Active Methodologies for the Promotion of Mathematical Learning |
Autore | Fernández-Martín Francisco D |
Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
Descrizione fisica | 1 electronic resource (344 p.) |
Soggetto topico | Research & information: general |
Soggetto non controllato |
emerging methodology
educational innovation e-learning educational experimentation adults students b-learning ICT vocational training constructivism mathematics learning MOOC new teaching techniques students’ access to MOOC learning reading comprehension complexity problem-solving arithmetic word problems fraction operator technological environment active methodology escape room gamification methodological contrast mathematics secondary education musical activities learning-teaching preschool mathematical modeling modeling projects elementary school learning opportunities computational thinking STEAM education leisure-time education mathematical education good practices in mathematics education mathematics achievement influencing factors university social sciences structural equation modelling (SEM) Flipped Classroom flipped learning higher education educational robotics active learning case studies videogame early childhood education education learning environments educational games engineering students augmented reality spatial intelligence STEM Geogebra AR teaching differential equations teaching mathematics solving problem formative assessment teacher education teachers’ knowledge game-based learning affective domain mathematics education systematic review EXPLORIA STEAM active methodologies university level afective domain mathematical teaching methodologies educative innovation learning through video games real-valued functions |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910576875103321 |
Fernández-Martín Francisco D
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MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
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Lo trovi qui: Univ. Federico II | ||
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Trends on Educational Gamification: Challenges and Learning Opportunities |
Autore | Piñero Charlo José Carlos |
Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
Descrizione fisica | 1 electronic resource (218 p.) |
Soggetto topico |
Humanities
Education |
Soggetto non controllato |
gamification
education literature survey publication analysis teacher instruction motivation curricular integration mathematics instruction escape room review assessment computational thinking functions future teachers Scratch serious games game-based learning higher education teacher predispositions gamification in education gamifying learning STEAM education mathematics Brazil Spain traditional games ethnomathematics steam intercultural education primary education board games global change environmental engagement teacher training Education for sustainability role-playing games second language instruction educational game board game learning tool teaching-learning process interdisciplinary learning science learning marine environment environmental awareness skills development mathematical problem-solving video games emotions Portal 2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Trends on Educational Gamification |
Record Nr. | UNINA-9910566481003321 |
Piñero Charlo José Carlos
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Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
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Lo trovi qui: Univ. Federico II | ||
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