Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard |
Autore | Reinhard Andrew |
Pubbl/distr/stampa | New York ; ; Oxford : , : Berghahn Books, , [2018] |
Descrizione fisica | 1 online resource (236 pages) |
Disciplina | 930.10285 |
Soggetto topico |
Virtual reality in archaeology
Imaging systems in archaeology Video games - Technological innovations Archaeology - Computer simulation |
Soggetto non controllato |
Archaeologists
Digital Heritage Material Culture archaeogaming archaeology digital archaeology digital artifacts gaming studies gaming media studies video games |
ISBN | 1-78533-874-9 |
Classificazione | NF 1129 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Real-world archaeogaming -- Playing as archaeologists -- Video games as archaeological sites -- Material culture of the immaterial. |
Record Nr. | UNINA-9910796820403321 |
Reinhard Andrew
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New York ; ; Oxford : , : Berghahn Books, , [2018] | ||
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Lo trovi qui: Univ. Federico II | ||
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Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard |
Autore | Reinhard Andrew |
Pubbl/distr/stampa | New York ; ; Oxford : , : Berghahn Books, , [2018] |
Descrizione fisica | 1 online resource (236 pages) |
Disciplina | 930.10285 |
Soggetto topico |
Virtual reality in archaeology
Imaging systems in archaeology Video games - Technological innovations Archaeology - Computer simulation |
Soggetto non controllato |
Archaeologists
Digital Heritage Material Culture archaeogaming archaeology digital archaeology digital artifacts gaming studies gaming media studies video games |
ISBN | 1-78533-874-9 |
Classificazione | NF 1129 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Real-world archaeogaming -- Playing as archaeologists -- Video games as archaeological sites -- Material culture of the immaterial. |
Record Nr. | UNINA-9910816457403321 |
Reinhard Andrew
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New York ; ; Oxford : , : Berghahn Books, , [2018] | ||
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Lo trovi qui: Univ. Federico II | ||
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Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds / / Joseph P. Laycock |
Autore | Laycock Joseph <1980-> |
Pubbl/distr/stampa | Oakland, California : , : University of California Press, , 2015 |
Descrizione fisica | 1 online resource (364 p.) |
Disciplina | 793.93 |
Soggetto topico |
Fantasy games - Moral and ethical aspects
Role playing - Moral and ethical aspects Dungeons and Dragons (Game) - Moral and ethical aspects |
Soggetto non controllato |
alter egos
christian right christianity conspiracy theory constructed world dungeons and dragons fan studies fantasy games fantasy game theory gaming history imagination law enforcement media mental health morality nonfiction occult play theory popular culture psychology religion religious studies role playing games role playing roleplaying rpgs social behavior social theory sociology supernatural |
ISBN |
0-520-28492-5
0-520-96056-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front matter -- Contents -- Preface. "You Worship Gods from Books!" -- Introduction. Fantasy and Reality -- 1. The Birth of Fantasy Role-Playing Games -- 2. Dungeons & Dragons as Religious Phenomenon -- 3. Pathways into Madness: 1979-1982 -- 4. Satanic Panic: 1982-1991 -- 5. A World of Darkness: 1991-2001 -- 6. How Role-Playing Games Create Meaning -- 7. How the Imagination Became Dangerous -- 8. Rival Fantasies -- Conclusion. Walking between Worlds -- Notes -- Bibliography -- Index |
Record Nr. | UNINA-9910787231203321 |
Laycock Joseph <1980->
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Oakland, California : , : University of California Press, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds / / Joseph P. Laycock |
Autore | Laycock Joseph <1980-> |
Pubbl/distr/stampa | Oakland, California : , : University of California Press, , 2015 |
Descrizione fisica | 1 online resource (364 p.) |
Disciplina | 793.93 |
Soggetto topico |
Fantasy games - Moral and ethical aspects
Role playing - Moral and ethical aspects Dungeons and Dragons (Game) - Moral and ethical aspects |
Soggetto non controllato |
alter egos
christian right christianity conspiracy theory constructed world dungeons and dragons fan studies fantasy games fantasy game theory gaming history imagination law enforcement media mental health morality nonfiction occult play theory popular culture psychology religion religious studies role playing games role playing roleplaying rpgs social behavior social theory sociology supernatural |
ISBN |
0-520-28492-5
0-520-96056-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front matter -- Contents -- Preface. "You Worship Gods from Books!" -- Introduction. Fantasy and Reality -- 1. The Birth of Fantasy Role-Playing Games -- 2. Dungeons & Dragons as Religious Phenomenon -- 3. Pathways into Madness: 1979-1982 -- 4. Satanic Panic: 1982-1991 -- 5. A World of Darkness: 1991-2001 -- 6. How Role-Playing Games Create Meaning -- 7. How the Imagination Became Dangerous -- 8. Rival Fantasies -- Conclusion. Walking between Worlds -- Notes -- Bibliography -- Index |
Record Nr. | UNINA-9910819978103321 |
Laycock Joseph <1980->
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Oakland, California : , : University of California Press, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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Gaming and the arts of storytelling / / special issue editor, Darshana Jayemanne |
Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2019 |
Descrizione fisica | 1 electronic resource (144 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games
Storytelling - Video games |
Soggetto non controllato |
play
storytelling poetics roleplay survival horror game storytelling game narrative pornography empathy games games ludonarrative dissonance Larry McMurtry digital games AAA mapping ludology fantasy fifth look choice poetics film musicals literary adaptation choices video games politics gender interactive storytelling FPS narrative games Gamergate transmedia remediation narrative theory psychology the uncanny shared vocabulary complicity ability Haraway videogames Twin Peaks Deadly Premonition Alien gaming defamiliarization ludonarrative Walter Benjamin narratology carnivalesque Bakhtin player goals interactive digital narrative game fiction cyborg |
ISBN | 3-03921-232-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910346670903321 |
MDPI - Multidisciplinary Digital Publishing Institute, 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research |
Autore | Lopez-Fernandez Olatz |
Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 |
Descrizione fisica | 1 electronic resource (614 p.) |
Soggetto topico |
Humanities
Social interaction |
Soggetto non controllato |
smartphone use
parental management scale validation attention deficit hyperactivity disorder (ADHD) smartphone addiction social media/messenger apps Internet addiction Internet use disorder smartphone use disorder internet gaming disorder stress resilience escape depression internet addiction PI EA self-identity social exclusion surveillance Facebook addiction online gambling self-exclusion responsible gambling comparative study poker public health model Internet game advertising accessibility environmental factors e-gambling e-gambling prevalence forms of e-gambling problem e-gambling problematic smartphone use pro-gamers Child Behavior Check List resting-state functional magnetic resonance imaging problematic pornography use internet pornography use problematic pornography consumption scale problematic pornography use scale the short internet addiction test adapted to online sexual activities problematic Internet use non-medical use of prescription drugs depressive symptoms adolescents anxiety mental well-being population-based study parental monitoring problematic mobile phone use escape motivation shyness cluster analysis video game video game addiction personality comorbidity Internet Gaming Disorder gaming disorder gaming addiction behavioral addiction Internet Gaming Disorder Scale-Short Form adolescent internet use excessive internet use family factors parenting styles gaming social media behavior addiction sleep quality psychological distress problematic use addiction psychopathology suicide suicide attempts intervention case management adolescence marketing unhook gamification social-networks-use disorder social media use social networking sites protective competences self-regulation social needs solution-focused group counseling college students scientific production bibliometric analysis scientific mapping internet Web of Science phone BMI percentile food addiction emotional eating impulsivity emotion regulation compulsive buying addictive shopping online shopping dissociation problematic usage of pornography manifesto problematic usage of the internet COST action network behavioural addiction research generalized Internet addiction online gaming addiction online gambling addiction Europe policy option prevention public health confirmatory factor analysis Malay version medical student validation study smartphones self-perceived addiction ROC analysis cutoff point SPAI–Spain video games mixed methods research stakeholder engagement consensus development social networking body self-esteem personality traits fsQCA models problematic phone use pain dry eye quality of life recovery prognosis cohort college student distraction randomized controlled trial social media addiction autonomy need dissatisfaction boredom proneness mobile phone gaming multiple mediation university student MPPUSA internet addiction test university students Peruvian sample psychometric properties pathological Internet use Internet gaming disorder social networking site addiction problem drinking alcohol adolescent Internet problematic use Internet use-related addiction problems technologies education health treatment COVID-19 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Internet and Smartphone Use-Related Addiction Health Problems |
Record Nr. | UNINA-9910557562103321 |
Lopez-Fernandez Olatz
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Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 | ||
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Lo trovi qui: Univ. Federico II | ||
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More than a game : the computer game as fictional form / / Barry Atkins |
Autore | Atkins Barry |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Manchester : , : Manchester University Press, , 2003 |
Descrizione fisica | 1 online resource ([vi], 170 pages) : digital file(s) |
Disciplina | 794.8 |
Soggetto topico |
Video games - Social aspects
Video games Film and Media Computer games - online games: strategy guides LITERARY CRITICISM - American - General Computer games / online games: strategy guides |
Soggetto non controllato |
pong
video gaming computer arcade game Half-Life (video game) Lara Croft Tomb Raider |
ISBN |
1-5261-3754-2
1-84779-558-7 1-78170-023-0 1-280-73433-7 9786610734337 1-84779-039-9 1-4175-7805-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Acknowledgements --1. The computer game as fictional form --2. Fantastically real: reading Tomb Raider --3. Gritty realism: reading Half-Life --4. Replaying history: reading Close Combat --5. Managing the real: reading SimCity --6. More than a game? --Glossary of game-specific terms --Bibliography --Index. |
Record Nr. | UNISA-996209566903316 |
Atkins Barry
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Manchester : , : Manchester University Press, , 2003 | ||
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Lo trovi qui: Univ. di Salerno | ||
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