Au-delà de l’art et du patrimoine : Expériences, passages et engagements / / Jean-Philippe Garric |
Autore | Aterianus-Owanga Alice |
Pubbl/distr/stampa | Paris, : Éditions de la Sorbonne, 2018 |
Descrizione fisica | 1 online resource (272 p.) |
Altri autori (Persone) |
BarguesCécile
GreaniNora HennautBenoît KreplakYaël LevyOphir MoreauYoann OllagnierClaire RieufVincent GarricJean-Philippe |
Soggetto topico |
Humanities, Multidisciplinary
Cultural studies patrimonialisation Dada Bwiti Congo art et politique écologie de l’art cinéma architecture domestique jeux sérieux art and politics ecology of art film domestic architecture serious game |
Soggetto non controllato |
Bwiti
serious game domestic architecture patrimonialisation Dada art and politics film Congo ecology of art |
ISBN | 979-1-03-510293-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | fre |
Record Nr. | UNINA-9910297031203321 |
Aterianus-Owanga Alice | ||
Paris, : Éditions de la Sorbonne, 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Child Obesity and Nutrition Promotion Intervention |
Autore | Rito Ana Isabel |
Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 |
Descrizione fisica | 1 electronic resource (319 p.) |
Soggetto topico |
Research & information: general
Biology, life sciences Food & society |
Soggetto non controllato |
serious game
gamification eating behavior food neophobia willingness to taste nutritional status obesity dietary habits allergy pulmonary function allergic rhinitis asthma dietary habit vegetable consumption food intake preschool children Japan nutrition stress mental health family health behavior childhood obesity health intervention healthy lifestyle intervention school-based intervention MVPA overweight and obesity self-efficacy adolescent girls parent–child dyads food availability advertising healthy diet promotion programs community-based program school meals salt intake sodium consumption schools canteen adolescents implementation purchase behaviour overweight machine learning deep learning statistical models data science BMI child surveillance health noncommunicable diseases children fruit vegetables soft drinks energy balance-related behaviors self-regulation skills preschoolers randomized controlled trial intervention effects parental educational level intervention mapping multicomponent intervention school children food and nutrition intervention healthy eating food acceptance tactile play cooking fish health promotion childhood overweight risk community screening tool food environment home school food consumption patterns dietary intakes macronutrients micronutrients Eastern Mediterranean Region review parental role modelling family environment availability and accessibility cluster randomised controlled trial minority parents prevention diet nutrition promotion Black/African American Hispanic qualitative |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910557338503321 |
Rito Ana Isabel | ||
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Game-Based Learning, Gamification in Education and Serious Games |
Autore | Vaz de Carvalho Carlos |
Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
Descrizione fisica | 1 electronic resource (182 p.) |
Soggetto topico |
Humanities
Education |
Soggetto non controllato |
serious game
gamification game-based learning programming teaching sustainability teaching mobile app asynchronous learning COVID-19 dental education distance learning game analytics integrative review remote learning serious games reading comprehension strategy training intelligent tutoring system feedback diabetes self-management RAD methodology game-design-based Software Usability Scale OMD eye-tracking training vision impairment rehabilitation vision teachers edutainment virtual reality traffic safety rollover simulator seat belt awareness digital game-based learning media in education multiplication game digital games usefulness computational thinking Swift Playgrounds 12-year Basic Education Bebras programming emotions emotional intelligence apps augmented reality usability primary school physics |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910566460103321 |
Vaz de Carvalho Carlos | ||
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Gamification and Advanced Technology to Enhance Motivation in Education |
Autore | Llorens-Largo Faraón |
Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020 |
Descrizione fisica | 1 electronic resource (198 p.) |
Soggetto topico | Information technology industries |
Soggetto non controllato |
gamification
active methodologies secondary education evaluation rubric evaluation criteria Thomas W. Malone game design Sebastian Deterding Nick Pelling learning by doing serious games game design human computer-interaction HCI education entrepreneurship education FLIGBY Flow positive psychology higher education MOOC fun social networks virtual learning communities video games collaborative learning education teacher attitudes primary education technology ICT Likert scale game elements online learning MOOCs empirical studies systematic literature review university serious video games game-based learning professors video games design knowledge skills training digital technologies automated learning serious game usability game engagement virtual reality rubric capability approach capacity building enabling tools mental images motivation |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910557601903321 |
Llorens-Largo Faraón | ||
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Serious Games and Mixed Reality Applications for Healthcare |
Autore | Gesi Marco |
Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
Descrizione fisica | 1 electronic resource (184 p.) |
Soggetto topico |
Research & information: general
Biology, life sciences Biochemistry |
Soggetto non controllato |
reaction time
accuracy rate serious game PC-based game MCI dementia elderly healthcare cognitive function surgical simulation augmented reality spine surgery hybrid simulator pedicle screws fixation training unity game engine healthcare simulation mixed reality hybrid medical training serious games rehabilitation elderly body tracking exercise games AMD salience virtual reality VR preventive care self-regulation assisted Neurofeedback neurostimulation mindfulness randomized serious games BCI exergames personalized exergames multicomponent training wearable sensors older adults game design interaction design mild cognitive impairment machine learning feature selection data transformations classification |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910576870703321 |
Gesi Marco | ||
MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems |
Autore | Adamowski Jan Franklin |
Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2020 |
Descrizione fisica | 1 electronic resource (272 p.) |
Soggetto non controllato |
psychosocial perspectives
integrated water resources management maritime spatial planning decision-making processes simulation rural water-food-land-energy-climate Good Environmental Status assessment active learning ecology education social simulation educational videogames gaming-simulation serious games transformative change Q-method serious games (SGs) social equity learning-based intervention sustainability water flood institutions planning support systems system dynamics Blue Growth stakeholder participation serious game decision making social learning serious gaming nexus Water Safety Plan game-based learning stakeholders mangrove participatory modelling integrated water resource management (IWRM) experimental social research river basin management online games drinking water management drinking water multi-party collaboration water management Schwartz’s Value Survey (SVS) water supply groundwater role-play simulations stakeholder collaboration relational practices Maritime Spatial Planning (MSP) gamification aquaculture transcendental values peri-urban urban Integrated Water Resource Management (IWRM) infrastructure knowledge co-creation policy analysis role-playing games water governance value change Mekong Delta natural resource management capacity building |
ISBN | 3-03928-763-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Understanding Game-based Approaches for Improving Sustainable Water Governance |
Record Nr. | UNINA-9910404085703321 |
Adamowski Jan Franklin | ||
MDPI - Multidisciplinary Digital Publishing Institute, 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders |
Autore | Riva Giuseppe |
Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 |
Descrizione fisica | 1 electronic resource (316 p.) |
Soggetto topico | Information technology industries |
Soggetto non controllato |
Generalized Anxiety Disorder (GAD)
virtual reality exposure in virtual reality cognitive exposure standardized scenario personalized scenario spatial memory episodic memory enactment memory rehabilitation embodied cognition aging body image disturbances body anxiety fear of gaining weight full body illusion body representation obesity health navigation neurorehabilitation systematic review virtual environment cognitive and physical rehabilitation oldest old person Obsessive-compulsive disorders multiple errands test cognitive assessment executive functions computational models decision tree cross-validation real phobic images anxiety disorders specific phobia fMRI neuroimaging anorexia nervosa body image distortion body dissatisfaction embodiment interpersonal multisensory stimulation pain perception telescoped effect amputee patients emotion regulation treatment wellbeing intervention adults distraction systems dental anxiety pain autism spectrum disorder body movements repetitive behaviors machine learning dementia mild cognitive impairment electroencephalogram serious game Alzheimer disease digital biomarker hippocampus MRI cognitive rehabilitation computerized assessment sense of reality hallucinations psychosis derealization sense of agency metacognition stress bodily-self mental health presence |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910557760003321 |
Riva Giuseppe | ||
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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