Computational Methods for Medical and Cyber Security |
Autore | Luo Suhuai |
Pubbl/distr/stampa | Basel, : MDPI Books, 2022 |
Descrizione fisica | 1 electronic resource (228 p.) |
Soggetto non controllato |
fintech
financial technology blockchain deep learning regtech environment social sciences machine learning learning analytics student field forecasting imbalanced datasets explainable machine learning intelligent tutoring system adversarial machine learning transfer learning cognitive bias stock market behavioural finance investor’s profile Teheran Stock Exchange unsupervised learning clustering big data frameworks fault tolerance stream processing systems distributed frameworks Spark Hadoop Storm Samza Flink comparative analysis a survey data science educational data mining supervised learning secondary education academic performance text-to-SQL natural language processing database machine translation medical image segmentation convolutional neural networks SE block U-net DeepLabV3plus cyber-security medical services cyber-attacks data communication distributed ledger identity management RAFT HL7 electronic health record Hyperledger Composer cybersecurity password security browser security social media ANOVA SPSS internet of things cloud computing computational models metaheuristics phishing detection website phishing |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910595066903321 |
Luo Suhuai | ||
Basel, : MDPI Books, 2022 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Game-Based Learning, Gamification in Education and Serious Games |
Autore | Vaz de Carvalho Carlos |
Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
Descrizione fisica | 1 electronic resource (182 p.) |
Soggetto topico |
Humanities
Education |
Soggetto non controllato |
serious game
gamification game-based learning programming teaching sustainability teaching mobile app asynchronous learning COVID-19 dental education distance learning game analytics integrative review remote learning serious games reading comprehension strategy training intelligent tutoring system feedback diabetes self-management RAD methodology game-design-based Software Usability Scale OMD eye-tracking training vision impairment rehabilitation vision teachers edutainment virtual reality traffic safety rollover simulator seat belt awareness digital game-based learning media in education multiplication game digital games usefulness computational thinking Swift Playgrounds 12-year Basic Education Bebras programming emotions emotional intelligence apps augmented reality usability primary school physics |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910566460103321 |
Vaz de Carvalho Carlos | ||
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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