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C++ Programming Fundamentals
C++ Programming Fundamentals
Autore Malhotra D
Edizione [1st ed.]
Pubbl/distr/stampa New York : , : Mercury Learning & Information, , 2022
Descrizione fisica 1 online resource (289 pages)
Disciplina 005.133
Altri autori (Persone) MalhotraN
Soggetto topico COMPUTERS / Programming Languages / C++
Soggetto non controllato AI
arrays
computer science
developers
embedded systems
file handling
game design
pointers
polymorphism
programming
video game
ISBN 1-68392-974-8
1-68392-975-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Title -- Copyright -- Contents -- Preface -- Acknowledgments -- Chapter 1 C++ and Beyond -- Introduction -- 1.1 The Origin of C++ -- 1.2 Why Use C++? -- 1.3 Various Programming Paradigms -- 1.3.1 Structural Programming -- 1.3.2 Procedural Programming -- 1.3.3 Object Oriented Programming -- 1.4 C++ Basics -- 1.4.1 Variables -- 1.4.2 Data Types -- 1.4.3 Data Modifiers -- 1.t C++ Execution Flow -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Application -- References -- Books -- Websites -- Chapter 2 Basic Play in C++ -- 2.1 Literals, Constants, and Qualifiers -- 2.2 Stream-Based IO -- 2.3 Comments -- 2.4 Operators and Types -- 2.4.1 Types of Operators in C++ -- 2.5 Type Conversion -- 2.6 Keywords -- 2.7 Loops in C++ -- 2.9 Control Statements -- 2.9 Defining Functions -- 2.9.1 Why Use Functions? -- 2.10 C vs. C++ -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Questions -- References -- Books -- Websites -- Chapter 3 Arrays and Strings -- 3.1 What is an Array? -- 3.1.1 Ways to Declare Arrays -- 3.1.2 Ways to Access Array Members -- 3.1.3 Traversing a 1D Array -- 3.2 Operations on an Array -- 3.2.1 Passing an Array to Functions -- 3.2.2 Finding the Length -- 3.2.3 Enum in C++ -- 3.2.4 Searching -- 3.3 Multi-Dimensional Array -- 3.4 Strings -- 3.5 String Functions -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Questions -- References -- Books -- Websites -- Chapter 4 Pointers in C++ -- 4.1 Introduction -- 4.2 Pointers: Declaration and Initialization -- 4.3 Casting and Passing Pointers -- 4.3.1 Typecasting -- 4.3.2 Passing -- 4.4 Using Pointers with Arrays -- 4.5 Pointer Use -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 5 Classes in C++ -- 5.1 Class Making.
5.2 Constructors and Destructors -- 5.3 The This Pointer -- 5.4 Class Methods -- 5.5 The static Keyword -- 5.6 Memory Management and Garbage Collection in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 6 Inheritance -- 6.1 Introduction -- 6.2 Inheritance -- 6.2.1 Access Specifiers -- 6.2.2 Inheritance Modes -- 6.3 Types of Inheritance -- 6.4 Constructor Calling -- 6.5 Implementing Inheritance -- Summary -- Exercises -- Theory Questions -- Practial Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 7 Polymorphism -- 7.1 Introduction -- 7.2 Dynamic vs. Static Binding -- 7.3 Interface and Implementation -- 7.4 Function Overriding and Overloading -- 7.5 Friend and Generic Functions -- 7.5.1 Friend Functions -- 7.5.2 Generic Functions -- 7.6 Namespaces -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 8 Operator Overloading -- 8.1 Basics -- 8.2 How to Overload an Operator? -- 8.3 Overloading Unary Operators -- 8.4 Overloading Binary Operators -- 8.5 Overloading by Friend Function -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 9 Structure and Union -- 9.1 Structure: Declaration and Definition -- 9.2 Accessing a Structure -- 9.3 Union -- 9.4 Differences Between Structure and Union -- 9.5 Enum in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 10 Exception Handling -- 10.1 Errors and Exceptions -- 10.2 Exception Handling -- 10.3 Various Exceptions -- 10.4 Custom Exceptions in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 11 File Handling.
11.1 Files and Streams -- 11.2 File Operations -- 11.3 Random Access and Object Serialization -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Index.
Record Nr. UNINA-9910838375803321
Malhotra D  
New York : , : Mercury Learning & Information, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Culturally Specific Pedagogy in the Mathematics Classroom : Strategies for Teachers and Students
Culturally Specific Pedagogy in the Mathematics Classroom : Strategies for Teachers and Students
Autore Leonard Jacqueline
Edizione [2nd ed.]
Pubbl/distr/stampa Taylor & Francis, 2018
Descrizione fisica 1 online resource (307 pages)
Disciplina 510.71
Soggetto topico Mathematics-Study and teaching-United States-Social aspects
Multicultural education-United States
Minorities-Education-United States
Critical pedagogy-United States
Soggetto non controllato african american students
black lives matter
black students
blm
cognition
computational thinking
computer scaffolding
critical race theory
crt
culturally diverse students
culture
cultural
funds of knowledge
game design
linguistically diverse students
math
mathematics education
maths
native american students
place
rural students
spatial visualization
stem education
ISBN 1-351-25583-5
1-351-25582-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- List of Figures -- List of Tables -- Foreword -- Preface -- Acknowledgments -- Biographical Note -- 1 Culture, Identity, and Mathematics Achievement -- Introduction -- Theoretical Frameworks -- Critical Race Theory -- Black Feminist Thought -- Culturally Specific Pedagogy -- Prior Research on Culturally Based Education -- Early Culturally Based Studies -- Teachers' Beliefs about Culture and Learning Mathematics -- Mathematics Identity and Mathematics Socialization -- Chapter 1 Discussion Questions -- Notes -- 2 Cognition and Cultural Pedagogy -- Culture, Cultural Transmission, and Cultural Capital -- Theories about Cognition and Culture -- Cognitive Theory -- The Saxe Model of Cognition -- Children's Cognition and Learning in Mathematics -- Culture and Children's Mathematical Reasoning -- Car Wash Problem -- Church Problem -- Reform-Based Mathematics Education and Opportunities to Learn -- Summary -- Chapter 2 Discussion Questions -- Notes -- 3 Cultural Pedagogy -- The Need for Cultural Pedagogy -- Studies on Verve and Communal Learning -- Types of Cultural Pedagogy -- Culturally Responsive Pedagogy -- Culturally Relevant Pedagogy -- Culturally Congruent Instruction -- Culturally Responsive Teaching -- Culturally Specific Pedagogy -- Culturally Sustaining Pedagogy -- Culturally Responsive Instruction -- Funds of Knowledge -- Summary -- Chapter 3 Discussion Questions -- Notes -- 4 Computational Thinking, Computer Scaffolding, and Game Design -- Computational Thinking -- Simulations and Game Designs -- Microworlds EX -- Scratch -- Scalable Game Design -- Teaching with Emerging Technology -- Learning for Use -- Universal Learning Design -- The ITEST Study -- The Purpose of the Study -- Participants and Setting -- Methodology -- Instrumentation.
Year 1 Highlights -- Year 2 Highlights -- Year 3 Highlights -- From Research to Practice -- Summary -- Chapter 4 Discussion Questions -- Note -- 5 Robotics, Spatial Ability, and Computational Thinking -- Spatial Abilities -- Computational Thinking and Learning Progression -- Cultural Brokering -- Theoretical Framework -- The Study Context -- Research Questions -- Participants and Setting -- Methodology -- Data Sources -- Instrumentation -- Results -- Spatial Orientation -- Spatial Reasoning, Computational Thinking, and Cultural Brokering -- Teacher Reflections on Robotics Lessons -- Limitations -- Summary -- Chapter 5 Discussion Questions -- 6 Women in Aviation and Space: The Importance of Gender Role Models -- Gender Equity in Mathematics and Science -- Gender and Academic Achievement in Mathematics -- Gender and Teacher Preparation -- Single-Sex Education -- The Bessie Coleman Project -- Using Zoom Earth and Photoshop -- Flight Simulation -- Computer Modeling -- Space Links: Integrating Space Science and Mathematics -- Methodology -- Participants and Setting -- Results -- Discussion -- Implications -- Chapter 6 Discussion Questions -- Note -- 7 Learning Mathematics for Empowerment in Linguistically and Culturally Diverse Classrooms -- Language Diversity and Professional Development -- Teacher Expectations -- Understanding Language Acquisition -- Developing Additive Perspectives -- Fostering Language Literacy in the Mathematics Classroom -- Teaching Mathematics for Cultural Relevance and Social Justice -- Reflections on Classroom Practices -- Culture in the Mathematics Classroom Project -- Summary -- Chapter 7 Discussion Questions -- Notes -- 8 Black Lives Matter: A Context for Teaching Mathematics for Social Justice -- The Educational Debt -- Voting Rights -- Black Lives Matter -- Racial Profiling -- "I Can't Breathe!" -- Flint Water Crisis.
Housing Inequality -- Black Firsts in Science and Mathematics -- St. Elmo Brady (1884-1966) -- Martha Euphemia Lofton Haynes (1890-1980) -- Bessie Blount (1914-2009) -- Ed Dwight (1933-) -- Jessie Eugene Russell (1948-) -- Aprille Ericsson-Jackson (1963-) -- Summary -- Chapter 8 Discussion Questions -- Notes -- 9 Race and Achievement in Mathematics: A Historical Perspective -- The Clinton 12 -- Desegregation and School Busing -- Resegregation and Inequitable School Funding -- The Pedagogy of Poverty -- Perspectives on the Achievement Gap -- Mathematics Socialization and Identity among African-American Students -- Links to Everyday Mathematics -- Conclusions and Recommendations -- Chapter 9 Discussion Questions -- Notes -- Appendix A-Computational Thinking Rubric -- Appendix B-Scratch Dance Party Tutorial -- Note -- Appendix C-Knex Data Collection Sheet -- Note -- Appendix D-Sculptris Bison Tutorial -- Note -- References -- Index.
Record Nr. UNINA-9910773607103321
Leonard Jacqueline  
Taylor & Francis, 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamification and Advanced Technology to Enhance Motivation in Education
Gamification and Advanced Technology to Enhance Motivation in Education
Autore Llorens-Largo Faraón
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Descrizione fisica 1 electronic resource (198 p.)
Soggetto topico Information technology industries
Soggetto non controllato gamification
active methodologies
secondary education
evaluation rubric
evaluation criteria
Thomas W. Malone
game
design
Sebastian Deterding
Nick Pelling
learning by doing
serious games
game design
human computer-interaction
HCI education
entrepreneurship education
FLIGBY
Flow
positive psychology
higher education
MOOC
fun
social networks
virtual learning communities
video games
collaborative learning
education
teacher
attitudes
primary education
technology
ICT
Likert scale
game elements
online learning
MOOCs
empirical studies
systematic literature review
university
serious video games
game-based learning
professors
video games design
knowledge
skills training
digital technologies
automated learning
serious game
usability
game engagement
virtual reality
rubric
capability approach
capacity building
enabling tools
mental images
motivation
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557601903321
Llorens-Largo Faraón  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Multi-Agent Systems 2019
Multi-Agent Systems 2019
Autore Omicini Andrea
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Descrizione fisica 1 electronic resource (274 p.)
Soggetto topico History of engineering & technology
Soggetto non controllato multi-robot
consensus problem
formation control
noise
time delay
unmanned surface vehicles
multi-agent system
training system
genetic-based fuzzy rule learning
intelligent autonomous control
modeling and simulation
multi-agent systems
smart city development
spatiotemporal modeling
actor–network theory
geoparticipation
social interactions
simulation model
photovoltaic energy
parameter fine-tuning
self-reported behaviour
predictive model
multi-agent planning and scheduling
potential game
equilibrium selection
interoperability
multiagent systems
organizational models
agent-based collective intelligence
multi-agent complex systems
scale-free properties
power law distribution
biologically inspired approaches and methods
collective foraging
physics-based simulation
methodologies for agent-based systems
multi-robot simulation
discrete event simulator
agent and multi-agent applications
classification
prediction
multi-agent
wisdom-of-crowds
Hollywood
feature-extension
collective-intelligence
swarm
educational games
game design
situated psychological agents
education
competences
decision support system
agent based modeling and simulation
production scheduling
green coffee supply chain
agent-based modeling
agent-based simulation
decision support
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557677303321
Omicini Andrea  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serious Games and Mixed Reality Applications for Healthcare
Serious Games and Mixed Reality Applications for Healthcare
Autore Gesi Marco
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (184 p.)
Soggetto topico Research & information: general
Biology, life sciences
Biochemistry
Soggetto non controllato reaction time
accuracy rate
serious game
PC-based game
MCI
dementia
elderly healthcare
cognitive function
surgical simulation
augmented reality
spine surgery
hybrid simulator
pedicle screws fixation training
unity game engine
healthcare simulation
mixed reality
hybrid
medical training
serious games
rehabilitation
elderly
body tracking
exercise games
AMD
salience
virtual reality
VR
preventive care
self-regulation
assisted Neurofeedback
neurostimulation
mindfulness
randomized
serious games BCI
exergames
personalized exergames
multicomponent training
wearable sensors
older adults
game design
interaction design
mild cognitive impairment
machine learning
feature selection
data transformations
classification
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910576870703321
Gesi Marco  
MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui