Active Methodologies for the Promotion of Mathematical Learning |
Autore | Fernández-Martín Francisco D |
Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
Descrizione fisica | 1 electronic resource (344 p.) |
Soggetto topico | Research & information: general |
Soggetto non controllato |
emerging methodology
educational innovation e-learning educational experimentation adults students b-learning ICT vocational training constructivism mathematics learning MOOC new teaching techniques students’ access to MOOC learning reading comprehension complexity problem-solving arithmetic word problems fraction operator technological environment active methodology escape room gamification methodological contrast mathematics secondary education musical activities learning-teaching preschool mathematical modeling modeling projects elementary school learning opportunities computational thinking STEAM education leisure-time education mathematical education good practices in mathematics education mathematics achievement influencing factors university social sciences structural equation modelling (SEM) Flipped Classroom flipped learning higher education educational robotics active learning case studies videogame early childhood education education learning environments educational games engineering students augmented reality spatial intelligence STEM Geogebra AR teaching differential equations teaching mathematics solving problem formative assessment teacher education teachers’ knowledge game-based learning affective domain mathematics education systematic review EXPLORIA STEAM active methodologies university level afective domain mathematical teaching methodologies educative innovation learning through video games real-valued functions |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910576875103321 |
Fernández-Martín Francisco D
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MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
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Lo trovi qui: Univ. Federico II | ||
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Advanced Intelligent Control through Versatile Intelligent Portable Platforms |
Autore | Vladareanu Luige |
Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020 |
Descrizione fisica | 1 electronic resource (322 p.) |
Soggetto topico | History of engineering & technology |
Soggetto non controllato |
Passive Brain Signals
adaptive automation and controller EOG artifact independent component analysis engagement index lower limb rehabilitation robot motion intention acquisition static torque sensor quadcopter drone pollutant carbon air monitoring kernel cyber-physical systems intelligent cyber enterprise systems interface user experience accessibility autism spectrum disorder game-based learning systematic literature review exoskeleton hand fractional order model control human–robot interaction training task multi-sensor system quantum particle swarm optimization support vector machines microinjection sensor PDMS capillary micro-wire picolitre volume measurement MPWM microfluidic transport β-Ga2O3 nanowires oxidation silver catalyst electrical conductivity photodetector automatic distortion rectification wide-angle lens fish-eye lens advanced driver-assistance system (ADAS) video-surveillance vision tasks connected bike smart technologies IoT personalized training embedded back-end front-end Android modules MQTT monitoring 3D scanning 3D shape reconstruction RGB-D sensors imperfect data hybrid neural networks computer vision deep learning convolutional neural networks advanced intelligent control facial emotion recognition face recognition NAO robot critical infrastructures positioning system optical measurements fiducial markers adaptive kalman measurement fusion software sensor data machine-learning classifier smartphone security intelligent control robot control intelligent sensor systems intelligent decision support systems versatile intelligent portable platforms new technologies adaptive sensor networks virtual and augmented reality intelligent remote control and communication |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910557530303321 |
Vladareanu Luige
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Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020 | ||
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Lo trovi qui: Univ. Federico II | ||
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Current Trends in Game-Based Learning |
Autore | Marques Margarida Morais |
Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 |
Descrizione fisica | 1 electronic resource (114 p.) |
Soggetto topico | Humanities |
Soggetto non controllato |
educational value
mobile learning game-based learning augmented reality mixed methods mobile application Science Education learning approach scientific competences Universal Design for Learning Inquiry-Based Science Education BSCS 5E Educational Data Mining computer science education virtual reality VR content analysis bibliometric analysis immersion 3D simulation presence educational apps kindergarten design-based research continuous teacher training educative augmented reality training impact teacher professional development |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910557370803321 |
Marques Margarida Morais
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Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 | ||
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Lo trovi qui: Univ. Federico II | ||
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Game-Based Learning, Gamification in Education and Serious Games |
Autore | Vaz de Carvalho Carlos |
Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
Descrizione fisica | 1 electronic resource (182 p.) |
Soggetto topico |
Humanities
Education |
Soggetto non controllato |
serious game
gamification game-based learning programming teaching sustainability teaching mobile app asynchronous learning COVID-19 dental education distance learning game analytics integrative review remote learning serious games reading comprehension strategy training intelligent tutoring system feedback diabetes self-management RAD methodology game-design-based Software Usability Scale OMD eye-tracking training vision impairment rehabilitation vision teachers edutainment virtual reality traffic safety rollover simulator seat belt awareness digital game-based learning media in education multiplication game digital games usefulness computational thinking Swift Playgrounds 12-year Basic Education Bebras programming emotions emotional intelligence apps augmented reality usability primary school physics |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910566460103321 |
Vaz de Carvalho Carlos
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Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
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Lo trovi qui: Univ. Federico II | ||
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Gamification and Advanced Technology to Enhance Motivation in Education |
Autore | Llorens-Largo Faraón |
Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020 |
Descrizione fisica | 1 electronic resource (198 p.) |
Soggetto topico | Information technology industries |
Soggetto non controllato |
gamification
active methodologies secondary education evaluation rubric evaluation criteria Thomas W. Malone game design Sebastian Deterding Nick Pelling learning by doing serious games game design human computer-interaction HCI education entrepreneurship education FLIGBY Flow positive psychology higher education MOOC fun social networks virtual learning communities video games collaborative learning education teacher attitudes primary education technology ICT Likert scale game elements online learning MOOCs empirical studies systematic literature review university serious video games game-based learning professors video games design knowledge skills training digital technologies automated learning serious game usability game engagement virtual reality rubric capability approach capacity building enabling tools mental images motivation |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910557601903321 |
Llorens-Largo Faraón
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Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020 | ||
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Lo trovi qui: Univ. Federico II | ||
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Trends on Educational Gamification: Challenges and Learning Opportunities |
Autore | Piñero Charlo José Carlos |
Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
Descrizione fisica | 1 electronic resource (218 p.) |
Soggetto topico |
Humanities
Education |
Soggetto non controllato |
gamification
education literature survey publication analysis teacher instruction motivation curricular integration mathematics instruction escape room review assessment computational thinking functions future teachers Scratch serious games game-based learning higher education teacher predispositions gamification in education gamifying learning STEAM education mathematics Brazil Spain traditional games ethnomathematics steam intercultural education primary education board games global change environmental engagement teacher training Education for sustainability role-playing games second language instruction educational game board game learning tool teaching-learning process interdisciplinary learning science learning marine environment environmental awareness skills development mathematical problem-solving video games emotions Portal 2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Trends on Educational Gamification |
Record Nr. | UNINA-9910566481003321 |
Piñero Charlo José Carlos
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Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
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Lo trovi qui: Univ. Federico II | ||
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Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems |
Autore | Adamowski Jan Franklin |
Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2020 |
Descrizione fisica | 1 electronic resource (272 p.) |
Soggetto non controllato |
psychosocial perspectives
integrated water resources management maritime spatial planning decision-making processes simulation rural water-food-land-energy-climate Good Environmental Status assessment active learning ecology education social simulation educational videogames gaming-simulation serious games transformative change Q-method serious games (SGs) social equity learning-based intervention sustainability water flood institutions planning support systems system dynamics Blue Growth stakeholder participation serious game decision making social learning serious gaming nexus Water Safety Plan game-based learning stakeholders mangrove participatory modelling integrated water resource management (IWRM) experimental social research river basin management online games drinking water management drinking water multi-party collaboration water management Schwartz’s Value Survey (SVS) water supply groundwater role-play simulations stakeholder collaboration relational practices Maritime Spatial Planning (MSP) gamification aquaculture transcendental values peri-urban urban Integrated Water Resource Management (IWRM) infrastructure knowledge co-creation policy analysis role-playing games water governance value change Mekong Delta natural resource management capacity building |
ISBN | 3-03928-763-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Understanding Game-based Approaches for Improving Sustainable Water Governance |
Record Nr. | UNINA-9910404085703321 |
Adamowski Jan Franklin
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MDPI - Multidisciplinary Digital Publishing Institute, 2020 | ||
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Lo trovi qui: Univ. Federico II | ||
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