AI in Learning: Designing the Future / / edited by Hannele Niemi, Roy D. Pea, Yu Lu |
Autore | Niemi Hannele |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham, : Springer Nature, 2023 |
Descrizione fisica | 1 online resource (XXV, 344 p. 49 illus., 42 illus. in color.) |
Disciplina | 150 |
Soggetto topico |
Psychology
Social sciences—Data processing Education Cognitive science Teaching Artificial intelligence Behavioral Sciences and Psychology Computer Application in Social and Behavioral Sciences Cognitive Science Pedagogy Artificial Intelligence Intel·ligència artificial Ensenyament Aprenentatge Educació Ètica Aprenentatge automàtic |
Soggetto genere / forma | Llibres electrònics |
Soggetto non controllato |
artificial intelligence
life-long learning tutoring virtual learning learning analytics well-being simulations games intelligent digital tools deep learning robotics human-machine interaction |
ISBN | 3-031-09687-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1.Introduction to AI in Learning – Designing the Future -- Part I: AI expanding learning and wellbeing throughout life -- 2.Artificial Intelligence Innovations for Multimodal Learning, Interfaces, and Analytics -- 3.Curiosity and Interactive Learning in Artificial Systems -- 4.Assessing and Tracking Students’ Wellbeing through an Automated Scoring System: Schoolday Wellbeing Model -- 5.Learning from Intelligent Social Agents as Social and Intellectual Mirrors -- 6.An AI-Powered Teacher Assistant for Student Problem Behavior Diagnosis -- 7.Analysis and Improvement of Classroom Teaching Based on Artificial Intelligence -- Part II. AI in Games and Simulations -- 8.Perspectives and Metaphors of Learning: A Commentary on James Lester’s Narrative-centered AI-based Environments -- 9.Learning Career Knowledge: Can AI Simulation and Machine Learning Improve Career Plans and Educational Expectations? -- 10.Learning clinical reasoning through gaming in nursing education – Future scenarios of game metrics and AI -- 11.AI-Supported Simulation-Based Learning: Learners’ Emotional Experiences and Self-Regulation in Challenging Situations -- Part III. AI Technologies for education and Intelligent Tutoring Systems -- 12.Training Hard Skills in Virtual Reality: Developing a Theoretical Framework for AI-based Immersive Learning.-13.Multiple users’ experiences of an AI-aided educational platform for teaching and learning. 14.Deep Learning in Automatic Math Word Problem Solvers. 15.Recent Advances in Intelligent Textbooks for Better Learning -- Part IV. AI and Ethical Challenges in New Learning Environments -- 16.Ethical Guidelines for Artificial Intelligence-based Learning: A Transnational Study between in China and Finland -- 17.Artificial Intelligence Ethics from the Perspective of Educational Technology Companies and Schools -- 18.Artificial Intelligence in Education as a Rawlsian Massively Multiplayer Game: A thought experiment on AI Ethics -- 19.Four surveillance technologies creating challenges for education -- 20.Reflections on the contributions and future scenarios in AI-based learning. |
Record Nr. | UNINA-9910632469503321 |
Niemi Hannele
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Cham, : Springer Nature, 2023 | ||
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Lo trovi qui: Univ. Federico II | ||
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Counterplay [[electronic resource] ] : an anthropologist at the chessboard / / Robert Desjarlais |
Autore | Desjarlais Robert R |
Pubbl/distr/stampa | Berkeley, : University of California Press, c2011 |
Descrizione fisica | 1 online resource (261 p.) |
Disciplina | 794.1 |
Soggetto topico |
Chess - Philosophy
Chess players - Psychology Anthropology - Philosophy |
Soggetto non controllato |
21st century chess
anecdotes anthropologists anthropology of games anthropology biographical sketches chess aficionados chess culture chess historians chess lovers chess players chess strategies chess competition cultural context discussion books ethnographers ethnography game historians games intersubjectivity mental exercise mind games nonfiction popular games psychology strategy games themes of play |
ISBN |
1-283-27747-6
9786613277473 0-520-94820-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- 1. Blitzkrieg Bop -- 2. Notes on a Swindle -- 3. Psych-Out -- 4. Sveshnikov Intrigues -- 5. Son of Sorrow -- 6. Ambivalence -- 7. Cyberchess -- 8. 24/7 on the ICC -- Endgame -- Appendix 1. Note on Chess Annotation -- Appendix 2. " Life is touch-move" -- Notes -- Glossary -- Acknowledgments -- Index |
Record Nr. | UNINA-9910791559703321 |
Desjarlais Robert R
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Berkeley, : University of California Press, c2011 | ||
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Lo trovi qui: Univ. Federico II | ||
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Counterplay [[electronic resource] ] : an anthropologist at the chessboard / / Robert Desjarlais |
Autore | Desjarlais Robert R |
Pubbl/distr/stampa | Berkeley, : University of California Press, c2011 |
Descrizione fisica | 1 online resource (261 p.) |
Disciplina | 794.1 |
Soggetto topico |
Chess - Philosophy
Chess players - Psychology Anthropology - Philosophy |
Soggetto non controllato |
21st century chess
anecdotes anthropologists anthropology of games anthropology biographical sketches chess aficionados chess culture chess historians chess lovers chess players chess strategies chess competition cultural context discussion books ethnographers ethnography game historians games intersubjectivity mental exercise mind games nonfiction popular games psychology strategy games themes of play |
ISBN |
1-283-27747-6
9786613277473 0-520-94820-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- 1. Blitzkrieg Bop -- 2. Notes on a Swindle -- 3. Psych-Out -- 4. Sveshnikov Intrigues -- 5. Son of Sorrow -- 6. Ambivalence -- 7. Cyberchess -- 8. 24/7 on the ICC -- Endgame -- Appendix 1. Note on Chess Annotation -- Appendix 2. " Life is touch-move" -- Notes -- Glossary -- Acknowledgments -- Index |
Record Nr. | UNINA-9910822096303321 |
Desjarlais Robert R
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Berkeley, : University of California Press, c2011 | ||
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Lo trovi qui: Univ. Federico II | ||
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The Games Black Girls Play [[electronic resource] ] : Learning the Ropes from Double-Dutch to Hip-Hop |
Autore | Gaunt Kyra D |
Pubbl/distr/stampa | New York, : NYU Press, 2006 |
Descrizione fisica | 1 online resource (237 p.) |
Disciplina | 780/.89/96073 |
Soggetto topico |
African American girls -- Social life and customs
African Americans -- Music -- History and criticism Double dutch (Rope skipping) -- United States Rap (Music) -- History and criticism Singing games -- United States African Americans - History and criticism - Music - United States African American girls - Social life and customs - United States Rap (Music) - History and criticism Singing games Double dutch (Rope skipping) Music Music, Dance, Drama & Film Music History & Criticism, Popular - Jazz, Rock, etc |
Soggetto non controllato |
African
American black contain earliest effect games girls how illustration incorporated into learn music musical styles these |
ISBN | 0-8147-3273-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; List of Musical Figures; Acknowledgments; Introduction; 1 Slide: Games as Lessons in Black Musical Style; 2 Education, Liberation:Learning the Ropes of a Musical Blackness; 3 Mary Mack Dressed in Black:The Earliest Formation of a Popular Music; 4 Saw You With Your Boyfriend:Music between the Sexes; 5 Who's Got Next Game?Women, Hip-Hop, and the Power of Language; 6 Double Forces Has Got the Beat:Reclaiming Girls' Music in the Sport of Double-Dutch; 7 Let a Woman Jump:Dancing with the Double Dutch Divas; Conclusion; Appendix:Musical Transcriptions of Game-Songs Studied; Bibliography
IndexAbout the Author |
Record Nr. | UNINA-9910782060103321 |
Gaunt Kyra D
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New York, : NYU Press, 2006 | ||
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Lo trovi qui: Univ. Federico II | ||
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The Games Black Girls Play [[electronic resource] ] : Learning the Ropes from Double-Dutch to Hip-Hop |
Autore | Gaunt Kyra D |
Edizione | [1st ed.] |
Pubbl/distr/stampa | New York, : NYU Press, 2006 |
Descrizione fisica | 1 online resource (237 p.) |
Disciplina | 780/.89/96073 |
Soggetto topico |
African American girls -- Social life and customs
African Americans -- Music -- History and criticism Double dutch (Rope skipping) -- United States Rap (Music) -- History and criticism Singing games -- United States African Americans - History and criticism - Music - United States African American girls - Social life and customs - United States Rap (Music) - History and criticism Singing games Double dutch (Rope skipping) Music Music, Dance, Drama & Film Music History & Criticism, Popular - Jazz, Rock, etc |
Soggetto non controllato |
African
American black contain earliest effect games girls how illustration incorporated into learn music musical styles these |
ISBN | 0-8147-3273-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; List of Musical Figures; Acknowledgments; Introduction; 1 Slide: Games as Lessons in Black Musical Style; 2 Education, Liberation:Learning the Ropes of a Musical Blackness; 3 Mary Mack Dressed in Black:The Earliest Formation of a Popular Music; 4 Saw You With Your Boyfriend:Music between the Sexes; 5 Who's Got Next Game?Women, Hip-Hop, and the Power of Language; 6 Double Forces Has Got the Beat:Reclaiming Girls' Music in the Sport of Double-Dutch; 7 Let a Woman Jump:Dancing with the Double Dutch Divas; Conclusion; Appendix:Musical Transcriptions of Game-Songs Studied; Bibliography
IndexAbout the Author |
Record Nr. | UNINA-9910827573703321 |
Gaunt Kyra D
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New York, : NYU Press, 2006 | ||
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Lo trovi qui: Univ. Federico II | ||
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Gaming and the arts of storytelling / / special issue editor, Darshana Jayemanne |
Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2019 |
Descrizione fisica | 1 electronic resource (144 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games
Storytelling - Video games |
Soggetto non controllato |
play
storytelling poetics roleplay survival horror game storytelling game narrative pornography empathy games games ludonarrative dissonance Larry McMurtry digital games AAA mapping ludology fantasy fifth look choice poetics film musicals literary adaptation choices video games politics gender interactive storytelling FPS narrative games Gamergate transmedia remediation narrative theory psychology the uncanny shared vocabulary complicity ability Haraway videogames Twin Peaks Deadly Premonition Alien gaming defamiliarization ludonarrative Walter Benjamin narratology carnivalesque Bakhtin player goals interactive digital narrative game fiction cyborg |
ISBN | 3-03921-232-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910346670903321 |
MDPI - Multidisciplinary Digital Publishing Institute, 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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A profile of the United States toy industry : serious fun / / Christopher Byrne |
Autore | Byrne Christopher |
Edizione | [Second edition.] |
Pubbl/distr/stampa | New York, New York (222 East 46th Street, New York, NY 10017) : , : Business Expert Press, , 2017 |
Descrizione fisica | 1 online resource (xiv, 154 pages) |
Disciplina | 338.7688720973 |
Collana | Industry profiles collection |
Soggetto topico | Toy industry - United States |
Soggetto genere / forma | Electronic books. |
Soggetto non controllato |
retailing
research preschool Mattel merchandising marketing manufacturing industry Hasbro dolls Toy: consumption, design, development games |
ISBN | 1-63157-607-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. A brief history of the U.S. toy industry -- 2. The toy industry by size and category -- 3. Product still rules -- 4. Buying and selling -- 5. Creating desire: licensing, advertising, and marketing -- 6. The money game: the financial realities of the toy industry -- 7. So you still want to play? -- Epilogue: play it forward: forecasting the future -- Bibliography -- Index. |
Record Nr. | UNINA-9910162798703321 |
Byrne Christopher
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New York, New York (222 East 46th Street, New York, NY 10017) : , : Business Expert Press, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
|
A profile of the United States toy industry : serious fun / / Christopher Byrne |
Autore | Byrne Christopher |
Edizione | [Second edition.] |
Pubbl/distr/stampa | New York, New York (222 East 46th Street, New York, NY 10017) : , : Business Expert Press, , 2017 |
Descrizione fisica | 1 online resource (xiv, 154 pages) |
Disciplina | 338.7688720973 |
Collana | Industry profiles collection |
Soggetto topico | Toy industry - United States |
Soggetto non controllato |
retailing
research preschool Mattel merchandising marketing manufacturing industry Hasbro dolls Toy: consumption, design, development games |
ISBN | 1-63157-607-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. A brief history of the U.S. toy industry -- 2. The toy industry by size and category -- 3. Product still rules -- 4. Buying and selling -- 5. Creating desire: licensing, advertising, and marketing -- 6. The money game: the financial realities of the toy industry -- 7. So you still want to play? -- Epilogue: play it forward: forecasting the future -- Bibliography -- Index. |
Record Nr. | UNINA-9910792627703321 |
Byrne Christopher
![]() |
||
New York, New York (222 East 46th Street, New York, NY 10017) : , : Business Expert Press, , 2017 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
A profile of the United States toy industry : serious fun / / Christopher Byrne |
Autore | Byrne Christopher |
Edizione | [Second edition.] |
Pubbl/distr/stampa | New York, New York (222 East 46th Street, New York, NY 10017) : , : Business Expert Press, , 2017 |
Descrizione fisica | 1 online resource (xiv, 154 pages) |
Disciplina | 338.7688720973 |
Collana | Industry profiles collection |
Soggetto topico | Toy industry - United States |
Soggetto non controllato |
retailing
research preschool Mattel merchandising marketing manufacturing industry Hasbro dolls Toy: consumption, design, development games |
ISBN | 1-63157-607-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. A brief history of the U.S. toy industry -- 2. The toy industry by size and category -- 3. Product still rules -- 4. Buying and selling -- 5. Creating desire: licensing, advertising, and marketing -- 6. The money game: the financial realities of the toy industry -- 7. So you still want to play? -- Epilogue: play it forward: forecasting the future -- Bibliography -- Index. |
Record Nr. | UNINA-9910814859303321 |
Byrne Christopher
![]() |
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New York, New York (222 East 46th Street, New York, NY 10017) : , : Business Expert Press, , 2017 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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