Active Methodologies for the Promotion of Mathematical Learning
| Active Methodologies for the Promotion of Mathematical Learning |
| Autore | Fernández Martín Francisco D |
| Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
| Descrizione fisica | 1 online resource (344 p.) |
| Soggetto topico | Research and information: general |
| Soggetto non controllato |
active learning
active methodologies active methodology adults afective domain affective domain arithmetic word problems augmented reality b-learning case studies complexity computational thinking constructivism e-learning early childhood education education educational experimentation educational games educational innovation educational robotics educative innovation elementary school emerging methodology engineering students escape room EXPLORIA Flipped Classroom flipped learning formative assessment fraction operator game-based learning gamification Geogebra AR good practices in mathematics education higher education ICT influencing factors learning learning environments learning opportunities learning through video games learning-teaching leisure-time education mathematical education mathematical modeling mathematical teaching methodologies mathematics mathematics achievement mathematics education mathematics learning methodological contrast modeling projects MOOC musical activities new teaching techniques preschool problem-solving reading comprehension real-valued functions secondary education social sciences solving problem spatial intelligence STEAM STEAM education STEM structural equation modelling (SEM) students students' access to MOOC systematic review teacher education teachers' knowledge teaching differential equations teaching mathematics technological environment university university level videogame vocational training |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910576875103321 |
Fernández Martín Francisco D
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| MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Advanced Intelligent Control through Versatile Intelligent Portable Platforms
| Advanced Intelligent Control through Versatile Intelligent Portable Platforms |
| Autore | Vladareanu Luige |
| Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020 |
| Descrizione fisica | 1 online resource (322 p.) |
| Soggetto topico | History of engineering and technology |
| Soggetto non controllato |
3D scanning
3D shape reconstruction accessibility adaptive automation and controller adaptive kalman adaptive sensor networks advanced driver-assistance system (ADAS) advanced intelligent control air monitoring Android autism spectrum disorder automatic distortion rectification back-end carbon computer vision connected bike control convolutional neural networks critical infrastructures cyber-physical systems deep learning drone electrical conductivity embedded engagement index EOG artifact exoskeleton hand face recognition facial emotion recognition fiducial markers fish-eye lens fractional order model front-end game-based learning human-robot interaction hybrid neural networks imperfect data independent component analysis intelligent control intelligent cyber enterprise intelligent decision support systems intelligent remote control and communication IoT kernel lower limb machine-learning classifier measurement fusion micro-wire microinjection sensor modules monitoring motion intention acquisition MPWM microfluidic transport MQTT multi-sensor system nanowires NAO robot new technologies optical measurements oxidation Passive Brain Signals PDMS capillary personalized training photodetector picolitre volume measurement pollutant positioning system quadcopter quantum particle swarm optimization rehabilitation robot RGB-D sensors robot control intelligent sensor systems silver catalyst smart technologies smartphone security software sensor data static torque sensor support vector machines systematic literature review systems interface training task user experience versatile intelligent portable platforms video-surveillance virtual and augmented reality vision tasks wide-angle lens β-Ga2O3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910557530303321 |
Vladareanu Luige
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| Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
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Current Trends in Game-Based Learning
| Current Trends in Game-Based Learning |
| Autore | Marques Margarida Morais |
| Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 |
| Descrizione fisica | 1 online resource (114 p.) |
| Soggetto topico | Humanities |
| Soggetto non controllato |
3D simulation
augmented reality bibliometric analysis BSCS 5E computer science education content analysis continuous teacher training design-based research educational apps Educational Data Mining educational value educative augmented reality game-based learning immersion Inquiry-Based Science Education kindergarten learning approach mixed methods mobile application mobile learning n/a presence Science Education scientific competences teacher professional development training impact Universal Design for Learning virtual reality VR |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910557370803321 |
Marques Margarida Morais
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| Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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Game-Based Learning, Gamification in Education and Serious Games
| Game-Based Learning, Gamification in Education and Serious Games |
| Autore | Vaz de Carvalho Carlos |
| Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
| Descrizione fisica | 1 online resource (182 p.) |
| Soggetto topico |
Education
Humanities |
| Soggetto non controllato |
12-year Basic Education
apps asynchronous learning augmented reality awareness Bebras computational thinking COVID-19 dental education diabetes self-management digital game-based learning digital games usefulness distance learning edutainment emotional intelligence emotions eye-tracking feedback game analytics game-based learning game-design-based gamification integrative review intelligent tutoring system media in education mobile app multiplication game n/a OMD physics primary school programming programming teaching RAD methodology reading comprehension rehabilitation remote learning rollover simulator seat belt serious game serious games Software Usability Scale strategy training sustainability teaching Swift Playgrounds traffic safety training usability virtual reality vision impairment vision teachers |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910566460103321 |
Vaz de Carvalho Carlos
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| Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Gamification and Advanced Technology to Enhance Motivation in Education
| Gamification and Advanced Technology to Enhance Motivation in Education |
| Autore | Llorens-Largo Faraón |
| Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020 |
| Descrizione fisica | 1 online resource (198 p.) |
| Soggetto topico | Information technology industries |
| Soggetto non controllato |
active methodologies
attitudes automated learning capability approach capacity building collaborative learning design digital technologies education empirical studies enabling tools entrepreneurship education evaluation criteria evaluation rubric FLIGBY Flow fun game game design game elements game engagement game-based learning gamification HCI education higher education human computer-interaction ICT knowledge learning by doing Likert scale mental images MOOC MOOCs motivation Nick Pelling online learning positive psychology primary education professors rubric Sebastian Deterding secondary education serious game serious games serious video games skills training social networks systematic literature review teacher technology Thomas W. Malone university usability video games video games design virtual learning communities virtual reality |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910557601903321 |
Llorens-Largo Faraón
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| Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
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Trends on Educational Gamification: Challenges and Learning Opportunities
| Trends on Educational Gamification: Challenges and Learning Opportunities |
| Autore | Piñero Charlo José Carlos |
| Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
| Descrizione fisica | 1 online resource (218 p.) |
| Soggetto topico |
Education
History |
| Soggetto non controllato |
assessment
board game board games Brazil computational thinking curricular integration education Education for sustainability educational game emotions environmental awareness environmental engagement escape room ethnomathematics functions future teachers game-based learning gamification gamification in education gamifying learning global change higher education intercultural education interdisciplinary learning learning tool literature survey marine environment mathematical problem-solving mathematics mathematics instruction motivation n/a Portal 2 primary education publication analysis review role-playing games science learning Scratch second language instruction serious games skills development Spain steam STEAM education teacher instruction teacher predispositions teacher training teaching-learning process traditional games video games |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Altri titoli varianti | Trends on Educational Gamification |
| Record Nr. | UNINA-9910566481003321 |
Piñero Charlo José Carlos
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| Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
| Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems |
| Autore | Adamowski Jan Franklin |
| Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2020 |
| Descrizione fisica | 1 online resource (272 p.) |
| Soggetto topico | History of engineering and technology |
| Soggetto non controllato |
active learning
aquaculture assessment Blue Growth capacity building decision making decision-making processes drinking water drinking water management ecology education educational videogames experimental social research flood game-based learning gamification gaming-simulation Good Environmental Status groundwater infrastructure institutions integrated water resource management (IWRM) Integrated Water Resource Management (IWRM) integrated water resources management knowledge co-creation learning-based intervention mangrove maritime spatial planning Maritime Spatial Planning (MSP) Mekong Delta multi-party collaboration natural resource management nexus online games participatory modelling peri-urban planning support systems policy analysis psychosocial perspectives Q-method relational practices river basin management role-play role-playing games rural Schwartz's Value Survey (SVS) serious game serious games serious games (SGs) serious gaming simulation simulations social equity social learning social simulation stakeholder collaboration stakeholder participation stakeholders sustainability system dynamics transcendental values transformative change urban value change water water governance water management Water Safety Plan water supply water-food-land-energy-climate |
| ISBN | 3-03928-763-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Altri titoli varianti | Understanding Game-based Approaches for Improving Sustainable Water Governance |
| Record Nr. | UNINA-9910404085703321 |
Adamowski Jan Franklin
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| MDPI - Multidisciplinary Digital Publishing Institute, 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
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