Participatory Forestry: Involvement, Information and Science |
Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2019 |
Descrizione fisica | 1 electronic resource (250 p.) |
Soggetto non controllato |
forest planning
green space quality assessment forest management practice forest degradation urban trees Slovenia participatory process transdisciplinary research deliberative-analytical process panarchy theory participatory forums climate change community forestry empathetic utility functions smallholder questionnaire survey British Columbia Ghana cocoa participatory entrepreneurial education Natura 2000 deforestation social assessment climate change mitigation stakeholder analysis social network analysis social forestry REDD+ photography participation interviews survey diffusion traditional knowledge forest carbon AI decision-making algorithms stakeholders participatory modeling innovative training stakeholders’ involvement appraisal slash-and-burn agriculture public opinion user participation public participation summer-winter forest multifunctionality preferences community-based forest management forest management urban woodland management national forest policy framework perceptions forest governance stakeholder engagement forest history role-playing games assessment of sustainability management program forestry training |
ISBN | 978-3-03921-332-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Participatory Forestry |
Record Nr. | UNINA-9910367568703321 |
MDPI - Multidisciplinary Digital Publishing Institute, 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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Trends on Educational Gamification: Challenges and Learning Opportunities |
Autore | Piñero Charlo José Carlos |
Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
Descrizione fisica | 1 electronic resource (218 p.) |
Soggetto topico |
Humanities
Education |
Soggetto non controllato |
gamification
education literature survey publication analysis teacher instruction motivation curricular integration mathematics instruction escape room review assessment computational thinking functions future teachers Scratch serious games game-based learning higher education teacher predispositions gamification in education gamifying learning STEAM education mathematics Brazil Spain traditional games ethnomathematics steam intercultural education primary education board games global change environmental engagement teacher training Education for sustainability role-playing games second language instruction educational game board game learning tool teaching-learning process interdisciplinary learning science learning marine environment environmental awareness skills development mathematical problem-solving video games emotions Portal 2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Trends on Educational Gamification |
Record Nr. | UNINA-9910566481003321 |
Piñero Charlo José Carlos
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Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
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Lo trovi qui: Univ. Federico II | ||
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Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems |
Autore | Adamowski Jan Franklin |
Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2020 |
Descrizione fisica | 1 electronic resource (272 p.) |
Soggetto non controllato |
psychosocial perspectives
integrated water resources management maritime spatial planning decision-making processes simulation rural water-food-land-energy-climate Good Environmental Status assessment active learning ecology education social simulation educational videogames gaming-simulation serious games transformative change Q-method serious games (SGs) social equity learning-based intervention sustainability water flood institutions planning support systems system dynamics Blue Growth stakeholder participation serious game decision making social learning serious gaming nexus Water Safety Plan game-based learning stakeholders mangrove participatory modelling integrated water resource management (IWRM) experimental social research river basin management online games drinking water management drinking water multi-party collaboration water management Schwartz’s Value Survey (SVS) water supply groundwater role-play simulations stakeholder collaboration relational practices Maritime Spatial Planning (MSP) gamification aquaculture transcendental values peri-urban urban Integrated Water Resource Management (IWRM) infrastructure knowledge co-creation policy analysis role-playing games water governance value change Mekong Delta natural resource management capacity building |
ISBN | 3-03928-763-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Understanding Game-based Approaches for Improving Sustainable Water Governance |
Record Nr. | UNINA-9910404085703321 |
Adamowski Jan Franklin
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MDPI - Multidisciplinary Digital Publishing Institute, 2020 | ||
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Lo trovi qui: Univ. Federico II | ||
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