Engineering Education and Technological / Professional Learning
| Engineering Education and Technological / Professional Learning |
| Autore | Viegas Clara |
| Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2019 |
| Descrizione fisica | 1 online resource (176 p.) |
| Soggetto topico | History of engineering and technology |
| Soggetto non controllato |
4C2S analysis framework
accreditation active learning Assessment assessments and evaluations automation CAD/CAM capstone project circular Economy clickers competences constructive alignment creative commons license digital engineering eco-design eco-efficiency edutainment engineering classroom practices engineering education Engineering Education environmental educational materials European Project Semester final project final year project flexible manufacturing system Fluid Mechanics industrial communications Industry 4.0 infotainment interactive technology learning objectives matching under preferences n/a OER adaptation OER creation OER developmental challenges Practical Work professional competencies project allocations project management railway engineering robotics rubrics student engagement student-centered learning Students Perceptions supervision teaching and research staff teaching approaches transnational education undergraduate engineering program |
| ISBN | 3-03921-985-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910367737303321 |
Viegas Clara
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| MDPI - Multidisciplinary Digital Publishing Institute, 2019 | ||
| Lo trovi qui: Univ. Federico II | ||
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Game-Based Learning, Gamification in Education and Serious Games
| Game-Based Learning, Gamification in Education and Serious Games |
| Autore | Vaz de Carvalho Carlos |
| Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
| Descrizione fisica | 1 online resource (182 p.) |
| Soggetto topico |
Education
Humanities |
| Soggetto non controllato |
12-year Basic Education
apps asynchronous learning augmented reality awareness Bebras computational thinking COVID-19 dental education diabetes self-management digital game-based learning digital games usefulness distance learning edutainment emotional intelligence emotions eye-tracking feedback game analytics game-based learning game-design-based gamification integrative review intelligent tutoring system media in education mobile app multiplication game n/a OMD physics primary school programming programming teaching RAD methodology reading comprehension rehabilitation remote learning rollover simulator seat belt serious game serious games Software Usability Scale strategy training sustainability teaching Swift Playgrounds traffic safety training usability virtual reality vision impairment vision teachers |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910566460103321 |
Vaz de Carvalho Carlos
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| Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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