Augmented Reality, Virtual Reality & Semantic 3D Reconstruction
| Augmented Reality, Virtual Reality & Semantic 3D Reconstruction |
| Autore | Lv Zhihan |
| Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
| Descrizione fisica | 1 electronic resource (304 p.) |
| Soggetto topico |
Technology: general issues
History of engineering & technology |
| Soggetto non controllato |
feature tracking
superpixel structure from motion three-dimensional reconstruction local feature multi-view stereo construction hazard safety education photoreality virtual reality anatomization audio classification olfactory display deep learning transfer learning inception model augmented reality higher education scientific production web of science bibliometric analysis scientific mapping applications in subject areas interactive learning environments 3P model primary education educational technology mobile lip reading system lightweight neural network face correction virtual reality (VR) computer vision projection mapping 3D face model super-resolution radial curve Dynamic Time Warping semantic 3D reconstruction eye-in-hand vision system robotic manipulator probabilistic fusion graph-based refinement 3D modelling 3D representation game engine laser scanning panoramic photography super-resolution reconstruction generative adversarial networks dense convolutional networks texture loss WGAN-GP orientation positioning viewpoint image matching algorithm transformation ADHD EDAH assessment continuous performance test Photometric Stereo (PS) 3D reconstruction fully convolutional network (FCN) semi-immersive virtual reality children cooperative games empowerment perception motor planning problem-solving area of interest wayfinding spatial information one-shot learning gesture recognition GREN skeleton-based 3D composition pre-visualization stereo vision 360° video |
| ISBN | 3-0365-6062-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910639985103321 |
Lv Zhihan
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| Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
| Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research |
| Autore | Lopez-Fernandez Olatz |
| Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 |
| Descrizione fisica | 1 online resource (614 p.) |
| Soggetto topico |
Humanities
Social interaction |
| Soggetto non controllato |
accessibility
addiction addictive shopping adolescence adolescent adolescent internet use adolescents alcohol anxiety attention deficit hyperactivity disorder (ADHD) autonomy need dissatisfaction behavior addiction behavioral addiction behavioural addiction research bibliometric analysis BMI percentile body self-esteem boredom proneness case management Child Behavior Check List cluster analysis cohort college student college students comorbidity comparative study compulsive buying confirmatory factor analysis consensus development COST action network COVID-19 cutoff point depression depressive symptoms dissociation distraction dry eye e-gambling e-gambling prevalence EA education emotion regulation emotional eating environmental factors escape escape motivation Europe excessive internet use Facebook addiction family factors food addiction forms of e-gambling fsQCA models gamification gaming gaming addiction gaming disorder generalized Internet addiction health impulsivity internet internet addiction Internet addiction internet addiction test Internet game advertising internet gaming disorder Internet gaming disorder Internet Gaming Disorder Internet Gaming Disorder Scale-Short Form internet pornography use Internet problematic use Internet use disorder Internet use-related addiction problems intervention Malay version manifesto marketing medical student mental well-being mixed methods research mobile phone gaming MPPUSA multiple mediation non-medical use of prescription drugs online gambling online gambling addiction online gaming addiction online shopping pain parental management parental monitoring parenting styles pathological Internet use personality personality traits Peruvian sample phone PI poker policy option population-based study prevention pro-gamers problem drinking problem e-gambling problematic Internet use problematic mobile phone use problematic phone use problematic pornography consumption scale problematic pornography use problematic pornography use scale problematic smartphone use problematic usage of pornography problematic usage of the internet problematic use prognosis protective competences psychological distress psychometric properties psychopathology public health public health model quality of life randomized controlled trial recovery resilience responsible gambling resting-state functional magnetic resonance imaging ROC analysis scale validation scientific mapping scientific production self-exclusion self-identity self-perceived addiction self-regulation shyness sleep quality smartphone addiction smartphone use smartphone use disorder smartphones social exclusion social media social media addiction social media use social media/messenger apps social needs social networking social networking site addiction social networking sites social-networks-use disorder solution-focused group counseling SPAI-Spain stakeholder engagement stress suicide suicide attempts surveillance technologies the short internet addiction test adapted to online sexual activities treatment unhook university student university students validation study video game video game addiction video games Web of Science |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Altri titoli varianti | Internet and Smartphone Use-Related Addiction Health Problems |
| Record Nr. | UNINA-9910557562103321 |
Lopez-Fernandez Olatz
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| Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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