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Active Methodologies for the Promotion of Mathematical Learning
Active Methodologies for the Promotion of Mathematical Learning
Autore Fernández-Martín Francisco D
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (344 p.)
Soggetto topico Research & information: general
Soggetto non controllato emerging methodology
educational innovation
e-learning
educational experimentation
adults
students
b-learning
ICT
vocational training
constructivism
mathematics learning
MOOC
new teaching techniques
students’ access to MOOC
learning
reading comprehension
complexity
problem-solving
arithmetic word problems
fraction operator
technological environment
active methodology
escape room
gamification
methodological contrast
mathematics
secondary education
musical activities
learning-teaching
preschool
mathematical modeling
modeling projects
elementary school
learning opportunities
computational thinking
STEAM education
leisure-time education
mathematical education
good practices in mathematics education
mathematics achievement
influencing factors
university
social sciences
structural equation modelling (SEM)
Flipped Classroom
flipped learning
higher education
educational robotics
active learning
case studies
videogame
early childhood education
education
learning environments
educational games
engineering students
augmented reality
spatial intelligence
STEM
Geogebra AR
teaching differential equations
teaching mathematics
solving problem
formative assessment
teacher education
teachers’ knowledge
game-based learning
affective domain
mathematics education
systematic review
EXPLORIA
STEAM
active methodologies
university level
afective domain
mathematical teaching methodologies
educative innovation
learning through video games
real-valued functions
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910576875103321
Fernández-Martín Francisco D  
MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advanced Intelligent Control through Versatile Intelligent Portable Platforms
Advanced Intelligent Control through Versatile Intelligent Portable Platforms
Autore Vladareanu Luige
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Descrizione fisica 1 electronic resource (322 p.)
Soggetto topico History of engineering & technology
Soggetto non controllato Passive Brain Signals
adaptive automation and controller
EOG artifact
independent component analysis
engagement index
lower limb
rehabilitation robot
motion intention acquisition
static torque sensor
quadcopter
drone
pollutant
carbon
air monitoring
kernel
cyber-physical systems
intelligent cyber enterprise
systems interface
user experience
accessibility
autism spectrum disorder
game-based learning
systematic literature review
exoskeleton hand
fractional order model
control
human–robot interaction
training task
multi-sensor system
quantum particle swarm optimization
support vector machines
microinjection sensor
PDMS capillary
micro-wire
picolitre volume measurement
MPWM microfluidic transport
β-Ga2O3
nanowires
oxidation
silver catalyst
electrical conductivity
photodetector
automatic distortion rectification
wide-angle lens
fish-eye lens
advanced driver-assistance system (ADAS)
video-surveillance
vision tasks
connected bike
smart technologies
IoT
personalized training
embedded
back-end
front-end
Android
modules
MQTT
monitoring
3D scanning
3D shape reconstruction
RGB-D sensors
imperfect data
hybrid neural networks
computer vision
deep learning
convolutional neural networks
advanced intelligent control
facial emotion recognition
face recognition
NAO robot
critical infrastructures
positioning system
optical measurements
fiducial markers
adaptive kalman
measurement fusion
software sensor data
machine-learning classifier
smartphone security
intelligent control
robot control intelligent sensor systems
intelligent decision support systems
versatile intelligent portable platforms
new technologies
adaptive sensor networks
virtual and augmented reality
intelligent remote control and communication
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557530303321
Vladareanu Luige  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Current Trends in Game-Based Learning
Current Trends in Game-Based Learning
Autore Marques Margarida Morais
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Descrizione fisica 1 electronic resource (114 p.)
Soggetto topico Humanities
Soggetto non controllato educational value
mobile learning
game-based learning
augmented reality
mixed methods
mobile application
Science Education
learning approach
scientific competences
Universal Design for Learning
Inquiry-Based Science Education
BSCS 5E
Educational Data Mining
computer science education
virtual reality
VR
content analysis
bibliometric analysis
immersion
3D simulation
presence
educational apps
kindergarten
design-based research
continuous teacher training
educative augmented reality
training impact
teacher professional development
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557370803321
Marques Margarida Morais  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game-Based Learning, Gamification in Education and Serious Games
Game-Based Learning, Gamification in Education and Serious Games
Autore Vaz de Carvalho Carlos
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (182 p.)
Soggetto topico Humanities
Education
Soggetto non controllato serious game
gamification
game-based learning
programming teaching
sustainability teaching
mobile app
asynchronous learning
COVID-19
dental education
distance learning
game analytics
integrative review
remote learning
serious games
reading comprehension
strategy training
intelligent tutoring system
feedback
diabetes self-management
RAD methodology
game-design-based
Software Usability Scale
OMD
eye-tracking
training
vision impairment
rehabilitation
vision teachers
edutainment
virtual reality
traffic safety
rollover simulator
seat belt
awareness
digital game-based learning
media in education
multiplication game
digital games usefulness
computational thinking
Swift Playgrounds
12-year Basic Education
Bebras
programming
emotions
emotional intelligence
apps
augmented reality
usability
primary school
physics
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910566460103321
Vaz de Carvalho Carlos  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamification and Advanced Technology to Enhance Motivation in Education
Gamification and Advanced Technology to Enhance Motivation in Education
Autore Llorens-Largo Faraón
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Descrizione fisica 1 electronic resource (198 p.)
Soggetto topico Information technology industries
Soggetto non controllato gamification
active methodologies
secondary education
evaluation rubric
evaluation criteria
Thomas W. Malone
game
design
Sebastian Deterding
Nick Pelling
learning by doing
serious games
game design
human computer-interaction
HCI education
entrepreneurship education
FLIGBY
Flow
positive psychology
higher education
MOOC
fun
social networks
virtual learning communities
video games
collaborative learning
education
teacher
attitudes
primary education
technology
ICT
Likert scale
game elements
online learning
MOOCs
empirical studies
systematic literature review
university
serious video games
game-based learning
professors
video games design
knowledge
skills training
digital technologies
automated learning
serious game
usability
game engagement
virtual reality
rubric
capability approach
capacity building
enabling tools
mental images
motivation
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557601903321
Llorens-Largo Faraón  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Trends on Educational Gamification: Challenges and Learning Opportunities
Trends on Educational Gamification: Challenges and Learning Opportunities
Autore Piñero Charlo José Carlos
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (218 p.)
Soggetto topico Humanities
Education
Soggetto non controllato gamification
education
literature survey
publication analysis
teacher instruction
motivation
curricular integration
mathematics instruction
escape room
review
assessment
computational thinking
functions
future teachers
Scratch
serious games
game-based learning
higher education
teacher predispositions
gamification in education
gamifying learning
STEAM education
mathematics
Brazil
Spain
traditional games
ethnomathematics
steam
intercultural education
primary education
board games
global change
environmental engagement
teacher training
Education for sustainability
role-playing games
second language instruction
educational game
board game
learning tool
teaching-learning process
interdisciplinary learning
science learning
marine environment
environmental awareness
skills development
mathematical problem-solving
video games
emotions
Portal 2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Trends on Educational Gamification
Record Nr. UNINA-9910566481003321
Piñero Charlo José Carlos  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
Autore Adamowski Jan Franklin
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2020
Descrizione fisica 1 electronic resource (272 p.)
Soggetto non controllato psychosocial perspectives
integrated water resources management
maritime spatial planning
decision-making processes
simulation
rural
water-food-land-energy-climate
Good Environmental Status
assessment
active learning
ecology education
social simulation
educational videogames
gaming-simulation
serious games
transformative change
Q-method
serious games (SGs)
social equity
learning-based intervention
sustainability
water
flood
institutions
planning support systems
system dynamics
Blue Growth
stakeholder participation
serious game
decision making
social learning
serious gaming
nexus
Water Safety Plan
game-based learning
stakeholders
mangrove
participatory modelling
integrated water resource management (IWRM)
experimental social research
river basin management
online games
drinking water management
drinking water
multi-party collaboration
water management
Schwartz’s Value Survey (SVS)
water supply
groundwater
role-play
simulations
stakeholder collaboration
relational practices
Maritime Spatial Planning (MSP)
gamification
aquaculture
transcendental values
peri-urban
urban
Integrated Water Resource Management (IWRM)
infrastructure
knowledge co-creation
policy analysis
role-playing games
water governance
value change
Mekong Delta
natural resource management
capacity building
ISBN 3-03928-763-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Understanding Game-based Approaches for Improving Sustainable Water Governance
Record Nr. UNINA-9910404085703321
Adamowski Jan Franklin  
MDPI - Multidisciplinary Digital Publishing Institute, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui