Au-delà de l’art et du patrimoine : Expériences, passages et engagements / / Jean-Philippe Garric
| Au-delà de l’art et du patrimoine : Expériences, passages et engagements / / Jean-Philippe Garric |
| Autore | Aterianus-Owanga Alice |
| Pubbl/distr/stampa | Paris, : Éditions de la Sorbonne, 2018 |
| Descrizione fisica | 1 online resource (272 p.) |
| Altri autori (Persone) |
BarguesCécile
GreaniNora HennautBenoît KreplakYaël LevyOphir MoreauYoann OllagnierClaire RieufVincent GarricJean-Philippe |
| Soggetto topico |
Humanities, Multidisciplinary
Cultural studies patrimonialisation Dada Bwiti Congo art et politique écologie de l’art cinéma architecture domestique jeux sérieux art and politics ecology of art film domestic architecture serious game |
| Soggetto non controllato |
Bwiti
serious game domestic architecture patrimonialisation Dada art and politics film Congo ecology of art |
| ISBN | 979-1-03-510293-7 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | fre |
| Record Nr. | UNINA-9910297031203321 |
Aterianus-Owanga Alice
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| Paris, : Éditions de la Sorbonne, 2018 | ||
| Lo trovi qui: Univ. Federico II | ||
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Child Obesity and Nutrition Promotion Intervention
| Child Obesity and Nutrition Promotion Intervention |
| Autore | Rito Ana Isabel |
| Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 |
| Descrizione fisica | 1 online resource (319 p.) |
| Soggetto topico |
Biology, life sciences
Food & society Research & information: general |
| Soggetto non controllato |
adolescent girls
adolescents advertising allergic rhinitis allergy asthma availability and accessibility Black/African American BMI canteen child childhood obesity childhood overweight children cluster randomised controlled trial community community-based program cooking data science deep learning diet dietary habit dietary habits dietary intakes Eastern Mediterranean Region eating behavior energy balance-related behaviors family family environment fish food acceptance food and nutrition food availability food consumption patterns food environment food intake food neophobia fruit gamification health health behavior health intervention health promotion healthy diet healthy eating healthy lifestyle intervention Hispanic home implementation intervention intervention effects intervention mapping Japan machine learning macronutrients mental health micronutrients minority multicomponent intervention MVPA noncommunicable diseases nutrition nutrition promotion nutritional status obesity overweight overweight and obesity parent-child dyads parental educational level parental role modelling parents preschool children preschoolers prevention promotion programs pulmonary function purchase behaviour qualitative randomized controlled trial review risk salt intake school school children school meals school-based intervention schools screening self-efficacy self-regulation skills serious game sodium consumption soft drinks statistical models stress surveillance tactile play tool vegetable consumption vegetables willingness to taste |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910557338503321 |
Rito Ana Isabel
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| Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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Game-Based Learning, Gamification in Education and Serious Games
| Game-Based Learning, Gamification in Education and Serious Games |
| Autore | Vaz de Carvalho Carlos |
| Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
| Descrizione fisica | 1 online resource (182 p.) |
| Soggetto topico |
Education
Humanities |
| Soggetto non controllato |
12-year Basic Education
apps asynchronous learning augmented reality awareness Bebras computational thinking COVID-19 dental education diabetes self-management digital game-based learning digital games usefulness distance learning edutainment emotional intelligence emotions eye-tracking feedback game analytics game-based learning game-design-based gamification integrative review intelligent tutoring system media in education mobile app multiplication game n/a OMD physics primary school programming programming teaching RAD methodology reading comprehension rehabilitation remote learning rollover simulator seat belt serious game serious games Software Usability Scale strategy training sustainability teaching Swift Playgrounds traffic safety training usability virtual reality vision impairment vision teachers |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910566460103321 |
Vaz de Carvalho Carlos
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| Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Gamification and Advanced Technology to Enhance Motivation in Education
| Gamification and Advanced Technology to Enhance Motivation in Education |
| Autore | Llorens-Largo Faraón |
| Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020 |
| Descrizione fisica | 1 online resource (198 p.) |
| Soggetto topico | Information technology industries |
| Soggetto non controllato |
active methodologies
attitudes automated learning capability approach capacity building collaborative learning design digital technologies education empirical studies enabling tools entrepreneurship education evaluation criteria evaluation rubric FLIGBY Flow fun game game design game elements game engagement game-based learning gamification HCI education higher education human computer-interaction ICT knowledge learning by doing Likert scale mental images MOOC MOOCs motivation Nick Pelling online learning positive psychology primary education professors rubric Sebastian Deterding secondary education serious game serious games serious video games skills training social networks systematic literature review teacher technology Thomas W. Malone university usability video games video games design virtual learning communities virtual reality |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910557601903321 |
Llorens-Largo Faraón
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| Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
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Serious Games and Mixed Reality Applications for Healthcare
| Serious Games and Mixed Reality Applications for Healthcare |
| Autore | Gesi Marco |
| Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
| Descrizione fisica | 1 online resource (184 p.) |
| Soggetto topico |
Biochemistry
Biology, life sciences Research & information: general |
| Soggetto non controllato |
accuracy rate
AMD assisted Neurofeedback augmented reality body tracking classification cognitive function data transformations dementia elderly elderly healthcare exercise games exergames feature selection game design healthcare simulation hybrid hybrid simulator interaction design machine learning MCI medical training mild cognitive impairment mindfulness mixed reality multicomponent training n/a neurostimulation older adults PC-based game pedicle screws fixation training personalized exergames preventive care randomized reaction time rehabilitation salience self-regulation serious game serious games serious games BCI spine surgery surgical simulation unity game engine virtual reality VR wearable sensors |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910576870703321 |
Gesi Marco
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| MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
| Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems |
| Autore | Adamowski Jan Franklin |
| Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2020 |
| Descrizione fisica | 1 online resource (272 p.) |
| Soggetto topico | History of engineering and technology |
| Soggetto non controllato |
active learning
aquaculture assessment Blue Growth capacity building decision making decision-making processes drinking water drinking water management ecology education educational videogames experimental social research flood game-based learning gamification gaming-simulation Good Environmental Status groundwater infrastructure institutions integrated water resource management (IWRM) Integrated Water Resource Management (IWRM) integrated water resources management knowledge co-creation learning-based intervention mangrove maritime spatial planning Maritime Spatial Planning (MSP) Mekong Delta multi-party collaboration natural resource management nexus online games participatory modelling peri-urban planning support systems policy analysis psychosocial perspectives Q-method relational practices river basin management role-play role-playing games rural Schwartz's Value Survey (SVS) serious game serious games serious games (SGs) serious gaming simulation simulations social equity social learning social simulation stakeholder collaboration stakeholder participation stakeholders sustainability system dynamics transcendental values transformative change urban value change water water governance water management Water Safety Plan water supply water-food-land-energy-climate |
| ISBN | 3-03928-763-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Altri titoli varianti | Understanding Game-based Approaches for Improving Sustainable Water Governance |
| Record Nr. | UNINA-9910404085703321 |
Adamowski Jan Franklin
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| MDPI - Multidisciplinary Digital Publishing Institute, 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
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Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders
| Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders |
| Autore | Riva Giuseppe |
| Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 |
| Descrizione fisica | 1 online resource (316 p.) |
| Soggetto topico | Information technology industries |
| Soggetto non controllato |
adults
aging Alzheimer disease amputee patients anorexia nervosa anxiety disorders autism spectrum disorder bodily-self body anxiety body dissatisfaction body image distortion body image disturbances body movements body representation cognitive and physical rehabilitation cognitive assessment cognitive exposure cognitive rehabilitation computational models computerized assessment cross-validation decision tree dementia dental anxiety derealization digital biomarker distraction systems electroencephalogram embodied cognition embodiment emotion regulation enactment episodic memory executive functions exposure in virtual reality fear of gaining weight fMRI full body illusion Generalized Anxiety Disorder (GAD) hallucinations health hippocampus interpersonal multisensory stimulation machine learning memory rehabilitation mental health metacognition mild cognitive impairment MRI multiple errands test n/a navigation neuroimaging neurorehabilitation obesity Obsessive-compulsive disorders oldest old person pain pain perception personalized scenario presence psychosis real phobic images repetitive behaviors sense of agency sense of reality serious game spatial memory specific phobia standardized scenario stress systematic review telescoped effect treatment virtual environment virtual reality wellbeing intervention |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910557760003321 |
Riva Giuseppe
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| Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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