Computational Methods for Medical and Cyber Security
| Computational Methods for Medical and Cyber Security |
| Autore | Luo Suhuai |
| Pubbl/distr/stampa | Basel, : MDPI Books, 2022 |
| Descrizione fisica | 1 electronic resource (228 p.) |
| Soggetto non controllato |
fintech
financial technology blockchain deep learning regtech environment social sciences machine learning learning analytics student field forecasting imbalanced datasets explainable machine learning intelligent tutoring system adversarial machine learning transfer learning cognitive bias stock market behavioural finance investor’s profile Teheran Stock Exchange unsupervised learning clustering big data frameworks fault tolerance stream processing systems distributed frameworks Spark Hadoop Storm Samza Flink comparative analysis a survey data science educational data mining supervised learning secondary education academic performance text-to-SQL natural language processing database machine translation medical image segmentation convolutional neural networks SE block U-net DeepLabV3plus cyber-security medical services cyber-attacks data communication distributed ledger identity management RAFT HL7 electronic health record Hyperledger Composer cybersecurity password security browser security social media ANOVA SPSS internet of things cloud computing computational models metaheuristics phishing detection website phishing |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910595066903321 |
Luo Suhuai
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| Basel, : MDPI Books, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Game-Based Learning, Gamification in Education and Serious Games
| Game-Based Learning, Gamification in Education and Serious Games |
| Autore | Vaz de Carvalho Carlos |
| Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
| Descrizione fisica | 1 online resource (182 p.) |
| Soggetto topico |
Education
Humanities |
| Soggetto non controllato |
12-year Basic Education
apps asynchronous learning augmented reality awareness Bebras computational thinking COVID-19 dental education diabetes self-management digital game-based learning digital games usefulness distance learning edutainment emotional intelligence emotions eye-tracking feedback game analytics game-based learning game-design-based gamification integrative review intelligent tutoring system media in education mobile app multiplication game n/a OMD physics primary school programming programming teaching RAD methodology reading comprehension rehabilitation remote learning rollover simulator seat belt serious game serious games Software Usability Scale strategy training sustainability teaching Swift Playgrounds traffic safety training usability virtual reality vision impairment vision teachers |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910566460103321 |
Vaz de Carvalho Carlos
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| Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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