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Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard
Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard
Autore Reinhard Andrew
Pubbl/distr/stampa New York ; ; Oxford : , : Berghahn Books, , [2018]
Descrizione fisica 1 online resource (236 pages)
Disciplina 930.10285
Soggetto topico Virtual reality in archaeology
Imaging systems in archaeology
Video games - Technological innovations
Archaeology - Computer simulation
Soggetto non controllato Archaeologists
Digital Heritage
Material Culture
archaeogaming
archaeology
digital archaeology
digital artifacts
gaming studies
gaming
media studies
video games
ISBN 1-78533-874-9
Classificazione NF 1129
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Real-world archaeogaming -- Playing as archaeologists -- Video games as archaeological sites -- Material culture of the immaterial.
Record Nr. UNINA-9910796820403321
Reinhard Andrew  
New York ; ; Oxford : , : Berghahn Books, , [2018]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard
Archaeogaming : an introduction to archaeology in and of video games / / Andrew Reinhard
Autore Reinhard Andrew
Pubbl/distr/stampa New York ; ; Oxford : , : Berghahn Books, , [2018]
Descrizione fisica 1 online resource (236 pages)
Disciplina 930.10285
Soggetto topico Virtual reality in archaeology
Imaging systems in archaeology
Video games - Technological innovations
Archaeology - Computer simulation
Soggetto non controllato Archaeologists
Digital Heritage
Material Culture
archaeogaming
archaeology
digital archaeology
digital artifacts
gaming studies
gaming
media studies
video games
ISBN 1-78533-874-9
Classificazione NF 1129
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Real-world archaeogaming -- Playing as archaeologists -- Video games as archaeological sites -- Material culture of the immaterial.
Record Nr. UNINA-9910816457403321
Reinhard Andrew  
New York ; ; Oxford : , : Berghahn Books, , [2018]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds / / Joseph P. Laycock
Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds / / Joseph P. Laycock
Autore Laycock Joseph <1980->
Pubbl/distr/stampa Oakland, California : , : University of California Press, , 2015
Descrizione fisica 1 online resource (364 p.)
Disciplina 793.93
Soggetto topico Fantasy games - Moral and ethical aspects
Role playing - Moral and ethical aspects
Dungeons and Dragons (Game) - Moral and ethical aspects
Soggetto non controllato alter egos
christian right
christianity
conspiracy theory
constructed world
dungeons and dragons
fan studies
fantasy games
fantasy
game theory
gaming
history
imagination
law enforcement
media
mental health
morality
nonfiction
occult
play theory
popular culture
psychology
religion
religious studies
role playing games
role playing
roleplaying
rpgs
social behavior
social theory
sociology
supernatural
ISBN 0-520-28492-5
0-520-96056-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front matter -- Contents -- Preface. "You Worship Gods from Books!" -- Introduction. Fantasy and Reality -- 1. The Birth of Fantasy Role-Playing Games -- 2. Dungeons & Dragons as Religious Phenomenon -- 3. Pathways into Madness: 1979-1982 -- 4. Satanic Panic: 1982-1991 -- 5. A World of Darkness: 1991-2001 -- 6. How Role-Playing Games Create Meaning -- 7. How the Imagination Became Dangerous -- 8. Rival Fantasies -- Conclusion. Walking between Worlds -- Notes -- Bibliography -- Index
Record Nr. UNINA-9910787231203321
Laycock Joseph <1980->  
Oakland, California : , : University of California Press, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds / / Joseph P. Laycock
Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds / / Joseph P. Laycock
Autore Laycock Joseph <1980->
Pubbl/distr/stampa Oakland, California : , : University of California Press, , 2015
Descrizione fisica 1 online resource (364 p.)
Disciplina 793.93
Soggetto topico Fantasy games - Moral and ethical aspects
Role playing - Moral and ethical aspects
Dungeons and Dragons (Game) - Moral and ethical aspects
Soggetto non controllato alter egos
christian right
christianity
conspiracy theory
constructed world
dungeons and dragons
fan studies
fantasy games
fantasy
game theory
gaming
history
imagination
law enforcement
media
mental health
morality
nonfiction
occult
play theory
popular culture
psychology
religion
religious studies
role playing games
role playing
roleplaying
rpgs
social behavior
social theory
sociology
supernatural
ISBN 0-520-28492-5
0-520-96056-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front matter -- Contents -- Preface. "You Worship Gods from Books!" -- Introduction. Fantasy and Reality -- 1. The Birth of Fantasy Role-Playing Games -- 2. Dungeons & Dragons as Religious Phenomenon -- 3. Pathways into Madness: 1979-1982 -- 4. Satanic Panic: 1982-1991 -- 5. A World of Darkness: 1991-2001 -- 6. How Role-Playing Games Create Meaning -- 7. How the Imagination Became Dangerous -- 8. Rival Fantasies -- Conclusion. Walking between Worlds -- Notes -- Bibliography -- Index
Record Nr. UNINA-9910819978103321
Laycock Joseph <1980->  
Oakland, California : , : University of California Press, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gaming and the arts of storytelling / / special issue editor, Darshana Jayemanne
Gaming and the arts of storytelling / / special issue editor, Darshana Jayemanne
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2019
Descrizione fisica 1 electronic resource (144 p.)
Disciplina 794.8
Soggetto topico Video games
Storytelling - Video games
Soggetto non controllato play
storytelling
poetics
roleplay
survival horror
game storytelling
game narrative
pornography
empathy games
games
ludonarrative dissonance
Larry McMurtry
digital games
AAA
mapping
ludology
fantasy
fifth look
choice poetics
film
musicals
literary adaptation
choices
video games
politics
gender
interactive storytelling
FPS
narrative games
Gamergate
transmedia
remediation
narrative theory
psychology
the uncanny
shared vocabulary
complicity
ability
Haraway
videogames
Twin Peaks
Deadly Premonition
Alien
gaming
defamiliarization
ludonarrative
Walter Benjamin
narratology
carnivalesque
Bakhtin
player goals
interactive digital narrative
game fiction
cyborg
ISBN 3-03921-232-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910346670903321
MDPI - Multidisciplinary Digital Publishing Institute, 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
Autore Lopez-Fernandez Olatz
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Descrizione fisica 1 electronic resource (614 p.)
Soggetto topico Humanities
Social interaction
Soggetto non controllato smartphone use
parental management
scale validation
attention deficit hyperactivity disorder (ADHD)
smartphone addiction
social media/messenger apps
Facebook
WhatsApp
Internet addiction
Internet use disorder
smartphone use disorder
internet gaming disorder
stress
resilience
escape
depression
internet addiction
PI
EA
self-identity
social exclusion
surveillance
Facebook addiction
online gambling
self-exclusion
responsible gambling
comparative study
poker
public health model
Internet game advertising
accessibility
environmental factors
e-gambling
e-gambling prevalence
forms of e-gambling
problem e-gambling
problematic smartphone use
pro-gamers
Child Behavior Check List
resting-state functional magnetic resonance imaging
problematic pornography use
internet pornography use
problematic pornography consumption scale
problematic pornography use scale
the short internet addiction test adapted to online sexual activities
problematic Internet use
non-medical use of prescription drugs
depressive symptoms
adolescents
anxiety
mental well-being
population-based study
parental monitoring
problematic mobile phone use
escape motivation
shyness
cluster analysis
video game
video game addiction
personality
comorbidity
Internet Gaming Disorder
gaming disorder
gaming addiction
behavioral addiction
Internet Gaming Disorder Scale-Short Form
adolescent internet use
excessive internet use
family factors
parenting styles
gaming
social media
behavior addiction
sleep quality
psychological distress
problematic use
addiction
Twitter
psychopathology
suicide
suicide attempts
intervention
case management
adolescence
marketing
unhook
gamification
social-networks-use disorder
social media use
social networking sites
protective competences
self-regulation
social needs
solution-focused group counseling
college students
scientific production
bibliometric analysis
scientific mapping
internet
Web of Science
phone
BMI percentile
food addiction
emotional eating
impulsivity
emotion regulation
compulsive buying
addictive shopping
online shopping
dissociation
problematic usage of pornography
manifesto
problematic usage of the internet
COST action network
behavioural addiction research
generalized Internet addiction
online gaming addiction
online gambling addiction
Europe
policy option
prevention
public health
confirmatory factor analysis
Malay version
medical student
validation study
smartphones
self-perceived addiction
ROC analysis
cutoff point
SPAI–Spain
video games
mixed methods research
stakeholder engagement
consensus development
social networking
body self-esteem
personality traits
fsQCA models
problematic phone use
pain
dry eye
quality of life
recovery
prognosis
cohort
college student
distraction
randomized controlled trial
social media addiction
autonomy need dissatisfaction
boredom proneness
mobile phone gaming
multiple mediation
university student
MPPUSA
internet addiction test
university students
Peruvian sample
psychometric properties
pathological Internet use
Internet gaming disorder
social networking site addiction
problem drinking
alcohol
adolescent
Internet problematic use
Internet use-related addiction problems
technologies
education
health
treatment
COVID-19
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Internet and Smartphone Use-Related Addiction Health Problems
Record Nr. UNINA-9910557562103321
Lopez-Fernandez Olatz  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
More than a game : the computer game as fictional form / / Barry Atkins
More than a game : the computer game as fictional form / / Barry Atkins
Autore Atkins Barry
Edizione [1st ed.]
Pubbl/distr/stampa Manchester : , : Manchester University Press, , 2003
Descrizione fisica 1 online resource ([vi], 170 pages) : digital file(s)
Disciplina 794.8
Soggetto topico Video games - Social aspects
Video games
Film and Media
Computer games - online games: strategy guides
LITERARY CRITICISM - American - General
Computer games / online games: strategy guides
Soggetto non controllato pong
video
gaming
computer
arcade
game
Half-Life (video game)
Lara Croft
Tomb Raider
ISBN 1-5261-3754-2
1-84779-558-7
1-78170-023-0
1-280-73433-7
9786610734337
1-84779-039-9
1-4175-7805-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Acknowledgements --1. The computer game as fictional form --2. Fantastically real: reading Tomb Raider --3. Gritty realism: reading Half-Life --4. Replaying history: reading Close Combat --5. Managing the real: reading SimCity --6. More than a game? --Glossary of game-specific terms --Bibliography --Index.
Record Nr. UNISA-996209566903316
Atkins Barry  
Manchester : , : Manchester University Press, , 2003
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
More than a game : the computer game as fictional form / / Barry Atkins
More than a game : the computer game as fictional form / / Barry Atkins
Autore Atkins Barry
Edizione [1st ed.]
Pubbl/distr/stampa Manchester : , : Manchester University Press, , 2003
Descrizione fisica 1 online resource ([vi], 170 pages) : digital file(s)
Disciplina 794.8
Soggetto topico Video games - Social aspects
Video games
Film and Media
Computer games - online games: strategy guides
LITERARY CRITICISM - American - General
Computer games / online games: strategy guides
Soggetto non controllato pong
video
gaming
computer
arcade
game
Half-Life (video game)
Lara Croft
Tomb Raider
ISBN 1-5261-3754-2
1-84779-558-7
1-78170-023-0
1-280-73433-7
9786610734337
1-84779-039-9
1-4175-7805-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Acknowledgements --1. The computer game as fictional form --2. Fantastically real: reading Tomb Raider --3. Gritty realism: reading Half-Life --4. Replaying history: reading Close Combat --5. Managing the real: reading SimCity --6. More than a game? --Glossary of game-specific terms --Bibliography --Index.
Record Nr. UNINA-9910146880103321
Atkins Barry  
Manchester : , : Manchester University Press, , 2003
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui