Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard
| Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard |
| Autore | Reinhard Andrew |
| Pubbl/distr/stampa | New York ; ; Oxford : , : Berghahn Books, , [2018] |
| Descrizione fisica | 1 online resource (236 pages) |
| Disciplina | 930.10285 |
| Soggetto topico |
Virtual reality in archaeology
Imaging systems in archaeology Video games - Technological innovations Archaeology - Computer simulation |
| Soggetto non controllato |
Archaeologists
Digital Heritage Material Culture archaeogaming archaeology digital archaeology digital artifacts gaming studies gaming media studies video games |
| ISBN | 1-78533-874-9 |
| Classificazione | NF 1129 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Real-world archaeogaming -- Playing as archaeologists -- Video games as archaeological sites -- Material culture of the immaterial. |
| Record Nr. | UNINA-9910796820403321 |
Reinhard Andrew
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| New York ; ; Oxford : , : Berghahn Books, , [2018] | ||
| Lo trovi qui: Univ. Federico II | ||
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Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard
| Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard |
| Autore | Reinhard Andrew |
| Pubbl/distr/stampa | New York ; ; Oxford : , : Berghahn Books, , [2018] |
| Descrizione fisica | 1 online resource (236 pages) |
| Disciplina | 930.10285 |
| Soggetto topico |
Virtual reality in archaeology
Imaging systems in archaeology Video games - Technological innovations Archaeology - Computer simulation |
| Soggetto non controllato |
Archaeologists
Digital Heritage Material Culture archaeogaming archaeology digital archaeology digital artifacts gaming studies gaming media studies video games |
| ISBN | 1-78533-874-9 |
| Classificazione | NF 1129 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Real-world archaeogaming -- Playing as archaeologists -- Video games as archaeological sites -- Material culture of the immaterial. |
| Record Nr. | UNINA-9910816457403321 |
Reinhard Andrew
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| New York ; ; Oxford : , : Berghahn Books, , [2018] | ||
| Lo trovi qui: Univ. Federico II | ||
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Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds / / Joseph P. Laycock
| Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds / / Joseph P. Laycock |
| Autore | Laycock Joseph <1980-> |
| Pubbl/distr/stampa | Oakland, California : , : University of California Press, , 2015 |
| Descrizione fisica | 1 online resource (364 p.) |
| Disciplina | 793.93 |
| Soggetto topico |
Fantasy games - Moral and ethical aspects
Role playing - Moral and ethical aspects Dungeons and Dragons (Game) - Moral and ethical aspects |
| Soggetto non controllato |
alter egos
christian right christianity conspiracy theory constructed world dungeons and dragons fan studies fantasy games fantasy game theory gaming history imagination law enforcement media mental health morality nonfiction occult play theory popular culture psychology religion religious studies role playing games role playing roleplaying rpgs social behavior social theory sociology supernatural |
| ISBN |
0-520-28492-5
0-520-96056-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Front matter -- Contents -- Preface. "You Worship Gods from Books!" -- Introduction. Fantasy and Reality -- 1. The Birth of Fantasy Role-Playing Games -- 2. Dungeons & Dragons as Religious Phenomenon -- 3. Pathways into Madness: 1979-1982 -- 4. Satanic Panic: 1982-1991 -- 5. A World of Darkness: 1991-2001 -- 6. How Role-Playing Games Create Meaning -- 7. How the Imagination Became Dangerous -- 8. Rival Fantasies -- Conclusion. Walking between Worlds -- Notes -- Bibliography -- Index |
| Record Nr. | UNINA-9910787231203321 |
Laycock Joseph <1980->
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| Oakland, California : , : University of California Press, , 2015 | ||
| Lo trovi qui: Univ. Federico II | ||
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Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds / / Joseph P. Laycock
| Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds / / Joseph P. Laycock |
| Autore | Laycock Joseph <1980-> |
| Pubbl/distr/stampa | Oakland, California : , : University of California Press, , 2015 |
| Descrizione fisica | 1 online resource (364 p.) |
| Disciplina | 793.93 |
| Soggetto topico |
Fantasy games - Moral and ethical aspects
Role playing - Moral and ethical aspects Dungeons and Dragons (Game) - Moral and ethical aspects |
| Soggetto non controllato |
alter egos
christian right christianity conspiracy theory constructed world dungeons and dragons fan studies fantasy games fantasy game theory gaming history imagination law enforcement media mental health morality nonfiction occult play theory popular culture psychology religion religious studies role playing games role playing roleplaying rpgs social behavior social theory sociology supernatural |
| ISBN |
0-520-28492-5
0-520-96056-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Front matter -- Contents -- Preface. "You Worship Gods from Books!" -- Introduction. Fantasy and Reality -- 1. The Birth of Fantasy Role-Playing Games -- 2. Dungeons & Dragons as Religious Phenomenon -- 3. Pathways into Madness: 1979-1982 -- 4. Satanic Panic: 1982-1991 -- 5. A World of Darkness: 1991-2001 -- 6. How Role-Playing Games Create Meaning -- 7. How the Imagination Became Dangerous -- 8. Rival Fantasies -- Conclusion. Walking between Worlds -- Notes -- Bibliography -- Index |
| Record Nr. | UNINA-9910819978103321 |
Laycock Joseph <1980->
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| Oakland, California : , : University of California Press, , 2015 | ||
| Lo trovi qui: Univ. Federico II | ||
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Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
| Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research |
| Autore | Lopez-Fernandez Olatz |
| Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 |
| Descrizione fisica | 1 online resource (614 p.) |
| Soggetto topico |
Humanities
Social interaction |
| Soggetto non controllato |
accessibility
addiction addictive shopping adolescence adolescent adolescent internet use adolescents alcohol anxiety attention deficit hyperactivity disorder (ADHD) autonomy need dissatisfaction behavior addiction behavioral addiction behavioural addiction research bibliometric analysis BMI percentile body self-esteem boredom proneness case management Child Behavior Check List cluster analysis cohort college student college students comorbidity comparative study compulsive buying confirmatory factor analysis consensus development COST action network COVID-19 cutoff point depression depressive symptoms dissociation distraction dry eye e-gambling e-gambling prevalence EA education emotion regulation emotional eating environmental factors escape escape motivation Europe excessive internet use Facebook addiction family factors food addiction forms of e-gambling fsQCA models gamification gaming gaming addiction gaming disorder generalized Internet addiction health impulsivity internet internet addiction Internet addiction internet addiction test Internet game advertising internet gaming disorder Internet gaming disorder Internet Gaming Disorder Internet Gaming Disorder Scale-Short Form internet pornography use Internet problematic use Internet use disorder Internet use-related addiction problems intervention Malay version manifesto marketing medical student mental well-being mixed methods research mobile phone gaming MPPUSA multiple mediation non-medical use of prescription drugs online gambling online gambling addiction online gaming addiction online shopping pain parental management parental monitoring parenting styles pathological Internet use personality personality traits Peruvian sample phone PI poker policy option population-based study prevention pro-gamers problem drinking problem e-gambling problematic Internet use problematic mobile phone use problematic phone use problematic pornography consumption scale problematic pornography use problematic pornography use scale problematic smartphone use problematic usage of pornography problematic usage of the internet problematic use prognosis protective competences psychological distress psychometric properties psychopathology public health public health model quality of life randomized controlled trial recovery resilience responsible gambling resting-state functional magnetic resonance imaging ROC analysis scale validation scientific mapping scientific production self-exclusion self-identity self-perceived addiction self-regulation shyness sleep quality smartphone addiction smartphone use smartphone use disorder smartphones social exclusion social media social media addiction social media use social media/messenger apps social needs social networking social networking site addiction social networking sites social-networks-use disorder solution-focused group counseling SPAI-Spain stakeholder engagement stress suicide suicide attempts surveillance technologies the short internet addiction test adapted to online sexual activities treatment unhook university student university students validation study video game video game addiction video games Web of Science |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Altri titoli varianti | Internet and Smartphone Use-Related Addiction Health Problems |
| Record Nr. | UNINA-9910557562103321 |
Lopez-Fernandez Olatz
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| Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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More than a game : the computer game as fictional form / / Barry Atkins
| More than a game : the computer game as fictional form / / Barry Atkins |
| Autore | Atkins Barry |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Manchester : , : Manchester University Press, , 2003 |
| Descrizione fisica | 1 online resource ([vi], 170 pages) : digital file(s) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games - Social aspects
Video games Film and Media Computer games - online games: strategy guides LITERARY CRITICISM - American - General Computer games / online games: strategy guides |
| Soggetto non controllato |
pong
video gaming computer arcade game Half-Life (video game) Lara Croft Tomb Raider |
| ISBN |
1-5261-3754-2
1-84779-558-7 1-78170-023-0 1-280-73433-7 9786610734337 1-84779-039-9 1-4175-7805-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Acknowledgements --1. The computer game as fictional form --2. Fantastically real: reading Tomb Raider --3. Gritty realism: reading Half-Life --4. Replaying history: reading Close Combat --5. Managing the real: reading SimCity --6. More than a game? --Glossary of game-specific terms --Bibliography --Index. |
| Record Nr. | UNISA-996209566903316 |
Atkins Barry
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| Manchester : , : Manchester University Press, , 2003 | ||
| Lo trovi qui: Univ. di Salerno | ||
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