment
electroencephalogram
serious game
Alzheimer disease
digital biomarker
hippocampus
MRI
cognitive rehabilitation
computerized assessment
sense of reality
hallucinations
psychosis
derealization
sense of agency
metacognition
stress
bodily-self
mental health
presence
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557760003321
Riva Giuseppe  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui