3D research |
Pubbl/distr/stampa | [Seoul, Korea] : , : 3D Display Research Center, , 2010- |
Disciplina | 621.367 |
Soggetto topico |
Three-dimensional display systems
Three-dimensional imaging Image processing - Digital techniques Computer graphics Affichage tridimensionnel Imagerie tridimensionnelle Traitement d'images - Techniques numériques Infographie |
Soggetto genere / forma | Periodicals. |
Soggetto non controllato |
afmetingen
dimensions informatietechnologie information technology computers programmeren programming 3d analyse 3d analysis 3d visualisatie 3d visualization Information and Communication Technology (General) Informatie- en communicatietechnologie (algemeen) |
ISSN | 2092-6731 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Altri titoli varianti |
Three-dimensional research
3D res |
Record Nr. | UNINA-9910307941103321 |
[Seoul, Korea] : , : 3D Display Research Center, , 2010- | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
3D research |
Pubbl/distr/stampa | [Seoul, Korea] : , : 3D Display Research Center, , 2010- |
Disciplina | 621.367 |
Soggetto topico |
Three-dimensional display systems
Three-dimensional imaging Image processing - Digital techniques Computer graphics Affichage tridimensionnel Imagerie tridimensionnelle Traitement d'images - Techniques numériques Infographie |
Soggetto genere / forma | Periodicals. |
Soggetto non controllato |
afmetingen
dimensions informatietechnologie information technology computers programmeren programming 3d analyse 3d analysis 3d visualisatie 3d visualization Information and Communication Technology (General) Informatie- en communicatietechnologie (algemeen) |
ISSN | 2092-6731 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Altri titoli varianti |
Three-dimensional research
3D res |
Record Nr. | UNISA-996200126003316 |
[Seoul, Korea] : , : 3D Display Research Center, , 2010- | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
|
C++ Programming Fundamentals |
Autore | Malhotra D |
Edizione | [1st ed.] |
Pubbl/distr/stampa | New York : , : Mercury Learning & Information, , 2022 |
Descrizione fisica | 1 online resource (289 pages) |
Disciplina | 005.133 |
Altri autori (Persone) | MalhotraN |
Soggetto topico | COMPUTERS / Programming Languages / C++ |
Soggetto non controllato |
AI
arrays computer science developers embedded systems file handling game design pointers polymorphism programming video game |
ISBN |
1-68392-974-8
1-68392-975-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover -- Title -- Copyright -- Contents -- Preface -- Acknowledgments -- Chapter 1 C++ and Beyond -- Introduction -- 1.1 The Origin of C++ -- 1.2 Why Use C++? -- 1.3 Various Programming Paradigms -- 1.3.1 Structural Programming -- 1.3.2 Procedural Programming -- 1.3.3 Object Oriented Programming -- 1.4 C++ Basics -- 1.4.1 Variables -- 1.4.2 Data Types -- 1.4.3 Data Modifiers -- 1.t C++ Execution Flow -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Application -- References -- Books -- Websites -- Chapter 2 Basic Play in C++ -- 2.1 Literals, Constants, and Qualifiers -- 2.2 Stream-Based IO -- 2.3 Comments -- 2.4 Operators and Types -- 2.4.1 Types of Operators in C++ -- 2.5 Type Conversion -- 2.6 Keywords -- 2.7 Loops in C++ -- 2.9 Control Statements -- 2.9 Defining Functions -- 2.9.1 Why Use Functions? -- 2.10 C vs. C++ -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Questions -- References -- Books -- Websites -- Chapter 3 Arrays and Strings -- 3.1 What is an Array? -- 3.1.1 Ways to Declare Arrays -- 3.1.2 Ways to Access Array Members -- 3.1.3 Traversing a 1D Array -- 3.2 Operations on an Array -- 3.2.1 Passing an Array to Functions -- 3.2.2 Finding the Length -- 3.2.3 Enum in C++ -- 3.2.4 Searching -- 3.3 Multi-Dimensional Array -- 3.4 Strings -- 3.5 String Functions -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Questions -- References -- Books -- Websites -- Chapter 4 Pointers in C++ -- 4.1 Introduction -- 4.2 Pointers: Declaration and Initialization -- 4.3 Casting and Passing Pointers -- 4.3.1 Typecasting -- 4.3.2 Passing -- 4.4 Using Pointers with Arrays -- 4.5 Pointer Use -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 5 Classes in C++ -- 5.1 Class Making.
5.2 Constructors and Destructors -- 5.3 The This Pointer -- 5.4 Class Methods -- 5.5 The static Keyword -- 5.6 Memory Management and Garbage Collection in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 6 Inheritance -- 6.1 Introduction -- 6.2 Inheritance -- 6.2.1 Access Specifiers -- 6.2.2 Inheritance Modes -- 6.3 Types of Inheritance -- 6.4 Constructor Calling -- 6.5 Implementing Inheritance -- Summary -- Exercises -- Theory Questions -- Practial Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 7 Polymorphism -- 7.1 Introduction -- 7.2 Dynamic vs. Static Binding -- 7.3 Interface and Implementation -- 7.4 Function Overriding and Overloading -- 7.5 Friend and Generic Functions -- 7.5.1 Friend Functions -- 7.5.2 Generic Functions -- 7.6 Namespaces -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 8 Operator Overloading -- 8.1 Basics -- 8.2 How to Overload an Operator? -- 8.3 Overloading Unary Operators -- 8.4 Overloading Binary Operators -- 8.5 Overloading by Friend Function -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 9 Structure and Union -- 9.1 Structure: Declaration and Definition -- 9.2 Accessing a Structure -- 9.3 Union -- 9.4 Differences Between Structure and Union -- 9.5 Enum in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 10 Exception Handling -- 10.1 Errors and Exceptions -- 10.2 Exception Handling -- 10.3 Various Exceptions -- 10.4 Custom Exceptions in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 11 File Handling. 11.1 Files and Streams -- 11.2 File Operations -- 11.3 Random Access and Object Serialization -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Index. |
Record Nr. | UNINA-9910838375803321 |
Malhotra D
![]() |
||
New York : , : Mercury Learning & Information, , 2022 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
The Coder's Path to Wealth and Independence / / by Mark Beckner |
Autore | Beckner Mark |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 |
Descrizione fisica | 1 online resource (234 p.) |
Disciplina | 005.11 |
Soggetto topico |
Success in business
Computer programmers |
Soggetto non controllato |
computerwetenschappen
computer sciences programmeren programming software engineering operating systems Information and Communication Technology (General) Informatie- en communicatietechnologie (algemeen) |
ISBN | 1-4842-0421-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Foreword; About the Author; Acknowledgments; Introduction; Roadmap to Content; Chapter 1: Travel; From Rest to Motion; The Two Types of Business Travel; Critical Business Travel; Noncritical Business Travel; Redefining the Rules; Seven Techniques to Avoid Unnecessary Travel; A Word on Staying in Motion Mentally; Nine Essential Rules for Travel; Conclusion; Chapter 2: Skills; The Nature of Programming; Programming Skills; Beyond Programming; The Nature of Business; Factors for Success; A Word on Luck and Chance; From Programmer to Entrepreneur; Conclusion.
Chapter 3: Discipline and EducationDiscipline; Eleven Steps for Professional Discipline; Six Activities for Mental Discipline; Types of Education; Traditional Education; Professional Education; Personal Education; Reading; Mentorships; A Word on Education; Conclusion; Chapter 4: Ethics; The Transitory Nature of Morality; Fundamental Ethics of Behavior; The Ethics of Business; The Ethics of Coding; Coding for the Next Generation; Focusing on Project and Client Priorities; Delivering the Best Possible Solution; Being a Strong Communicator; Dealing with Unethical People; Conclusion. Chapter 5: Structuring Your BusinessProtecting Yourself; Business Structure Options; Creating the Business; Taxes; Payroll; Insurance; Professional Insurance; Personal Insurance; Infrastructure; Retirement Planning; Conclusion; Chapter 6: Advertising and Marketing; Publishing; Ten Steps to Publishing a Book; Step 1: Select Several Topics; Step 2: Create the Title and Summary; Step 3: Contact a Publisher; Step 4: Submit Your Proposal; Step 5: Finalize Your Proposal; Step 6: Receive a Contract; Step 7: Write; Step 8: Respond to Edits; Step 9: Compile "Front Matter" Material; Biography. IntroductionForeword; Step 10: Prepare to Reach Out; Publishing an Article; Utilizing Your Published Material; Offer It to Known Contacts; Use It to Solidify Introductions; Use It to Open Conversations with New Contacts; Use It to Sell Your Services; Your Web Presence; Additional Collateral; A Word on Branding; Conclusion; Chapter 7: Sales; Networking; The Importance of Partnerships; Prospecting and Finding New Work; Converting Prospects to Sales; Six Steps to Close a Sale; Pricing Strategies; The Sales Plateau; Balancing Sales with Delivery; Conclusion; Chapter 8: Proposals and Contracts. The Proposal ProcessThe Contract Process; How to Write a Contract; Hourly Contracts; Retainer Contracts; Sample Fixed-Fee Contract; Invoicing; Payment Strategies; Conclusion; Chapter 9: Fees and Income; Get Comfortable with Money; Take Every Opportunity: Multiple Revenue Streams; Five Techniques for Delivering on Multiple Projects; Create Appropriate Fee Structures; Hourly Fees; Fixed Fees; Retainer-Based Fees; Determine Appropriate Fees; Define Your Goals for Income; Conclusion; Chapter 10: Goal Setting; Types of Goals; Business Goals; Personal Goals; How to Define and Execute on Goals. |
Record Nr. | UNINA-9910300659903321 |
Beckner Mark
![]() |
||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Dealing with Data Pocket Primer |
Autore | Campesato Oswald |
Pubbl/distr/stampa | Bloomfield : , : Mercury Learning & Information, , 2022 |
Descrizione fisica | 1 online resource (246 pages) |
Disciplina | 001.42 |
Collana | Computing |
Soggetto topico |
Quantitative research - Reliability
Quantitative research - Data processing |
Soggetto non controllato |
NLP
Pandas RDBMS SQL computer science data analytics data cleaning data visualization programming python statistics |
ISBN |
1-5231-4740-7
1-68392-818-0 1-68392-819-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Preface -- Chapter 1: Introduction to Probability and Statistics -- Chapter 2: Working with Data -- Chapter 3: Introduction to Pandas -- Chapter 4: Introduction to RDBMS and SQL -- Chapter 5: Working with SQL and MySQL -- Chapter 6: NLP and Data Cleaning -- Chapter 7: Data Visualization -- Index |
Record Nr. | UNINA-9910795724303321 |
Campesato Oswald
![]() |
||
Bloomfield : , : Mercury Learning & Information, , 2022 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Dealing with Data Pocket Primer |
Autore | Campesato Oswald |
Pubbl/distr/stampa | Bloomfield : , : Mercury Learning & Information, , 2022 |
Descrizione fisica | 1 online resource (246 pages) |
Disciplina | 001.42 |
Collana | Computing |
Soggetto topico |
Quantitative research - Reliability
Quantitative research - Data processing |
Soggetto non controllato |
NLP
Pandas RDBMS SQL computer science data analytics data cleaning data visualization programming python statistics |
ISBN |
1-5231-4740-7
1-68392-818-0 1-68392-819-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Preface -- Chapter 1: Introduction to Probability and Statistics -- Chapter 2: Working with Data -- Chapter 3: Introduction to Pandas -- Chapter 4: Introduction to RDBMS and SQL -- Chapter 5: Working with SQL and MySQL -- Chapter 6: NLP and Data Cleaning -- Chapter 7: Data Visualization -- Index |
Record Nr. | UNINA-9910823375903321 |
Campesato Oswald
![]() |
||
Bloomfield : , : Mercury Learning & Information, , 2022 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Energy systems |
Pubbl/distr/stampa | Berlin : , : Springer, , 2010- |
Descrizione fisica | 1 online resource |
Disciplina | 333.79 |
Soggetto topico |
Power resources - Research
Ressources énergétiques - Recherche Petroleum, energy and mining industries |
Soggetto genere / forma | Periodicals. |
Soggetto non controllato |
Petroleum, energy and mining industries
energie energy energiebronnen energy sources computer software programmeren programming energiecentrales power industry computerwiskunde computational mathematics energy economics Energy Energie |
ISSN | 1868-3975 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Altri titoli varianti | Energy syst |
Record Nr. | UNINA-9910140040303321 |
Berlin : , : Springer, , 2010- | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Energy systems |
Pubbl/distr/stampa | Berlin : , : Springer, , 2010- |
Descrizione fisica | 1 online resource |
Disciplina | 333.79 |
Soggetto topico |
Power resources - Research
Ressources énergétiques - Recherche Petroleum, energy and mining industries |
Soggetto genere / forma | Periodicals. |
Soggetto non controllato |
Petroleum, energy and mining industries
energie energy energiebronnen energy sources computer software programmeren programming energiecentrales power industry computerwiskunde computational mathematics energy economics Energy Energie |
ISSN | 1868-3975 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Altri titoli varianti | Energy syst |
Record Nr. | UNISA-996210244103316 |
Berlin : , : Springer, , 2010- | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
|
Finite Difference Computing with PDEs [[electronic resource] ] : A Modern Software Approach / / by Hans Petter Langtangen, Svein Linge |
Autore | Langtangen Hans Petter |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Springer Nature, 2017 |
Descrizione fisica | 1 online resource (XXIII, 507 p. 150 illus.) |
Disciplina | 004 |
Collana | Texts in Computational Science and Engineering |
Soggetto topico |
Computer mathematics
Computer science—Mathematics Numerical analysis Computational Science and Engineering Mathematical Applications in Computer Science Numeric Computing |
Soggetto non controllato |
python
numerical methods finite difference methods programming verification differential equations |
ISBN | 3-319-55456-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Preface -- Vibration ODEs -- Wave Equations -- Diffusion equations -- Advection-dominated equations -- Nonlinear problems -- Useful formulas -- Truncation error analysis -- Software engineering: wave equation model -- References -- Index. . |
Record Nr. | UNINA-9910231237503321 |
Langtangen Hans Petter
![]() |
||
Springer Nature, 2017 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Game-Based Learning, Gamification in Education and Serious Games |
Autore | Vaz de Carvalho Carlos |
Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
Descrizione fisica | 1 electronic resource (182 p.) |
Soggetto topico |
Humanities
Education |
Soggetto non controllato |
serious game
gamification game-based learning programming teaching sustainability teaching mobile app asynchronous learning COVID-19 dental education distance learning game analytics integrative review remote learning serious games reading comprehension strategy training intelligent tutoring system feedback diabetes self-management RAD methodology game-design-based Software Usability Scale OMD eye-tracking training vision impairment rehabilitation vision teachers edutainment virtual reality traffic safety rollover simulator seat belt awareness digital game-based learning media in education multiplication game digital games usefulness computational thinking Swift Playgrounds 12-year Basic Education Bebras programming emotions emotional intelligence apps augmented reality usability primary school physics |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910566460103321 |
Vaz de Carvalho Carlos
![]() |
||
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|