Participatory Forestry : : involvement, information and Science / / Alessandro Paletto
| Participatory Forestry : : involvement, information and Science / / Alessandro Paletto |
| Autore | Paletto Alessandro |
| Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2019 |
| Descrizione fisica | 1 electronic resource (250 p.) |
| Soggetto non controllato |
forest planning
green space quality assessment forest management practice forest degradation urban trees Slovenia participatory process transdisciplinary research deliberative-analytical process panarchy theory participatory forums climate change community forestry empathetic utility functions smallholder questionnaire survey British Columbia Ghana cocoa participatory entrepreneurial education Natura 2000 deforestation social assessment climate change mitigation stakeholder analysis social network analysis social forestry REDD+ photography participation interviews survey diffusion traditional knowledge forest carbon AI decision-making algorithms stakeholders participatory modeling innovative training stakeholders’ involvement appraisal slash-and-burn agriculture public opinion user participation public participation summer-winter forest multifunctionality preferences community-based forest management forest management urban woodland management national forest policy framework perceptions forest governance stakeholder engagement forest history role-playing games assessment of sustainability management program forestry training |
| ISBN | 9783039213320 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910367568703321 |
Paletto Alessandro
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| MDPI - Multidisciplinary Digital Publishing Institute, 2019 | ||
| Lo trovi qui: Univ. Federico II | ||
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Trends on Educational Gamification: Challenges and Learning Opportunities
| Trends on Educational Gamification: Challenges and Learning Opportunities |
| Autore | Piñero Charlo José Carlos |
| Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
| Descrizione fisica | 1 online resource (218 p.) |
| Soggetto topico |
Education
History |
| Soggetto non controllato |
assessment
board game board games Brazil computational thinking curricular integration education Education for sustainability educational game emotions environmental awareness environmental engagement escape room ethnomathematics functions future teachers game-based learning gamification gamification in education gamifying learning global change higher education intercultural education interdisciplinary learning learning tool literature survey marine environment mathematical problem-solving mathematics mathematics instruction motivation n/a Portal 2 primary education publication analysis review role-playing games science learning Scratch second language instruction serious games skills development Spain steam STEAM education teacher instruction teacher predispositions teacher training teaching-learning process traditional games video games |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Altri titoli varianti | Trends on Educational Gamification |
| Record Nr. | UNINA-9910566481003321 |
Piñero Charlo José Carlos
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| Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
| Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems |
| Autore | Adamowski Jan Franklin |
| Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2020 |
| Descrizione fisica | 1 online resource (272 p.) |
| Soggetto topico | History of engineering and technology |
| Soggetto non controllato |
active learning
aquaculture assessment Blue Growth capacity building decision making decision-making processes drinking water drinking water management ecology education educational videogames experimental social research flood game-based learning gamification gaming-simulation Good Environmental Status groundwater infrastructure institutions integrated water resource management (IWRM) Integrated Water Resource Management (IWRM) integrated water resources management knowledge co-creation learning-based intervention mangrove maritime spatial planning Maritime Spatial Planning (MSP) Mekong Delta multi-party collaboration natural resource management nexus online games participatory modelling peri-urban planning support systems policy analysis psychosocial perspectives Q-method relational practices river basin management role-play role-playing games rural Schwartz's Value Survey (SVS) serious game serious games serious games (SGs) serious gaming simulation simulations social equity social learning social simulation stakeholder collaboration stakeholder participation stakeholders sustainability system dynamics transcendental values transformative change urban value change water water governance water management Water Safety Plan water supply water-food-land-energy-climate |
| ISBN | 3-03928-763-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Altri titoli varianti | Understanding Game-based Approaches for Improving Sustainable Water Governance |
| Record Nr. | UNINA-9910404085703321 |
Adamowski Jan Franklin
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| MDPI - Multidisciplinary Digital Publishing Institute, 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
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