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Augmented Reality, Virtual Reality & Semantic 3D Reconstruction
Augmented Reality, Virtual Reality & Semantic 3D Reconstruction
Autore Lv Zhihan
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (304 p.)
Soggetto topico Technology: general issues
History of engineering & technology
Soggetto non controllato feature tracking
superpixel
structure from motion
three-dimensional reconstruction
local feature
multi-view stereo
construction hazard
safety education
photoreality
virtual reality
anatomization
audio classification
olfactory display
deep learning
transfer learning
inception model
augmented reality
higher education
scientific production
web of science
bibliometric analysis
scientific mapping
applications in subject areas
interactive learning environments
3P model
primary education
educational technology
mobile lip reading system
lightweight neural network
face correction
virtual reality (VR)
computer vision
projection mapping
3D face model
super-resolution
radial curve
Dynamic Time Warping
semantic 3D reconstruction
eye-in-hand vision system
robotic manipulator
probabilistic fusion
graph-based refinement
3D modelling
3D representation
game engine
laser scanning
panoramic photography
super-resolution reconstruction
generative adversarial networks
dense convolutional networks
texture loss
WGAN-GP
orientation
positioning
viewpoint
image matching
algorithm
transformation
ADHD
EDAH
assessment
continuous performance test
Photometric Stereo (PS)
3D reconstruction
fully convolutional network (FCN)
semi-immersive virtual reality
children
cooperative games
empowerment
perception
motor planning
problem-solving
area of interest
wayfinding
spatial information
one-shot learning
gesture recognition
GREN
skeleton-based
3D composition
pre-visualization
stereo vision
360° video
ISBN 3-0365-6062-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910639985103321
Lv Zhihan  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Optical Technologies Applied to Cultural Heritage
Optical Technologies Applied to Cultural Heritage
Autore Vazquez-Molini Daniel
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (228 p.)
Soggetto topico The arts
Soggetto non controllato digital archaeology
image classification
stratigraphy
landscape archaeology
sediment analysis
spectroscopy
proximal sensing
porcelain
enamels
China
18th century
Raman microspectroscopy
pXRF
pigments
arsenic
cobalt
Naples yellow
Dzi bead
agate
X-ray diffraction
X-ray fluorescence
X-ray absorption near edge structure
X-ray imaging
colour
art
visual
accommodation
binocular vision
silver nanostars
surface enhanced Raman spectroscopy
cross-sections
copper phthalocyanine
blue pigment
analytical diagnostics
National Gallery of Parma
Madonna della Misericordia
pigment identification
preliminary drawing
gilding
Byzantine
projection mapping
calibration
lighting
cultural heritage
light damage
colour difference
ageing
monitoring
imaging spectroscopy
spectral imaging
exhibitions
preventive
quantitative
books
paper
conservation
archive
library
art conservation
spectral optimization
color quality
LEDs
light intensity
illuminance
exposure
energy efficiency
damage
daguerreotype
tarnish
chemical cleaning
electrocleaning
synchrotron
X-ray fluorescence imaging
non-invasive investigations
portable/reflectance spectroscopy
portable Raman spectroscopy
lead antimonate
enamel blue
caput mortuum
hyperspectral imaging
18th century painting
FORS
XRF
photogrammetry
workflow
Alhambra's Tower of the Captive
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910585942603321
Vazquez-Molini Daniel  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The post-screen through virtual reality, holograms and light projections : where screen boundaries lie / / Jenna Ng
The post-screen through virtual reality, holograms and light projections : where screen boundaries lie / / Jenna Ng
Autore Ng Jenna
Pubbl/distr/stampa Amsterdam University Press, 2021
Descrizione fisica 1 online resource (281 pages) : digital, PDF file(s)
Disciplina 302.23
Collana MediaMatters
Soggetto topico Visual communication
Soggetto non controllato Screens
virtual reality (VR)
Pepper's Ghost
holograms
projection mapping
ISBN 90-485-5256-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Table of Contents -- Acknowledgements -- Introduction -- Post-Screen Media: Meshing the Chain Mail -- Eroding Boundaries in the Contemporary Mediascape -- Why Boundaries Matter -- Chapter Outlines -- The Post-what? -- 1. Screen Boundaries as Movement -- Re-placing the Screen: Play and Display, Appearance and ­Dis-­appearance -- Screen Boundaries: Physical and Virtual, and of the Movement Betwixt -- Metaphors for the Screen -- Crossing Screen Boundaries: Love, Pleasure, Information, Transformation -- Interactivity and the Moveable Window -- Screen Boundaries Across Dimensions -- 2. Leaking at the Edges -- Protections and Partitions -- Rupturing Screen Boundaries -- Interplay between Fictional and Factual Threat -- Leaking at the Edges: The Merging of the Amalgamated Real -- Virtual Co-location in Real-time… and in the Era of Covid-19 -- The Screen Boundary Against the Algorithm -- Screen Boundaries in Flux -- 3. Virtual Reality: Confinement and Engulfment -- Replacement and ­Re-placement -- "Multitudes of Amys" -- On Immersion (Briefly) -- The Affective Surround: The Two Vectors of Immersion -- The Post-Screen Through VR (1): Confinement and Engulfment -- The Post-Screen Through VR (2): Replacement and Re-placement -- The Danger Paradox -- VR as Immersion: Travel, Escape, Fulfilment -- VR as Inversion: Witness, Empathy, Subjectivity -- Defeated by the Ghosts -- 4. Holograms/Holographic Projections : Ghosts Amongst the Living -- Ghosts of the Living -- How We See Ghosts, or, In Love with the Post-Screen -- Ghosts in the Media: Re-inventing the Afterlife -- The Post-Screen Through Holograms/Holographic Projections -- Holographic Projections (1): Ghosts Amongst the Living - Limbo Between Deadness and Aliveness -- Holographic Projections (2): Ghosts of the Living - Vivification of the Virtual Real.
A Funny Thing Happened on the Way to Substitution -- 4A. (Remix) True Holograms: A Different Kind of Screen -- A Different Kind of Ghost -- Screens and Ghosts, or, the Window and the Guy in the Basement -- True Holograms -- A Different Kind of Screen: Brains, Nerves, Thought -- A Different Kind of Ghost: "A Memory, A Daydream, A Secret," or, Digital Apparitions -- 5. Light Projections: On the Matter of Light and the Lightness of Matter -- The City Rises -- The Light Rises, or, Light as the Matter of Light -- Cities of Screens -- Light Projections (1): Light that Dissolves and Constructs… and of Latency -- Light Projections (2): Walls that Fall Apart… and Re-Form -- Light Projections (3): Particles that Gain a Body… and Transform -- Projection Mapping (1): The Image that Devours Structure -- the Voracity that is a Media History -- Projection Mapping (2): The Exterior that Reveals -- the Permanence that Fades -- The Ground Beneath Our Feet -- Conclusion/Coda -- Postscripts to the Post-Screen: The Holiday and the Global Pandemic -- Twin Obsessions (1): Difference -- Twin Obsessions (2): The Gluttony -- The Post-Screen in the Time of Covid-19 -- Index -- Backcover.
Record Nr. UNINA-9910548273403321
Ng Jenna  
Amsterdam University Press, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The post-screen through virtual reality, holograms and light projections : where screen boundaries lie / / Jenna Ng
The post-screen through virtual reality, holograms and light projections : where screen boundaries lie / / Jenna Ng
Autore Ng Jenna
Pubbl/distr/stampa Amsterdam University Press, 2021
Descrizione fisica 1 online resource (281 pages) : digital, PDF file(s)
Disciplina 302.23
Collana MediaMatters
Soggetto topico Visual communication
Soggetto non controllato Screens
virtual reality (VR)
Pepper's Ghost
holograms
projection mapping
ISBN 90-485-5256-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Table of Contents -- Acknowledgements -- Introduction -- Post-Screen Media: Meshing the Chain Mail -- Eroding Boundaries in the Contemporary Mediascape -- Why Boundaries Matter -- Chapter Outlines -- The Post-what? -- 1. Screen Boundaries as Movement -- Re-placing the Screen: Play and Display, Appearance and ­Dis-­appearance -- Screen Boundaries: Physical and Virtual, and of the Movement Betwixt -- Metaphors for the Screen -- Crossing Screen Boundaries: Love, Pleasure, Information, Transformation -- Interactivity and the Moveable Window -- Screen Boundaries Across Dimensions -- 2. Leaking at the Edges -- Protections and Partitions -- Rupturing Screen Boundaries -- Interplay between Fictional and Factual Threat -- Leaking at the Edges: The Merging of the Amalgamated Real -- Virtual Co-location in Real-time… and in the Era of Covid-19 -- The Screen Boundary Against the Algorithm -- Screen Boundaries in Flux -- 3. Virtual Reality: Confinement and Engulfment -- Replacement and ­Re-placement -- "Multitudes of Amys" -- On Immersion (Briefly) -- The Affective Surround: The Two Vectors of Immersion -- The Post-Screen Through VR (1): Confinement and Engulfment -- The Post-Screen Through VR (2): Replacement and Re-placement -- The Danger Paradox -- VR as Immersion: Travel, Escape, Fulfilment -- VR as Inversion: Witness, Empathy, Subjectivity -- Defeated by the Ghosts -- 4. Holograms/Holographic Projections : Ghosts Amongst the Living -- Ghosts of the Living -- How We See Ghosts, or, In Love with the Post-Screen -- Ghosts in the Media: Re-inventing the Afterlife -- The Post-Screen Through Holograms/Holographic Projections -- Holographic Projections (1): Ghosts Amongst the Living - Limbo Between Deadness and Aliveness -- Holographic Projections (2): Ghosts of the Living - Vivification of the Virtual Real.
A Funny Thing Happened on the Way to Substitution -- 4A. (Remix) True Holograms: A Different Kind of Screen -- A Different Kind of Ghost -- Screens and Ghosts, or, the Window and the Guy in the Basement -- True Holograms -- A Different Kind of Screen: Brains, Nerves, Thought -- A Different Kind of Ghost: "A Memory, A Daydream, A Secret," or, Digital Apparitions -- 5. Light Projections: On the Matter of Light and the Lightness of Matter -- The City Rises -- The Light Rises, or, Light as the Matter of Light -- Cities of Screens -- Light Projections (1): Light that Dissolves and Constructs… and of Latency -- Light Projections (2): Walls that Fall Apart… and Re-Form -- Light Projections (3): Particles that Gain a Body… and Transform -- Projection Mapping (1): The Image that Devours Structure -- the Voracity that is a Media History -- Projection Mapping (2): The Exterior that Reveals -- the Permanence that Fades -- The Ground Beneath Our Feet -- Conclusion/Coda -- Postscripts to the Post-Screen: The Holiday and the Global Pandemic -- Twin Obsessions (1): Difference -- Twin Obsessions (2): The Gluttony -- The Post-Screen in the Time of Covid-19 -- Index -- Backcover.
Record Nr. UNISA-996465260903316
Ng Jenna  
Amsterdam University Press, 2021
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui