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Active Methodologies for the Promotion of Mathematical Learning
Active Methodologies for the Promotion of Mathematical Learning
Autore Fernández-Martín Francisco D
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (344 p.)
Soggetto topico Research & information: general
Soggetto non controllato emerging methodology
educational innovation
e-learning
educational experimentation
adults
students
b-learning
ICT
vocational training
constructivism
mathematics learning
MOOC
new teaching techniques
students’ access to MOOC
learning
reading comprehension
complexity
problem-solving
arithmetic word problems
fraction operator
technological environment
active methodology
escape room
gamification
methodological contrast
mathematics
secondary education
musical activities
learning-teaching
preschool
mathematical modeling
modeling projects
elementary school
learning opportunities
computational thinking
STEAM education
leisure-time education
mathematical education
good practices in mathematics education
mathematics achievement
influencing factors
university
social sciences
structural equation modelling (SEM)
Flipped Classroom
flipped learning
higher education
educational robotics
active learning
case studies
videogame
early childhood education
education
learning environments
educational games
engineering students
augmented reality
spatial intelligence
STEM
Geogebra AR
teaching differential equations
teaching mathematics
solving problem
formative assessment
teacher education
teachers’ knowledge
game-based learning
affective domain
mathematics education
systematic review
EXPLORIA
STEAM
active methodologies
university level
afective domain
mathematical teaching methodologies
educative innovation
learning through video games
real-valued functions
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910576875103321
Fernández-Martín Francisco D  
MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Trends on Educational Gamification: Challenges and Learning Opportunities
Trends on Educational Gamification: Challenges and Learning Opportunities
Autore Piñero Charlo José Carlos
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (218 p.)
Soggetto topico Humanities
Education
Soggetto non controllato gamification
education
literature survey
publication analysis
teacher instruction
motivation
curricular integration
mathematics instruction
escape room
review
assessment
computational thinking
functions
future teachers
Scratch
serious games
game-based learning
higher education
teacher predispositions
gamification in education
gamifying learning
STEAM education
mathematics
Brazil
Spain
traditional games
ethnomathematics
steam
intercultural education
primary education
board games
global change
environmental engagement
teacher training
Education for sustainability
role-playing games
second language instruction
educational game
board game
learning tool
teaching-learning process
interdisciplinary learning
science learning
marine environment
environmental awareness
skills development
mathematical problem-solving
video games
emotions
Portal 2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Trends on Educational Gamification
Record Nr. UNINA-9910566481003321
Piñero Charlo José Carlos  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui