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C++ Programming Fundamentals
C++ Programming Fundamentals
Autore Malhotra D
Edizione [1st ed.]
Pubbl/distr/stampa New York : , : Mercury Learning & Information, , 2022
Descrizione fisica 1 online resource (289 pages)
Disciplina 005.133
Altri autori (Persone) MalhotraN
Soggetto topico COMPUTERS / Programming Languages / C++
Soggetto non controllato AI
arrays
computer science
developers
embedded systems
file handling
game design
pointers
polymorphism
programming
video game
ISBN 1-68392-974-8
1-68392-975-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Title -- Copyright -- Contents -- Preface -- Acknowledgments -- Chapter 1 C++ and Beyond -- Introduction -- 1.1 The Origin of C++ -- 1.2 Why Use C++? -- 1.3 Various Programming Paradigms -- 1.3.1 Structural Programming -- 1.3.2 Procedural Programming -- 1.3.3 Object Oriented Programming -- 1.4 C++ Basics -- 1.4.1 Variables -- 1.4.2 Data Types -- 1.4.3 Data Modifiers -- 1.t C++ Execution Flow -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Application -- References -- Books -- Websites -- Chapter 2 Basic Play in C++ -- 2.1 Literals, Constants, and Qualifiers -- 2.2 Stream-Based IO -- 2.3 Comments -- 2.4 Operators and Types -- 2.4.1 Types of Operators in C++ -- 2.5 Type Conversion -- 2.6 Keywords -- 2.7 Loops in C++ -- 2.9 Control Statements -- 2.9 Defining Functions -- 2.9.1 Why Use Functions? -- 2.10 C vs. C++ -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Questions -- References -- Books -- Websites -- Chapter 3 Arrays and Strings -- 3.1 What is an Array? -- 3.1.1 Ways to Declare Arrays -- 3.1.2 Ways to Access Array Members -- 3.1.3 Traversing a 1D Array -- 3.2 Operations on an Array -- 3.2.1 Passing an Array to Functions -- 3.2.2 Finding the Length -- 3.2.3 Enum in C++ -- 3.2.4 Searching -- 3.3 Multi-Dimensional Array -- 3.4 Strings -- 3.5 String Functions -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Questions -- References -- Books -- Websites -- Chapter 4 Pointers in C++ -- 4.1 Introduction -- 4.2 Pointers: Declaration and Initialization -- 4.3 Casting and Passing Pointers -- 4.3.1 Typecasting -- 4.3.2 Passing -- 4.4 Using Pointers with Arrays -- 4.5 Pointer Use -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 5 Classes in C++ -- 5.1 Class Making.
5.2 Constructors and Destructors -- 5.3 The This Pointer -- 5.4 Class Methods -- 5.5 The static Keyword -- 5.6 Memory Management and Garbage Collection in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 6 Inheritance -- 6.1 Introduction -- 6.2 Inheritance -- 6.2.1 Access Specifiers -- 6.2.2 Inheritance Modes -- 6.3 Types of Inheritance -- 6.4 Constructor Calling -- 6.5 Implementing Inheritance -- Summary -- Exercises -- Theory Questions -- Practial Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 7 Polymorphism -- 7.1 Introduction -- 7.2 Dynamic vs. Static Binding -- 7.3 Interface and Implementation -- 7.4 Function Overriding and Overloading -- 7.5 Friend and Generic Functions -- 7.5.1 Friend Functions -- 7.5.2 Generic Functions -- 7.6 Namespaces -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 8 Operator Overloading -- 8.1 Basics -- 8.2 How to Overload an Operator? -- 8.3 Overloading Unary Operators -- 8.4 Overloading Binary Operators -- 8.5 Overloading by Friend Function -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 9 Structure and Union -- 9.1 Structure: Declaration and Definition -- 9.2 Accessing a Structure -- 9.3 Union -- 9.4 Differences Between Structure and Union -- 9.5 Enum in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 10 Exception Handling -- 10.1 Errors and Exceptions -- 10.2 Exception Handling -- 10.3 Various Exceptions -- 10.4 Custom Exceptions in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 11 File Handling.
11.1 Files and Streams -- 11.2 File Operations -- 11.3 Random Access and Object Serialization -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Index.
Record Nr. UNINA-9910838375803321
Malhotra D  
New York : , : Mercury Learning & Information, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamification and Advanced Technology to Enhance Motivation in Education
Gamification and Advanced Technology to Enhance Motivation in Education
Autore Llorens-Largo Faraón
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Descrizione fisica 1 online resource (198 p.)
Soggetto topico Information technology industries
Soggetto non controllato active methodologies
attitudes
automated learning
capability approach
capacity building
collaborative learning
design
digital technologies
education
empirical studies
enabling tools
entrepreneurship education
evaluation criteria
evaluation rubric
FLIGBY
Flow
fun
game
game design
game elements
game engagement
game-based learning
gamification
HCI education
higher education
human computer-interaction
ICT
knowledge
learning by doing
Likert scale
mental images
MOOC
MOOCs
motivation
Nick Pelling
online learning
positive psychology
primary education
professors
rubric
Sebastian Deterding
secondary education
serious game
serious games
serious video games
skills training
social networks
systematic literature review
teacher
technology
Thomas W. Malone
university
usability
video games
video games design
virtual learning communities
virtual reality
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557601903321
Llorens-Largo Faraón  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Multi-Agent Systems 2019
Multi-Agent Systems 2019
Autore Omicini Andrea
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Descrizione fisica 1 online resource (274 p.)
Soggetto topico History of engineering and technology
Soggetto non controllato actor-network theory
agent and multi-agent applications
agent based modeling and simulation
agent-based collective intelligence
agent-based modeling
agent-based simulation
biologically inspired approaches and methods
classification
collective foraging
collective-intelligence
competences
consensus problem
decision support
decision support system
discrete event simulator
education
educational games
equilibrium selection
feature-extension
formation control
game design
genetic-based fuzzy rule learning
geoparticipation
green coffee supply chain
Hollywood
intelligent autonomous control
interoperability
methodologies for agent-based systems
modeling and simulation
multi-agent
multi-agent complex systems
multi-agent planning and scheduling
multi-agent system
multi-agent systems
multi-robot
multi-robot simulation
multiagent systems
noise
organizational models
parameter fine-tuning
photovoltaic energy
physics-based simulation
potential game
power law distribution
prediction
predictive model
production scheduling
scale-free properties
self-reported behaviour
simulation model
situated psychological agents
smart city development
social interactions
spatiotemporal modeling
swarm
time delay
training system
unmanned surface vehicles
wisdom-of-crowds
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557677303321
Omicini Andrea  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serious Games and Mixed Reality Applications for Healthcare
Serious Games and Mixed Reality Applications for Healthcare
Autore Gesi Marco
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 online resource (184 p.)
Soggetto topico Biochemistry
Biology, life sciences
Research & information: general
Soggetto non controllato accuracy rate
AMD
assisted Neurofeedback
augmented reality
body tracking
classification
cognitive function
data transformations
dementia
elderly
elderly healthcare
exercise games
exergames
feature selection
game design
healthcare simulation
hybrid
hybrid simulator
interaction design
machine learning
MCI
medical training
mild cognitive impairment
mindfulness
mixed reality
multicomponent training
n/a
neurostimulation
older adults
PC-based game
pedicle screws fixation training
personalized exergames
preventive care
randomized
reaction time
rehabilitation
salience
self-regulation
serious game
serious games
serious games BCI
spine surgery
surgical simulation
unity game engine
virtual reality
VR
wearable sensors
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910576870703321
Gesi Marco  
MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui