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Active Methodologies for the Promotion of Mathematical Learning
Active Methodologies for the Promotion of Mathematical Learning
Autore Fernández Martín Francisco D
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 online resource (344 p.)
Soggetto topico Research and information: general
Soggetto non controllato active learning
active methodologies
active methodology
adults
afective domain
affective domain
arithmetic word problems
augmented reality
b-learning
case studies
complexity
computational thinking
constructivism
e-learning
early childhood education
education
educational experimentation
educational games
educational innovation
educational robotics
educative innovation
elementary school
emerging methodology
engineering students
escape room
EXPLORIA
Flipped Classroom
flipped learning
formative assessment
fraction operator
game-based learning
gamification
Geogebra AR
good practices in mathematics education
higher education
ICT
influencing factors
learning
learning environments
learning opportunities
learning through video games
learning-teaching
leisure-time education
mathematical education
mathematical modeling
mathematical teaching methodologies
mathematics
mathematics achievement
mathematics education
mathematics learning
methodological contrast
modeling projects
MOOC
musical activities
new teaching techniques
preschool
problem-solving
reading comprehension
real-valued functions
secondary education
social sciences
solving problem
spatial intelligence
STEAM
STEAM education
STEM
structural equation modelling (SEM)
students
students' access to MOOC
systematic review
teacher education
teachers' knowledge
teaching differential equations
teaching mathematics
technological environment
university
university level
videogame
vocational training
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910576875103321
Fernández Martín Francisco D  
MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advanced Intelligent Control through Versatile Intelligent Portable Platforms
Advanced Intelligent Control through Versatile Intelligent Portable Platforms
Autore Vladareanu Luige
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Descrizione fisica 1 online resource (322 p.)
Soggetto topico History of engineering and technology
Soggetto non controllato 3D scanning
3D shape reconstruction
accessibility
adaptive automation and controller
adaptive kalman
adaptive sensor networks
advanced driver-assistance system (ADAS)
advanced intelligent control
air monitoring
Android
autism spectrum disorder
automatic distortion rectification
back-end
carbon
computer vision
connected bike
control
convolutional neural networks
critical infrastructures
cyber-physical systems
deep learning
drone
electrical conductivity
embedded
engagement index
EOG artifact
exoskeleton hand
face recognition
facial emotion recognition
fiducial markers
fish-eye lens
fractional order model
front-end
game-based learning
human-robot interaction
hybrid neural networks
imperfect data
independent component analysis
intelligent control
intelligent cyber enterprise
intelligent decision support systems
intelligent remote control and communication
IoT
kernel
lower limb
machine-learning classifier
measurement fusion
micro-wire
microinjection sensor
modules
monitoring
motion intention acquisition
MPWM microfluidic transport
MQTT
multi-sensor system
nanowires
NAO robot
new technologies
optical measurements
oxidation
Passive Brain Signals
PDMS capillary
personalized training
photodetector
picolitre volume measurement
pollutant
positioning system
quadcopter
quantum particle swarm optimization
rehabilitation robot
RGB-D sensors
robot control intelligent sensor systems
silver catalyst
smart technologies
smartphone security
software sensor data
static torque sensor
support vector machines
systematic literature review
systems interface
training task
user experience
versatile intelligent portable platforms
video-surveillance
virtual and augmented reality
vision tasks
wide-angle lens
β-Ga2O3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557530303321
Vladareanu Luige  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Current Trends in Game-Based Learning
Current Trends in Game-Based Learning
Autore Marques Margarida Morais
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Descrizione fisica 1 online resource (114 p.)
Soggetto topico Humanities
Soggetto non controllato 3D simulation
augmented reality
bibliometric analysis
BSCS 5E
computer science education
content analysis
continuous teacher training
design-based research
educational apps
Educational Data Mining
educational value
educative augmented reality
game-based learning
immersion
Inquiry-Based Science Education
kindergarten
learning approach
mixed methods
mobile application
mobile learning
n/a
presence
Science Education
scientific competences
teacher professional development
training impact
Universal Design for Learning
virtual reality
VR
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557370803321
Marques Margarida Morais  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game-Based Learning, Gamification in Education and Serious Games
Game-Based Learning, Gamification in Education and Serious Games
Autore Vaz de Carvalho Carlos
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 online resource (182 p.)
Soggetto topico Education
Humanities
Soggetto non controllato 12-year Basic Education
apps
asynchronous learning
augmented reality
awareness
Bebras
computational thinking
COVID-19
dental education
diabetes self-management
digital game-based learning
digital games usefulness
distance learning
edutainment
emotional intelligence
emotions
eye-tracking
feedback
game analytics
game-based learning
game-design-based
gamification
integrative review
intelligent tutoring system
media in education
mobile app
multiplication game
n/a
OMD
physics
primary school
programming
programming teaching
RAD methodology
reading comprehension
rehabilitation
remote learning
rollover simulator
seat belt
serious game
serious games
Software Usability Scale
strategy training
sustainability teaching
Swift Playgrounds
traffic safety
training
usability
virtual reality
vision impairment
vision teachers
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910566460103321
Vaz de Carvalho Carlos  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamification and Advanced Technology to Enhance Motivation in Education
Gamification and Advanced Technology to Enhance Motivation in Education
Autore Llorens-Largo Faraón
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Descrizione fisica 1 online resource (198 p.)
Soggetto topico Information technology industries
Soggetto non controllato active methodologies
attitudes
automated learning
capability approach
capacity building
collaborative learning
design
digital technologies
education
empirical studies
enabling tools
entrepreneurship education
evaluation criteria
evaluation rubric
FLIGBY
Flow
fun
game
game design
game elements
game engagement
game-based learning
gamification
HCI education
higher education
human computer-interaction
ICT
knowledge
learning by doing
Likert scale
mental images
MOOC
MOOCs
motivation
Nick Pelling
online learning
positive psychology
primary education
professors
rubric
Sebastian Deterding
secondary education
serious game
serious games
serious video games
skills training
social networks
systematic literature review
teacher
technology
Thomas W. Malone
university
usability
video games
video games design
virtual learning communities
virtual reality
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557601903321
Llorens-Largo Faraón  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Trends on Educational Gamification: Challenges and Learning Opportunities
Trends on Educational Gamification: Challenges and Learning Opportunities
Autore Piñero Charlo José Carlos
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 online resource (218 p.)
Soggetto topico Education
History
Soggetto non controllato assessment
board game
board games
Brazil
computational thinking
curricular integration
education
Education for sustainability
educational game
emotions
environmental awareness
environmental engagement
escape room
ethnomathematics
functions
future teachers
game-based learning
gamification
gamification in education
gamifying learning
global change
higher education
intercultural education
interdisciplinary learning
learning tool
literature survey
marine environment
mathematical problem-solving
mathematics
mathematics instruction
motivation
n/a
Portal 2
primary education
publication analysis
review
role-playing games
science learning
Scratch
second language instruction
serious games
skills development
Spain
steam
STEAM education
teacher instruction
teacher predispositions
teacher training
teaching-learning process
traditional games
video games
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Trends on Educational Gamification
Record Nr. UNINA-9910566481003321
Piñero Charlo José Carlos  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
Autore Adamowski Jan Franklin
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2020
Descrizione fisica 1 online resource (272 p.)
Soggetto topico History of engineering and technology
Soggetto non controllato active learning
aquaculture
assessment
Blue Growth
capacity building
decision making
decision-making processes
drinking water
drinking water management
ecology education
educational videogames
experimental social research
flood
game-based learning
gamification
gaming-simulation
Good Environmental Status
groundwater
infrastructure
institutions
integrated water resource management (IWRM)
Integrated Water Resource Management (IWRM)
integrated water resources management
knowledge co-creation
learning-based intervention
mangrove
maritime spatial planning
Maritime Spatial Planning (MSP)
Mekong Delta
multi-party collaboration
natural resource management
nexus
online games
participatory modelling
peri-urban
planning support systems
policy analysis
psychosocial perspectives
Q-method
relational practices
river basin management
role-play
role-playing games
rural
Schwartz's Value Survey (SVS)
serious game
serious games
serious games (SGs)
serious gaming
simulation
simulations
social equity
social learning
social simulation
stakeholder collaboration
stakeholder participation
stakeholders
sustainability
system dynamics
transcendental values
transformative change
urban
value change
water
water governance
water management
Water Safety Plan
water supply
water-food-land-energy-climate
ISBN 3-03928-763-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Understanding Game-based Approaches for Improving Sustainable Water Governance
Record Nr. UNINA-9910404085703321
Adamowski Jan Franklin  
MDPI - Multidisciplinary Digital Publishing Institute, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui